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JAMES SALINS: GAMING IS SOCIAL
         23rd May 2012




    I-STRATEGY LONDON
Agenda

• The case for Social Gaming
• Examples of what can be done

• Bit of fun
Forget the
stereotype
GAMING BRITAIN: A NATION UNITED BY DIGITAL PLAY




                                OF THE UK POPULATION GAMES
                                     (32.9M 8-65 YR OLDS)
                                      78% adults / 98% kids

  Base: All Adults: 3,017; All Kids 8-15 years: 1,000
They are not just young men….

                                                      23%
                                            45-65                      C2DE
                                                      16-24    ABC1
                                              33%                      46%
 51%          49%
                                                                 54%
                                                    44%
Male      Female
                                                    25-45



                            63% of game players disagreed with
                     the statement “Gaming is only for young people”
       Base: All Adult Game Players: 2396
Gaming: The Lean
Forward Medium
LEAN FORWARD = ENGAGEMENT
                       (gaming offers 3x the engagement of TV)
                               Ease of distraction                Multi-tasking          Engagement
       60%                                                                                                  57%      35%
                                                                                           52%
                                                                                                                     30%      47% of respondents who
       50%                                                                                                                    play weekly agree that “I
                                                                                                                             always seem to get drawn
                                                                                     40%                             25%     into games and lose track
       40%                                                  37%                                       36%                             of time”
                                                      33%
                                                                                                                     20%
                                   29%
       30%
                                                                       25%
                                                                                                                     15%
       20%       18%                                                                                                         58% of respondents who
                                                                                                                     10%            play weekly
                       10%                                                                                                     agree that “When I'm
       10%                               8%                                  8%
                                                                                                                     5%     playing games I need to be
                                                                                                                                  totally focused”

        0%                                                                                                           0%
               Playing video      Reading the        Browsing the       Reading    Watching TV Listening to the
                  games           newspaper            internet        magazines                    radio

Based on all adults that ever do that activity: Game – 2012; TV – 1940; Net – 2012; News – 1763; Mag – 1731; Radio – 1846
Q23 So, adding which, if any, of these activities would make this statement true for you?
The types of game played also varies a great deal
         Puzzles and social networking games are actually more popular than what we might think of as traditional video games

Puzzles/Board Games/Quizzes                                                                                      49%
    Social Networking Games                                                          30%
                        Sports                                                      29%
         Touch screen games                                                   26%
               Fitness Games                                                25%
        First Person Shooters                                             23%              % playing types of game nowadays
             Action Adventure                                             23%
                        Classic                                        21%
                        Racing                                        20%
                         Music                                  17%
                   Simulations                                  17%
                       Strategy                               15%
           Role Playing Games                                 15%
                       Fighting                         10%
                    Virtual life                   8%
  Massive Multiplayer Online…                 6%


          Base: All Adult Game Players: 2012
          Q14 – Which types of video game do you play nowadays?.
Newer types of game being driven by female players
                                                               % playing types of game nowadays

   Puzzles/Board Games/Quizzes                                                                                        49%
        Social Networking Games                                                              30%
                            Sports                                                          29%
             Touch screen games                                                      26%
                   Fitness Games                                                   25%
            First Person Shooters                                                23%
                 Action Adventure                                                23%
                            Classic                                           21%                   Female players are
                            Racing                                           20%                      more likely to be
                             Music                                     17%
                       Simulations                                     17%
                                                                                                   playing these types of
                           Strategy                                  15%                                    game
               Role Playing Games                                    15%
                           Fighting                           10%
                        Virtual life                     8%
Massive Multiplayer Online Games                    6%


                Base: All Adult Game Players: 2012
                Q14 – Which types of video game do you play nowadays?.
Facebook Global
      Gaming Stats


                    MAU’s = USA Population       DAU’s = UK POPULATION
                    ( approx 300m Monthly        ( approx 60m Daily
                    active users)            active users)
Source: Allfacebook.com Aug 2011
CONNECT YOUR BRAND TO 500 MILLION SOCIAL GAMERS


  500 MILLION                                               56         Million users play games on
                                                                       Facebook everyday


  USERS
  + 50%                                                     7.7       Million hours per day spent on social
                  of FB logins are to play
                                                                      games in the UK
                  Social Games




   FREEMIUM                                                24           Have paid cash for in-game
                                                                        benefits



   GAMES
* Source:                                                  %
         Allfacebook.com, Neilsen, Games.com, InsideFacebook, Information
Services Group
Social Gaming surpassed email in
         2010 to become 2nd leading activity
         online with >10% time use




Source: AllFacebook.com Aug10
The Shift to Social
   The shift to ‘free to play’ and ‘freemium’: taking a strong
brand and making it stronger
Social Games Growth is not o
                            play social games
            50%
            40%
            30%
            20%
            10%
            0%
                             2010           2011


              INFORMATION
Source        SOLUTIONS
Sept 2011     GROUP
8 Different Genres of
Social Games
 …Something for everyone
City
Building
Perhaps the most
idenitfiable genre in
social.

Female skewed – but
considerable numbers of
males also.
Arcade/Casu
al style
Huge Growth area. Short &
fun ‘snackable’ games where
players can play quickly and
progress fast.

Typically female biased – age
sweet spot late 30’s
Word &
Puzzle
Typically people migrating
their offline habits to
online gaming.
Female Biased – Age sweet
spot 30.
Hidden
Recent phenomenon.
Typically female skewed.
Simple to play. Requires
eagle eyes.
Female biased
RPG
Role playing games. From
Sims Social which is
popular with a younger
female skewed audience
through to lads games
such as zombie lane or
mafia wars.
Sports Sims
Sports fans that need a
fix.
Young males
Strategy/C
ombat
Not suprisingly – very
male biased genre. Guns
and tanks and war!

Young Males
Casino
Poker / pool etc skew
heavy male. Bingo and
Slots female.
Big area for growth. Post
FB IPO & Election
1) Integrations &
Sponsorships
Custom Games -
Reskin
Take a popular game and create a sponsored version
CRISTIANO RONALDO FOOTY! LAUNCHING 15 AUGUST 2012

        Largest Sports Star in the world on social media:
        Approx 60m fans
BRAND INTEGRATION IDEAS
USAIN BOLT – AVATAR AND IN-SITU SCREENSHOT




o
USAIN BOLT - ATHLETICS



Sponsorship Ideas

    o
‘THIS GAME IS
ESSENTIALLY A GRAN
 TURISMO OR FORZA
  BUT IN A KICK ASS
   FREE TO PLAY
      PACKAGE’




The world’s free to play first console-quality online socially enabled racing game.
2) Core Opportunities on
Social Gaming
&
SupersonicAds sell CPA and video brand engagement
on FB and other platforms
          Global Facebook partnership enabling age & gender
         targeting and FB Credit distribution
BrandConn
 USER FLOW                      Gamer is logged into their
                                preferred game / network




1. User is prompted to engage   2. User initiates the branded video   3. Post action engagement
  with branded content            and is rewarded Facebook              and viral activation
                                  credit or Virtual Currency
FACEBOOK ADVERTISING
Offerwall: CPA Performance
Ads
MOBILECONNECT : REEBOK EXAMPLE




Gamer is presented       BrandConnect player                       Once the video is
                                               User must watch
with ‘Free Coins’ icon   opens, presents       100% of the video
                                                                   complete, CTA
User initiated Content   brand and video                           message appears
Talking Friends – Talking Tom and Others ( the 2nd
•   largest mobile entertainment app )
    Talking Friends – Talking • Video Engagement
  Tom & Friends            • Standard Banners
• iOs / Android
• 400m downloads / 70m –
  Talking Tom 2
Endless New Opportunities for
         Engagement




                                40
1978
        Spot The
2012    Difference


       The Difference is Social
47m MAU’s
globally


Candy Crush
Saga
Launched Mid
April
7.7m MAU’s

Projected to
be a top 5
game on FB by
In-Game
integration
              Sponsored
              Quests & Boosts   Sponsored
                                Levels
THANK YOU – ANY
  QUESTIONS?
 James Salins
 VP Advertising Europe
 SupersonicAds
 james.s@supersonicads.com

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James Salins (Supersonic) iStrategy London 2012

  • 1. JAMES SALINS: GAMING IS SOCIAL 23rd May 2012 I-STRATEGY LONDON
  • 2. Agenda • The case for Social Gaming • Examples of what can be done • Bit of fun
  • 4. GAMING BRITAIN: A NATION UNITED BY DIGITAL PLAY OF THE UK POPULATION GAMES (32.9M 8-65 YR OLDS) 78% adults / 98% kids Base: All Adults: 3,017; All Kids 8-15 years: 1,000
  • 5. They are not just young men…. 23% 45-65 C2DE 16-24 ABC1 33% 46% 51% 49% 54% 44% Male Female 25-45 63% of game players disagreed with the statement “Gaming is only for young people” Base: All Adult Game Players: 2396
  • 7. LEAN FORWARD = ENGAGEMENT (gaming offers 3x the engagement of TV) Ease of distraction Multi-tasking Engagement 60% 57% 35% 52% 30% 47% of respondents who 50% play weekly agree that “I always seem to get drawn 40% 25% into games and lose track 40% 37% 36% of time” 33% 20% 29% 30% 25% 15% 20% 18% 58% of respondents who 10% play weekly 10% agree that “When I'm 10% 8% 8% 5% playing games I need to be totally focused” 0% 0% Playing video Reading the Browsing the Reading Watching TV Listening to the games newspaper internet magazines radio Based on all adults that ever do that activity: Game – 2012; TV – 1940; Net – 2012; News – 1763; Mag – 1731; Radio – 1846 Q23 So, adding which, if any, of these activities would make this statement true for you?
  • 8. The types of game played also varies a great deal Puzzles and social networking games are actually more popular than what we might think of as traditional video games Puzzles/Board Games/Quizzes 49% Social Networking Games 30% Sports 29% Touch screen games 26% Fitness Games 25% First Person Shooters 23% % playing types of game nowadays Action Adventure 23% Classic 21% Racing 20% Music 17% Simulations 17% Strategy 15% Role Playing Games 15% Fighting 10% Virtual life 8% Massive Multiplayer Online… 6% Base: All Adult Game Players: 2012 Q14 – Which types of video game do you play nowadays?.
  • 9. Newer types of game being driven by female players % playing types of game nowadays Puzzles/Board Games/Quizzes 49% Social Networking Games 30% Sports 29% Touch screen games 26% Fitness Games 25% First Person Shooters 23% Action Adventure 23% Classic 21% Female players are Racing 20% more likely to be Music 17% Simulations 17% playing these types of Strategy 15% game Role Playing Games 15% Fighting 10% Virtual life 8% Massive Multiplayer Online Games 6% Base: All Adult Game Players: 2012 Q14 – Which types of video game do you play nowadays?.
  • 10. Facebook Global Gaming Stats MAU’s = USA Population DAU’s = UK POPULATION ( approx 300m Monthly ( approx 60m Daily active users) active users) Source: Allfacebook.com Aug 2011
  • 11. CONNECT YOUR BRAND TO 500 MILLION SOCIAL GAMERS 500 MILLION 56 Million users play games on Facebook everyday USERS + 50% 7.7 Million hours per day spent on social of FB logins are to play games in the UK Social Games FREEMIUM 24 Have paid cash for in-game benefits GAMES * Source: % Allfacebook.com, Neilsen, Games.com, InsideFacebook, Information Services Group
  • 12. Social Gaming surpassed email in 2010 to become 2nd leading activity online with >10% time use Source: AllFacebook.com Aug10
  • 13. The Shift to Social The shift to ‘free to play’ and ‘freemium’: taking a strong brand and making it stronger
  • 14. Social Games Growth is not o play social games 50% 40% 30% 20% 10% 0% 2010 2011 INFORMATION Source SOLUTIONS Sept 2011 GROUP
  • 15. 8 Different Genres of Social Games …Something for everyone
  • 16. City Building Perhaps the most idenitfiable genre in social. Female skewed – but considerable numbers of males also.
  • 17. Arcade/Casu al style Huge Growth area. Short & fun ‘snackable’ games where players can play quickly and progress fast. Typically female biased – age sweet spot late 30’s
  • 18. Word & Puzzle Typically people migrating their offline habits to online gaming. Female Biased – Age sweet spot 30.
  • 19. Hidden Recent phenomenon. Typically female skewed. Simple to play. Requires eagle eyes. Female biased
  • 20. RPG Role playing games. From Sims Social which is popular with a younger female skewed audience through to lads games such as zombie lane or mafia wars.
  • 21. Sports Sims Sports fans that need a fix. Young males
  • 22. Strategy/C ombat Not suprisingly – very male biased genre. Guns and tanks and war! Young Males
  • 23. Casino Poker / pool etc skew heavy male. Bingo and Slots female. Big area for growth. Post FB IPO & Election
  • 25.
  • 26. Custom Games - Reskin Take a popular game and create a sponsored version
  • 27. CRISTIANO RONALDO FOOTY! LAUNCHING 15 AUGUST 2012 Largest Sports Star in the world on social media: Approx 60m fans
  • 29. USAIN BOLT – AVATAR AND IN-SITU SCREENSHOT o
  • 30. USAIN BOLT - ATHLETICS Sponsorship Ideas o
  • 31. ‘THIS GAME IS ESSENTIALLY A GRAN TURISMO OR FORZA BUT IN A KICK ASS FREE TO PLAY PACKAGE’ The world’s free to play first console-quality online socially enabled racing game.
  • 32.
  • 33. 2) Core Opportunities on Social Gaming
  • 34. & SupersonicAds sell CPA and video brand engagement on FB and other platforms Global Facebook partnership enabling age & gender targeting and FB Credit distribution
  • 35. BrandConn USER FLOW Gamer is logged into their preferred game / network 1. User is prompted to engage 2. User initiates the branded video 3. Post action engagement with branded content and is rewarded Facebook and viral activation credit or Virtual Currency
  • 38. MOBILECONNECT : REEBOK EXAMPLE Gamer is presented BrandConnect player Once the video is User must watch with ‘Free Coins’ icon opens, presents 100% of the video complete, CTA User initiated Content brand and video message appears
  • 39. Talking Friends – Talking Tom and Others ( the 2nd • largest mobile entertainment app ) Talking Friends – Talking • Video Engagement Tom & Friends • Standard Banners • iOs / Android • 400m downloads / 70m – Talking Tom 2
  • 40. Endless New Opportunities for Engagement 40
  • 41. 1978 Spot The 2012 Difference The Difference is Social
  • 42. 47m MAU’s globally Candy Crush Saga Launched Mid April 7.7m MAU’s Projected to be a top 5 game on FB by
  • 43. In-Game integration Sponsored Quests & Boosts Sponsored Levels
  • 44. THANK YOU – ANY QUESTIONS? James Salins VP Advertising Europe SupersonicAds james.s@supersonicads.com

Editor's Notes

  1. GB Internet user populations were: 16-65 years - 34,965,000 & 8-15 years - 5,380,000GB
  2. NON GAMERS PROFILE – Male: 46%; Female 54%; 16-24: 5%; 25-44: 30%; 45-65: 65%; ABC1: 61%; C2DE 39% Children – Female 51%, Male 49% 8-9 24%, 10-11 24%, 12-15 52%...98% of children are gamers therefore can’t distinguish gamers from non gamers demographically.“Gaming is only for young people” disagreement– 16-24: 58%; 25-44: 63%; 45-65: 66%