This document summarizes data from a survey of 385 mobile game players in the United States conducted in June 2012. The key findings are:
1. Mobile games are played most frequently by both males and females aged 25-53 across a variety of mobile devices. Word, puzzle and card games are the most popular genres.
2. Games are most often discovered through friends' recommendations or top app store ratings. Free games are downloaded more often than premium games. In-app purchases are also common.
3. Mobile games are regularly played for short periods of time in many contexts as a way to pass time or multi-task. Social interaction and engagement with friends is an important motivation for playing.
Consumer Spending behavior on Virtual goods and currencies. What are they buying and why, how much are they spending and differences between the sexes and the states.
Consumer Spending behavior on Virtual goods and currencies. What are they buying and why, how much are they spending and differences between the sexes and the states.
American kids and their gaming devices - from iPads to Gameboys Dubit
As part of a broader look into American children's online gaming habits, Dubit also investigated what devices they are using and to what extent they are used for gaming.
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Cashing in on the Smartphone Gaming BoomElastic Path
The widespread adoption of iOS and Android devices has led to massive changes in the retail portable game category. According to Mintel's, "The US Mobile Gaming Market - May 2011", U.S. mobile phone and tablet gaming sales hit $898 million in 2010, doubling 2005 figures.
With smartphone and tablet sales on the rise, games being the leading category in the App Store and Android Market, and cloud gaming poised to take off, the future of mobile gaming looks very rosy indeed. Both Mintel and eMarketer are forecasting revenues to top $1.5 billion by 2014-15.
To profit from the mobile gaming boom, Elastic Path offers a number of recommendations aimed at app stores and game publishers. These include broadening portfolios to appeal to diverse audiences, improving title discovery, integrating robust social features, continuing to innovate with freemium games, and working with advertisers to promote products in-game.
American kids and their gaming devices - from iPads to Gameboys Dubit
As part of a broader look into American children's online gaming habits, Dubit also investigated what devices they are using and to what extent they are used for gaming.
Looking for a white paper such as this one?
Need some top-notch consultancy regarding gaming, social gaming, digital business models and digital innovation?
write me an email at erezyerush@gmail.com
Cashing in on the Smartphone Gaming BoomElastic Path
The widespread adoption of iOS and Android devices has led to massive changes in the retail portable game category. According to Mintel's, "The US Mobile Gaming Market - May 2011", U.S. mobile phone and tablet gaming sales hit $898 million in 2010, doubling 2005 figures.
With smartphone and tablet sales on the rise, games being the leading category in the App Store and Android Market, and cloud gaming poised to take off, the future of mobile gaming looks very rosy indeed. Both Mintel and eMarketer are forecasting revenues to top $1.5 billion by 2014-15.
To profit from the mobile gaming boom, Elastic Path offers a number of recommendations aimed at app stores and game publishers. These include broadening portfolios to appeal to diverse audiences, improving title discovery, integrating robust social features, continuing to innovate with freemium games, and working with advertisers to promote products in-game.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
23. Ziele
• Nutzung: Was, wo & mit wem wird gespielt?
• Path-to Purchase: Wie werden neue Spiele
entdeckt? Was sind Entscheidungen beim
Download? Monetarisierung?
Methode
• Besitzer von iOs und Android Tablets und
Smartphones
• SurveyMonkey ZoomPanel
• 385 ausgewertete Interviews
• Juni 2012
24. Soziodemographische Angaben
Eine breite Zielgruppe spielt mindestens einmal in der Woche Mobile Games
Mobile Gaming – Frequency - US
Gender - US Age - US
How often do you play games on your
19- 54 and mobile device?
24, 11% up, 21% Once per Several
week, 9% times per
25-
hour, 8%
30, 15%
Several
Female, 5 times per
0% Male, 50 49-
week, 24
% 53, 11% % Several
31- times per
36, 18% day, 40%
37- 43-
42, 13% 48, 12%
Once per
day, 20%
Devices owned / Play Games - US
60% 47% 50%
50%
40% 30% 31% 25%
30% 20%
20% 10% 9% 11%8%
10% Ownership
0%
Plays games
25. Genres & Games
Mobile Gamer spielen vor allem Wort-, Puzzle- & Kartenspiele
Types of Games Played – US
What types of games do you play regularly? (at least once
per month?)
60% 50%
50% 44% 41%
40%
27% 26%
30% 20% 17%
20% 13%
7%
10%
0%
Word Puzzle Card Arcade Action Board Casino Hidden MMO
games Games games Games Games games games Object and
games RPG
Games Played in Last 30 Days - US
Please select the mobile games you've played in the last 30 days
50% 45%
38%
40%
28%
30%
17%
20% 13%
9% 7% 6% 5% 5%
10%
0%
26. Orte & Motivation
Mobile Gamer spielen vielerorts als Zeitvertreib und Zweitbeschäftigung
Where Mobile Gamers are Playing
Please select where you are when playing
games on your mobile device.
100% 86%
80%
60% 35% 34% 29%
40% 22% 24%
9% 14%
20% 5%
0%
Attitudes: I enjoy playing games on mobile devices because...
Extremely Disagree Disagree Neutral Agree Extremely Agree
It's something to do when I'm bored
It's convenient
I don't have to buy another device
The games don't take up a lot of time
I can play while doing other things
It's another way to engage with friends
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
27. Soziales
Mobile Gamer schätzen Interaktion mit Freunden und sind vernetzt
Who do you play mobile games with? – US - Age
Connections to Social Networks – US - Age
18 to 30 31 to 48 49 and up Total Sample Facebook Twitter Never / None of the above
100% 87%
80%
60%
Total Sample 43% 10% 55%
38%
40%
14% 13% 8%
20% 6% 5%
49 and up 22% 2% 77%
0%
31 to 48 45% 11% 54%
18 to 30 67% 19% 29%
Attitudes: I enjoy playing games because… “It's
another way to engage with friends” – US - Age
Extremely Disagree 49 and up 14% 25% 30% 26% 6%
Disagree
31 to 48 9% 8% 32% 39% 12%
Neutral
18 to 30 3%9% 22% 41% 25%
Agree
Extremely Agree 0% 20% 40% 60% 80% 100%
28. Path-to-Purchase
How do you find out about
games? Empfehlungen
Game Recommendations
60% und Bewertungen
Discovery from Friends
führen zum Kauf
Top rated on
app stores 45%
Download: Free or Premium?
100% 63%
Downloa 50%
37% „Free“ is key!
d 0%
Decision Free Only Free and/or
Premium
In-Game Purchase
In-Game Purchase?
Yes, 17% Have bought
33% 67%
premium
Spen Yes
d No
Free Only 9% 91%
No, 83%
29. Do you download free games, premium games
(pay at download), or both?
Which of the following is most important to you when
iOS Android
deciding on which mobile game to download? 80%
70%
Android iOS 70%
60% 51%
It's free 59%
46% 50%
40%
9% 40%
My friend recommended it 18%
30% 24%
Good Ratings & Reviews 9% 20%
14%
10% 5%4% 2%1% 3%2%
Whether I can play with friends 3%
6% 0%
Company's reputation for high 3% Only Both, but more free gamespremium gamesgamesfree games equally
free gamesBoth, but more than premium than
Only premium games Both free games and premium games
quality games 5%
It's in the Top Games list 5%
4%
The screenshots in the description 6%
3% In-Game Purchase – US - Platform
Other (please specify) 2% Yes No
2%
0% 10% 20% 30% 40% 50% 60% 70%
Android 17% 83%
iOS 22% 78%
30. Do you download free games, premium games (pay at
Which of the following is most important to you when download), or both?
deciding on which mobile game to download?
100% 18 to 30 31 to 48 49 & up
80%
90% 65% 68%
Other
60% 53%
47%
80% 35% 32%
8% 16%
40%
It's in the Top
70% 20%
Games list
15% 14% 8%
60% 0%
Company's Only free games Free games and/or premium
50% reputation for
17%
high quality
games
40% Whether I can
play with friends
Yes: Have paid for in-game
30% 58% 60% Downloads 3 or more games
purchase
Good Ratings &
20% 41% 49 & up 14%
Reviews 49 & up 15%
10% 31 to 48 27% 31 to 48 16%
My friend
recommended it 18 to 30 48% 18 to 30 24%
0%
18 to 30 31 to 48 49 & up
0% 20% 40% 60% 0% 10% 20% 30%