QUESTION 7: WHAT HAVE YOU LEARNT ABOUT TECHNOLOGIES FROM THE PROCESS OF CONST...Romzan Ali
This document discusses the technologies the author has learned about through constructing their project. They discuss having a basic level of competency with Microsoft Word, PowerPoint, Excel, Survey Monkey, iMovie, cameras, and Apple Macs at the start of the project. Through completing tasks, working with others, and repeated use over months of study, the author feels they have developed proficiency with Adobe Premiere Pro, Tiki-Toki, Weebly, Glogster, YouTube, and the Apple Mac operating system. They found YouTube, Weebly, and Survey Monkey particularly easy to use.
The document discusses the various media technologies used during the research, planning, production, post-production, and evaluation stages of an Advanced Portfolio course. PowerPoint was used to create site plans and layouts during research and planning. Word and Excel were used for documentation, questionnaires, and analysis. Photoshop and Premiere Pro were key tools for post-production editing of images and videos. Live Type was also used to create animated text sequences for the music video. A Mac, digital film camera, tripod, phone, and iPod were vital hardware used during production, filming, and on-location work.
I used various media technologies at different stages of my project:
- During construction, I used Photoshop, iMovie, Logic Express, and iPhoto to edit images and video, and create my trailer. I also used iTunes to download music.
- In research and planning, I used PowerPoint to analyze existing media texts and plan my work. I also used Survey Monkey, Google Docs, and Google Maps.
- For evaluation, I used PowerPoint and Google Docs to review my work and gather audience feedback through surveys.
The document discusses the various new media technologies used in the production of a music video project. It describes using a Sony Bloggie camera to film all stages of production. A tripod was also used to film sequences with multiple people. Final Cut Pro was used to edit the clips together and add filters. MPEG Stream Clip converted clip formats for use in Final Cut Pro. iTunes was used to download the song. Photoshop created the packaging design. Paint was used initially for draft designs. A blog on Blogspot documented the process. A fog machine was planned for use but did not work out as intended.
The document discusses the various technologies the student will use to complete their music magazine coursework, including:
1) A Lenovo ThinkPad laptop for research, planning, and evaluating throughout the project. It has internet access and stores relevant files, though it is slow.
2) Google search to access research sites like Blogger and SlideShare. It provides quick results but can be slow over WiFi.
3) Blogger site to post updates, which was difficult to navigate at first but became easier with use.
4) SlideShare to present ideas like questionnaires in an interesting visual format. Uploading may be complicated.
5) A Kodak camera to take photos,
The document discusses the various technologies used at each stage of creating a media project:
- During planning and research, websites like IMDB, YouTube, and Blogger were used to gather information and document findings. While most were easy to use, some had limitations.
- During construction, editing software like Movie Studio Platinum and Photoshop were used to edit video, add effects, and create graphics. These took practice to learn but became easier with time.
- During evaluation, websites like Prezi, Powtoon, and Slideshare were used to present evaluations, along with Blogger and YouTube. Some had filtering issues that caused delays.
Rahul used a range of software and hardware technologies to create media products including a music video, CD cover, CD insert, and advert. He used software like Photoshop, InDesign, Final Cut Pro, and Microsoft Office for editing, design, and planning purposes. Hardware included cameras, computers, hard drives, phones, and other devices. Technologies aided construction, research, planning, and evaluation of the projects. Rahul concluded that technologies made the entire process much easier and allowed him to create high quality media products.
The student used various media technologies during the research, planning, and construction stages of their media project. During research, they used Google, YouTube, and a blog to research conventions of rock music videos and CD covers. During planning, they communicated with their partner using MSN Messenger and email to organize work. They used a graphics tablet to practice drawings. During construction, they used Photoshop, SAI, and Flash to draw, animate, and edit images and video clips to create their final music video and ancillary tasks like a CD cover.
QUESTION 7: WHAT HAVE YOU LEARNT ABOUT TECHNOLOGIES FROM THE PROCESS OF CONST...Romzan Ali
This document discusses the technologies the author has learned about through constructing their project. They discuss having a basic level of competency with Microsoft Word, PowerPoint, Excel, Survey Monkey, iMovie, cameras, and Apple Macs at the start of the project. Through completing tasks, working with others, and repeated use over months of study, the author feels they have developed proficiency with Adobe Premiere Pro, Tiki-Toki, Weebly, Glogster, YouTube, and the Apple Mac operating system. They found YouTube, Weebly, and Survey Monkey particularly easy to use.
The document discusses the various media technologies used during the research, planning, production, post-production, and evaluation stages of an Advanced Portfolio course. PowerPoint was used to create site plans and layouts during research and planning. Word and Excel were used for documentation, questionnaires, and analysis. Photoshop and Premiere Pro were key tools for post-production editing of images and videos. Live Type was also used to create animated text sequences for the music video. A Mac, digital film camera, tripod, phone, and iPod were vital hardware used during production, filming, and on-location work.
I used various media technologies at different stages of my project:
- During construction, I used Photoshop, iMovie, Logic Express, and iPhoto to edit images and video, and create my trailer. I also used iTunes to download music.
- In research and planning, I used PowerPoint to analyze existing media texts and plan my work. I also used Survey Monkey, Google Docs, and Google Maps.
- For evaluation, I used PowerPoint and Google Docs to review my work and gather audience feedback through surveys.
The document discusses the various new media technologies used in the production of a music video project. It describes using a Sony Bloggie camera to film all stages of production. A tripod was also used to film sequences with multiple people. Final Cut Pro was used to edit the clips together and add filters. MPEG Stream Clip converted clip formats for use in Final Cut Pro. iTunes was used to download the song. Photoshop created the packaging design. Paint was used initially for draft designs. A blog on Blogspot documented the process. A fog machine was planned for use but did not work out as intended.
The document discusses the various technologies the student will use to complete their music magazine coursework, including:
1) A Lenovo ThinkPad laptop for research, planning, and evaluating throughout the project. It has internet access and stores relevant files, though it is slow.
2) Google search to access research sites like Blogger and SlideShare. It provides quick results but can be slow over WiFi.
3) Blogger site to post updates, which was difficult to navigate at first but became easier with use.
4) SlideShare to present ideas like questionnaires in an interesting visual format. Uploading may be complicated.
5) A Kodak camera to take photos,
The document discusses the various technologies used at each stage of creating a media project:
- During planning and research, websites like IMDB, YouTube, and Blogger were used to gather information and document findings. While most were easy to use, some had limitations.
- During construction, editing software like Movie Studio Platinum and Photoshop were used to edit video, add effects, and create graphics. These took practice to learn but became easier with time.
- During evaluation, websites like Prezi, Powtoon, and Slideshare were used to present evaluations, along with Blogger and YouTube. Some had filtering issues that caused delays.
Rahul used a range of software and hardware technologies to create media products including a music video, CD cover, CD insert, and advert. He used software like Photoshop, InDesign, Final Cut Pro, and Microsoft Office for editing, design, and planning purposes. Hardware included cameras, computers, hard drives, phones, and other devices. Technologies aided construction, research, planning, and evaluation of the projects. Rahul concluded that technologies made the entire process much easier and allowed him to create high quality media products.
The student used various media technologies during the research, planning, and construction stages of their media project. During research, they used Google, YouTube, and a blog to research conventions of rock music videos and CD covers. During planning, they communicated with their partner using MSN Messenger and email to organize work. They used a graphics tablet to practice drawings. During construction, they used Photoshop, SAI, and Flash to draw, animate, and edit images and video clips to create their final music video and ancillary tasks like a CD cover.
Jack Parsons Media Technology PowerpointJack Parsons
The document describes the various media technologies and software the student used at different stages of their media project. They used Adobe Photoshop to edit images and layout print materials. Adobe Premiere Pro was used to edit video footage and add audio. Social media like Facebook and YouTube were utilized for communication, feedback, and sharing work. Blogger was the platform used to publish work. Additional software and hardware mentioned include OnLocation, digital cameras, and eBay.
Tumblr was used extensively for blogging work, research, and receiving feedback. Photos were taken on phones and uploaded to Tumblr. Prezi was used for evaluations and research presentations. A DSLR camera was used to improve the quality of footage for the focus groups and final music video. Premiere Pro was used to edit the music video and focus groups by cutting footage and adding transitions. Photoshop edited images for the digipak and advert designs. Sound Recorder captured audio commentary. The music video and additional materials were uploaded to YouTube. Google allowed access to research sources like Tumblr, Prezi, and YouTube as well as finding images.
Media Evaluation Question 4 - Technologieslcfcball
Charlie Ball used various media technologies at different stages of his media production project. He used Blogger to present written analysis and embed relevant media clips. He relied on his personal HP laptop to complete work at home. MacBook Pros were used in lessons for research and planning. A Nikon D3200 camera was used to film production and take photographs. Final Cut Pro was the primary editing software used to create special effects for the film trailer. GarageBand, Freesound, and YouTube were also used for audio editing and sharing the final project online. Paint.net, Dafont, Word, and Powerpoint were additionally utilized at different stages for image editing, font selection, transcription, and presentation needs.
Adobe Premiere Pro, Photoshop, and Audition were essential for constructing, editing, and adjusting audio in the documentary. Blogger organized research and work, and allowed embedding files. Word was used for scripts, questions, and articles. Prezi and emaze created presentations. Scribd uploaded documents to the blog. YouTube hosted videos. A Mac allowed access to needed software but had a learning curve. Audio recorders captured voiceovers. A video camera recorded documentary footage. A tripod supported stable shots. Garageband composed the radio advert.
Rob Oxley used various media technologies at different stages of his A2 Media coursework project. These included Photoshop and InDesign for page layout and poster design, Final Cut Pro and Garageband for video editing and soundtrack production, Word and Powerpoint for planning documents, and social media platforms like Facebook, YouTube, and Blogger for audience feedback and sharing work. Some software like InDesign, Photoshop, and Final Cut Pro presented challenges with layout adjustments, rendering times, and file management that caused delays. An HD camera was used for filming and an Apple Mac computer for uploading footage and editing, though the Mac crashed occasionally and lost work.
The student used various software programs and online tools at different stages of their media project. In the planning stage, they researched other films using YouTube. They created documents like a shooting plan using Word. Photoshop and InDesign were used to design posters. Final Cut Pro was used to edit the film but caused some issues. GarageBand was used for the soundtrack. Facebook, Blogger, and Prezi were used to share work and gather feedback. An HD camera and Apple Mac were also used, though the Mac crashed sometimes. Overall, media technologies helped with research, planning, and evaluation, but some software like Final Cut Pro caused delays.
What have you learnt about technologies from the process of constructing this...Alice Osbiston
The document discusses various technologies used to create a media product, including YouTube for research, Prezi for presentation, Art of the Title for research, a Lumix camera for filming, a MacBook Air for editing in IMovie and Photoshop, an iPhone for communication and recording, and Adobe Elements Pro for advanced editing. The author learned about each technology through using it for this project, from Prezi and other online presentation tools, to the differences between Windows and Mac software, to advanced features of the Adobe editing software.
The document discusses the various technologies and online tools the author used during the process of creating a film noir opening title sequence (OTS). The author researched film noir using search engines like Google and YouTube. Presentation tools like Prezi and SlideShare were used to organize research and ideas. Video hosting sites like Vimeo were used to upload and share the finished OTS. Video and photo editing software like Final Cut Pro, GarageBand, and iMovie were used to assemble and refine the OTS. Communication tools like Gmail, iMessage, and Facebook helped the author collaborate with their partner during the production process.
The document discusses the various new media technologies used at different stages of a project. Prezi was used to create animated online presentations. Sony Vegas was used for video editing instead of iMovie to allow for special effects. Wix was used to create a website to host all project work. Photoshop was used to edit images and create album artwork. A camera was used for filming but mobile phone footage was higher quality. A Windows PC was used for video editing as the school iMacs lacked Sony Vegas.
The student used various media technologies in their construction and research planning for a music video, website, and CD digipak project. Google Chrome and YouTube were used extensively for research purposes to find design influences and tutorials. Photoshop was the primary software for designing elements and editing images. Final Cut Pro was used to edit the music video, allowing effects and smooth transitions. Wix enabled the creation of the responsive website. PowerPoint, Prezi, and SlideShare supported presentations. Blogger organized all work online. Specific Photoshop and Final Cut Pro techniques are described in detail. The student evaluates the challenges of learning new software individually but feels they created professional quality products for their target audience.
The document discusses the various media technologies used during the construction, research, planning and evaluation stages of a project. Hardware such as an iPhone, cameras, and iMacs were used for filming, editing, researching and blogging. Software like Adobe Photoshop, Premier Pro and After Effects were used for editing videos and images. Google Images, YouTube and Blogger were used for online research, evaluating other works, and blogging about progress. Feedback was gathered through uploading the final video to social media and having a showing for the target audience.
The document discusses technologies the author learned about through constructing a media project.
The author learned to use Blogger to blog the project planning stages, YouTube to upload videos, and Prezi and SlideShare to create and share presentations. They summarize how each platform worked and issues they overcame like slow uploading speeds.
For construction, the author discusses using a DSLR camera, Sony Vegas and Movie Studio for editing, an audio recorder for sound, and royalty-free music sites. They touch on lighting choices and editing process.
For evaluation, the author lists using the same platforms like Blogger, Prezi, YouTube, along with Word and PowerPoint. They discuss recording an evaluation response and editing it
The student used a wide range of media technologies throughout their research, planning, construction, and evaluation of a music video project. For research, they used Wikipedia to learn about the artist, YouTube for inspiration and ideas, and Google to research other artists. They created the music video using a digital camera and tripod for filming. They edited the video using movie editing software. They created ancillary tasks like CD covers and photos using Photoshop, Illustrator, Paint, and InDesign. They communicated using email and messaging apps. They published their work using Blogger.
This document summarizes what the author learned about various technologies from constructing a media product for a course. The author learned skills like editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and creating soundtracks with Logic Pro. The author also learned how to use the blogging platform Blogger to organize their work, embed content from other sites, and share their project. Overall, the various technologies taught the author new skills that will help with future coursework projects.
This document summarizes what the author learned about various technologies through completing a coursework project. The author gained skills in editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and creating soundtracks with Logic Pro. They also learned how to use the blogging platform Blogger to organize their work, embed videos and other media, and change post dates. Completing the project taught the author how to effectively use these various technologies and software programs.
I have learned about various technologies from constructing this product. I used websites like Blogger and Prezi to document our progress and embed documents. Software like Sony Vegas and Photoshop were challenging to learn but became easier with practice. Equipment such as cameras and microphones required getting used to but then became straightforward to use. Overall, the process taught me about both easy and difficult technologies and the importance of practice.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, they used a Sony video camera to film footage. In planning, they relied on YouTube to research techniques and Blogger to create a group blog. Other technologies used included Final Cut Pro, Photoshop, DSLR cameras, Survey Monkey, and WhatsApp for communication. The author concludes that new media technologies were crucial to completing their project work.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, the author used a Sony video camera to film footage. In planning, the author relied on YouTube to research techniques and Bubbl.us to create a digital brainstorm. Final Cut Pro, Photoshop, and a DSLR camera were used for editing footage and creating promotional materials. Communication tools like WhatsApp, Facebook, and Twitter were also utilized. Overall, new media technologies played a major role in completing the project.
The document discusses what the author has learned through creating a title sequence for a film project.
The author learned how to use editing software like Final Cut Pro to edit shots, add transitions, sound effects, and titles. They also learned how to fix lighting and audio issues during post-production.
Creating a blog to document the process taught the author how to share information and media online. They also learned how to use presentation software like Slideshare to organize research and how to upload videos to YouTube.
Through the project, the author gained experience with video equipment like cameras, tripods, and microphones. They also improved their skills in group collaboration, direction, and editing techniques.
This document contains photos from various photographers including Bibliotecas Municipais da Coruña, miguel ángel pelegrí, pedrosimoes7, Mikel DLM, -Mercurio-, and sciencesque and estebandid. The document encourages the viewer to get started creating their own Haiku Deck presentation on SlideShare.
Jack Parsons Media Technology PowerpointJack Parsons
The document describes the various media technologies and software the student used at different stages of their media project. They used Adobe Photoshop to edit images and layout print materials. Adobe Premiere Pro was used to edit video footage and add audio. Social media like Facebook and YouTube were utilized for communication, feedback, and sharing work. Blogger was the platform used to publish work. Additional software and hardware mentioned include OnLocation, digital cameras, and eBay.
Tumblr was used extensively for blogging work, research, and receiving feedback. Photos were taken on phones and uploaded to Tumblr. Prezi was used for evaluations and research presentations. A DSLR camera was used to improve the quality of footage for the focus groups and final music video. Premiere Pro was used to edit the music video and focus groups by cutting footage and adding transitions. Photoshop edited images for the digipak and advert designs. Sound Recorder captured audio commentary. The music video and additional materials were uploaded to YouTube. Google allowed access to research sources like Tumblr, Prezi, and YouTube as well as finding images.
Media Evaluation Question 4 - Technologieslcfcball
Charlie Ball used various media technologies at different stages of his media production project. He used Blogger to present written analysis and embed relevant media clips. He relied on his personal HP laptop to complete work at home. MacBook Pros were used in lessons for research and planning. A Nikon D3200 camera was used to film production and take photographs. Final Cut Pro was the primary editing software used to create special effects for the film trailer. GarageBand, Freesound, and YouTube were also used for audio editing and sharing the final project online. Paint.net, Dafont, Word, and Powerpoint were additionally utilized at different stages for image editing, font selection, transcription, and presentation needs.
Adobe Premiere Pro, Photoshop, and Audition were essential for constructing, editing, and adjusting audio in the documentary. Blogger organized research and work, and allowed embedding files. Word was used for scripts, questions, and articles. Prezi and emaze created presentations. Scribd uploaded documents to the blog. YouTube hosted videos. A Mac allowed access to needed software but had a learning curve. Audio recorders captured voiceovers. A video camera recorded documentary footage. A tripod supported stable shots. Garageband composed the radio advert.
Rob Oxley used various media technologies at different stages of his A2 Media coursework project. These included Photoshop and InDesign for page layout and poster design, Final Cut Pro and Garageband for video editing and soundtrack production, Word and Powerpoint for planning documents, and social media platforms like Facebook, YouTube, and Blogger for audience feedback and sharing work. Some software like InDesign, Photoshop, and Final Cut Pro presented challenges with layout adjustments, rendering times, and file management that caused delays. An HD camera was used for filming and an Apple Mac computer for uploading footage and editing, though the Mac crashed occasionally and lost work.
The student used various software programs and online tools at different stages of their media project. In the planning stage, they researched other films using YouTube. They created documents like a shooting plan using Word. Photoshop and InDesign were used to design posters. Final Cut Pro was used to edit the film but caused some issues. GarageBand was used for the soundtrack. Facebook, Blogger, and Prezi were used to share work and gather feedback. An HD camera and Apple Mac were also used, though the Mac crashed sometimes. Overall, media technologies helped with research, planning, and evaluation, but some software like Final Cut Pro caused delays.
What have you learnt about technologies from the process of constructing this...Alice Osbiston
The document discusses various technologies used to create a media product, including YouTube for research, Prezi for presentation, Art of the Title for research, a Lumix camera for filming, a MacBook Air for editing in IMovie and Photoshop, an iPhone for communication and recording, and Adobe Elements Pro for advanced editing. The author learned about each technology through using it for this project, from Prezi and other online presentation tools, to the differences between Windows and Mac software, to advanced features of the Adobe editing software.
The document discusses the various technologies and online tools the author used during the process of creating a film noir opening title sequence (OTS). The author researched film noir using search engines like Google and YouTube. Presentation tools like Prezi and SlideShare were used to organize research and ideas. Video hosting sites like Vimeo were used to upload and share the finished OTS. Video and photo editing software like Final Cut Pro, GarageBand, and iMovie were used to assemble and refine the OTS. Communication tools like Gmail, iMessage, and Facebook helped the author collaborate with their partner during the production process.
The document discusses the various new media technologies used at different stages of a project. Prezi was used to create animated online presentations. Sony Vegas was used for video editing instead of iMovie to allow for special effects. Wix was used to create a website to host all project work. Photoshop was used to edit images and create album artwork. A camera was used for filming but mobile phone footage was higher quality. A Windows PC was used for video editing as the school iMacs lacked Sony Vegas.
The student used various media technologies in their construction and research planning for a music video, website, and CD digipak project. Google Chrome and YouTube were used extensively for research purposes to find design influences and tutorials. Photoshop was the primary software for designing elements and editing images. Final Cut Pro was used to edit the music video, allowing effects and smooth transitions. Wix enabled the creation of the responsive website. PowerPoint, Prezi, and SlideShare supported presentations. Blogger organized all work online. Specific Photoshop and Final Cut Pro techniques are described in detail. The student evaluates the challenges of learning new software individually but feels they created professional quality products for their target audience.
The document discusses the various media technologies used during the construction, research, planning and evaluation stages of a project. Hardware such as an iPhone, cameras, and iMacs were used for filming, editing, researching and blogging. Software like Adobe Photoshop, Premier Pro and After Effects were used for editing videos and images. Google Images, YouTube and Blogger were used for online research, evaluating other works, and blogging about progress. Feedback was gathered through uploading the final video to social media and having a showing for the target audience.
The document discusses technologies the author learned about through constructing a media project.
The author learned to use Blogger to blog the project planning stages, YouTube to upload videos, and Prezi and SlideShare to create and share presentations. They summarize how each platform worked and issues they overcame like slow uploading speeds.
For construction, the author discusses using a DSLR camera, Sony Vegas and Movie Studio for editing, an audio recorder for sound, and royalty-free music sites. They touch on lighting choices and editing process.
For evaluation, the author lists using the same platforms like Blogger, Prezi, YouTube, along with Word and PowerPoint. They discuss recording an evaluation response and editing it
The student used a wide range of media technologies throughout their research, planning, construction, and evaluation of a music video project. For research, they used Wikipedia to learn about the artist, YouTube for inspiration and ideas, and Google to research other artists. They created the music video using a digital camera and tripod for filming. They edited the video using movie editing software. They created ancillary tasks like CD covers and photos using Photoshop, Illustrator, Paint, and InDesign. They communicated using email and messaging apps. They published their work using Blogger.
This document summarizes what the author learned about various technologies from constructing a media product for a course. The author learned skills like editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and creating soundtracks with Logic Pro. The author also learned how to use the blogging platform Blogger to organize their work, embed content from other sites, and share their project. Overall, the various technologies taught the author new skills that will help with future coursework projects.
This document summarizes what the author learned about various technologies through completing a coursework project. The author gained skills in editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and creating soundtracks with Logic Pro. They also learned how to use the blogging platform Blogger to organize their work, embed videos and other media, and change post dates. Completing the project taught the author how to effectively use these various technologies and software programs.
I have learned about various technologies from constructing this product. I used websites like Blogger and Prezi to document our progress and embed documents. Software like Sony Vegas and Photoshop were challenging to learn but became easier with practice. Equipment such as cameras and microphones required getting used to but then became straightforward to use. Overall, the process taught me about both easy and difficult technologies and the importance of practice.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, they used a Sony video camera to film footage. In planning, they relied on YouTube to research techniques and Blogger to create a group blog. Other technologies used included Final Cut Pro, Photoshop, DSLR cameras, Survey Monkey, and WhatsApp for communication. The author concludes that new media technologies were crucial to completing their project work.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, the author used a Sony video camera to film footage. In planning, the author relied on YouTube to research techniques and Bubbl.us to create a digital brainstorm. Final Cut Pro, Photoshop, and a DSLR camera were used for editing footage and creating promotional materials. Communication tools like WhatsApp, Facebook, and Twitter were also utilized. Overall, new media technologies played a major role in completing the project.
The document discusses what the author has learned through creating a title sequence for a film project.
The author learned how to use editing software like Final Cut Pro to edit shots, add transitions, sound effects, and titles. They also learned how to fix lighting and audio issues during post-production.
Creating a blog to document the process taught the author how to share information and media online. They also learned how to use presentation software like Slideshare to organize research and how to upload videos to YouTube.
Through the project, the author gained experience with video equipment like cameras, tripods, and microphones. They also improved their skills in group collaboration, direction, and editing techniques.
This document contains photos from various photographers including Bibliotecas Municipais da Coruña, miguel ángel pelegrí, pedrosimoes7, Mikel DLM, -Mercurio-, and sciencesque and estebandid. The document encourages the viewer to get started creating their own Haiku Deck presentation on SlideShare.
Americans pay a significant portion of their income in various taxes each year. According to the data provided, in 2010 the average American worked until April 9 to earn enough income to pay that year's total tax burden, known as Tax Freedom Day. This represents 26.9% of Americans' total annual income going to pay federal, state and local taxes. While some pay no taxes, the majority of taxes are paid by middle-class Americans. Those who own small businesses have more opportunities to deduct expenses and lower their tax burden compared to salaried employees. Proper documentation and record keeping is important to demonstrate a legitimate business and deductible expenses.
This document contains a list of 6 topics: mass media, dreams, sects, propaganda, hypnosis, and meditation. The list covers influences on human psychology from external sources like the media, as well as internal states like dreams and meditation.
This document summarizes and compares two graphing calculator apps: Quick Graph and GraCalc. Quick Graph allows users to graph equations in both 2D and 3D, rotate 3D graphs, and export graphs via email. It includes tutorials explaining features. While free, it does not graph implicit equations or inequalities. GraCalc can graph up to 4 equations simultaneously but only in 2D and does not include 3D graphing or shading. It provides reference material from algebra to calculus and displays a table of values.
The town of Marblehead, Massachusetts was undergoing school construction projects, as the existing school buildings were being demolished and replaced with new structures. Trailers were brought in to temporarily house students during construction. Workers built containments and removed windows as part of demolition and preparation for a new building, which was nearing the demolition phase to remove the old structures.
The evolution of the american dream & Arthur MillerAmiii264
The document discusses the definition and history of the American Dream. It defines the American Dream as the ideals of equality, democracy, and material prosperity in the United States. These ideals are rooted in the Declaration of Independence. However, the reality is that social mobility is lower in the U.S. than some other developed nations. The Great Depression challenged the American Dream, as unemployment rose and many were forced into difficult work. Arthur Miller's play All My Sons depicts the dark side of pursuing only financial success and ignoring morality.
Dokumen ini membahas pendekatan kurikulum 2013 yang menerapkan metode scientific yaitu mengamati, menanya, mengumpulkan informasi, mengolah informasi, dan mengkomunikasikan. Selain itu juga membahas model pembelajaran discovery learning, problem based learning (PBL), dan project based learning (PBL) beserta sintaks masing-masing model.
Dokumen tersebut membahas tentang berbagai cara untuk mendekatkan diri kepada Allah SWT, seperti melalui zikir, amaliah, dan menghadapi musibah. Disebutkan pula bahwa manusia sering lupa dan berbuat kesalahan, namun yang terbaik adalah mereka yang mau mengakui kesalahan dan bertobat.
The document discusses the top 4 employment visas: B-1 business visitor visas for conducting business activities but not employment; H-1B visas for specialty occupations requiring a bachelor's degree or higher; L-1 visas for intracompany transfers as managers, executives, or specialized knowledge workers; and E-2 investor visas for nationals from treaty countries investing substantial funds to direct a business. Requirements, durations, and uses for startups/entrepreneurs are described for each visa category.
Evaluation Question 4: How did you use media technologies in the construction...Felix Knott
The student used various media technologies at different stages of their short film project. In the research and planning stage, they used websites like Rotten Tomatoes, IMDB, and YouTube to research films and watch examples. They created planning documents using Microsoft Word. For production, they used a Sony Handycam to film, Final Cut Pro X for editing, Logic Pro for soundtracks, and Adobe Photoshop for the film poster. For evaluation, they used Powtoon for a presentation, the Sony Handycam to film again, and iMovie to edit a response video. They have uploaded the PowerPoint for this evaluation question to SlideShare and embedded it in their blog.
iMovie provides useful tools for video editing, like splitting clips and separating audio from video, though its text and sound editing options are limited. Promo is good for making promotional videos but doesn't have enough features for a major project and buffered repeatedly on the author's iPad. Photopea is like Photoshop but isn't suitable for editing films. Cavalry is for 2D animation but the author's technology was limited and they want to use cameras not computers. RenderForest has appealing filters but would be too difficult to edit a full project on. After reviewing options, iMovie was concluded to be best for the author's project.
Final Cut Express, Photoshop, InDesign, LiveType, Logic Pro, YouTube, Blogger, Slideshare, Facebook, Screenflow and Safari are various software programs and websites that the author used to create their media coursework, including editing video clips, designing magazines and posters, creating titles and soundtracks, sharing work, and getting feedback. These digital tools allowed the author to non-linearly edit video, add visual effects, incorporate text and images, make music, and present their work to a wide online audience.
Question 6 – what have you learnt aboutJoeBowman98
Joseph used several technologies to construct his product including Blogger to upload coursework, Microsoft Word and Publisher to write scripts, and PowerPoint and Prezi for presentations. He also used SlideShare to upload PowerPoints to the internet, Windows Movie Maker to edit videos, YouTube to upload videos, a Sony camera to film, and Adobe Premier Pro and an MSI laptop to edit an opening sequence. While these technologies helped complete the project, some had limitations like Blogger, Movie Maker, and the college's iMacs. Overall, Joseph learned about selecting technologies suited to the task and dealing with limitations.
The document discusses the various media technologies used at different stages of creating a media project. For planning and research, presentation software like PowerPoint and Prezi were used to organize information, along with Bitstrip for creating comic strips and Powtoon for making videos. Photoshop and iMovie were utilized for construction, with Photoshop editing photos and iMovie creating simple videos. Final Cut Pro was used for more precise video editing. Evaluation again relied on presentation software in addition to blogs, Spotify for playlists, Pinterest for inspiration, and discussion of equipment like cameras.
The document discusses the various media technologies used during the construction, research, planning and evaluation stages of a media project. Photo and video editing software like Photoshop and iMovie were primarily used for construction of videos and images. Presentation software and websites like PowerPoint, Prezi, Spotify and Pinterest were used for planning, research and evaluation to present information and examples in an organized visual format. More creative tools like Bitstrip, Powtoon and Spotify were employed to convey ideas and information in novel visual and auditory ways beyond traditional writing. Final Cut Pro was ultimately used for its precision editing capabilities needed to construct the music video.
The document discusses the various technologies used during a film production, including Scribd, Microsoft Office, Blogger, YouTube, Prezi, Photoshop, Sony Vegas, cameras, tripods, and MacBooks. It describes learning to use each technology and any problems encountered, such as password issues with Scribd and video settings in Sony Vegas. Overall, the document reflects on how using these technologies helped improve skills and complete the film production tasks.
The document analyzes and compares several video editing and audio programs for creating vlogs. It finds that DaVinci Resolve is the best option as it is free, similar to Premiere Pro which the author is familiar with, and can be accessed both in the college and at home. For audio, the author will use Premiere's audio tools, Fruity Loops for creation, and may explore GarageBand and SoundTrap. OBS Studio is best for screen recording but not editing. The programs considered each have benefits and limitations for the author's needs and setup.
Patrick Spencer used various media technologies at different stages of creating a music video. Tumblr was used to host a blog to document research, planning, and evaluation. A DSLR camera was used to film footage with different lenses. Adobe Premiere Pro and After Effects were used to edit the video and stabilize shots. Photoshop created graphics and promotional materials. Mobile phones aided production and Prezi/SlideShare shared work. YouTube hosted focus groups, animatics, and the final video. Google supported research and FreeOnlineSurveys polled audiences.
The document discusses various media technologies used at different stages of creating a music video project. iMovie was used for editing to add transitions, color effects, and overlap music. Serif Page Plus 11 was used to design ancillary tasks like CD packaging, allowing photo manipulation and layout customization. A blog on Blogger.com documented planning and problems. A Nikon D40 DSLR and Sony T300 point-and-shoot provided higher quality stills and video than the provided Sony DV camcorder, which had poor image quality especially in low light. Slideshare.net hosted presentations online for the evaluation.
The document discusses the technologies used by the author in making a thriller film for a course project. It describes the various software, equipment, and online tools used for research, communication, filming, editing, presenting, and distributing the project. The author reflects on what was learned from using these technologies and discusses some of the limitations experienced.
The document discusses the various media technologies used in creating and sharing a music video project. Photoshop was used to edit photos for ancillary tasks. Premiere Pro was the main program used to edit the music video clips. OnLocation was used to transfer footage from the video camera to Premiere. YouTube and Blogger were used to share and present the final music video and project work. Facebook was utilized to coordinate with actors and collect feedback. Digital cameras captured still photos and video footage.
How did you use new media technologies in the construction and research, plan...kikiASmedia
The document discusses the use of various new media technologies during the construction, research, planning, and evaluation stages of a project. YouTube was used extensively for research and gathering feedback. Final Cut Pro was the primary software for video editing. Adobe Illustrator and Photoshop were used to create posters. Logic Pro X was pivotal for soundtrack creation. A Canon 550D camera was used for filming with interchangeable lenses. Prezi, PowerPoint, and Final Cut Pro were utilized for planning and evaluations. Facebook Messenger facilitated communication and scheduling.
C:\Fakepath\Question 4 How Did You Use Media Technologiesguesta83b9d
In the construction and research, planning and evaluation stages of their media project, the author used several media technologies:
Adobe Photoshop to design covers for their DVD and magazine, learning new skills with layers over multiple uses. They also used the internet to research techniques and find reference images.
Premiere Pro to edit their video coursework, uploading practice versions to YouTube to plan and evaluate their work.
The internet, through YouTube and social media, provided inspiration by allowing them to see others' work and communicate with collaborators. It was also used to find sound effects and fonts.
Overall, the author's skills improved through repeated use of the technologies, and being able to produce digital work
Google is the most commonly used search engine due to its ability to easily find relevant information from a variety of websites using only a few search terms. Wikipedia is also widely used as a convenient source for confirming facts and dates. Blogger was used to host the coursework portfolio, with PowerPoint being used to make the blog more visually interesting. Various technologies like cameras, YouTube, and SlideShare were used at different stages of the work for tasks like video production, hosting files, and embedding media. Both advantages and disadvantages were encountered with the different technologies.
The document discusses the various media technologies used by Ryan Soanes at different stages of his project. He used a MacBook for editing film and creating images, as well as an iPhone to take pictures and update his blog on the go. A DSLR camera was used to record high quality video and images. iMovie was the main software for editing film, while Photoshop was used to create ancillary materials. Blogger was the primary website for uploading and sharing work, and DaFont was used to download custom fonts. Social media helped gain audience feedback. Prezi was employed to create more visual presentations. The document also notes some negatives of technology such as accessibility, cost, and difficulty standing out due to increased competition online
The student used various new media technologies at different stages of their project. A Samsung Galaxy S4 was used to take photos for assignments. An iMac running Photoshop and Premier Pro was key for editing photos and videos. A digital video camera was used to film footage in 1080p for a music video. The internet, email, PowerPoint, Slideshare, YouTube, Prezi, and Blogger were also utilized at different stages for research, planning, communication, and presenting work.
Digital cameras were used to film initial footage but lacked lighting sources. Footage was uploaded to Mac computers and edited using Final Cut Pro software. GarageBand was used to create soundtrack effects and music. Photoshop allowed creation of ancillary tasks like articles with effects and font variations. A blog platform distributed tasks and films using embedded content from tools like Prezi, SoundCloud, and SlideShare. Web 2.0 expanded communication capabilities through internet technologies, aiding the production and distribution of media products globally. Problems included file format issues and network outages hindering technological work.
The document discusses different software programs and websites used for creating digital media projects. Microsoft Word is a word processing program that allows formatting text and inserting images. Microsoft PowerPoint is similar but designed for presentations with slideshows. Photoshop is an image editing program used to create digital images like posters and magazine covers. Premiere Pro is a video editing program used to assemble video clips into a trailer. Websites like YouTube, Dafont, Slideshare, FreeStockMusic and Blogger were also utilized to share and promote created works.
D:\How Did You Use Media Technologies In Thefahminaali
Charlotte Myers used various media technologies to complete her construction and research project. She used Windows Paint to create a simple logo for her fake product. She scanned storyboards into Paint and uploaded them to her blog. Adobe Flash Producer was used to create a flashing image for the product website pop-up. Adobe Dreamweaver allowed her to design the pop-up and import the flashing image. A Panasonic digital camera was used to film footage for television ads and record an audio jingle. Adobe Premier helped edit clips and add effects to produce two finished television ads with background music and transitions. Blogger allowed her to document the process and share work in progress and final products online. Research was also conducted using online resources
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
1. Alternative user
applications
Pałacha Aleksandra
Class I B
Computer Technology
School Year: 2012
MYP level V
2. Programs I am going to
compare
Windows Media Player – Winamp, Foobar2000, RealPlayer
Windows Movie Maker –MAGIX Movie Edit Pro 12, Sony Vegas
Paint – Gimp, Photofiltre, Adobe Photoshop
Word – Writer, Publisher, Notepad
PowerPoint – Prezi, Sliderocket, 280 Slides
Excel - Open Office Calc, Quattro Pro
3.
4.
5.
6.
7. Foobar 2000 REALPLAYER WINAMP
Very good during creating Operates CD recording Does not operate flv
playlists movies
Window with playlists is Can transfer music videos Open very long
little and contains all songs and songs to MP3 Player
which are on our computer and iPod. Let listening
songs from youtube without
need of downloading them
We can create our own Connection with almost 30 Sometimes videos to music
playlists radio stations don’t open too
We cannot watch movies Easy using of music’s Easy instalation process
library
Good quality of sound Good quality of sound Sound doesn’t have good
quality
I think that the best alternative for Windows Media Player is exactly RealPlayer. We
can watch not only movies from the Internet in this program, but also we can listen
songs we have on our computer. The second alternative could be Foobar2000,
because of the great possibility of creating playlists. That could make finding our
song easier.
8.
9. According to dobreprogramy.pl
MAGIX Movie Edit Pro 12 is
really good program, easy in
using. It also contains
advance function who could
help user.
10. Producer of Sony Vegas claims
that this program is very good
for advance users. However,
according to his words, people
who start their adventure
with making movies could
have problems with using
that.
11. Advantages Advantages
1. We can add two or more music songs 1. Good passage between two soundtracks
to our movie 2. Few ways of putting movies
2. Easy searching our movies 3. Great sound of music
3. Easy recording 4. Filters which help in erasing hype
4. Good effects 5. Filters which can change color during
recreating
5. Functions are easy in using
Disadvantages Disadvantages
1. Music does not have great sound 1. Functions are really advances
2. Number of cages is which we could 2. A lot of frames and I didn’t know how to
see under our movie is too big use them
3. There are a lot of buttons which in 3. Program opens several minutes
real are not needed 4. Does not read flv and mp4 movies
4. There is not nice passage between 5. Songs levy on each other and it sounds
bad
two soundtracks
12. In my opinion the best alternative for Windows
Movie Maker is MAGIX Movie Edit Pro 12.
Downloading of this program isn’t difficult the
same as using. This program has similar
filters as Windows M.M but it is more
advanced. However even beginner user can
make good movie in that program
13.
14. Gimp is totally different from
Paint, because it could be
used by professional graphics.
Gimp doesn’t have super
functions, but it is better than
Paint
15. Photoshop is the best known
graphic program in the whole
graphic world. It is purposed
for important operations and
because of this all filtres and
actions are difficult to use for
beginner user
16. PhotoFiltre is the easiest
introduction into graphic
world. We can do simple
opearion in that program, like
doing frames or chaning color
of photo
17. GIMP PHOTOSHOP PHOTOFILTRE
Contains layers Contains layers Does not contain visible
layers
Contains transparents Also contains transparent Contains a lot of colour
layers who are helpfull layers which can be used
during using
Does not contain specific Contains a lot of actions Really good for beginner
acions and filters users
Contain gradient Contain gradient Contain sgradient
Easy in using, but making Dificult in using, making Is useful in simple
frames is difficult, because frames is difficult, because operations like doing frame
of number of laps of big number of laps or changing color of the
whole picture, easy in using
In my opinion the best alternative for Paint is PhotoFiltre, because it is easy in
using and doesn’t have huge number of actions, which also don’t occur in Paint.
However, Paint has transparent layer, Photofiltre doesn’t. But using Gimp and
Photoshop to easy operations which are made in Paint have no sense, because
those programs open longer than PhotoFiltre.
18.
19. Open Office writer looks similar to
Word only because of graphic side.
In fact it is totally different program
and in my opinion it is even better
than normal Word
20.
21. Notepad is free program, which
is a part of Windows
Software. We can call it
„preWord”, because it was the
first text editor in Windsows
World. Today functions of
first notepad look too simple
22. Open Office Publisher Notepad
Writer
Bigger fonts choice Downloaded fonts don’t have polish
symbols
Better graphic Basic graphic – white background for
writing
I can put photo and There is no big choice in functions – I
the text won’t go cannot change colour of some text’s
down but ring my fragment
picture
Handling of head and Doesn’t have head and footer of
footer is easier document
There is no problem Putting photos in Notepad is
with putting pictures impossible
There is no problem There is no special symbols like
with pointing most points which can detailed important
important things things
23.
24. 280 Slides is the first online
presentation maker I’ve ever
meet. I was very happy that I
found something which let me
put my presentation into
Internet, but unfortunately
this program is not so good as
I thought before.
25. The same as 280 slides Prezi is
online presentation maker. I
thought it will be remind
other presentation makers,
but it is even worse! All
desktop look like a mind map
not presentation area.
26. It is next online presentation maker
and it is terrible because of lack of
suitable buttons which can
explain were functions are
placed. It is terrible
27. 280 SLIDES Sliderocket Prezi
I can’t put my background I can put my background I cannot chose background
to presentation and control frame size from my desktop
There are only basic fonts There are few extra fonts I can’t choose the best font
There are only three There are four presentation There is no presentation
presentation systems system system – only big desktop
Colour of presentation are I can’t choose color of my The only colour is white
too light or too dark and I presentation, because I cant which is really light.
cannot change it find suitable button
I can add movies straight I can’t put images into I don’t know how to move
from the Internet or my presentation, because of in this program. It reminds
computer (but before I have stupid: „credits” I achieve mind map and is really
to be logged) chaotic
I can download this Program is charging a lot of Understanding this
presentation to my time. program is really difficult,
computer or automatically because there is no frames
put it into Internet or buttons like in PP
28. I think that 280 SLIDES is the best program
which could be alternative for PowerPoint.
That is true, that his options are very little
comparing to PP, but this program is more
better than other I checked. I think that
280 SLIDES is the best for people who
don’t need advance options
29.
30. Quatro Pro is older than
Microsoft Excel, but in my
opinion he has better options
than ME, because of functions
31. Open Office Calc has the same
structure as Microsoft Excel
but nicer graphic and buttons
which are easier to
understand, because of better
translation
32. Quattro Pro Open Office Calc
Advanced graphic Less bookmarks than in normal
Excel
Contain easy formulas Contains a lot of forumalas needed in
Excel
Possibility of creating huge Easier in using than normal Excel
documents (wikipedia.org)
Saved documents have less size than
in Excel
Calc is available in every operatin
system
Open Office Calc is better program, because it has more function,
which do not occure in Quattro Pro. Person who uses Open Office Calc
will be have basics to using Microsoft Excel, because they are the same.