The document discusses different options for promoting a magazine called MOA. It proposes using social media platforms like Instagram, TikTok, and YouTube to showcase work and bring attention to the magazine. Instagram would show edited magazine pages and photoshoots, TikTok could make behind-the-scenes videos and tutorials, and YouTube could provide an overview of the magazine. It also suggests applying to the York Zine Fest to get exposure to other artists and the media industry. Finally, it recommends uploading the full magazine to Issuu and using a Wix website to host an online gallery of unedited images from the magazine.
The document provides a weekly summary of the student's progress on their Final Major Project (FMP) for creating a fashion magazine. In week one of production, the student researched trends from the early 2000s and wrote articles on the TV show Euphoria and one of its characters. In week two, the student created introduction pages and a collage for the "Euphoria" concept section of the magazine, using photos from a recent photoshoot. While time-consuming, making the collage went well overall and the student was pleased to have some initial content completed for the magazine during the production period.
- The document provides a weekly production diary for a fashion magazine covering 4 weeks.
- In week one, the author wrote articles on the Y2K and Euphoria concepts and themes. They drafted over 500 words for each article.
- In week two, the author continued article writing and began designing introduction pages and scrapbook effects for the magazine layout in Photoshop.
- Week three focused on finishing the Cottage Core section with introduction pages, article layouts, and designs for the double page spreads.
- The final week included completing the remaining photoshoot and beginning work on the front cover design using a butterfly image and effects in Photoshop.
The document discusses plans for the logo, cover, and layout of a magazine. For the logo, the designer has created two options that incorporate a lipstick stain, representing their last name, and will go with the first option. The cover theme is Y2K, represented through bright colors, glitch effects, and fonts from that era. Inside, there will be no contents page but rather a welcome spread using the lipstick stain motif. The first article spread introduces the Euphoria theme with a kaleidoscope effect image. Scrapbook pages will separate themes and include photos and text overlays. Introduction pages for Y2K and Cottage Core will also use scrapbook or graphic elements. Future article spreads
The student created a fashion magazine called MOA as their final media project. They originally planned to rebrand Vogue magazine but realized that was too ambitious. They focused the magazine on themes of Y2K, Euphoria, and Cottagecore fashion. The student collaborated with a model and took photos to include. While planning went well initially, time management became an issue as they fell behind schedule. They had to cut one theme and their plan to create a magazine website. Completing the project brought relief but also frustration at not meeting their goals. Key lessons were learning to adapt plans and improve time management.
The key points from the document are:
1. Gen Z, those aged 16-21, are the target audience for many businesses as they are large consumers of digital media and online content.
2. Gen Z spends significant time online using internet-connected devices primarily for chatting and texting.
3. Gen Z has a strong interest in early 2000s and Y2K fashion trends, indicating this could be an engaging topic for an online magazine targeting this audience.
Tshepang Dodoh Moatshe proposes rebranding a section of Vogue magazine for their final major project. Over the past two years, they have improved their graphic design, photography, and web design skills. For the project, they will showcase these skills by redesigning part of Vogue magazine, creating a new website for it, and managing its social media. The project will be evaluated through weekly written reflections on progress and feedback from the target 18-24 age group. Over 16 weeks, Moatshe will complete research, experiments, pre-production planning, production such as photoshoots and design work, evaluation including receiving feedback, and showcasing the final work.
The document discusses different options for promoting a magazine called MOA. It proposes using social media platforms like Instagram, TikTok, and YouTube to showcase work and bring attention to the magazine. Instagram would show edited magazine pages and photoshoots, TikTok could make behind-the-scenes videos and tutorials, and YouTube could provide an overview of the magazine. It also suggests applying to the York Zine Fest to get exposure to other artists and the media industry. Finally, it recommends uploading the full magazine to Issuu and using a Wix website to host an online gallery of unedited images from the magazine.
The document provides a weekly summary of the student's progress on their Final Major Project (FMP) for creating a fashion magazine. In week one of production, the student researched trends from the early 2000s and wrote articles on the TV show Euphoria and one of its characters. In week two, the student created introduction pages and a collage for the "Euphoria" concept section of the magazine, using photos from a recent photoshoot. While time-consuming, making the collage went well overall and the student was pleased to have some initial content completed for the magazine during the production period.
- The document provides a weekly production diary for a fashion magazine covering 4 weeks.
- In week one, the author wrote articles on the Y2K and Euphoria concepts and themes. They drafted over 500 words for each article.
- In week two, the author continued article writing and began designing introduction pages and scrapbook effects for the magazine layout in Photoshop.
- Week three focused on finishing the Cottage Core section with introduction pages, article layouts, and designs for the double page spreads.
- The final week included completing the remaining photoshoot and beginning work on the front cover design using a butterfly image and effects in Photoshop.
The document discusses plans for the logo, cover, and layout of a magazine. For the logo, the designer has created two options that incorporate a lipstick stain, representing their last name, and will go with the first option. The cover theme is Y2K, represented through bright colors, glitch effects, and fonts from that era. Inside, there will be no contents page but rather a welcome spread using the lipstick stain motif. The first article spread introduces the Euphoria theme with a kaleidoscope effect image. Scrapbook pages will separate themes and include photos and text overlays. Introduction pages for Y2K and Cottage Core will also use scrapbook or graphic elements. Future article spreads
The student created a fashion magazine called MOA as their final media project. They originally planned to rebrand Vogue magazine but realized that was too ambitious. They focused the magazine on themes of Y2K, Euphoria, and Cottagecore fashion. The student collaborated with a model and took photos to include. While planning went well initially, time management became an issue as they fell behind schedule. They had to cut one theme and their plan to create a magazine website. Completing the project brought relief but also frustration at not meeting their goals. Key lessons were learning to adapt plans and improve time management.
The key points from the document are:
1. Gen Z, those aged 16-21, are the target audience for many businesses as they are large consumers of digital media and online content.
2. Gen Z spends significant time online using internet-connected devices primarily for chatting and texting.
3. Gen Z has a strong interest in early 2000s and Y2K fashion trends, indicating this could be an engaging topic for an online magazine targeting this audience.
Tshepang Dodoh Moatshe proposes rebranding a section of Vogue magazine for their final major project. Over the past two years, they have improved their graphic design, photography, and web design skills. For the project, they will showcase these skills by redesigning part of Vogue magazine, creating a new website for it, and managing its social media. The project will be evaluated through weekly written reflections on progress and feedback from the target 18-24 age group. Over 16 weeks, Moatshe will complete research, experiments, pre-production planning, production such as photoshoots and design work, evaluation including receiving feedback, and showcasing the final work.
Jamie Reid was a graphic designer known for his ransom note style artwork used in punk rock. He created iconic album covers for the Sex Pistols. Reid's work attacked politicians and corporations through techniques like altering photos. While controversial, his work defined punk aesthetics and inspired many artists.
April Greiman was one of the first graphic designers to use technology in new ways. She pioneered digital and experimental styles in the 1970s. Greiman founded a studio called "Made In Space" to challenge boundaries in art and design.
Cass Bird is a renowned fashion photographer known for her emotionally intimate images. Her photos capture deep connections between models and challenge social norms. Bird's black and white portraits are often blurred
The document discusses the speaker's final major project which involves rebranding a well-known magazine. They researched graphic designers Jamie Reid and April Greiman for inspiration. Reid created political art using newspapers. Greiman popularized typography in the 1970s using varied colors, patterns, shapes, and techniques like blurring and glitching. Greiman's work inspires the speaker's ideas for rebranding Vogue magazine. The speaker wants to rebrand Vogue to showcase their creativity and present a new potential look and aesthetic for the brand, inspired mainly by Greiman. Their rebrand of Vogue will contrast strongly with Vogue's current sophisticated and elegant design.
My FMP idea is to rebrand a famous magazine brand. The student wants to focus on developing their graphic design skills for their second year project after concentrating on film in their first year. They are devoted to achieving a Merit for this project after being displeased with their previous results. Their initial influences and research targets include paper magazines, magazine websites, TV shows like Euphoria, early 2000s era trends, streetwear clothing, and the evolution of fashion. They want their audience to feel intrigued and amazed by the contrast between the original magazine and their rebranding. The overall tone will showcase themes that differ greatly from the original while demonstrating their developed skills in graphic design and photography.
The document summarizes a student's work over 9 weeks on developing a website called "The Grid" as part of a class project. In weeks 1-5, the student worked with a partner to brainstorm ideas, research the target audience of 18-24 year old digital artists, and create mood boards and concepts for different sections of the site focused on themes like illusion, nature, and fantasy. In weeks 6-8, the student began production, making digital art and images for the different sections. In weeks 8-9, the student focused on writing an evaluation of the project, providing feedback and discussing what they learned.
This proposal outlines a student project called "The Grid" that involves creating a website for digital artists ages 16-24 to upload and share their artwork. The target audience is young people interested in digital art and making a profit from it. The concept is for artists in this age group to gain an online platform and promote themselves. To research the concept, the student analyzed social media and freelancing statistics to understand how the target audience uses social platforms and their likelihood of pursuing freelance work. The project will be evaluated through feedback from target users on what they liked and suggestions for improvement. The student aims to develop graphic design skills for their final major project.
The document discusses different aspects of The Grid, a digital art uploading website. It describes the target demographic as ages 18-24 but open to all. It outlines 4 theme-based pages: Illusion, Nature, Fantasy, and Future. Each page would feature curated digital art and videos in that theme's aesthetic. The document then provides more details on what each theme represents and how it could be portrayed through digital art on the website. It concludes by sharing inspiration examples for the Fantasy and Future pages' styles.
This evaluation form provides guidance for evaluating projects completed as part of a Year Two media production course. It instructs evaluators to use appropriate terminology, stay concise, evaluate statements critically, and focus on work quality rather than process. The document outlines sections for project overview, personal response, evaluation, analysis, and feedback. It aims to help students assess if their work meets the requirements for a Level 3 Extended Diploma, as outlined in the provided grading matrix.
The male gaze theory proposes that media is typically crafted from the perspective of the heterosexual male viewer to sexually objectify women. This objectification perpetuates patriarchal ideals of women existing primarily for male pleasure and validation. Cosmopolitan magazine exemplifies the male gaze through cover lines that advise women on how to seduce men, implying their worth relies on pleasing the heterosexual male viewpoint. While seeking to empower women's sexuality, Cosmo paradoxically promotes misogynistic ideals by focusing on male approval rather than a woman's own fulfillment.
The document provides an evaluation template for a second-year student at L3 Creative Media to evaluate their projects. The template guides the student to provide an overview of their project theme and research, describe how their ideas developed, discuss their personal feelings and collaboration, evaluate the project's good and bad points, analyze their intended messages and audience feedback, and create an action plan. The student then provides a sample response evaluating their fanzine project on the dangers of social media, noting they could have added more informative content and developed their Photoshop skills for future projects.
Dodoh spent the week working on their fanzine project. On Wednesday, they rewrote articles and reflections that had been erased from the computer. They finished writing an article about revenge porn and doxxing. For their revenge porn and doxxing page, they made the background white and added yellow rectangles and caution signs. They wrote the page titles in a lemon milk font. On Thursday, Dodoh rewrote reflections from the first week that had been lost.
Factual development and planning pro formaDodohMoatshe
The document provides information for planning an idea development project. It discusses creating a mood board, deciding on content structure and audience, and developing a production schedule. Specifically for a fanzine project, it outlines content including topics on the good and bad of social media, interviews, cyberbullying, and dangers of social media. A sample production schedule is also provided, detailing tasks like writing articles, designing pages, and completing the project over a period of 3 weeks.
The document is a project proposal for a fanzine about the negative effects of social media. It outlines that the fanzine will be aimed at teenagers and young adults aged 16-24 and will bring awareness to how excessive social media use can negatively impact users. It discusses researching statistics and information on the topic from sources like websites and analyzing other small magazines. The proposal includes a bibliography of sources, a description of weekly tasks like designing pages and reflections, and that the work will be evaluated through weekly reflections posted online.
The document summarizes four experiments conducted for a fanzine production project. The first experiment involved using Photoshop to apply a "Rainbow Distortion Melt Effect" to text over a tie-dye background. The second experiment used a YouTube tutorial to create a black and white portrait with a colored frame. The third experiment pushed the eyes of a portrait subject to the left using layer selections. The fourth experiment was an interview about a video game that provided insights into interviewing others.
This document provides an overview of the initial ideas for a factual project creating a magazine about the negative effects of social media. The magazine will address topics like cyberbullying, revenge porn, catfishing, and doxing. Potential people to interview include social media influencers, police, and helplines. Advantages of the project include gaining knowledge and raising awareness, while disadvantages could include difficulty finding interviews. Research will include breaking down fanzines and examining existing fanzines and magazines for layout inspiration.
Flux Brew is a healthy energy drink for teens aged 13-18 that boosts energy with electrolytes and vitamins. Unlike rivals, the flavors are boosted for better performance. Existing energy drinks like Monster inspire the product with vibrant colors and interesting designs that attract youth. Flux Brew will use blue and pink shades for packaging, which are also vibrant colors. To appeal to teens, advertising will be vibrant and comedic through TV and posters to promote the memorable product.
This document provides a treatment for a factual production project in the form of a fanzine about the downsides of social media normalization and its negative effects on young people's mental health. The purpose is to raise awareness of the less positive aspects of social media use and how to stay safe online. Intended contributors include former social media influencer managers and small creators. Visual materials will include edited photos from social media platforms to demonstrate editing skills. The fanzine will have sections on the good and bad of social media, interviews, and dangers like catfishing, cyberbullying, and doxing. Creating the fanzine will help develop the author's graphic design and Photoshop skills as their specialism.
The document outlines a student's initial film and media production (FMP) idea of creating a trailer, poster, billboards, and possibly a magazine about a murder mystery. The student wants to focus on developing their graphic design skills for their second year FMP project. They aim to achieve a Merit rating after being displeased with their first year results. They take inspiration from the 2017 film IT's trailer and posters for how they were presented and edited. The student wants their audience to feel intrigued but also confused by the mystery, as well as scared, to mirror how murder mystery genres tend to be scary and horrifying at times. The overall tone and mood of the project will be dark colors, mainly red, to symbol
Tshepang Dodoh Moatshe is applying to university through UCAS to study photography or filmmaking. They have included details of their academic history, current study of Creative Media at York College, and future goals. Their top choice courses are BA Photography at Leeds Art University or Manchester Metropolitan University. In their spare time, they enjoy practicing photography through mini photoshoots and analyzing films. [Moatshe indicates they are considering university to further develop their photography and filmmaking skills and potentially lead to a high-paying career, though they may also pursue an apprenticeship initially.]
Experiment 3 tested confetti cannons to understand how loud they are and how to safely angle them away from faces and cameras. This helped the crew realize the need to position the cannons safely. Experiment 2 involved color grading stock footage to gain experience and explore using different colors in the music video. Experiment 3 also served as a potential introduction or context for the music video if the planned skit did not work out. It provided a quick and efficient alternative introduction.
This document summarizes a student's work on their Final Major Project (FMP) over several weeks. It includes:
- Initial plans for a fashion magazine FMP were changed to a music video due to financial constraints.
- Time was spent redoing planning and research for the new music video project.
- Early filming included shots at a park of two characters on swings and a roundabout to portray them having fun.
- Footage was edited and color graded in Premiere Pro to brighten the darker clips.
- A script was written for an intro skit but it was unable to be filmed due to scheduling issues.
- A "confetti scene" was
Jamie Reid was a graphic designer known for his ransom note style artwork used in punk rock. He created iconic album covers for the Sex Pistols. Reid's work attacked politicians and corporations through techniques like altering photos. While controversial, his work defined punk aesthetics and inspired many artists.
April Greiman was one of the first graphic designers to use technology in new ways. She pioneered digital and experimental styles in the 1970s. Greiman founded a studio called "Made In Space" to challenge boundaries in art and design.
Cass Bird is a renowned fashion photographer known for her emotionally intimate images. Her photos capture deep connections between models and challenge social norms. Bird's black and white portraits are often blurred
The document discusses the speaker's final major project which involves rebranding a well-known magazine. They researched graphic designers Jamie Reid and April Greiman for inspiration. Reid created political art using newspapers. Greiman popularized typography in the 1970s using varied colors, patterns, shapes, and techniques like blurring and glitching. Greiman's work inspires the speaker's ideas for rebranding Vogue magazine. The speaker wants to rebrand Vogue to showcase their creativity and present a new potential look and aesthetic for the brand, inspired mainly by Greiman. Their rebrand of Vogue will contrast strongly with Vogue's current sophisticated and elegant design.
My FMP idea is to rebrand a famous magazine brand. The student wants to focus on developing their graphic design skills for their second year project after concentrating on film in their first year. They are devoted to achieving a Merit for this project after being displeased with their previous results. Their initial influences and research targets include paper magazines, magazine websites, TV shows like Euphoria, early 2000s era trends, streetwear clothing, and the evolution of fashion. They want their audience to feel intrigued and amazed by the contrast between the original magazine and their rebranding. The overall tone will showcase themes that differ greatly from the original while demonstrating their developed skills in graphic design and photography.
The document summarizes a student's work over 9 weeks on developing a website called "The Grid" as part of a class project. In weeks 1-5, the student worked with a partner to brainstorm ideas, research the target audience of 18-24 year old digital artists, and create mood boards and concepts for different sections of the site focused on themes like illusion, nature, and fantasy. In weeks 6-8, the student began production, making digital art and images for the different sections. In weeks 8-9, the student focused on writing an evaluation of the project, providing feedback and discussing what they learned.
This proposal outlines a student project called "The Grid" that involves creating a website for digital artists ages 16-24 to upload and share their artwork. The target audience is young people interested in digital art and making a profit from it. The concept is for artists in this age group to gain an online platform and promote themselves. To research the concept, the student analyzed social media and freelancing statistics to understand how the target audience uses social platforms and their likelihood of pursuing freelance work. The project will be evaluated through feedback from target users on what they liked and suggestions for improvement. The student aims to develop graphic design skills for their final major project.
The document discusses different aspects of The Grid, a digital art uploading website. It describes the target demographic as ages 18-24 but open to all. It outlines 4 theme-based pages: Illusion, Nature, Fantasy, and Future. Each page would feature curated digital art and videos in that theme's aesthetic. The document then provides more details on what each theme represents and how it could be portrayed through digital art on the website. It concludes by sharing inspiration examples for the Fantasy and Future pages' styles.
This evaluation form provides guidance for evaluating projects completed as part of a Year Two media production course. It instructs evaluators to use appropriate terminology, stay concise, evaluate statements critically, and focus on work quality rather than process. The document outlines sections for project overview, personal response, evaluation, analysis, and feedback. It aims to help students assess if their work meets the requirements for a Level 3 Extended Diploma, as outlined in the provided grading matrix.
The male gaze theory proposes that media is typically crafted from the perspective of the heterosexual male viewer to sexually objectify women. This objectification perpetuates patriarchal ideals of women existing primarily for male pleasure and validation. Cosmopolitan magazine exemplifies the male gaze through cover lines that advise women on how to seduce men, implying their worth relies on pleasing the heterosexual male viewpoint. While seeking to empower women's sexuality, Cosmo paradoxically promotes misogynistic ideals by focusing on male approval rather than a woman's own fulfillment.
The document provides an evaluation template for a second-year student at L3 Creative Media to evaluate their projects. The template guides the student to provide an overview of their project theme and research, describe how their ideas developed, discuss their personal feelings and collaboration, evaluate the project's good and bad points, analyze their intended messages and audience feedback, and create an action plan. The student then provides a sample response evaluating their fanzine project on the dangers of social media, noting they could have added more informative content and developed their Photoshop skills for future projects.
Dodoh spent the week working on their fanzine project. On Wednesday, they rewrote articles and reflections that had been erased from the computer. They finished writing an article about revenge porn and doxxing. For their revenge porn and doxxing page, they made the background white and added yellow rectangles and caution signs. They wrote the page titles in a lemon milk font. On Thursday, Dodoh rewrote reflections from the first week that had been lost.
Factual development and planning pro formaDodohMoatshe
The document provides information for planning an idea development project. It discusses creating a mood board, deciding on content structure and audience, and developing a production schedule. Specifically for a fanzine project, it outlines content including topics on the good and bad of social media, interviews, cyberbullying, and dangers of social media. A sample production schedule is also provided, detailing tasks like writing articles, designing pages, and completing the project over a period of 3 weeks.
The document is a project proposal for a fanzine about the negative effects of social media. It outlines that the fanzine will be aimed at teenagers and young adults aged 16-24 and will bring awareness to how excessive social media use can negatively impact users. It discusses researching statistics and information on the topic from sources like websites and analyzing other small magazines. The proposal includes a bibliography of sources, a description of weekly tasks like designing pages and reflections, and that the work will be evaluated through weekly reflections posted online.
The document summarizes four experiments conducted for a fanzine production project. The first experiment involved using Photoshop to apply a "Rainbow Distortion Melt Effect" to text over a tie-dye background. The second experiment used a YouTube tutorial to create a black and white portrait with a colored frame. The third experiment pushed the eyes of a portrait subject to the left using layer selections. The fourth experiment was an interview about a video game that provided insights into interviewing others.
This document provides an overview of the initial ideas for a factual project creating a magazine about the negative effects of social media. The magazine will address topics like cyberbullying, revenge porn, catfishing, and doxing. Potential people to interview include social media influencers, police, and helplines. Advantages of the project include gaining knowledge and raising awareness, while disadvantages could include difficulty finding interviews. Research will include breaking down fanzines and examining existing fanzines and magazines for layout inspiration.
Flux Brew is a healthy energy drink for teens aged 13-18 that boosts energy with electrolytes and vitamins. Unlike rivals, the flavors are boosted for better performance. Existing energy drinks like Monster inspire the product with vibrant colors and interesting designs that attract youth. Flux Brew will use blue and pink shades for packaging, which are also vibrant colors. To appeal to teens, advertising will be vibrant and comedic through TV and posters to promote the memorable product.
This document provides a treatment for a factual production project in the form of a fanzine about the downsides of social media normalization and its negative effects on young people's mental health. The purpose is to raise awareness of the less positive aspects of social media use and how to stay safe online. Intended contributors include former social media influencer managers and small creators. Visual materials will include edited photos from social media platforms to demonstrate editing skills. The fanzine will have sections on the good and bad of social media, interviews, and dangers like catfishing, cyberbullying, and doxing. Creating the fanzine will help develop the author's graphic design and Photoshop skills as their specialism.
The document outlines a student's initial film and media production (FMP) idea of creating a trailer, poster, billboards, and possibly a magazine about a murder mystery. The student wants to focus on developing their graphic design skills for their second year FMP project. They aim to achieve a Merit rating after being displeased with their first year results. They take inspiration from the 2017 film IT's trailer and posters for how they were presented and edited. The student wants their audience to feel intrigued but also confused by the mystery, as well as scared, to mirror how murder mystery genres tend to be scary and horrifying at times. The overall tone and mood of the project will be dark colors, mainly red, to symbol
Tshepang Dodoh Moatshe is applying to university through UCAS to study photography or filmmaking. They have included details of their academic history, current study of Creative Media at York College, and future goals. Their top choice courses are BA Photography at Leeds Art University or Manchester Metropolitan University. In their spare time, they enjoy practicing photography through mini photoshoots and analyzing films. [Moatshe indicates they are considering university to further develop their photography and filmmaking skills and potentially lead to a high-paying career, though they may also pursue an apprenticeship initially.]
Experiment 3 tested confetti cannons to understand how loud they are and how to safely angle them away from faces and cameras. This helped the crew realize the need to position the cannons safely. Experiment 2 involved color grading stock footage to gain experience and explore using different colors in the music video. Experiment 3 also served as a potential introduction or context for the music video if the planned skit did not work out. It provided a quick and efficient alternative introduction.
This document summarizes a student's work on their Final Major Project (FMP) over several weeks. It includes:
- Initial plans for a fashion magazine FMP were changed to a music video due to financial constraints.
- Time was spent redoing planning and research for the new music video project.
- Early filming included shots at a park of two characters on swings and a roundabout to portray them having fun.
- Footage was edited and color graded in Premiere Pro to brighten the darker clips.
- A script was written for an intro skit but it was unable to be filmed due to scheduling issues.
- A "confetti scene" was