Here is a summary of the key points from your evaluation:
- Research of existing products was very helpful for understanding design elements and ensuring your own work would look professional. This research influenced the design of your video game, advertising poster, and magazine cover.
- Planning techniques like character types, mind maps, and style sheets were useful for developing your ideas and getting a visual representation of the final products.
- Time management of production went well due to passion for it, but written aspects were more challenging to manage time for due to stress and overwhelm.
- Technical qualities of the final package like resolution, detail, and use of space were considered. Aesthetic qualities like story elements and options menus were also evaluated.
The group's original production plan included four members but one left, requiring changes. They decided on a horror genre and storyline inspired by a member's experience. Research was done into horror conventions and successful elements. The storyboard went through revisions to improve the ending. Casting and costumes were considered to match characters. Sound, camera techniques, and typeface were researched to enhance the title sequence. A production schedule was created to shoot over two days.
This document discusses costumes and props for characters in a student film production. It describes the casual clothing that the three main protagonists (Lennon, Liam, Daniel) will wear to appear relatable to audiences, including branded t-shirts and coats. Minor props like chip bags and beer bottles are also mentioned. More details are given for the primary protagonist Lennon's costume, including no shoes and use of a PlayStation and headset. The lone antagonist Joseph will wear darker, less branded clothes like black jeans and jacket to seem more ominous, and both he and the protagonists may use knives as props.
Here are some suggestions for how you could improve your work in the future:
- For research, focus more on the technical aspects of game development rather than just gameplay. Look into engines, programming, animation tools etc. This will better prepare you for the production stage.
- Do more contingency planning upfront. Consider backup plans if your original idea can't be executed. Also plan for potential technical issues.
- Leave more time for testing, polishing and refinement. Don't rush to finish - take the time to improve small details.
- Get feedback earlier from others. Showing work-in-progress can help identify weaknesses to address.
- Consider diversifying your promotion materials. Things like social media campaigns
The orphan trailer summarizes the narrative of a horror film about a mother who adopts a strange child named Esther from an orphanage. Strange events begin to occur in their home, as Esther bullies other children, has wild outbursts, and attempts to seduce her father. It is revealed that the orphanage has no records of Esther's background. The trailer uses dialogue, music, and editing techniques like increased pace to build tension and intrigue around what is wrong with Esther.
Hannah lives in a cursed house where previous residents have been possessed by a spirit after finding a music box. The plot follows conventional supernatural horror tropes. Hannah is possessed by the spirit and kills herself. Representations of gender in the piece are both progressive and regressive - the ghost challenges gender norms as a powerful female villain, but Hannah is portrayed as weak and vulnerable. Through filming and editing techniques like close-ups, darkened eyes, and foley sound effects, the piece aims to represent Hannah as a weak character who is easily possessed.
The document discusses the history and genres of comedy films. It provides information on the first comedy film created in 1895 and defines several subgenres of comedy like slapstick, black comedy, and romantic comedy. Examples are given of both vintage comedy films from the early 20th century starring Charlie Chaplin and Laurel & Hardy, as well as contemporary silent comedy films from the 2000s. The document also examines why people enjoy watching comedy and its potential benefits for mental health.
After Kate and John adopt a young girl named Esther from an orphanage, Kate begins to suspect something is wrong with Esther. Strange events occur and Esther's behavior becomes violent and disturbing. Kate tries to convince her family and friends that Esther is dangerous, but they do not believe her warnings. It is soon revealed that Esther is not actually a child, but is mentally ill woman posing as a child. Kate must protect her family from the threat that Esther poses before it is too late.
The document discusses the conventions of supernatural horror media that the student's media product does and does not follow. It examines the plot, mise-en-scene, sound, editing/color/typography, camera work, and social representations in the student's opening compared to conventions. The student challenges some conventions, such as using more blood than typical and not including typical props. However, it also follows conventions like having a simple costume, low key lighting, and being set in the protagonist's home.
The group's original production plan included four members but one left, requiring changes. They decided on a horror genre and storyline inspired by a member's experience. Research was done into horror conventions and successful elements. The storyboard went through revisions to improve the ending. Casting and costumes were considered to match characters. Sound, camera techniques, and typeface were researched to enhance the title sequence. A production schedule was created to shoot over two days.
This document discusses costumes and props for characters in a student film production. It describes the casual clothing that the three main protagonists (Lennon, Liam, Daniel) will wear to appear relatable to audiences, including branded t-shirts and coats. Minor props like chip bags and beer bottles are also mentioned. More details are given for the primary protagonist Lennon's costume, including no shoes and use of a PlayStation and headset. The lone antagonist Joseph will wear darker, less branded clothes like black jeans and jacket to seem more ominous, and both he and the protagonists may use knives as props.
Here are some suggestions for how you could improve your work in the future:
- For research, focus more on the technical aspects of game development rather than just gameplay. Look into engines, programming, animation tools etc. This will better prepare you for the production stage.
- Do more contingency planning upfront. Consider backup plans if your original idea can't be executed. Also plan for potential technical issues.
- Leave more time for testing, polishing and refinement. Don't rush to finish - take the time to improve small details.
- Get feedback earlier from others. Showing work-in-progress can help identify weaknesses to address.
- Consider diversifying your promotion materials. Things like social media campaigns
The orphan trailer summarizes the narrative of a horror film about a mother who adopts a strange child named Esther from an orphanage. Strange events begin to occur in their home, as Esther bullies other children, has wild outbursts, and attempts to seduce her father. It is revealed that the orphanage has no records of Esther's background. The trailer uses dialogue, music, and editing techniques like increased pace to build tension and intrigue around what is wrong with Esther.
Hannah lives in a cursed house where previous residents have been possessed by a spirit after finding a music box. The plot follows conventional supernatural horror tropes. Hannah is possessed by the spirit and kills herself. Representations of gender in the piece are both progressive and regressive - the ghost challenges gender norms as a powerful female villain, but Hannah is portrayed as weak and vulnerable. Through filming and editing techniques like close-ups, darkened eyes, and foley sound effects, the piece aims to represent Hannah as a weak character who is easily possessed.
The document discusses the history and genres of comedy films. It provides information on the first comedy film created in 1895 and defines several subgenres of comedy like slapstick, black comedy, and romantic comedy. Examples are given of both vintage comedy films from the early 20th century starring Charlie Chaplin and Laurel & Hardy, as well as contemporary silent comedy films from the 2000s. The document also examines why people enjoy watching comedy and its potential benefits for mental health.
After Kate and John adopt a young girl named Esther from an orphanage, Kate begins to suspect something is wrong with Esther. Strange events occur and Esther's behavior becomes violent and disturbing. Kate tries to convince her family and friends that Esther is dangerous, but they do not believe her warnings. It is soon revealed that Esther is not actually a child, but is mentally ill woman posing as a child. Kate must protect her family from the threat that Esther poses before it is too late.
The document discusses the conventions of supernatural horror media that the student's media product does and does not follow. It examines the plot, mise-en-scene, sound, editing/color/typography, camera work, and social representations in the student's opening compared to conventions. The student challenges some conventions, such as using more blood than typical and not including typical props. However, it also follows conventions like having a simple costume, low key lighting, and being set in the protagonist's home.
The document discusses conventions of supernatural horror films and how the media product challenges or develops these conventions. Specifically, it discusses how the plot follows a conventional haunted house storyline. It also explores how elements like costumes, props, lighting, sound, editing, and camerawork both challenge conventions and adhere to them. For example, it uses more blood than typical but doesn't use common props like dolls or toys. It represents the main characters as young white females and does not include male or minority characters. The representations of the female characters both challenge and reinforce ideologies about gender.
Potential ideas for my final major productiongeorgewetton1
The document outlines plans for a book series called "The Target Zone" centered around a character named Steve Target. The first book, called "Blood Moon," would be set in 1980s York and involve Steve investigating a secret organization with his friends. It would incorporate genres like mystery, adventure, and romance and explore themes of friendship, bullying, and questioning what is morally right. The document provides details on characters, locations, plot points and story structure for the first book.
The document discusses various theory-related concepts including the denotation and connotation of symbols like snakes, flags, and guns. It also provides analysis of films, games, and other media, describing key elements like characters, settings, colors, and how they relate to the overall meaning or message. Iconography and expectations for different genres like western, sci-fi and fantasy films are outlined. The document also defines linear and non-linear narratives and provides examples of each.
The document outlines the author's initial ideas for a film analyzing Todorov's narrative theory and exploring themes of man vs. society and man vs. himself through a gay protagonist who suffers homophobic abuse. Key elements discussed include:
- Using parallel narratives and flashbacks to show the protagonist's past and present.
- Exploring representations of marginalized groups and how the protagonist becomes an outsider due to his sexuality.
- Conveying messages of tolerance for those facing social alienation.
- Drawing inspiration from Spielberg's works and personal experiences with bullying to portray the effects of homophobia.
The document discusses how the Auteur Theory applies to the Duffer Brothers' work on Stranger Things. It analyzes how the Duffer Brothers exhibit auteurist tendencies as the creative forces behind Stranger Things, directing every aspect and making deliberate creative choices to achieve their vision. However, it also notes that the Duffer Brothers collaborate extensively with others and see themselves as fans paying homage to works that inspired them. Overall, the document explores how the Duffer Brothers fit some aspects of the Auteur Theory but may not consider themselves true auteurs.
The document discusses techniques used by five horror-comedy/zombie film directors: Joe Dante, Keenan Wayans, Roger Corman, Jake West, and John Casey Walker. It provides details about each director's background and describes conventions they commonly use, such as incorporating comedy to balance tension, using music, close-ups, prosthetics, and filming techniques to create realistic and engaging scenes. The document suggests applying some of these directors' techniques, like complex plots, gunshots, believable sets and makeup, to make a student-made zombie film more appealing and true to the genre.
This document discusses genre theory and film analysis through examining several films. It introduces three genre theorists - Steve Neale, Daniel Chandler, and Nick Lacey - and their perspectives on genres and elements of films. It then analyzes several films, including Star Wars, Central Intelligence, Leon, Mean Girls, The Hateful Eight, Kill Bill, The Nightmare Before Christmas, Edward Scissorhands, Napoleon Dynamite, and Shanghai Noon, discussing their narratives, characters, settings, and other components based on Lacey's framework and applying concepts of auteur theory.
The document provides an overview of the 1991 video game Legend of Zelda: A Link to the Past. It describes the game's release on the Super Nintendo Entertainment System, its plot involving Link rescuing Princess Zelda from the evil wizard Agahnim, and its impact as a pioneering action-adventure RPG that sold over 4 million copies. Criticism is levied at the game's outdated 16-bit graphics and music, basic combat system, and difficulty due to lack of checkpoints. Key characters like Link, Princess Zelda, and Ganondorf are also introduced.
The document discusses three comedy films - Bill and Ted's Excellent Adventure, Dodgeball, and Harold and Kumar Go to White Castle. It provides plot summaries for each film, including the date of production and director. It also includes a trailer analysis for Bill and Ted's Excellent Adventure and Dodgeball, examining how each trailer conforms to generic comedy conventions. Finally, it discusses what attracts the author to the comedy genre and how they learn about new films.
The document provides details for an opening sequence for a drama film. Part A establishes the genre as drama. Part B includes brainstorms from three writers - Ramina, Carolle, and Ina - for the opening sequence. Ramina's idea involves jealousy and bullying between girls over a boy. Carolle's uses flashbacks and flash-forwards. Ina's introduces a proposal and subsequent flash-forward of the girlfriend stalking her boyfriend with another girl. Part C discusses conventions of the drama genre. Part D provides an example of an inspirational drama film. Part E discusses choosing themes and brainstorming ideas for the opening sequence.
The opening scene shows two girls playing at a park playground while being secretly filmed by an unidentified man. It is revealed that the man's daughter died, and he has become obsessed with replacing her. He watches the video of the girls repeatedly, focusing on one girl who looks identical to his late daughter. The man becomes convinced that this living girl is his daughter reincarnated and takes her for his own.
This document contains the transcript of a quiz game called "Friends and Football" hosted by Amritendu Dey. It includes 20 questions about the TV show Friends ranging from trivia to identifying omitted words or characters. Players could earn or lose points depending on if their answers were correct. The quiz included direct questions, connect questions to earn additional points by answering follow ups, and a mega connect question with 5 parts each connected to the overarching theme of porn parody movie titles related to the TV show Friends.
This document summarizes Gabriel White's investigation into how the movie poster for Jenifer's Body conforms to or challenges horror genre conventions. It discusses audience expectations for horror films, the production and commercial success of Jenifer's Body, and analyzes elements of the Jenifer's Body movie poster, noting how it challenges conventions by not depicting the villain as monstrous and instead showing the main character in normal high school clothes.
The directors aim to create a 5-minute horror film with psychological elements and surprises. They will use horror conventions to build suspense but reveal at the end that the main character is being surprised with a party. They describe scenes where the main character returns home, hears strange noises, and has a disturbing phone call before discovering the surprise party. The directors will collaborate on the film and one will operate the camera, aiming to film over one week using the school's equipment and complete editing afterwards.
This document provides an analysis of the movie poster for "The Woman In Black". It summarizes the key details of the poster including the cast, production companies, release date, director, budget and box office numbers. It then analyzes several technical aspects of the poster including the shot type, composition, layout, and typography. Symbolic elements of the poster like costumes, props, and lighting are also discussed. Finally, it examines how the poster establishes narratives and mysteries to intrigue audiences.
The document provides details about developing ideas for an opening drama sequence involving several characters:
1) Ramina proposes an idea involving a jealous girl bullying her boyfriend's girlfriend, ending with the girlfriend bloodied. Carolle proposes flashbacks of a girl crying while trying to cut herself. Ina proposes a flash-forward of a girl stalking her boyfriend with another girl.
2) After discussion, a final idea is drafted involving a girl accepting her boyfriend's marriage proposal, followed by a flash-forward of her seeing him with another girl.
3) The genre of drama is discussed, including typical conventions like emotional themes, moral lessons, and conflicts between characters.
4) An inspirational film
Steven Spielberg is known for creating suspenseful and entertaining films through masterful storytelling and character development. Some key aspects of Spielberg films include using music to build tension, like John Williams' iconic themes for Jaws and Jurassic Park. Spielberg also likes to experiment with new technology, as seen in Jurassic Park's groundbreaking CGI dinosaurs. His films also feature complex, relatable characters rather than one-dimensional heroes, as shown in the archaeologist Indiana Jones. Overall, Spielberg films are defined by their ability to immerse audiences in entertaining stories and memorable characters through techniques like limited visuals, suspenseful music, and innovative filmmaking.
Steven Spielberg is renowned for his ability to tell compelling stories through film. Some key elements that make a Spielberg film include developing complex, relatable characters and building suspense through tension and unknown threats. Two films that exemplify this are Jaws and Jurassic Park. In Jaws, Spielberg uses a mechanical shark that is rarely seen to increase fear of the unknown threat. Jurassic Park features believable CGI dinosaurs and well-developed characters. Spielberg also collaborates regularly with composer John Williams, whose iconic scores enhance films like Jaws and Jurassic Park. Raiders of the Lost Ark, another classic Spielberg film, launched a hugely popular franchise through its blend of humor, action and adventure centered around the relatable
Steven Spielberg is renowned for his ability to tell compelling stories through film. Some key elements that make a Spielberg film include developing complex, relatable characters and building suspense through tension and unknown threats. He cites being inspired by both successful and unsuccessful films to push creative boundaries. Two of his most iconic films are Jaws and Jurassic Park. Jaws uses minimal shark footage to heighten fear of the unknown threat through John Williams' iconic score. Jurassic Park brought dinosaurs to life through groundbreaking CGI and captivating characters. Raiders of the Lost Ark launched the Indiana Jones franchise with its thrilling globetrotting adventure and humor. Spielberg's mastery of characters, scores, suspense and visuals have made
The document provides summaries of three comedy films: Bill and Ted's Excellent Adventure, Dodgeball, and Harold and Kumar Go to White Castle. It also includes analyses of trailers for Bill and Ted's Excellent Adventure and Dodgeball focusing on how they conform to genre codes and conventions of comedy. Additionally, the document discusses factors that influence the author's decisions about wanting to watch films and how they learn about new film releases through marketing techniques like trailers, posters, and advertisements.
Here is a summary of the key points from your evaluation:
Strengths:
- Research influenced design choices like magazine poster
- Planning helped structure the video game development
- Work was aesthetically pleasing with consistent pixel art style
- Audio used original music and sound effects fitting the tone
- Appealed to target audience of younger teens of any gender
Weaknesses:
- Time management could have been better with more structure
- Spent more time on backgrounds than animations
- Animations could have been improved with more dedication
- Functionality of game took lower priority than aesthetic design
The main things to focus on for future projects are better time management, prioritizing animation quality over background design, and
Here are some key points about the technical qualities of your work:
- For the soundtrack, using Beepbox allowed you to easily create custom sounds and music without needing advanced audio editing skills. This was a good choice given the tools available. The theme song fits the style of an adventure game soundtrack.
- Photopea was effective for creating the magazine cover and film poster designs. While you noted some limitations in using the filters, the overall layouts and designs achieved your goals.
- The animation was an ambitious technical challenge as your first attempt. Creating unique scenes, characters, and a cutscene demonstrated skills in storytelling, planning sequences, and learning animation software. Some rough edges are expected for a first project.
The document discusses conventions of supernatural horror films and how the media product challenges or develops these conventions. Specifically, it discusses how the plot follows a conventional haunted house storyline. It also explores how elements like costumes, props, lighting, sound, editing, and camerawork both challenge conventions and adhere to them. For example, it uses more blood than typical but doesn't use common props like dolls or toys. It represents the main characters as young white females and does not include male or minority characters. The representations of the female characters both challenge and reinforce ideologies about gender.
Potential ideas for my final major productiongeorgewetton1
The document outlines plans for a book series called "The Target Zone" centered around a character named Steve Target. The first book, called "Blood Moon," would be set in 1980s York and involve Steve investigating a secret organization with his friends. It would incorporate genres like mystery, adventure, and romance and explore themes of friendship, bullying, and questioning what is morally right. The document provides details on characters, locations, plot points and story structure for the first book.
The document discusses various theory-related concepts including the denotation and connotation of symbols like snakes, flags, and guns. It also provides analysis of films, games, and other media, describing key elements like characters, settings, colors, and how they relate to the overall meaning or message. Iconography and expectations for different genres like western, sci-fi and fantasy films are outlined. The document also defines linear and non-linear narratives and provides examples of each.
The document outlines the author's initial ideas for a film analyzing Todorov's narrative theory and exploring themes of man vs. society and man vs. himself through a gay protagonist who suffers homophobic abuse. Key elements discussed include:
- Using parallel narratives and flashbacks to show the protagonist's past and present.
- Exploring representations of marginalized groups and how the protagonist becomes an outsider due to his sexuality.
- Conveying messages of tolerance for those facing social alienation.
- Drawing inspiration from Spielberg's works and personal experiences with bullying to portray the effects of homophobia.
The document discusses how the Auteur Theory applies to the Duffer Brothers' work on Stranger Things. It analyzes how the Duffer Brothers exhibit auteurist tendencies as the creative forces behind Stranger Things, directing every aspect and making deliberate creative choices to achieve their vision. However, it also notes that the Duffer Brothers collaborate extensively with others and see themselves as fans paying homage to works that inspired them. Overall, the document explores how the Duffer Brothers fit some aspects of the Auteur Theory but may not consider themselves true auteurs.
The document discusses techniques used by five horror-comedy/zombie film directors: Joe Dante, Keenan Wayans, Roger Corman, Jake West, and John Casey Walker. It provides details about each director's background and describes conventions they commonly use, such as incorporating comedy to balance tension, using music, close-ups, prosthetics, and filming techniques to create realistic and engaging scenes. The document suggests applying some of these directors' techniques, like complex plots, gunshots, believable sets and makeup, to make a student-made zombie film more appealing and true to the genre.
This document discusses genre theory and film analysis through examining several films. It introduces three genre theorists - Steve Neale, Daniel Chandler, and Nick Lacey - and their perspectives on genres and elements of films. It then analyzes several films, including Star Wars, Central Intelligence, Leon, Mean Girls, The Hateful Eight, Kill Bill, The Nightmare Before Christmas, Edward Scissorhands, Napoleon Dynamite, and Shanghai Noon, discussing their narratives, characters, settings, and other components based on Lacey's framework and applying concepts of auteur theory.
The document provides an overview of the 1991 video game Legend of Zelda: A Link to the Past. It describes the game's release on the Super Nintendo Entertainment System, its plot involving Link rescuing Princess Zelda from the evil wizard Agahnim, and its impact as a pioneering action-adventure RPG that sold over 4 million copies. Criticism is levied at the game's outdated 16-bit graphics and music, basic combat system, and difficulty due to lack of checkpoints. Key characters like Link, Princess Zelda, and Ganondorf are also introduced.
The document discusses three comedy films - Bill and Ted's Excellent Adventure, Dodgeball, and Harold and Kumar Go to White Castle. It provides plot summaries for each film, including the date of production and director. It also includes a trailer analysis for Bill and Ted's Excellent Adventure and Dodgeball, examining how each trailer conforms to generic comedy conventions. Finally, it discusses what attracts the author to the comedy genre and how they learn about new films.
The document provides details for an opening sequence for a drama film. Part A establishes the genre as drama. Part B includes brainstorms from three writers - Ramina, Carolle, and Ina - for the opening sequence. Ramina's idea involves jealousy and bullying between girls over a boy. Carolle's uses flashbacks and flash-forwards. Ina's introduces a proposal and subsequent flash-forward of the girlfriend stalking her boyfriend with another girl. Part C discusses conventions of the drama genre. Part D provides an example of an inspirational drama film. Part E discusses choosing themes and brainstorming ideas for the opening sequence.
The opening scene shows two girls playing at a park playground while being secretly filmed by an unidentified man. It is revealed that the man's daughter died, and he has become obsessed with replacing her. He watches the video of the girls repeatedly, focusing on one girl who looks identical to his late daughter. The man becomes convinced that this living girl is his daughter reincarnated and takes her for his own.
This document contains the transcript of a quiz game called "Friends and Football" hosted by Amritendu Dey. It includes 20 questions about the TV show Friends ranging from trivia to identifying omitted words or characters. Players could earn or lose points depending on if their answers were correct. The quiz included direct questions, connect questions to earn additional points by answering follow ups, and a mega connect question with 5 parts each connected to the overarching theme of porn parody movie titles related to the TV show Friends.
This document summarizes Gabriel White's investigation into how the movie poster for Jenifer's Body conforms to or challenges horror genre conventions. It discusses audience expectations for horror films, the production and commercial success of Jenifer's Body, and analyzes elements of the Jenifer's Body movie poster, noting how it challenges conventions by not depicting the villain as monstrous and instead showing the main character in normal high school clothes.
The directors aim to create a 5-minute horror film with psychological elements and surprises. They will use horror conventions to build suspense but reveal at the end that the main character is being surprised with a party. They describe scenes where the main character returns home, hears strange noises, and has a disturbing phone call before discovering the surprise party. The directors will collaborate on the film and one will operate the camera, aiming to film over one week using the school's equipment and complete editing afterwards.
This document provides an analysis of the movie poster for "The Woman In Black". It summarizes the key details of the poster including the cast, production companies, release date, director, budget and box office numbers. It then analyzes several technical aspects of the poster including the shot type, composition, layout, and typography. Symbolic elements of the poster like costumes, props, and lighting are also discussed. Finally, it examines how the poster establishes narratives and mysteries to intrigue audiences.
The document provides details about developing ideas for an opening drama sequence involving several characters:
1) Ramina proposes an idea involving a jealous girl bullying her boyfriend's girlfriend, ending with the girlfriend bloodied. Carolle proposes flashbacks of a girl crying while trying to cut herself. Ina proposes a flash-forward of a girl stalking her boyfriend with another girl.
2) After discussion, a final idea is drafted involving a girl accepting her boyfriend's marriage proposal, followed by a flash-forward of her seeing him with another girl.
3) The genre of drama is discussed, including typical conventions like emotional themes, moral lessons, and conflicts between characters.
4) An inspirational film
Steven Spielberg is known for creating suspenseful and entertaining films through masterful storytelling and character development. Some key aspects of Spielberg films include using music to build tension, like John Williams' iconic themes for Jaws and Jurassic Park. Spielberg also likes to experiment with new technology, as seen in Jurassic Park's groundbreaking CGI dinosaurs. His films also feature complex, relatable characters rather than one-dimensional heroes, as shown in the archaeologist Indiana Jones. Overall, Spielberg films are defined by their ability to immerse audiences in entertaining stories and memorable characters through techniques like limited visuals, suspenseful music, and innovative filmmaking.
Steven Spielberg is renowned for his ability to tell compelling stories through film. Some key elements that make a Spielberg film include developing complex, relatable characters and building suspense through tension and unknown threats. Two films that exemplify this are Jaws and Jurassic Park. In Jaws, Spielberg uses a mechanical shark that is rarely seen to increase fear of the unknown threat. Jurassic Park features believable CGI dinosaurs and well-developed characters. Spielberg also collaborates regularly with composer John Williams, whose iconic scores enhance films like Jaws and Jurassic Park. Raiders of the Lost Ark, another classic Spielberg film, launched a hugely popular franchise through its blend of humor, action and adventure centered around the relatable
Steven Spielberg is renowned for his ability to tell compelling stories through film. Some key elements that make a Spielberg film include developing complex, relatable characters and building suspense through tension and unknown threats. He cites being inspired by both successful and unsuccessful films to push creative boundaries. Two of his most iconic films are Jaws and Jurassic Park. Jaws uses minimal shark footage to heighten fear of the unknown threat through John Williams' iconic score. Jurassic Park brought dinosaurs to life through groundbreaking CGI and captivating characters. Raiders of the Lost Ark launched the Indiana Jones franchise with its thrilling globetrotting adventure and humor. Spielberg's mastery of characters, scores, suspense and visuals have made
The document provides summaries of three comedy films: Bill and Ted's Excellent Adventure, Dodgeball, and Harold and Kumar Go to White Castle. It also includes analyses of trailers for Bill and Ted's Excellent Adventure and Dodgeball focusing on how they conform to genre codes and conventions of comedy. Additionally, the document discusses factors that influence the author's decisions about wanting to watch films and how they learn about new film releases through marketing techniques like trailers, posters, and advertisements.
Here is a summary of the key points from your evaluation:
Strengths:
- Research influenced design choices like magazine poster
- Planning helped structure the video game development
- Work was aesthetically pleasing with consistent pixel art style
- Audio used original music and sound effects fitting the tone
- Appealed to target audience of younger teens of any gender
Weaknesses:
- Time management could have been better with more structure
- Spent more time on backgrounds than animations
- Animations could have been improved with more dedication
- Functionality of game took lower priority than aesthetic design
The main things to focus on for future projects are better time management, prioritizing animation quality over background design, and
Here are some key points about the technical qualities of your work:
- For the soundtrack, using Beepbox allowed you to easily create custom sounds and music without needing advanced audio editing skills. This was a good choice given the tools available. The theme song fits the style of an adventure game soundtrack.
- Photopea was effective for creating the magazine cover and film poster designs. While you noted some limitations in using the filters, the overall layouts and designs achieved your goals.
- The animation was an ambitious technical challenge as your first attempt. Creating unique scenes, characters, and a cutscene demonstrated skills in storytelling, planning sequences, and learning animation software. Some rough edges are expected for a first project.
Here are my evaluations of the technical, aesthetic, and aural qualities of your work:
Technical Qualities:
- The billboard advertisement is technically well-executed. The use of textures, overlays, and filters adds depth and visual interest. Positioning the text in the center draws the eye.
- The magazine cover layout is clear and organized. Including a brief synopsis engages the reader. The polaroid photos are a nice aesthetic touch.
Aesthetic Qualities:
- The color scheme of reds and oranges ties the projects together and evokes the prison theme.
- Both pieces use recognizable elements like Netflix to cue the viewer. Extra details like the lock on the billboard
Adventure pro formal copy new - copy finalClaudiaRose5
Here are some suggestions for improving your game design project:
- For planning, spend more time researching different game genres and mechanics to find the best fit for your skills and vision. Narrowing your focus earlier could save time.
- Leave more buffer time for unexpected issues. Testing your work thoroughly before deadlines catches problems.
- Consider learning a game engine like Unity or Godot for more robust gameplay over pixel art alone. Engines provide tools to focus on design.
- Expand your scope through iteration - start simple and build complexity over multiple prototypes based on testing and feedback.
- Promote playtesting to get objective feedback on fun, challenge, and where improvements are needed. User experience is key.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed creative decisions
- Comprehensive pre-production planning allowed for efficient production
- Strong technical execution of video game demo and animation
- Cohesive aesthetic achieved across all elements
- Carefully crafted soundtrack enhanced the experience
- Concept and presentation would appeal to target audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like magazine article could be more fully realized
- Continued iteration could refine aesthetic and storytelling qualities
Overall, you demonstrated solid creative skills through your concept, planning, and multi-media production. With further refinement of scheduling and development processes, your
Here are the key strengths and weaknesses of your research methods:
Product research:
Strengths - Gave insight into common design elements and storytelling techniques used in existing zombie media.
Weaknesses - Limited to visual analysis, didn't provide context around story, characters, etc.
Questionnaires:
Strengths - Gathered quantitative data on audience preferences and opinions. Easy to distribute online.
Weaknesses - Limited to single choice answers, didn't allow for explanations. Sample size may have been small.
Interviews:
Strengths - Provided qualitative insights into audience motivations and reasoning behind preferences.
Weaknesses - Small sample size, responses may not represent full audience. Required more effort than surveys
This document discusses how a student film project uses and challenges conventions to represent social groups. The film matches its horror genre to teenagers by using sounds and scenes that could happen to them. The narrative builds tension as boys are hunted by a killer clown. Conventions of the horror genre like realistic settings and a creepy clown build fear. Camera work focuses on the boys' actions and thoughts. Eerie repetitive music creates tension without distraction. Teenagers are portrayed as outgoing and naive for exploring an empty house rumored to host a party.
The document provides examples of existing audio products including audio dramas, documentaries, and soundscapes that could be used for research or as inspiration. It then analyzes several of the examples, noting what elements worked well and could be improved. The examples will help inform the creation of an original horror-themed audio project.
A group of four friends attend a horror event after midnight where the zombies and monsters come to life. They become trapped and realize one of the friends has been bitten by a zombie. To escape, they must complete a horror game that tortures them with videos of their past crimes and misdeeds as punishment. McCall is inspired to continue fighting injustice and helps others in need by advertising his vigilante services.
The protagonist is a young man struggling with depression who wants to discover himself and help his family before leaving his hometown. He meets a girl who is also troubled, and must decide whether to open up to her about his problems or keep them private given their relationship will only be temporary. The film will follow the protagonist's perspective as he deals with alienation from others and seeks to find meaning in his life through his connection with the new girl, ultimately realizing their relationship cannot last. It will draw inspiration from films like Submarine, 500 Days of Summer, and It's Kind of a Funny Story through its unconventional love story and portrayal of mental illness.
Language Acquisition: How the Human Mind Creates and Acquires LanguageJDMLS
This document provides an overview of John De Mado Language Seminars and their approach to language acquisition. It discusses 10 organizing principles for language acquisition, including that language is primarily self-selected rather than imitated, and is acquired rather than taught. It also covers the role of risk-taking, vulnerability and intuition in language learning. The document includes examples of language acquisition activities like creating raps to learn functions and vocabulary.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed design choices
- Comprehensive pre-production planning allowed smooth production
- Strong technical execution of animation, sound design, and graphics
- Cohesive aesthetic achieved visual and tonal goals
- Engaging soundtrack enhanced gameplay experience
- Promotional materials effectively targeted intended audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like cutscenes were not fully realized due to time
- Further iteration could refine aesthetic and polish technical quality
Overall, you demonstrated strong creative vision and technical skills. With additional time and practice, you can further optimize your production process and polish finished work
Here is a summary of the key points from your evaluation:
Strengths:
- Strong research informed the planning and design choices
- Thorough pre-production planning allowed for efficient production
- Technical execution of the animation and game elements was well done
- Consistent aesthetic achieved across all promotional materials
- Sound design supported the mood and gameplay
Weaknesses:
- Time management could have been improved with tighter schedules
- Some elements like the cutscene lacked polish due to time constraints
- Audience appeal is aimed at a niche group and may not have wide appeal
Overall this was a comprehensive multimedia package that demonstrated solid planning, research and technical skills. The main area for improvement is time management to allow for more
The script tells the story of a woman named Amelia who finds herself trapped in a strange space where her actions are narrated by an unseen presence, as she desperately tries to escape by banging on walls and using tools; after tiring herself out, she realizes she may be trapped inside a story, but the narrator then rewinds the story back to several days prior where the audience learns Amelia's family fell ill from a plague in their village, leading to her current imprisoned state.
The document provides an evaluation of Arif Uddin's opening sequence for a horror film called "The Lost Silence." It discusses the title, setting, costumes, props, camera work, editing, title font/style, story, and how it establishes the horror genre. It also reflects on what was learned from the process and how it impacted production decisions. The evaluator aimed to slowly build tension and fool the audience into thinking it wasn't a horror at first. Key lessons were around planning costumes better to develop characters, and spending more time on editing to improve the final product and better convey the genre.
Here are a few things you could improve on for future projects:
- Be more flexible with your initial plans and ideas. Don't be afraid to pivot if something isn't working.
- Do more research on storytelling techniques like building tension. Understanding how to craft an engaging narrative is important.
- Plan your production schedule better. Leave more time for editing and polishing versus coming up with new ideas last minute.
- Get feedback earlier from others. Sharing drafts of your script or sounds could help catch issues before the end.
Overall it's great you were willing to change course when needed. With some tweaks to your planning process, your next audio project will benefit. The most important thing is
Fritz Lang's 1922 film Dr. Mabuse the Gambler follows a mysterious man known as Dr. Mabuse who seems to take on many identities and occupations. Through manipulation and crime, he amasses wealth and power over others. However, his true nature and origins remain unclear even after viewing the entire nearly five hour film. The film serves as a picture of its time that comments on societal issues through the character of the deceptive and criminal Dr. Mabuse.
The document discusses how the media product challenges conventions of real media products in its genre. It uses a teenage female protagonist rather than the typical male survivor. This challenges the male-dominated norm while allowing more opportunities to show innocence and fear. The document also discusses how it adheres to conventions for titles, weather, logos, camera angles, outfits, lighting, sound, and target audiences found in research of popular post-apocalyptic films, while also developing some conventions.
The document summarizes the target audience, themes, and conventions used in a student media project about a serial killer named Oliver. The project aims its thriller narrative and inclusion of violence at a 15-25 year old audience. It follows conventions of the genre through Oliver's secret double life and use of a long black coat for his secret identity, similar to the film American Psycho. Background music and newspaper clippings of victims are also used to set the scene.
The document summarizes the target audience and genre conventions for a fictional thriller media product called "Class of '92". The target audience is 15-25 year olds, who would be attracted to the violence and themes of drugs, sex, and bullying portrayed. The opening establishes the main character, a serial killer living a double life, and uses conventions like a signature black coat and newspaper clippings to set up intrigue. Feedback on their preliminary work suggested using a larger variety of shots, close-ups, and cropping wide shots for focus.
Factual development and planning pro formabrettcollins26
The document provides guidance and templates for developing an idea and creating a production plan for a student multimedia project. It recommends creating a mood board, analyzing gathered materials, and deciding on a structure and schedule. Specifically for a fanzine project, it suggests outlining content, visual style, fonts, and colors. A sample fanzine cover mockup is shown using monotone colors and mixed fonts. Interview questions are listed for a photographer along with plans for imagery and layouts. Finally, a 4-week production schedule is outlined.
Brett Collins proposes creating a 12-page fanzine about photography, targeting 16-24 year old male photography enthusiasts. The fanzine will include an interview with an up-and-coming London photographer, photographs from genres like artistic and skate photography, and some of Brett's own photos. Brett outlines tasks for each week such as creating the front cover, editing the interview, laying out pages, and designing the back cover.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also care about quality and want clothes that will last.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that are built to last.
- How will your product appeal to this audience: To appeal to this audience, I will need to build brand loyalty by providing high quality, durable clothing. I will also focus on consistent branding and style across product lines so customers know what to expect from my brand. Emphasizing quality construction and materials will be important to gain the trust of this type of customer.
- Observation: They normally shop
The document provides an evaluation of the student's production process for their fashion brand project. It summarizes their research on existing brands, distribution of a questionnaire to their target audience, planning activities including mind maps and mood boards, and time management. It also includes sections on technical and aesthetic qualities of their designs, audience appeal, and peer feedback received.
The document describes the process of creating magazine layouts and designs in Photoshop. It discusses using photos and scanned drawings, manipulating layers, changing colors, adding shapes, logos and text. Templates were used for clothing layouts, which involved importing, duplicating, changing colors and embedding designs. Effects like displacement and adding strokes were utilized. The magnetic lasso tool and eraser tool were used to cut out elements and remove backgrounds.
The document provides information on pre-production tasks for different types of projects including print, video, games and audio. It discusses pre-production paperwork like risk assessments, schedules, budgets, style guides and more. Examples are given for what to include in pre-production for different media like storyboards, scripts, equipment lists and location plans.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also consider quality and durability an important factor.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that will last.
- Observation: They normally buy clothes online from sites like Size, Depop, and Garmshak.
- What this says about my audience: My audience prefers to shop online for clothes rather than in stores.
- Observation: They look for urban and simplistic designs.
- What this says about my audience: My audience prefers clean, minimal designs that have an urban aesthetic.
The document outlines Brett Collins' initial plans for his FMP project, which is to create an urban streetwear brand. Brett will design clothing, posters, a website, and a streetwear magazine featuring the brand. He is passionate about streetwear culture and clothing design. Brett has been influenced by streetwear brands like Stussy and Palace and magazines like Highsnobiety and GRIND. He wants his brand to appeal to audiences and make them feel comfortable and fashionable. Brett will employ a dark, monotone style with hand-drawn pop art designs to reflect an urban aesthetic. He chose this streetwear style because he enjoys the culture and wants to challenge himself.
- The mood board includes logos of popular streetwear brands to influence the creation of an original logo that is simple yet eye-catching like those shown. Repeated elements in the logos include placement of a small design above the name in a bold font.
- Advertisement posters show models wearing clothing in front of urban backdrops, influencing the use of models and setting. Magazines covers emphasize simplicity, bold fonts, and vibrant colors to catch attention.
- Clothing features standard colors like black, white and grey that will appeal to many customers. Both simple logo designs and more colorful graphic designs are represented to appeal to different preferences.
Mv production assignment evaluation form 2020brettcollins26
The document provides details about the production process for a music video. It discusses researching other music videos for inspiration, choosing the song "Hell N Back" by Bakar, and being inspired by the settings and storylines in videos by Loyal Carner and Sam Tompkins. It also outlines planning with mind maps, challenges with time management due to the pandemic, use of camera techniques like close-ups, editing skills like lip syncing, and feedback received on the video.
Ed Sheeran's music video for "Galway Girl" tells the story of how he met a girl in Galway, Ireland as depicted in the song's lyrics. The video uses techniques like close-ups and dynamic camerawork to follow the girl's movements and show her emotions. It incorporates Irish culture through dance scenes and references Rolling Stone magazine. The go-pro style camerawork from Sheeran's perspective and sped-up footage editing help portray the narrative. Overall, the video aims to represent the song through a visual story that immerses viewers in the experience.
Daniel Schiffer is a skateboarder, videographer, photographer, and YouTuber who started filming himself and friends skateboarding at age 14. He became obsessed with camera gear to improve video quality and learned filming skills from a photographer friend. Daniel's YouTube channel providing tutorials on filmmaking and equipment has grown to over 1.6 million subscribers. He has worked with major brands and become a YouTube success in only 3 years through high quality, helpful content.
1. The student is planning a music video for their assignment and has selected a song.
2. They explored potential ideas, techniques, and conventions to use, and researched example music videos.
3. Their final idea is to interpret the selected song through a narrative concept filmed at various locations, using available equipment from college and friends. Weather and COVID restrictions may impact their plans.
The document provides a summary of the music video production process for a student. It details the filming, editing, and post-production tracking. For filming, the student explains technical challenges of using a phone instead of camera but overcoming it with a tripod. Logistically, locations worked well with no issues. Personnel changes due to friends' schedules required using family instead. Planning helped with inspiration but individual shots could have been better planned. For editing, color grading was challenging but solved. The software took time to learn. A lack of shots required filler clips. Key lessons were higher-level editing skills, better shot selection, longer production, and overcoming equipment limitations.
The document discusses several topics related to media and audiences:
1. It provides examples of primary and secondary audiences for different films and media, focusing on attributes like age, gender, and ethnicity.
2. It defines the hypodermic needle theory of media effects, which suggests that media messages can directly influence passive audiences.
3. It lists some reasons people use and gratify needs from various media like seeking information, advice, entertainment, social interaction, and forming personal identity.
4. It gives examples of consumer generated content on platforms like YouTube and Instagram and discusses advantages for media producers in reaching specific audiences and motivations for audiences to generate content.
The document discusses different types of research methods including primary research, secondary research, quantitative research, qualitative research, audience research, market research, and production research. It provides definitions and examples of each type of research as well as advantages and disadvantages. Terminology such as objective, subjective, valid, and reliable are also defined.
The document contains analyses of various film posters, trailers, and clips. It discusses how meaning and emotion can be conveyed through visual elements like color, lighting, costumes, and camerawork. Red and blue are analyzed in relation to their traditional symbolic meanings. Techniques for making a film appear more lighthearted or scary through editing and music choices are also examined.
This radio advertisement from Coca-Cola encourages people to drink the product by promoting the chance to find a rare gold can or bottle. The main message is about bringing people together with family and friends. It will target all Coca-Cola drinkers and non-drinkers worldwide through radio, podcasts and Spotify. The style is inspired by classic Coca-Cola bottles but ensures no offensive material by maintaining an inoffensive language and avoiding representing any groups to be accessible to all audiences.
This advergame promotes Coca-Cola by having players control a Coca-Cola can character. Released worldwide on mobile and web, it is inspired by Google mini-games for its appealing style. The target audience is gamers and Coca-Cola drinkers ages 4-16 without regard to gender. The game avoids offensive content to remain kid-friendly and non-offensive to social groups.
The document discusses various communication methods and codes used for planning marketing communications. It provides a table with 6 codes/categories and brief descriptions. Code 1 discusses compliance with rules of social responsibility. Code 2 covers proper identification of marketing communications. Code 3 relates to misleading advertisements. Code 4 ensures ads do not cause harm or offense. Code 5 provides rules for ads targeting or featuring children. Code 6 is about privacy and implied endorsements. Code 13 addresses rules for food, supplement and health claims.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
2. Equilibrium- Shaun at the pub &
before he left the house.
Disruption- New
reports/Ambulances, Zombie
seen by Shaun before it
disappears behind a bus.
Recognition- Zombie in garden is
imbaled, then climbs back up in front
of Shaun & Ed
Attempt to repair the damage- Shaun's
mission to rescue his mum & Liz and
take them to the Winchester's pub.
New Equilibrium- Time jump after
Shaun & Liz are saved, showing them
now living with the zombies.
3. Character type How they appear in your story
The Hero Shaun, he come across as lazy and a lot of people walk all over him yet was the
unexpected hero.
The Villain Zombies, they come across braindead and trying to kill the other.
David, David because he jealous of Shaun because he fancy's his girlfriend so he try's to
belittle Shaun.
The Helper Ed, end is Shaun's best friends helps Shaun all throughout the film.
The Donor The pub owner, he appears just as your classic pub owner but then shows Shaun the shot
gun above the bar which then come in handy later on n the film.
The Dispatcher
The Princess or prize Liz, Liz is Shaun's girlfriend who splits up with him at the start of the film so all through out
he is trying to win her back.
The Princess’s Father
The False Hero Dave, through out the film he was trying to protect everyone from the zombies with out
people knowing.
4. WWWWWH
Who * Simon Pegg as Shaun, Nick Frost as Ed, Kate Ashfield as Liz, Lucy Davis as Dianne, Dylan Moran as David, Penelope Wilton as
Barbara, Bill Nighy as Philip, Jessica Hynes|Jessica Stevenson as Yvonne, Peter Serafinowicz as Pete, Rafe Spall as Noel, Martin
Freeman as Declan, Reece Shearsmith as Mark, Tamsin Greig as Maggie, Julia Deakin as Yvonne's mum, Matt Lucas as Cousin Tom.
What Zombies apocalypse
Why Shaun as a character learns to mature and grow up
When It was set in 2004
Where London , Shaun's flat ,local pub ,Liz's flat
How Gang up as a collective
6. Idea 1
Who James Boris
What He's planning on robbing a BANK
Why He's in massive det with the local mafia
When Early 2000s
Where London
How Him and his friends take weapons and keep the place hostage
7. Idea 2
Who 19 year old man
What arrested for a murder he didn't’t do
Why Because he looks like the killer
When A week after the murder
Where New york
How Police raided his house
8. Idea 3
Who A detective
What Trying to figure out who killed tracy dunnel
Why Because he felt there was something missing to the story
When He spent 30years on this case from 1981-2011
Where Dallas usa
How Looking into every single detail of the case
11. Existing Product The game is set on a football pitch.
It is a 8bit game so it have this retro
vibe with its arcade sounds and style.
Its at a side scrolling view, it’s a bright
light / brightness. Its appealing to the
audience because its simple and not to
complex this shows its for kids.
The colours are vibrant, they use green a
mixture of dark and light green and
multiply colours for the team of your
choice. It Is a simply animation.
12. Existing Product
MEATHEAD
Uses a simple bold effective
font to show the name of the
magazine and as its spread
vertical down the right side
makes its stand on.
layout
The layout of this magazine
gives a calm vibe towards the
whole thing with the chose of
relaxing colours.
Main image
The image connotates
the model wearing
fashionable clothes and is
using indirect address by
looking away from the
camera and again its
gives you this relaxed
vibe through out.
Articles
Articles are there to give you
information about different topics
articles and all through out the
magazine.
Sub heading
The headline shows that there
talking about your favourite music
inspirations fashion choices
13. Existing Product
People in the poster are wearing Adidas
clothing, you can tell because the logos on the
clothes are big and easily recognizable.
The brand logo is big, and the color white
makes it stand out in the top left corner which
is eye catching.
The clothes they are wearing seem rather
sporty which sums up the adidas brand.
adidas's main purpose was to make active and
sporty clothing.
In the photo she's wearing green clothing to a
green background she's also in a relaxed
position which implies the clothing in
comfortable.
14. Existing Product
The fifa 21 soundtrack
Every FIFA soundtrack is loved by the
gaming audience because]se it makes
the game more enjoyable to play and
makes the game less intense and more
relaxing for the players this is because
they use fun upbeat none songs which
are loved by the audience with a
broad Varity of genres. There for puts
them in a positive attitude within
playing a agme wich can be very
frustrating at times.
15. Research Summary
• What have you learned from your research?
• Ive learnt how brand work and abit of an insight into making there
desiction and also ive learnt how important it is to take your audience
into concideration due to there the people your trying to ingage into
the product.
• What aspects of the research will you include within your on work?
• I will be doing a lot of audience research to make sure I can inagge as
much of an audience I can because that is the most important thing
to do.
22. Sound Effects
Sound Effect Needed How I Will Create the Sound
Sound of a wall breaking. Knocking some hard object over , banging
against a wall.
Running steps. Making step noises with shoes against the
floor.
Police sirens. Find some copyright free sirens.
Gun shots. Garage band, royalty free gun shots
,banging a spoon against a table
Cell Doors unlocking Royalty free
Lives going up Royalty free sound
Lives going down Royalty free sound / dying sound
Jumping sound Record someone jumping
Speed Boat sounds Royalty free sounds.
23. Actors/Locations
Actor Role Location for recording
Toby Prisoner Toby's garage
scot Police officer Toby's garage
James Police officer Toby's garage
24. Music
Band Name Track Name Link
Ross Bugden run https://www.youtube.com/watch?v=ujsCRw-eA0o
Arrow beats Intense chase music https://www.youtube.com/watch?v=qbnNo4ng6ow
Arrow beats Chase freak https://www.youtube.com/watch?v=UPSJRcdYaqU
25. Contingency
What can go wrong? What can you do if it does?
Project/software crashing See if you can recover it from your email or your
backup memory stick.
Camera breaks. Try use your phone to the best of its ability.
Your actors/crew don’t turn up or cant come. Get some other people in at last minute and fill them
in on what to do.
The game doesn't’t render correctly. Go back and make sure your setting are correct for it
to start rendering.
Cant find the right sound effects Try create them yourself to the best of your ability
Weather ruins your plans Change the day of wait till it stops
26. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Eye strain Take breaks within your work hours . If this does
happen just take a break from screen for an hour.
Back ache/strain Sit with good posture while working. If this does
happened either stand up and stretch or lay flat on a
hard surface.
Head aches Take breaks within your work hours yet if it does
happen take some medicine and take a break.
Camera falling a breaking Making sure someone's with the equipment at all
times yet if this does happen try fix it or use your
phone.
Water damage to the equipment If it was to start raining just rearrange the date to save
the equipment from damaging.
28. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
29. SYNOPSIS
His granddads on his deathbed, he tips off his grandson on the location of the hidden treasure; Falcon
Forest. His great granddad was an archaeologist and searched for the treasure all his lifetime and tells him
which forest he knows it’s in. His grandson goes off to finish what his granddad had started and to find the
long lost treasure. He heads to the Forrest with high hopes. After searching for days on end he was
running low on resources it wasn’t looking good for him. As he’s searching near the forest’s rapids he trips
on a rock, falls in the untamed rapids and is heading down stream, he doesn’t know which way is up and is
smashing his head on every Boulder and creek, he finally surfaces, thinking he’s at the end of the rapids he
looks ahead and sees a giant plummet. It was Tropicana Falls. He goes on a 80 foot ride down the
countries highest waterfall, he doesn’t think he’s going to survive this, but he surfaces on the other side of
the waterfall where he found a gate in the side of the cobbled rocks, the legends were true, he had found
it. He walks through the gates and through each room lay a different challenge, his brain was put to the
test by puzzles needing to be solved and traps needing to be overcome. The traps pushed him to the
limits but managed to get through each one until he steps on a pressure pad and what seemed to have
triggered the temple to self destruct. The ground was falling beneath him, with no idea what to do he
begins to panic, he frantically begins to run to the end of the room but the floor beneath him plummets
and so does he. He grapples onto the lip of the last standing part of the room and uses all his strength to
not fall to his death. He summons every last bit of will he has to pull himself up and there in front of him
was what he had risked his life looking for. The treasure. He looks up and sees the bright shine of freedom.
He has fulfilled his granddad's life work.
31. Research
• In my research I look at exsiting products I wanted to replicate in my project.
These exsiting prodcts were a 8 bit video game , a magazine cother and
advertising posters. The research really helped me understand what all
these products needed to look professional and like there were actual
products and I beilive I ddi this very well because I would say anything I
made wouldn’t look out of place to the exsiting products I have looked at
and that masssivly down to my research.
• Video game – while reasearching my video game I was looking at the
designs and looking for how detailed it was to replica in mine. I was also
looking at the layout of the game because there was one thing I was really
struggling with in my inial idea. Researching the video really benefited the
outcome of my own video game.
• Advert poster – for this I looked at a cool adidas poster and I took aload of
inspiration from this poster because I saw how simple yet professional it
look so I went for this look in my final product.
• Magazine – while researching a magazine I noticed that the main thing that
stud out for me was the photo so I tried to get a very good photo to go on
the front and I believe I have done that very well.
32. Planning
• I belive my planning went very well I stated of doing
character types because it helped me begin to decide what
my film was going to be about I then moved on to mind
maps which are alwsy my go to because you can flood all
your idea on to onepage thene when it comes to deciding u
just choose so I beilve that the mind map elped me so much
in this planning project.
• I moved on from this to my style sheets and layouts and
these helped me a lot due to getting that visual
repusentation of the products.
33. Time Management
• Due to being stuck at home and this virus ive really struggled
with time magament. Production wise I have been very good
with time magament getting all of it done very quickly
because I love doing production I spent every day on
production do to my passion for doing it. Yet I have always
struggled with written work ever since the start of school I
get very stressed out by it and overwhelmbed so I struggle
with the time mnagment of the written work yet wwill get it
all done before the dealine.
34. Technical Qualities
Both have a bold centred
title, both have a person
as the subject in the
centre of the shot, the
conjuring is more
intriguing, conjuring has
a animated poster where
as Brett's is a real photo,
conjuring poster has a
good use of negative
space to draw the reads
eye to the person in the
shot, Brett's title is more
interesting as he has
made a compass as the
‘o’.
Both have the subject
of the poster in front of
the title using layering,
the guardians of the
galaxy poster looks
more digitally done
where as Brett's is a
photo, the title on the
guardians of the galaxy
poster stands out more,
both have text on the
front about the movies
35. Aesthetic Qualities
Bottom game has
higher resolution than
the top game, the
bottom one has more
detail in the
background, both
games have the
character travelling
from one side to
another, both have a
main character in their
game, there are
multiple characters in
the bottom one, more
of a story line in the
bottom one.
Both games have
multiple options on their
menus, the title of the
bottom game is a bit
more detailed, both
games have objects in
the foreground and
background of the title
screen, the bottom one
has some extra detail on
the buttons and in the
background where as the
top game it is just a block
colour.
36. Aural Qualities
The sound quality is good you can hear it well, the sound goes well with the
game as it is a pixel sounding song however it is the same four beats on a loop so
could possibly have a drop or sound change to make the sound more interesting
so I believe the strengths of this sound is that its short and simple but goes very
well with the type of game however the weakness is that it could be more
interesting by making the sound change.
37. Audience Appeal
My target audine for this are teenagers 15-18 and I belive
that all my products appeal to them because im a teen ager
my self so ive gone for the approach of what id like. My film
is simple to follow and quite a generic idea which have been
done plenty of time and also my posters are quite cool and
edgy yet simplistic.
38. Overall strengths and weaknesses of the final
package.
My biggest strength in this project has to be my production I
have enjoyed the production in this project so much and my
game I think is at I high level and im rlly happy with it. Then
my print work I think it to a good standard yet is simplistic and
that is somting I was going for yet is a weakness in other
sucerumstamces . My biggest weakness has to be the written
work because I hve struggled massively.