Here are the key elements of the style sheet:
Colors:
- Dark orange as the primary color
- Dark navy blue as the contrasting/complementary color
These colors will provide high contrast and evoke the classic noir aesthetic while giving the work its own unique identity.
Fonts:
- Bernard MT Condensed
- Perpetua titling
- VERDANA PRO COND BLACK
These retro-style fonts fit the 1950s noir inspiration and will help the text stand out against the dark backgrounds.
Overall Style:
- High contrast between the dark colors
- Limited color palette focusing on the orange and dark blue
- Retro-inspired fonts that enhance
The document describes elements of story structure and existing products that could be applied to a murder mystery story and game. It discusses the hero, villain, and other character archetypes that would populate the story. It then analyzes how the hero's journey story circle applies to the existing Star Wars trilogy. Next, it provides initial ideas for stories and characters, including a detective with a dark past and a vigilante seeking revenge. Research on film noir posters, Saul Bass poster design, magazine covers, and point-and-click adventure games is presented to inspire the creative work.
The document describes key elements to consider when developing a murder mystery story and game. It discusses common character archetypes seen in stories like Star Wars and how they apply to an existing story. It also analyzes the story structure of Star Wars based on Joseph Campbell's hero's journey monomyth. Finally, it provides initial ideas for murder mystery stories and applies the story circle framework to further develop one of the ideas.
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
The document describes various character types that could appear in a story, including the hero Alan who gets help from friends after a series of events, the villain Leslie Chow who breaks out of prison, and helpers like Phil, Stu, and Doug who agree to help Alan. It also provides some initial ideas for stories, including one about doctors trying to find a cure for a deadly virus in New York City and another about two brothers seeking to prove their father's innocence after their mother's murder.
How far has research impacted on our trailerRachel Pedder
The document discusses research on representations of gender in horror films and the narrative structure of the group's trailer idea. It examines theories by Laura Mulvey, Carol Clover, and Jeremy Tunstall on representations of women. The narrative draws on theories by Tzetan Todorov, Vladimir Propp, and Levi Strauss. The background story is provided for the character of Miss Anderson in 1938 and the events that led to the deaths of children in a church fire. The genre of supernatural/paranormal horror is discussed along with conventions seen in trailers. Consideration is given to audiences and institutions in promoting the film through advertising stars, teasers, and generating hype.
Clover suggests that the horror research is problematic for a few reasons. Statistical surveys are often sponsored by major studios and don't account for many independently produced horror films. Additionally, some horror films don't get a theatrical release and instead rely on videocassette rentals, an audience that is hidden from research. Rental data from a few outlets also showed that horror films were predominantly rented by adolescent males. Overall, Clover indicates that the typical horror audience breakdown consists mainly of young men, with varying proportions depending on the subgenre.
The film plot involves a lone teenage girl investigating the story of "Half-Hanged Mary", a woman from the 19th century who was hung but survived and lived 14 more years in a state of madness. The girl learns from an elderly survivor that Mary possessed and tortured the lives of three people in the past, two of whom disappeared. It is left uncertain whether the girl will survive uncovering the truth about Mary and resolving her "unfinished business". The film aims to blend elements of horror with revealing the real but untold story of Mary and leave questions about the fate of the girl.
The document describes elements of story structure and existing products that could be applied to a murder mystery story and game. It discusses the hero, villain, and other character archetypes that would populate the story. It then analyzes how the hero's journey story circle applies to the existing Star Wars trilogy. Next, it provides initial ideas for stories and characters, including a detective with a dark past and a vigilante seeking revenge. Research on film noir posters, Saul Bass poster design, magazine covers, and point-and-click adventure games is presented to inspire the creative work.
The document describes key elements to consider when developing a murder mystery story and game. It discusses common character archetypes seen in stories like Star Wars and how they apply to an existing story. It also analyzes the story structure of Star Wars based on Joseph Campbell's hero's journey monomyth. Finally, it provides initial ideas for murder mystery stories and applies the story circle framework to further develop one of the ideas.
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
The document describes various character types that could appear in a story, including the hero Alan who gets help from friends after a series of events, the villain Leslie Chow who breaks out of prison, and helpers like Phil, Stu, and Doug who agree to help Alan. It also provides some initial ideas for stories, including one about doctors trying to find a cure for a deadly virus in New York City and another about two brothers seeking to prove their father's innocence after their mother's murder.
How far has research impacted on our trailerRachel Pedder
The document discusses research on representations of gender in horror films and the narrative structure of the group's trailer idea. It examines theories by Laura Mulvey, Carol Clover, and Jeremy Tunstall on representations of women. The narrative draws on theories by Tzetan Todorov, Vladimir Propp, and Levi Strauss. The background story is provided for the character of Miss Anderson in 1938 and the events that led to the deaths of children in a church fire. The genre of supernatural/paranormal horror is discussed along with conventions seen in trailers. Consideration is given to audiences and institutions in promoting the film through advertising stars, teasers, and generating hype.
Clover suggests that the horror research is problematic for a few reasons. Statistical surveys are often sponsored by major studios and don't account for many independently produced horror films. Additionally, some horror films don't get a theatrical release and instead rely on videocassette rentals, an audience that is hidden from research. Rental data from a few outlets also showed that horror films were predominantly rented by adolescent males. Overall, Clover indicates that the typical horror audience breakdown consists mainly of young men, with varying proportions depending on the subgenre.
The film plot involves a lone teenage girl investigating the story of "Half-Hanged Mary", a woman from the 19th century who was hung but survived and lived 14 more years in a state of madness. The girl learns from an elderly survivor that Mary possessed and tortured the lives of three people in the past, two of whom disappeared. It is left uncertain whether the girl will survive uncovering the truth about Mary and resolving her "unfinished business". The film aims to blend elements of horror with revealing the real but untold story of Mary and leave questions about the fate of the girl.
The document discusses various character archetypes that commonly appear in narratives, including the hero, villain, princess/prize, donor, helper, princesses father, false hero, and dispatcher. It analyzes each archetype and provides examples from the story of Little Red Riding Hood and other narratives like Top Gun and Terminator. In the Little Red Riding Hood story, the hunter is identified as the hero who saves Little Red Riding Hood and her grandmother from the villainous wolf. Little Red Riding Hood acts as a helper by filling the wolf's stomach with stones. The mother dispatches Little Red Riding Hood on her journey.
Here are some key aspects of Super Meat Boy's game design that could inform your own video game idea:
- Side-scrolling platformer format where the player progresses from left to right through levels
- Fast-paced, challenging gameplay that requires quick reflexes and precision jumping/maneuvering
- Minimalist, retro-inspired pixel art graphics with a limited color palette for a clean, focused visual style
- Distinct character design with Meat Boy's red color popping against backgrounds for visibility
- Levels get increasingly difficult through new obstacles and enemy placements to extend replayability
- Clear goals of navigating each stage from start to finish maintain straightforward objective
- Lives/continues system adds
The document provides character profiles for three main protagonists in the film "Crow's Field":
Mia Summers is a university student interested in journalism who gets too invested in researching a story about Brooke Evans and puts herself in danger.
Brooke Evans is a 7-year-old girl who is tormented by the alleged witch "Half-Hanged Mary" and ends up in a mental institution after no one believes her.
"Half-Hanged Mary" was an alleged 19th century witch who was hung but survived, then lived for 14 more years in a psychotic state dwelling in the woods, and her mysterious actions and remains add horror to the "Crow's Field"
This document provides an analysis of a graphic narrative using various narrative theories, including Propp's character archetypes, Todorov's narrative structure, and Levi-Strauss' concept of binary opposition.
The analysis identifies the main characters in the graphic novel based on Propp's archetypes, such as the hero (Mamad), villain (James), princess (crown of Winchester), and helper (noblemen). It then describes how Todorov's structure of equilibrium disruption/repair applies to the plot. Finally, it notes the main binary opposition is between good (Mamad) and evil (James).
Propp's character roles and Propp's narrative functions chhaynes16
This document discusses the soap opera genre and Propp's character roles and narrative functions as they relate to two soap opera trailers. It analyzes the trailers from Coronation Street and EastEnders in terms of Propp's roles of villain, princess, and fake hero. It also examines narrative functions like exposure, struggle, and punishment that appear in events within the trailers.
1) The ugly duckling is the central character and hero of the story. The audience is meant to feel sorry for him as he is discriminated against for no reason.
2) There is no single villain character. Those who are against the ugly duckling do so out of fear or unfamiliarity with his appearance, not because they are truly evil.
3) Two helper characters, an old woman and a peasant, rescue the ugly duckling when he is in danger and provide him shelter as he continues his journey of self-discovery.
This document provides a summary of the plot of the movie Zombie Land in 5 parts, followed by analysis of its genre, purpose, intended audience, and narrative structure based on Propp's model. The plot involves 4 main characters - Columbus, Tallahassee, Little Rock, and Wichita - banding together for survival in a post-zombie apocalypse world. They encounter deception and obstacles along the way but ultimately find unity and what they are individually seeking by the end.
Vladimir Propp analyzed over 100 Russian folk tales and identified 31 recurring plot elements, which he called "functions", that comprised the basic narrative structure of folk tales. He also found that despite a variety of characters, there were only 8 fundamental character types that appeared in the stories - The Villain, The Helper, The Princess/Prize, Her Father, The Donor, The Hero, The False Hero, and The Dispatcher. Each character type plays a distinct role that advances the plot.
This document summarizes a class discussion on Willa Cather's novel My Ántonia. The class covered several themes in the novel, including coming of age, differences between immigrant groups, and the use of imagery and symbols. Students were asked to discuss how the novel relates to modernist manifestos. They considered works by Mina Loy, Langston Hughes, and Willa Cather's own manifesto on demeublé novels. The class ended with students asking their own questions about characters like Lena, Jim, and Antonia and their roles and choices in the novel. For homework, students were asked to finish the novel and respond to a prompt analyzing characters' successes, Cather's choices, or with their own Q
Vladimir Propp was a literary scholar who developed a theory of narrative structure and character types. He proposed that all stories contain eight character archetypes, including the villain, dispatcher, helper, princess/prize, father, donor, hero, and false hero. Propp's theory influenced filmmaking and suggested that these character types appear in consistent narrative patterns, such as the hero rescuing the princess from the villain. The document then provides examples of how Propp's character types appear in modern films like The Dark Knight, Avengers Assemble, and The Amazing Spiderman.
The document summarizes common character archetypes in stories according to Propp's theory:
The Hero embarks on a quest to achieve a goal and is supported byHelpers like mentors. Villains directly oppose the Hero. False Heroes pretend to help but actually hinder the Hero. Donors give gifts to aid the Hero. Dispatchers send the Hero on their mission. Princesses are rescued or become rewards. The Princess's Father must approve the Hero for the Princess's hand. These stock characters and their interactions drive the plot.
Frodo Baggins is given a magical ring by Bilbo Baggins and is told by Gandalf that he must destroy the ring in the fires of Mount Doom to prevent the evil ruler Sauron from regaining his power. Frodo attempts to make the journey to Mordor with his friend Sam Gamgee, but struggles to destroy the ring, though Sam is eventually able to complete the task. Sauron is defeated and Middle-earth is freed from his threat.
Frodo is given a magical ring by Bilbo and learns from Gandalf that he must destroy the ring in the fires of Mount Doom to prevent the evil Sauron from using its power; Frodo begins his quest alongside friends like Sam to reach Mordor, facing many challenges along the way; in the end, Frodo is unable to destroy the ring himself but his friend Sam is able to complete the task, defeating Sauron and saving Middle Earth.
This document provides summaries of several books and literary works:
- Pak's Britannia by David Dabydeen is a collection of essays and interviews exploring the author's academic work and focus on issues like slavery from a perspective highlighting the marginalization of black culture.
- The Street of the Three Beds by Roser Caminals is a novel set in 19th century Barcelona exploring the connections between the city's elite and seedy underworld as a rich man seeks to understand the disappearance of his seamstress mistress.
- Our Lady of Alice Bhatti by Mohammed Hanif is the author's gritty second novel that explores human depravity and divinity in contemporary Pakistani society through the story of a nurse in
Vladimir Propp analyzed over 400 Russian folk tales and identified character types and narrative patterns. He found that characters could be categorized into 8 character roles including the hero, villain, donor, dispatcher, false hero, helper, princess, and father. He also identified 31 narrative functions that described common events and plot points across the tales, such as the hero receiving a call to action, struggling against the villain, and restoring order. The Dark Knight Rises maps onto Propp's analysis with Bruce Wayne as the hero, Bane as the villain, Lucius Fox as the donor, and John Blake fulfilling several roles.
The document summarizes and analyzes a graphic novel story using various narrative theories. It applies Vladimir Propp's character archetypes and plot functions to analyze the story elements. It also uses theories from Todorov, Levi-Strauss and others to examine the story's structure, including its equilibrium disruptions, binary oppositions, and use of a single, linear narrative thread. The story involves a dragon kidnapping a princess and a hero's quest to rescue her, making it an anti-realistic fantasy narrative.
VladimiVladimir Propp's 7 Character Types and Their Relation to Our Short Filmkhalfyard
1) Vladimir Propp was a Russian scholar who believed there are 7 character types and 31 narrative functions that follow in stories.
2) The 7 character types are the hero, villain, magical helper, donor, dispatcher, princess, and false hero.
3) In the short film, Richard fulfills the roles of helper, dispatcher, and donor as he helps Eve complete her quest and gives her his van. Eve is the hero. Death acts as the villain. The film does not include a false hero.
Lucas worked on a group project researching 16-24 year olds over several weeks. He conducted surveys, researched popular sites and demographics, and helped define the project topic. Lucas then began an individual mini-project exploring the theme of "illusion" through an experimental film shot in York. He planned, shot footage over a day, and spent weeks editing adding effects and refining the film. Lucas received feedback and made improvements before completing his evaluation. The weekly diary documented his progress on both group and individual components of the project.
The document provides an evaluation form for assessing projects. It includes sections for outlining the project, research undertaken, personal response, evaluating audience design and success, analyzing elements that worked and didn't work well, discussing skill development, feedback received, and an action plan. The respondent summarizes their film project on illusion, noting they were happy with the end result and able to experiment technically, but that group work did not go smoothly and they took on most of the work. They also discuss what they would do differently in the future, like planning better to use a cinema location and experimenting more with stop-motion animation.
The film will explore the illusion of cinema through following a soul wandering the streets of York. It will examine how editing, sound, and camerawork can make the impossible seem possible on screen. The loose script and mood board provide inspiration to shoot experimental footage in York mixing surrealism with Soviet montage techniques. Equipment, costumes, potential issues, and a shot list are planned to structure the one-day shoot while allowing for spontaneity.
This document discusses exploring the theme of illusion through cinema. It will focus on how cinema creates an illusory experience for viewers, like a magic trick, transporting them to a dream-like state. Specifically, it will examine Soviet montage in the 1920s, which helped establish cinema as its own language through editing techniques. It will also cover surrealism, which emerged in 1920s Paris and aimed to depict unconscious thoughts and desires. Key figures that will be researched include Freud, Breton, Eisenstein, Kuleshov, Melies, and early surrealist artists who influenced the birth of surrealism in cinema.
The document proposes a video and visual branding project titled "The Grid" aimed at 16-18 year olds interested in music and the future. It will create short documentary and engaging videos incorporating themes of music and the future to appeal to and connect with the target audience. The project will be evaluated through weekly production diaries documenting progress, issues, and plans for improvement to develop good production habits. Specific weekly tasks over 7 weeks include research, theme development, branding, content production, and evaluation.
The document discusses various character archetypes that commonly appear in narratives, including the hero, villain, princess/prize, donor, helper, princesses father, false hero, and dispatcher. It analyzes each archetype and provides examples from the story of Little Red Riding Hood and other narratives like Top Gun and Terminator. In the Little Red Riding Hood story, the hunter is identified as the hero who saves Little Red Riding Hood and her grandmother from the villainous wolf. Little Red Riding Hood acts as a helper by filling the wolf's stomach with stones. The mother dispatches Little Red Riding Hood on her journey.
Here are some key aspects of Super Meat Boy's game design that could inform your own video game idea:
- Side-scrolling platformer format where the player progresses from left to right through levels
- Fast-paced, challenging gameplay that requires quick reflexes and precision jumping/maneuvering
- Minimalist, retro-inspired pixel art graphics with a limited color palette for a clean, focused visual style
- Distinct character design with Meat Boy's red color popping against backgrounds for visibility
- Levels get increasingly difficult through new obstacles and enemy placements to extend replayability
- Clear goals of navigating each stage from start to finish maintain straightforward objective
- Lives/continues system adds
The document provides character profiles for three main protagonists in the film "Crow's Field":
Mia Summers is a university student interested in journalism who gets too invested in researching a story about Brooke Evans and puts herself in danger.
Brooke Evans is a 7-year-old girl who is tormented by the alleged witch "Half-Hanged Mary" and ends up in a mental institution after no one believes her.
"Half-Hanged Mary" was an alleged 19th century witch who was hung but survived, then lived for 14 more years in a psychotic state dwelling in the woods, and her mysterious actions and remains add horror to the "Crow's Field"
This document provides an analysis of a graphic narrative using various narrative theories, including Propp's character archetypes, Todorov's narrative structure, and Levi-Strauss' concept of binary opposition.
The analysis identifies the main characters in the graphic novel based on Propp's archetypes, such as the hero (Mamad), villain (James), princess (crown of Winchester), and helper (noblemen). It then describes how Todorov's structure of equilibrium disruption/repair applies to the plot. Finally, it notes the main binary opposition is between good (Mamad) and evil (James).
Propp's character roles and Propp's narrative functions chhaynes16
This document discusses the soap opera genre and Propp's character roles and narrative functions as they relate to two soap opera trailers. It analyzes the trailers from Coronation Street and EastEnders in terms of Propp's roles of villain, princess, and fake hero. It also examines narrative functions like exposure, struggle, and punishment that appear in events within the trailers.
1) The ugly duckling is the central character and hero of the story. The audience is meant to feel sorry for him as he is discriminated against for no reason.
2) There is no single villain character. Those who are against the ugly duckling do so out of fear or unfamiliarity with his appearance, not because they are truly evil.
3) Two helper characters, an old woman and a peasant, rescue the ugly duckling when he is in danger and provide him shelter as he continues his journey of self-discovery.
This document provides a summary of the plot of the movie Zombie Land in 5 parts, followed by analysis of its genre, purpose, intended audience, and narrative structure based on Propp's model. The plot involves 4 main characters - Columbus, Tallahassee, Little Rock, and Wichita - banding together for survival in a post-zombie apocalypse world. They encounter deception and obstacles along the way but ultimately find unity and what they are individually seeking by the end.
Vladimir Propp analyzed over 100 Russian folk tales and identified 31 recurring plot elements, which he called "functions", that comprised the basic narrative structure of folk tales. He also found that despite a variety of characters, there were only 8 fundamental character types that appeared in the stories - The Villain, The Helper, The Princess/Prize, Her Father, The Donor, The Hero, The False Hero, and The Dispatcher. Each character type plays a distinct role that advances the plot.
This document summarizes a class discussion on Willa Cather's novel My Ántonia. The class covered several themes in the novel, including coming of age, differences between immigrant groups, and the use of imagery and symbols. Students were asked to discuss how the novel relates to modernist manifestos. They considered works by Mina Loy, Langston Hughes, and Willa Cather's own manifesto on demeublé novels. The class ended with students asking their own questions about characters like Lena, Jim, and Antonia and their roles and choices in the novel. For homework, students were asked to finish the novel and respond to a prompt analyzing characters' successes, Cather's choices, or with their own Q
Vladimir Propp was a literary scholar who developed a theory of narrative structure and character types. He proposed that all stories contain eight character archetypes, including the villain, dispatcher, helper, princess/prize, father, donor, hero, and false hero. Propp's theory influenced filmmaking and suggested that these character types appear in consistent narrative patterns, such as the hero rescuing the princess from the villain. The document then provides examples of how Propp's character types appear in modern films like The Dark Knight, Avengers Assemble, and The Amazing Spiderman.
The document summarizes common character archetypes in stories according to Propp's theory:
The Hero embarks on a quest to achieve a goal and is supported byHelpers like mentors. Villains directly oppose the Hero. False Heroes pretend to help but actually hinder the Hero. Donors give gifts to aid the Hero. Dispatchers send the Hero on their mission. Princesses are rescued or become rewards. The Princess's Father must approve the Hero for the Princess's hand. These stock characters and their interactions drive the plot.
Frodo Baggins is given a magical ring by Bilbo Baggins and is told by Gandalf that he must destroy the ring in the fires of Mount Doom to prevent the evil ruler Sauron from regaining his power. Frodo attempts to make the journey to Mordor with his friend Sam Gamgee, but struggles to destroy the ring, though Sam is eventually able to complete the task. Sauron is defeated and Middle-earth is freed from his threat.
Frodo is given a magical ring by Bilbo and learns from Gandalf that he must destroy the ring in the fires of Mount Doom to prevent the evil Sauron from using its power; Frodo begins his quest alongside friends like Sam to reach Mordor, facing many challenges along the way; in the end, Frodo is unable to destroy the ring himself but his friend Sam is able to complete the task, defeating Sauron and saving Middle Earth.
This document provides summaries of several books and literary works:
- Pak's Britannia by David Dabydeen is a collection of essays and interviews exploring the author's academic work and focus on issues like slavery from a perspective highlighting the marginalization of black culture.
- The Street of the Three Beds by Roser Caminals is a novel set in 19th century Barcelona exploring the connections between the city's elite and seedy underworld as a rich man seeks to understand the disappearance of his seamstress mistress.
- Our Lady of Alice Bhatti by Mohammed Hanif is the author's gritty second novel that explores human depravity and divinity in contemporary Pakistani society through the story of a nurse in
Vladimir Propp analyzed over 400 Russian folk tales and identified character types and narrative patterns. He found that characters could be categorized into 8 character roles including the hero, villain, donor, dispatcher, false hero, helper, princess, and father. He also identified 31 narrative functions that described common events and plot points across the tales, such as the hero receiving a call to action, struggling against the villain, and restoring order. The Dark Knight Rises maps onto Propp's analysis with Bruce Wayne as the hero, Bane as the villain, Lucius Fox as the donor, and John Blake fulfilling several roles.
The document summarizes and analyzes a graphic novel story using various narrative theories. It applies Vladimir Propp's character archetypes and plot functions to analyze the story elements. It also uses theories from Todorov, Levi-Strauss and others to examine the story's structure, including its equilibrium disruptions, binary oppositions, and use of a single, linear narrative thread. The story involves a dragon kidnapping a princess and a hero's quest to rescue her, making it an anti-realistic fantasy narrative.
VladimiVladimir Propp's 7 Character Types and Their Relation to Our Short Filmkhalfyard
1) Vladimir Propp was a Russian scholar who believed there are 7 character types and 31 narrative functions that follow in stories.
2) The 7 character types are the hero, villain, magical helper, donor, dispatcher, princess, and false hero.
3) In the short film, Richard fulfills the roles of helper, dispatcher, and donor as he helps Eve complete her quest and gives her his van. Eve is the hero. Death acts as the villain. The film does not include a false hero.
Lucas worked on a group project researching 16-24 year olds over several weeks. He conducted surveys, researched popular sites and demographics, and helped define the project topic. Lucas then began an individual mini-project exploring the theme of "illusion" through an experimental film shot in York. He planned, shot footage over a day, and spent weeks editing adding effects and refining the film. Lucas received feedback and made improvements before completing his evaluation. The weekly diary documented his progress on both group and individual components of the project.
The document provides an evaluation form for assessing projects. It includes sections for outlining the project, research undertaken, personal response, evaluating audience design and success, analyzing elements that worked and didn't work well, discussing skill development, feedback received, and an action plan. The respondent summarizes their film project on illusion, noting they were happy with the end result and able to experiment technically, but that group work did not go smoothly and they took on most of the work. They also discuss what they would do differently in the future, like planning better to use a cinema location and experimenting more with stop-motion animation.
The film will explore the illusion of cinema through following a soul wandering the streets of York. It will examine how editing, sound, and camerawork can make the impossible seem possible on screen. The loose script and mood board provide inspiration to shoot experimental footage in York mixing surrealism with Soviet montage techniques. Equipment, costumes, potential issues, and a shot list are planned to structure the one-day shoot while allowing for spontaneity.
This document discusses exploring the theme of illusion through cinema. It will focus on how cinema creates an illusory experience for viewers, like a magic trick, transporting them to a dream-like state. Specifically, it will examine Soviet montage in the 1920s, which helped establish cinema as its own language through editing techniques. It will also cover surrealism, which emerged in 1920s Paris and aimed to depict unconscious thoughts and desires. Key figures that will be researched include Freud, Breton, Eisenstein, Kuleshov, Melies, and early surrealist artists who influenced the birth of surrealism in cinema.
The document proposes a video and visual branding project titled "The Grid" aimed at 16-18 year olds interested in music and the future. It will create short documentary and engaging videos incorporating themes of music and the future to appeal to and connect with the target audience. The project will be evaluated through weekly production diaries documenting progress, issues, and plans for improvement to develop good production habits. Specific weekly tasks over 7 weeks include research, theme development, branding, content production, and evaluation.
This document provides information about investigating and profiling a target audience of 16-24 year olds. It discusses demographic trends showing this age group has significant spending power and is developing their identity. Existing social media platforms like Instagram have simplified their logos over time to appeal to younger users as the target demographic shifted. Interests of 16-24 year olds identified through surveys include music, film/TV, social life, plans/goals, and other interests like sports. The document outlines branding concepts for "The Grid" focusing on relevance, modern design, and simplicity to connect with this demographic.
1) Jacob is getting a haircut from Marco at the barbershop. However, Jacob is uneasy because the usual barber, Elliot, is not there and did not contact him about being absent.
2) During the haircut, Marco and Jacob get into a philosophical argument about success, money, happiness, and their differing life paths since school.
3) Jacob implies he has more pride and recognition due to his successful career and possessions, while Marco takes a shot at him for only caring about mingling with "simple folk" and not truly being friends with Elliot. Their discussion grows increasingly tense.
Federico Fellini is considered an auteur filmmaker according to auteur theory. His films had recognizable recurring themes and visual cues that reflected his artistic vision, even as his style evolved over his career from neorealism-inspired films to more fantastical works. A key turning point was his 1960 film La Dolce Vita, which shifted to a more abstract, surreal visual style while still exploring themes of reality and superficiality. Throughout his career, Fellini maintained control over his films and worked frequently with the same collaborators. While his style changed in its use of surreal imagery and dream-like sequences, core elements of his films like biographical influences and theatrical performances remained consistent in establishing
The document provides background information on renowned Italian film director Federico Fellini. It discusses his childhood in Rimini and how experiences like attending the circus influenced his films. It outlines his early career working in journalism in Rome before collaborating with Roberto Rossellini. As a director, Fellini's films like La Strada and La Dolce Vita brought him great success. The document also provides quotes from Fellini about his creative process and interest in blending reality and fantasy. Micro analyses of early scenes from La Dolce Vita and The White Shiek demonstrate Fellini's evolving cinematic style.
The document provides an evaluation template for a second year creative media production project. It includes sections for an overview of the project, research undertaken, development of ideas, outcomes, personal response, evaluation, and analysis. The template guides the user to concisely evaluate key aspects of their project such as time management, technical skills learned, message conveyed, feedback received, and an overall self-assessment. It prompts analysis of successes and challenges faced in order to critically reflect on the project development process and outcomes.
The document summarizes pros and cons of several university open days for media courses. The University of Greenwich has a beautiful campus near London but its media courses lack industry connections and selectivity. The central London university has excellent facilities and connections but accommodation may be far from campus and its media course has low student satisfaction. Edinburgh Napier offers study abroad opportunities in a nice city with good job connections, but its courses may not be as specialized in filmmaking as other options. Aesthetica Film Festival inspired the author to continue pursuing film direction by seeing young filmmakers' success and poorly made student films that showed room for improvement. Masterclasses with industry professionals were also beneficial. Pitching a VR film idea provided valuable experience pitching professionally.
Lucas plans to film a 3-5 minute documentary about cycling. He will interview pro cyclists, fans, and focus on interviewing his father. Lucas needs to plan his questions, script, shots, and schedule. His schedule includes interviewing Mavis Evans at the Women's Tour finish line and cyclists afterward. The next day he will film his father cycling and conduct a formal interview with Mark Higham in his bike room. Lucas creates storyboards, equipment lists, and crew lists to prepare for the shoots.
This documentary will explore why people devote so much time and money to cycling, from recreational riders to fanatics. The filmmaker wants to capture his personal interest in cycling that stemmed from his father's obsession. He will interview his cycling-obsessed father, professional cyclist Connor Swift, super fan Mavis Evans, young cyclist Illan Hooftman, and ex-pro Kevin Dawson. While still developing the structure, he intends to set the scene of cycling, pose the question of why people do it, and feature interviews broken up by montages. The goal is to engage both cycling fans familiar with the culture as well as those unfamiliar, treating it almost like an exposé for the latter group.
This document outlines Lucas Higham's factual project idea generation process. It includes potential ideas like profiling obsessive cyclists or examining different levels of cycling fandom. However, Lucas notes he is not hugely passionate about cycling and the topics may be too broad for a 3-5 minute film. The document then covers conventions of documentary filmmaking and research on existing short documentaries to help determine structure and style. It analyzes production methods that create tone and make documentaries feel cinematic.
Lucas Higham proposes a documentary film titled "Cycle Away" that will explore why people are obsessively passionate about cycling. The target audience is sport enthusiasts, with interviews of young and old cyclists. Footage will include interviews with avid cyclists as well as someone opposed to cyclists on roads. Higham will research existing cycling documentaries and conduct audience research. The film will use narration and focus on interviewing his father, an avid cyclist, to understand the obsession. Progress will be logged and the completed project will be analyzed by Higham.
Work independently in the library or at home to avoid distractions that could negatively impact motivation and falling behind schedule. Communicate clearly with people like tutors if help is needed, providing necessary information promptly. Staying on schedule when working independently will help with working hard to not fall behind.
Lucas Higham is applying for film production degrees with a focus on directing. He achieved good GCSE grades including an 8 in Drama. He has been making films as a hobby since age 12/13 including a feature length film at 15. He runs a YouTube channel about filmmaking. He wants to direct films professionally and feels a degree will help him develop the necessary skills and make connections to help transition into the industry.
This progress log documents the editing process of a film over several dates from March to April. On earlier dates, issues arose with corrupted footage and uploading to OneDrive. Rough assembly began with a focus on tight cuts, jump cuts, and creating an uncomfortable disjointed experience. Later, all sound bites were marked for potential use and classical music was considered but found to be copyrighted. Alternative royalty-free music was sought from YouTube audio library. Feedback on a cut requested a tighter beginning, focusing more on a character by masking lighting, and enhancing shadows.
Lucas evaluated his research process for his production, finding that exploring film techniques like mirror shots from other films helped develop his project's visual style. He organized his research and planning effectively to stay on schedule during the shoot. While peer feedback noted room for improving the acting performances, Lucas was mostly pleased with the technical and aesthetic qualities he achieved in his film.
The additional feedback provided more reviews beyond the top 3 chosen, which focused on constructive feedback highlighting both positives and negatives. The evaluator aimed to select reviews that offered helpful commentary to improve, but received a larger volume of responses overall.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
3. Character type How they appear in your story (existing product- Star Wars)
The Hero Luke Skywalker
Central hero/protagonist.Wanting to leavehis boring life and plannetbehind. He learns
that he has the force and joins the Rebalallianceto combat the empire.
The Villian Darth Vader/ Grand Moff Tarkin
Both villainsare in charge of the death star (the main objective of the film is ti destroy the
death star, which has the abilityto destroy plannets)
The Helper C-3PO, R2-D2, Han Solo, Chewbacca, Obi-Wan
The Donor N/A
The Dispatcher Princess Liea/ R2D2
Princess Liea is in trouble, so she records a message on R2D2 to deliver to Obi-Wan Kenobi
who will hopfullyhelp her. Once Obi-Wan gets the message he is 'dispatched' along with
Luke, the two droidsand Han Solo and Chewbaccaalong the way.
The Princess or prize Princess Liea
The heros to go to save princess Liea, Solo sees her reward for saving her as a prize, which
motivateshim.
4. Story Theory Applied to Existing Product
• At the beginning of the film there is already disruption, the rebel fleet is under attack by
Darth Vader's star destroyer in pursuit of the death star plans. If we want to strictly
follow the story circle and begin at a stage of equilibrium, we must look at Luke's
character.
• Life is normal for him, in the beginning. He is in a stage of equilibrium until he
discovers the new droids his uncle bought have a secret message for Obi-Wan Kenobi.
Luke must make the choice to stick with the droids and get the help of Kenobi or stay.
One thing leads to another, Luke's Aunt and Uncle have been killed by the Empire, this is
the point of no return, his life is disrupted.
• Luke and Obi-Wan know this, they have a plan. They have recognised the disruption and
are dealing with, getting a pilot to fly them out of Tatoonie.
• The attempt to repair the damage is when they're on the death star, trying to save
princess Liea.
• And the new equilibrium is when they go to Yavin 4, only for a while, they then must get
ready to destroy the death star.
7. Idea 1
Who An ex-hitman turned private eye detective. The detective would only kill those who deserved to be killed. He would be
hired by widows, abuse victums anyone who wanted revenge but didn't want to get their hands dirty. The detective would
kill, but never murder. He would never kill someone innocent. He was a vigilante of sorts.
What A string of grusome murders oucur, the detective is hired anonymouslyhe is paid in full. He was sent an
envolopeof money , newspaper clipping of crimes, and a note written with letters cut out of magazine
stating: YOU'RE BEING WATCHED. DON’T FAIL THIS TIME
Why Some wants revenge from the detectives past
When Present day
Where Northern countryside
How -
conclude
8. Idea 2
Who Hitman
What Hitman wanting to get out of 'the game' does one last job, that could cost him his life.
Why He has found someone he loves. He wantsto protect them; he worries his profession will put her in danger
When Present day
Where Urban city
How -
conclude
9. Idea 3
Who A vigilante who hunts down the murderers and rapists of the world.
What The vigilantegoes on different mission to take down criminals to have the police in their pocket.
Why He grew up with an abusivefather who would actively rape his mother in front of him. He hated his father
more than anyonein the world. His traumaticexperience scared him for life, he vowed to destroy any man
who did this.
When Present day
Where suburbs
How -
conclude
10. Mind Map:
Story ideas/
Background info
Detective dark past
comes back to
terrorisehim
He used to be a hit-man but he had very strict
rules.
He would usually get hired by widows or men
seeking revenge. People who didn't want to get
blood on their hands. Clean blood.
The people the detective would kill were
murderers who got away. Thieves. Rapists. The
worst of the worst. Who got away.
The detective would NEVER kill an innocent man by
mistake. He killed those he deserved to be killed. He
was VERY strict with that. He would kill a man on hard
FACTS. Double, sometimes triple check a suspect
before he would kill them.
His clients are often in a lot of pain and
were desperate. The detective would record
the him killing the suspect, to hand over to
his clients as proof and satisfaction of true
justice.
However, on one of the detective's final cases of a hit-man,
something goes wrong withouthim knowing about it.
A desperateman hires him to find the man who raped and
murdered his wife. He suspects a man called Harry Bell did
it. The detective takes it fromthere. He finds a man, Harry
Bell. Doubled checks the facts. And kills him. Another job
done.
Only he killed the wrong man. He murdered an innocent
man. Harry Bell had a son who was very closeto him. 10
years old. He promised to find the man who murdered his
father, of coursethis would be an empty promisefroma
grieving 10-year-old. Untilthe man who hired the detective
(at the time hit-man) dies. The police went to take care of
him, and found the footageof the detective killing Harry
Bell, they contact to tell the family to tell them the
development.
Harry's son, Kevin gets re-inspired to perusehis father's
murder. He hires a privatedetective to help him. They
discover who it is and plot his revenge.
Gameplay style- Choose your
own adventure game
Find point and click gamesimilar to
my idea in theme/style to draw
inspiration from.
12. Film Synopsis – Hollow Past
• An ex-hitman for hire, turned private investigator is anonymously paid to visit a
location high up in moorland where he discovers a body. Soon more murders
follow, each one more gruesome than the last. The detective quickly realises
these murders are all connectedto him. Aided by his on and off girlfriend, the
detective must discover who is behind the murders, who is on his payroll and
who has come to bring his dark past into the light?
14. Existing Product – Film Noir Posters
Leading man and lady both
on poster
Bold and dark
contrasting
colours,
making a
striking poster
Presenceof danger
in the poster usually
someoneholding a
gun Gun behind the back of leading
lady. Suggesting betrayal?
Classic femme fatale, blonde hair
and striking dress. Theposter
almost acts as the femme fatale,
seducing you into watching the
film
Stars name in big bold text
above the poster
The physical contact and how
close they are to each clearly
suggests there is a romance
between the two
Women prominent in the poster 'This
Gun For Hire' has the face of the woman
dominating the space. Giving us a stern
look, making us question if she is just a
romantic interest or eye candy...
someone more sinister?
She holds power in the poster, the man
levels her out with holding a gun.
Femme fatale, holding gun. She
takes up the whole height of the
poster, in a corner, not centered.
Suggesting in the story she is
pushed into a corner forcing her
to do something rash.
The gun also suggests she is
dangerous, someone not to trust.
Yellow on blue contrast,
stands out. Bold.
15. Existing Product – Saul Bass Posters
To fit my style of classic filmand film noir, I thought I could
possibly do a Saul Bass inspirited poster. I've always
admired his work, his poster designs are some of the best
in history, not to mention his iconic opening credits
sequences.
The conventions of a Saul Bass poster consist of one or
two main colours (for example The Shining is just one
colour, yellow). Bass boiled down the filmto a simple
idea, emotion or meaning. Unlike todays poster which try
and fit every character who appears in the movie into one
poster. Sure, some are memorable, but Bass created art.
Needless to say, Bass revolutionised the movie poster and opening
credit sequence game. Starting out he collaborated with Otto
Preminger and went onto to work with Billy Wilder, Alfred
Hitchcock, Stanley Kubrick, Steven Spielberg and Martin
Scorsese. Circling back to what I said earlier, Bass brought the film
down to a simple image. You'll notice no pictures of movie stars-
that’s boring. Bass combined different dynamic shapes together to
create a single piece of art that symbolises the film.
- Intricate shapes combinedto create a
single image
- Limited colourpalette, two or three
coloursat most
- Simplisticdesign
- Geometric blocks of solid colour
Main takeaways froma Saul Bass
poster – essential to his style:
16. Existing Product – Magazine Covers
Coverstory,bigfilmof the month,exclusive
infofromthe magazine interivews,specifics,
gettingpeoplemore excitedaboutfilmor
educate themonthe filmandencourage
themto watchit
Bar-code Tease other new big films coming, for
anyone interested in those
Exclusive artwork for the magazine cover, main
characters centre of page so we directly know
what film is being advertised. If the image is
unique and striking, customer will be intrigued.
Quotes frommain actor
or creative involved,
teasing whatis to come
in the full cover story
Name of magazinetop of the cover filled
the width in big bold text, stand out.
Literary device – alliteration
Promises exclusive content only the
magazine will provide making it
worthwhile for a potential customer
Masthead
Second largest piece of text on cover, drawing
attention. Of course, the other largest text is the
film name
17. Existing Product – Consistantcy across marketing poster to magazine cover
I'm still unsure how directly consistantI want to be when it comes to the magazine cover and poster. I know
poster Magazine cover
Magazine cover
poster
The poster for Avengers Endgame translateswell to the
magazine cover. Containingthe same colour scheme of dark
purples and blues. The main characters are all clearly present.
The title of the film are both at the bottom of the page. Theres
a clear link, visuallybetween both pieces of marketing. It stays
consistant.
The poster for Mank somewhat translatesto the magazine
cover. It's the same image of Gary Oldman is both pictures,
but the magazine is less taiored towardsthe poster. Bt be
frank, the magazine cover looks quite lazy. Not exclusive.
Not fitting the same colout scheme or tone of the poster.
18. Existing Product - Choose Your Own Adventure Game
With my film idea being a crime/thriller/noir murder mystery, I feellike the best style of game that suits my film idea would be the so
called 'point and click adventuregame' or 'choose your own adventure'.
This style of game play mainly involves the player to choosea reply or decide as the character which will impact how the game's story
develops and ultimately, how it ends. So, there will be multiple differentendings. I think this will work well for a detective story; I could
work in some action scenes for the player for example a chase, to make to game moreengaging.
An example of a point and click adventure game would be Thimblewood Park. This is a great game
to draw inspirationfrom. Firstly, is pixel animated,it's a murder mystery story and it's a point and
click adventure.All three of those factors are what I'm doing as well.
The gameplayset up is from left to right and up and down, dependingon which characteryou
play as, you'll havedifferent accessories to aid you in the level.
The game has got a consistant colour scheme of different shades of dark blues, greens
and black. Adding to the atmosphere of myserty and intrigue, and how something is
going on in the town. There's been a murder, but no one seems to care. This lack of
empathy of the towns people is reflected in the gloomy, melocolic colour scheme. A
lot of the games adventure takes place around night time, it's always got this sunset
look to it.
Like I said the game is pixel animated, the characters are desgined human-like. No
body part is exaggered nor is it minimul. You’ve got a life-like character desgin but a
self-aware story and characters, the characters break the fourth wall many times. The
screen layout is side scrolling something I will implement into my game.
19. Existing Product - Soundtrack of Game (Thimbleweed Park)
Moving on, to talk about the soundtrack of the game.
The sound desgin itself is very ambient based. You spend a lot of time in the
game going from point A to pointB talkingto people. Naturally,you're
travelingoutisde. A convention ofa point and click adventure game is the
sound, it's more subtle. Popularyoutubevideo game reviewer ACG says
"...much of the sound in pointand click adventures is more subtle, listening
this almost strange pop and stop style of sound effect rhythm that occurs
within them, movement and action separated by large amountsof
environmental blanket..."
What I simply gathered from that, is the sounds emerse the player in the
game for example Red Dead Redemption 2 which is set in a massive open
world, primarley outiside. So of course, it's full of beautifulimerisve sounds
from birdstweeting, your boots rubbing on the desert soil or the wind
whistling through the trees. This is the same case for Thimbleweed.The
sounds are so distinct as well. In thimbleweed there is a prominent sound
of critckets where the body is found. Adding a novelty to the scene, making
it a more memorable experience for the player.
20. Research Summary
• What have you learned from your research?
I learned different ways to use colour to evoke an atmosphere, genre and to
help make the text stand out. The conventions of film noir posters and
characteristics of Saul Bass poster both styles think to my genre. The
conventions of magazine covers, how to make them appealing, bright and
bold. Different sound design for video games and the layout of a point and
click adventure game.
• What aspects of the research will you include within your work?
A Saul Bass inspired noir poster. The layout and rich sound design of a point
and click adventure game. How to make a magazine cover bold and
interesting.
21. Bibliography
1. Developer. (Year of Release) Game’s Name
2. The Big Sleep POSTER 1946 Dir. Howard Hawks (Google Images)
3. Double Indemnity POSTER 1944 Dir. Billy Wilder (Google Images)
4. Empire – Magazine (Google Images)
5. This Gun For Hire POSTER 1942 Dir. Frank Tuttle (Google Images)
6. Out of the Past POSTER 1947 Dir. Jacques Tourneur (Google Images)
7. The Third Man POSTER 1949 Dir. Carol Reed (Google Images)
8. Total Film – Magazine(Google Images)
23. Style Sheet
I firstlooked at colour theory to help get some ideas for my stylesheet.
So, I wentonto a colour wheel and looked for complementing colours. I thoughtyellow would
be an interesting startas I wantmy poster and overallfilm/video game to evoke a classic noir
feel. My poster will look like it came out of the 50s.
The colour that best complemented yellow was a dark blue. It's a nice contrastwhich will
help the text and visuals stand out. However, the samecolour scheme was used for the
poster Out of Past. I wantmine to haveits own identity.
I also tried a tridactic styleof the colour wheel. Using yellow as the
main colour I got a light blue and a light purple. Thosetwo colours
do not match with my subjectmatter or genre. They'retoo bright
and light. I wanthard, dark, constating colours. To match the tone
of the film/game.
Potential FONT (Bernard MT Condensed)
Potential FONT (Perpetua titling)
Potential FONT (VERDANA PRO
COND BLACK)
My plan to use contrasting colours in the marketing (poster, magazine) is still on. I found the
yellow and blue too bright and similar to Out of Pastposter and having the backboneof Saul
Bass in my poster desgin, wherehe only uses two or three colours. I'vegravitated towards
orange, the constarting colour to orangeis blue. I would darken this blue. The poster should
still havea classic feel to the noir and Bass posters of the 50s, but also darker to represent
the themes in the product.
24. Magazine and advert layouts
Potential Poster (layout)
Two Main characters (detective
and Katie) stood centre, exclusive
mag cover
Masthead
barcode
The Detective
Katie, helps with
investigationand love
interest
Dead body
Blue background?
Maybe- leave dead body
but take out the
characters butleave a
smoking ciggerette and
blonde hair (SaulBass
inspiration) simple.
Or the back of character in the
moors? But then it wouldn't be
consistant with the film
marketing poster
25. Magazine and advert layouts – poster desgins
Since I’m debating how
detailed I want my
minimulist Saul Bass
inspired marketing
posters to be, I could
mix it up when choosing
which marketing style.
For example, the
billboard would be
more detailed with
objects and a bus stop
coud just be one shape
for a character like a
smoking ciggerette for
the detective.
26. Video Game layouts
Accesseries
particular to
the character
you'replaying
as which will
help you during
levels
When object
is selected a
green bar
surrounds it
to shows its
selected
Menu collapse
Game control to move
character around in location
PlayablecharactersLocation of level
Left to right, a consistant way of moving up and
down on a point and click adventure gameand in
films, the good guy move from left to right, they sit
on the left of the frame - when the detcetive
discover the body, the character will move right to
left. This alters the perspective, subtley
forwshadowing who the villain really is.
28. Sound Effects
Sound Effect Needed How I Will Create the Sound
Heavy Wind RoyaltyFree Mp3 file (if I were to record
foley, the wind would shudder the mic)
Coughing Actor / internet
Walking on ground Internet / foley
Bush blowing in wind Internet / foley
Flies buzzing Internet
31. Contingency
What can go wrong? What can you do if it does?
Loose voice recordings Record multiple takes and back up audiofile
Not saving work Alwaysremember to save and backup work
Editingcrashes Save work after every big step or auto save if that's a
feature
Actor unavailability Have a backup actor or backup dates
Heavy rain and wind in location If possible- shoot scene, the weather could add to
atmosphere of scene but if reallybad, use the backup
date. And simulate bad weather through a strong
wind machine.
32. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Lighting- too hot could cause headache Use LED lights, less heat. Take breaks. Highdrate
Filming
34. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
44. • Note:
•Something I changed
• At first, I had the detective get paid anomsly with the money
newspaper clippings of the crimes (the first body being discovered
high up in moorland). I decided to change it to, that the detective is
paid anomlsly to go to the location where the first body is in the
moors. As I thought it didn't make sense a random person finding the
body. Having the detective be the first person to find the body
immidently sets up intrigudge in both the viewer and character. Why
was he told to come to the location? Was the body a coinsidnece?
Additionly it adds to the atmosphere of the film, very dark and
moody.