YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
This document provides instructions for a lab presentation assignment on online participatory photography culture. Students are asked to create an online presentation comparing and contrasting the Sleeveface and Dear Photograph blogs as examples of this phenomenon. The presentation should discuss key details about each blog, how they originated, and provide examples of photos from each. Students are also provided guidance on properly citing sources and images in their presentation.
YouTube is a video sharing website where users can upload, view and share videos. It was founded in 2005 and was later acquired by Google. The site allows individuals and media companies to upload various types of video content including music videos, TV clips, and educational videos. Registered users can upload videos, like/dislike other videos, and have access to age-restricted content.
Presentation onYouTube from "Acting Up - Using Theater & Technology for Social Change," from DePaul's School for New Learning Distance Education Program, Winter 2010.
YouTube is a video sharing website created in 2005 that allows users to upload, view, and share videos. It was founded by Steve Chen, Chad Hurley, and Jawed Karim and was later acquired by Google for $1.65 billion. The site hosts user-generated video content on a variety of topics for entertainment, education and news. With over 2 billion daily views, YouTube has become a popular platform for sharing information and collaborating globally.
The document discusses the shift from the Web of Documents to a Web of People and Creativity. It analyzes social media like video sharing sites that enable massively collaborative creation. The analysis focuses on NicoNicoDouga, a Japanese video site, and the network of creators who make videos using Hatsune Miku. Creators are classified and their social network is modeled, showing communities centered around popular songwriters or illustrators that drive creative activity.
#SOyER1617 CREATIVE COMMONS LICENSE AND STERPS TO DO A GOOD PRESENTATIONIrene Hernandez
The document discusses Creative Commons (CC) licenses, which allow authors to choose how their works can be used and modified by others. CC offers several types of licenses that vary based on whether derivatives can be made, the work can be used commercially, and whether derivatives must also be shared under the same license. The benefits of CC licenses include shared benefits between authors and users, increased chances of attribution, and helping to combat piracy. The document also provides steps for converting a copyrighted work to CC and how to give a good presentation, including preparing, designing clear slides with visual content, and delivering engagingly to the audience.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
This document provides instructions for a lab presentation assignment on online participatory photography culture. Students are asked to create an online presentation comparing and contrasting the Sleeveface and Dear Photograph blogs as examples of this phenomenon. The presentation should discuss key details about each blog, how they originated, and provide examples of photos from each. Students are also provided guidance on properly citing sources and images in their presentation.
YouTube is a video sharing website where users can upload, view and share videos. It was founded in 2005 and was later acquired by Google. The site allows individuals and media companies to upload various types of video content including music videos, TV clips, and educational videos. Registered users can upload videos, like/dislike other videos, and have access to age-restricted content.
Presentation onYouTube from "Acting Up - Using Theater & Technology for Social Change," from DePaul's School for New Learning Distance Education Program, Winter 2010.
YouTube is a video sharing website created in 2005 that allows users to upload, view, and share videos. It was founded by Steve Chen, Chad Hurley, and Jawed Karim and was later acquired by Google for $1.65 billion. The site hosts user-generated video content on a variety of topics for entertainment, education and news. With over 2 billion daily views, YouTube has become a popular platform for sharing information and collaborating globally.
The document discusses the shift from the Web of Documents to a Web of People and Creativity. It analyzes social media like video sharing sites that enable massively collaborative creation. The analysis focuses on NicoNicoDouga, a Japanese video site, and the network of creators who make videos using Hatsune Miku. Creators are classified and their social network is modeled, showing communities centered around popular songwriters or illustrators that drive creative activity.
#SOyER1617 CREATIVE COMMONS LICENSE AND STERPS TO DO A GOOD PRESENTATIONIrene Hernandez
The document discusses Creative Commons (CC) licenses, which allow authors to choose how their works can be used and modified by others. CC offers several types of licenses that vary based on whether derivatives can be made, the work can be used commercially, and whether derivatives must also be shared under the same license. The benefits of CC licenses include shared benefits between authors and users, increased chances of attribution, and helping to combat piracy. The document also provides steps for converting a copyrighted work to CC and how to give a good presentation, including preparing, designing clear slides with visual content, and delivering engagingly to the audience.
The domain name for YouTube was activated in February 2005 by three founders. In May 2005, the beta site launched with an original design. In 2006, Google purchased YouTube for $1.65 billion, seeing its potential as the future of the internet. YouTube launched its partner program in 2007, allowing creators to earn money from ads on their videos. Other artists use YouTube to promote their work through ads and snippets to drive audiences to purchase their music while avoiding full song downloads. The author plans to use YouTube similarly to promote their music and videos, hoping people will discover their work through recommendations.
YouTube is a video sharing website that allows users to upload, view and share videos. It was created in 2005 and was later acquired by Google. Most content is uploaded by individuals but some media corporations also offer material through partnerships with YouTube.
Viddler is an online video platform similar to YouTube that allows users to upload, manage, view and comment on videos. It offers both free and paid services, including secure uploading, customizable players, video analytics and other tools.
YouCastr was a video platform that let content creators broadcast and sell their videos live or on-demand, allowing them to earn money through options like live streaming, video downloads and DVD sales. It closed in 2010.
YouTube was founded in 2005 by three former PayPal employees. It allows users to upload and watch videos and is now owned by Google. YouTube generates revenue through ads that appear before and during videos. Advertisers are drawn to YouTube for its large audience and ability to target specific demographics. YouTube earns money by sharing ad revenue with content creators who receive 55% of revenue generated from ads on their videos, while YouTube keeps 45%.
Presentation on YouTube, its history, how it works, how you can make money from youtube , social impact of youtube ,
positive and negative impact of youtube
This document discusses YouTube, including its definition, history, types of videos, advantages, types of users, ways to use and search YouTube, ways to add and download videos, problems faced like copyright issues, examples of tutorial videos, and a quiz and bibliography. It provides an overview of YouTube as a video sharing platform launched in 2005, how users can browse, upload and download various types of videos, and some of the challenges of copyrighted content.
YouTube was created in 2005 by three former PayPal employees. It was purchased by Google in 2006 for $1.65 billion. The first video uploaded to YouTube was co-founder Jawed Karim at the San Diego Zoo. YouTube allows users to upload, view, and share videos and has become a popular platform for entertainment, education, and connecting people worldwide.
YouTube
YouTube monetization requirements
how to enable monetization on YouTube?
how to earn money on YouTube?
how to monetize YouTube channel?
YouTube creator studio
How to earn money online in Pakistan?
Earn money online in Pakistan for students
How to make money online for free?
how to make money online without paying anything?
how to register on adsense ?
YouTube is a video sharing website launched in 2005 that allows users to upload and share video clips in MPEG-4 format. It was created by Chad Hurley, Steve Chen, and Jawed Karim. In November 2006, YouTube was acquired by Google for $1.65 billion and is now a subsidiary of Google operated out of San Bruno, California. YouTube hosts a wide variety of user-generated video content including movie clips, TV clips, music videos, video blogging, and short original videos.
In February 2005, YouTube was launched by three former PayPal employees as a video-sharing website hosted above a pizzeria in San Mateo, California. In October 2006, Google purchased YouTube for over $1.7 billion. By 2011, YouTube had over 1 trillion total views from videos watched around the world, growing to 4 billion daily views by 2014 and 6 billion hours watched monthly today.
Flickr is an image and video hosting website launched in 2004 that became popular for photo sharing and social networking. It allows users to upload, store, organize, and share digital photos and videos, either publicly or within private groups. Users can also comment and tag photos, automatically post photos to blogs, and connect their Flickr accounts to other social networks. With over 18 million users uploading around 5 billion images by 2010, Flickr helped drive new forms of online photo organization and social sharing.
The document provides guidance on adding different types of content to an eTwinning Twinspace, including images, videos, files, and pages. It explains how to upload these materials to the Twinspace and integrate them into pages, forums, and journal posts. Images, videos, and files can be added to standalone albums or folders, and there are file size and format restrictions. Pages allow telling the project story through text and embedded materials, and various editing and visibility options are available to authors and student contributors. Clear arrangements among all members are advised to maintain an organized Twinspace structure.
- Former PayPal employees created YouTube in February 2005. The first video uploaded was titled "Me at the zoo" and shows YouTube founder Jawed Karim at the San Diego Zoo.
- YouTube quickly grew popular, with 13 hours of new videos uploaded every minute by 2007. The site consumed as much bandwidth as the entire internet in 2000.
- The user uploading the document has been a YouTube member since 2006 and has uploaded around 7,000 videos. They feel YouTube is great for finding specific interests and subscriber channels instead of relying on programmer recommendations.
This document discusses using videos for social reporting purposes. It covers key functions videos can support like awareness raising, stakeholder engagement, and capacity building. Examples of video tools that can be used include cameras, movie makers, YouTube, and Blip.tv for recording, editing, uploading, and sharing videos. Guidance is provided on the video process, including converting formats, adding titles and credits, and analytics for monitoring views. Hands-on exercises are suggested to have participants interview each other and upload videos.
Ein Communications is a top public relations firm that has been providing thoughtful, proactive, and results-oriented services to clients for over 25 years. The document discusses various social media tools that are important for organizations to engage with their audiences, including blogging, microblogging, social networking, crowdsourcing, content sharing, and widgets/applications. It provides examples and best practices for how to successfully implement these tools to engage and inform audiences.
Ein Communications is a public relations firm that has been in business for over 25 years. The document discusses various social media tools that organizations can use for communication, including blogging, microblogging, social networking, crowdsourcing, content sharing, and widgets/applications. It provides examples of how different types of organizations are currently using these tools and offers tips for successful social media implementation.
Implementing Social Media Communications in February 2009Jeff Ingram
An overview of tools, trends and tips for implementing social media communications campaigns. The presentation has a special focus on issue advocacy and public affairs applications. The author is Jeff Ingram, Vice President of Ein Communications.
ASLP2 - Agriculture Sector Linkages Program in Pakistan (Phase 2). Applying ICT for communication, collaboration and development through participatory means.
Web 2.0 refers to web applications that enable user interaction and collaboration online. It allows users to participate on websites through features like search, links, user-generated content like tags, and syndication of content through RSS feeds. Examples provided include Animoto, which allows users to create videos from photos and music, Kidblog for student blogging in a secure classroom environment, and Google Docs, which offers free online word processing, spreadsheets, and presentations for collaborative work.
Moodle Do's and Don'ts provides guidance on best practices for developing online courses in Moodle. It recommends [1] creating courses with clear organization and labeling, [2] incorporating all resources directly into the course, and [3] using interactive tools that engage students in social and collaborative activities. The document also provides many examples of free online tools for creating multimedia content, conducting assessments, facilitating collaboration and reflection. The overall message is that online courses in Moodle should be well-designed, interactive and provide opportunities for student-centered learning.
This document outlines steps for a lesson on using Creative Commons licenses and the Genial.ly presentation platform. The lesson introduces key concepts like different license types, how to search for licensed images online, and how to create a Genial.ly presentation inserting images and text. Students work in pairs to research Creative Commons icons, create a Genial.ly slideshow explaining the icons, and define terms in their own words.
This document provides information about computer classes taught by Reden D. Oriola. It outlines the grading system which is 30% written and 70% performance based. It lists the materials needed and rules for the computer lab. It then defines what the internet is and what can be done on it. It presents the learning objectives of understanding the differences between web design and development. It explains what web design and development are, defines related terms, and outlines the principles of both web design and development.
The domain name for YouTube was activated in February 2005 by three founders. In May 2005, the beta site launched with an original design. In 2006, Google purchased YouTube for $1.65 billion, seeing its potential as the future of the internet. YouTube launched its partner program in 2007, allowing creators to earn money from ads on their videos. Other artists use YouTube to promote their work through ads and snippets to drive audiences to purchase their music while avoiding full song downloads. The author plans to use YouTube similarly to promote their music and videos, hoping people will discover their work through recommendations.
YouTube is a video sharing website that allows users to upload, view and share videos. It was created in 2005 and was later acquired by Google. Most content is uploaded by individuals but some media corporations also offer material through partnerships with YouTube.
Viddler is an online video platform similar to YouTube that allows users to upload, manage, view and comment on videos. It offers both free and paid services, including secure uploading, customizable players, video analytics and other tools.
YouCastr was a video platform that let content creators broadcast and sell their videos live or on-demand, allowing them to earn money through options like live streaming, video downloads and DVD sales. It closed in 2010.
YouTube was founded in 2005 by three former PayPal employees. It allows users to upload and watch videos and is now owned by Google. YouTube generates revenue through ads that appear before and during videos. Advertisers are drawn to YouTube for its large audience and ability to target specific demographics. YouTube earns money by sharing ad revenue with content creators who receive 55% of revenue generated from ads on their videos, while YouTube keeps 45%.
Presentation on YouTube, its history, how it works, how you can make money from youtube , social impact of youtube ,
positive and negative impact of youtube
This document discusses YouTube, including its definition, history, types of videos, advantages, types of users, ways to use and search YouTube, ways to add and download videos, problems faced like copyright issues, examples of tutorial videos, and a quiz and bibliography. It provides an overview of YouTube as a video sharing platform launched in 2005, how users can browse, upload and download various types of videos, and some of the challenges of copyrighted content.
YouTube was created in 2005 by three former PayPal employees. It was purchased by Google in 2006 for $1.65 billion. The first video uploaded to YouTube was co-founder Jawed Karim at the San Diego Zoo. YouTube allows users to upload, view, and share videos and has become a popular platform for entertainment, education, and connecting people worldwide.
YouTube
YouTube monetization requirements
how to enable monetization on YouTube?
how to earn money on YouTube?
how to monetize YouTube channel?
YouTube creator studio
How to earn money online in Pakistan?
Earn money online in Pakistan for students
How to make money online for free?
how to make money online without paying anything?
how to register on adsense ?
YouTube is a video sharing website launched in 2005 that allows users to upload and share video clips in MPEG-4 format. It was created by Chad Hurley, Steve Chen, and Jawed Karim. In November 2006, YouTube was acquired by Google for $1.65 billion and is now a subsidiary of Google operated out of San Bruno, California. YouTube hosts a wide variety of user-generated video content including movie clips, TV clips, music videos, video blogging, and short original videos.
In February 2005, YouTube was launched by three former PayPal employees as a video-sharing website hosted above a pizzeria in San Mateo, California. In October 2006, Google purchased YouTube for over $1.7 billion. By 2011, YouTube had over 1 trillion total views from videos watched around the world, growing to 4 billion daily views by 2014 and 6 billion hours watched monthly today.
Flickr is an image and video hosting website launched in 2004 that became popular for photo sharing and social networking. It allows users to upload, store, organize, and share digital photos and videos, either publicly or within private groups. Users can also comment and tag photos, automatically post photos to blogs, and connect their Flickr accounts to other social networks. With over 18 million users uploading around 5 billion images by 2010, Flickr helped drive new forms of online photo organization and social sharing.
The document provides guidance on adding different types of content to an eTwinning Twinspace, including images, videos, files, and pages. It explains how to upload these materials to the Twinspace and integrate them into pages, forums, and journal posts. Images, videos, and files can be added to standalone albums or folders, and there are file size and format restrictions. Pages allow telling the project story through text and embedded materials, and various editing and visibility options are available to authors and student contributors. Clear arrangements among all members are advised to maintain an organized Twinspace structure.
- Former PayPal employees created YouTube in February 2005. The first video uploaded was titled "Me at the zoo" and shows YouTube founder Jawed Karim at the San Diego Zoo.
- YouTube quickly grew popular, with 13 hours of new videos uploaded every minute by 2007. The site consumed as much bandwidth as the entire internet in 2000.
- The user uploading the document has been a YouTube member since 2006 and has uploaded around 7,000 videos. They feel YouTube is great for finding specific interests and subscriber channels instead of relying on programmer recommendations.
This document discusses using videos for social reporting purposes. It covers key functions videos can support like awareness raising, stakeholder engagement, and capacity building. Examples of video tools that can be used include cameras, movie makers, YouTube, and Blip.tv for recording, editing, uploading, and sharing videos. Guidance is provided on the video process, including converting formats, adding titles and credits, and analytics for monitoring views. Hands-on exercises are suggested to have participants interview each other and upload videos.
Ein Communications is a top public relations firm that has been providing thoughtful, proactive, and results-oriented services to clients for over 25 years. The document discusses various social media tools that are important for organizations to engage with their audiences, including blogging, microblogging, social networking, crowdsourcing, content sharing, and widgets/applications. It provides examples and best practices for how to successfully implement these tools to engage and inform audiences.
Ein Communications is a public relations firm that has been in business for over 25 years. The document discusses various social media tools that organizations can use for communication, including blogging, microblogging, social networking, crowdsourcing, content sharing, and widgets/applications. It provides examples of how different types of organizations are currently using these tools and offers tips for successful social media implementation.
Implementing Social Media Communications in February 2009Jeff Ingram
An overview of tools, trends and tips for implementing social media communications campaigns. The presentation has a special focus on issue advocacy and public affairs applications. The author is Jeff Ingram, Vice President of Ein Communications.
ASLP2 - Agriculture Sector Linkages Program in Pakistan (Phase 2). Applying ICT for communication, collaboration and development through participatory means.
Web 2.0 refers to web applications that enable user interaction and collaboration online. It allows users to participate on websites through features like search, links, user-generated content like tags, and syndication of content through RSS feeds. Examples provided include Animoto, which allows users to create videos from photos and music, Kidblog for student blogging in a secure classroom environment, and Google Docs, which offers free online word processing, spreadsheets, and presentations for collaborative work.
Moodle Do's and Don'ts provides guidance on best practices for developing online courses in Moodle. It recommends [1] creating courses with clear organization and labeling, [2] incorporating all resources directly into the course, and [3] using interactive tools that engage students in social and collaborative activities. The document also provides many examples of free online tools for creating multimedia content, conducting assessments, facilitating collaboration and reflection. The overall message is that online courses in Moodle should be well-designed, interactive and provide opportunities for student-centered learning.
This document outlines steps for a lesson on using Creative Commons licenses and the Genial.ly presentation platform. The lesson introduces key concepts like different license types, how to search for licensed images online, and how to create a Genial.ly presentation inserting images and text. Students work in pairs to research Creative Commons icons, create a Genial.ly slideshow explaining the icons, and define terms in their own words.
This document provides information about computer classes taught by Reden D. Oriola. It outlines the grading system which is 30% written and 70% performance based. It lists the materials needed and rules for the computer lab. It then defines what the internet is and what can be done on it. It presents the learning objectives of understanding the differences between web design and development. It explains what web design and development are, defines related terms, and outlines the principles of both web design and development.
Part 1 Your group must pitch” your project to the class in a 7-10 twilacrt6k5
Part 1: Your group must “pitch” your project to the class in a 7-10 minute presentation that incorporates at least four modes (audio, visual, kinesthetic,
and tactile).
Create, print, and distribute to the class a corresponding worksheet
for peer review feedback on your prototype/idea. The worksheet must also include questions on how you presented. Your pitch must include:
•
An outline of the final project
•
A timeline that accounts for what you will do each day as a group and
individually to complete it on time
•
How your project is related to the course texts (print, audio-visual, and community-based)
•
Samples of excerpts (video clips, “branding” artwork, layouts, website drafts, social media pages, etc.)
•
An explanation of which modes will be engaged and why they are
necessary to your topic and for adequately reaching your target audience
•
Why this project is a site of unexpected multi-modal activist poetics
Part 2: 1.
one-page MLA formatted summary of your proposal,
2.
feedback worksheet you created for the class,
3. Materials presented in the pitch. One-page proposal should:
•
Summarize and make a case for your final project
•
Your role in the group in relation to the other group roles
•
Concerns about your group, the project, etc. and how you plan to troubleshoot them
•
Your group timeline for completion
...
App Fest Ahmedabad 2013: Using the Facebook Platform to take your app to its ...KRDS
This document discusses how to leverage the Facebook platform to maximize the potential of apps. It provides examples of apps that successfully drove traffic and engagement by incorporating social features like allowing users to share content, see how their information appears to others, and create content for others to see and interact with. The key lessons are to provide valuable social content, leverage users' own Facebook data to personalize experiences, enable user-generated content and prioritize the sharing experience.
The document discusses planning for a new website, including choosing a content management system, defining the audience, search engine optimization, social media strategies, and audio/podcasting options. It provides an overview of the top three content management systems - Drupal, Joomla, and WordPress - and recommends Drupal as the most flexible but also most difficult to use. It offers tips for building an audience through search engines, social media, and partnerships. Finally, it outlines approaches for hosting and distributing audio content online through services like SoundCloud, YouTube, and RSS/podcasting.
The document provides guidelines for creating a website for an Introduction to Sculpture course. Students must include: a bio page, project development page documenting 100 drawings and artist research, and a finished works page with documentation of completed projects, including titles, dimensions, materials, and images. The website should be hosted on platforms like Wix or Weebly and include at least 3 images of each finished work properly lit from different angles. Photoshop tutorials are provided for editing images by cropping, resizing to under 2MB, and adding captions with required metadata.
The F8 schedule included keynotes from Facebook leadership on their 10-year roadmap and focus on augmented reality. Breakout sessions covered topics like camera effects, analytics, virtual reality, and how to build communities. The event concluded with developer demos, labs, and a concert from Chance the Rapper.
This document provides an overview of a progress demonstration for a web application that allows users to create and share text-based images using content from the Trove image database. It includes sections on objectives, success criteria, site maps, task flows, design evolution, and a prototype demonstration. The objectives are to showcase Trove images in an engaging way, allow users to create and share custom images, and maximize user creations and shares. Success criteria include metrics like page load times, bounce rates, and social referrals. Site maps and task flows outline the key pages and user flows. The design evolved from a mobile-first to a responsive web design. The plan for completion outlines outstanding tasks and responsibilities by team members.
Geeky Weekend is a proposed weekly event to bring together developers, product builders, and tech communities offline to foster knowledge sharing and opportunities. It would provide a dedicated physical space for various tech communities to meet, learn, and work together. The full-day Saturday events would include training, sharing sessions, working spaces, and recreational activities organized around a weekly theme. The goal is to address the lack of regular offline gatherings and help curate opportunities by featuring job postings, hackathons, and sponsor involvement. An initial soft launch is planned for August to September with confirmed participation from local meetup groups.
This document summarizes a workshop on social media and communication skills. It introduced various social media platforms like Facebook, Twitter, LinkedIn and SlideShare. It provided instructions on how to create accounts, pages, groups and posts on these platforms. It also discussed best practices for using hashtags, writing tweets and measuring engagement. The document gave examples of incorporating social media into conferences and proposed activities like developing a monthly social media plan.
The document discusses using social media and Web 2.0 techniques for sports organizations. It covers the opportunities of various platforms like Facebook, YouTube, Twitter, blogs and podcasts. It emphasizes engaging audiences, measuring success, and developing an action plan to incorporate these strategies into existing communications and marketing activities.
Facebook App Dev 201 App Launch DistribDave McClure
The document summarizes a workshop on launching and distributing applications on Facebook. It provides an overview of RockYou, a leader in social media widgets, and discusses topics like creating an app, publishing it, tracking usage, debugging, scaling infrastructure, and promoting apps through ad networks. Examples are given of successful music video apps launched on RockYou that saw growth of over 100x.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
1. West System Epoxy
a 2 part marine-grade epoxy that bonds and coats
a variety of composite materials
( wood, metal, fiberglass, fabric )
Product Uses
-watercraft (boat, kayak, canoe, yacht, racing, repair)
-aircraft and car repair/construction
-building restoration and household repairs
-fine arts and craft projects
2. The difference between coming in first…
and coming in second.
Multiple Use Product
-watercraft-Epoxyworks magazine (regular distribution, specific targets)
-aircraft and car repair (should be better represented on Twitter)
-building restoration/repair-Facebook(repeat customers, instant feedback)
-fine arts and craft projects – to reach target clients change wording to
3 Dimensional (3-D) structures and take the epoxy for art market by storm.
START LOCALLY- capitalize on the buy local trend happening in Michigan right now.
Position- West System Epoxy is a jack of all trades that can be used to bond and coat
numerous construction materials and fibers. Epoxy can be colored, comes in
different working varieties and can be bought locally, around the world and online.
3. Utilize the least represented client
Fine Arts and “3-D construction”
-wide variety of clients reachable through simple and cost effective
social media utilization.
Reaching the Target
-Facebook-gain “likes” by increasing West System Epoxy presence in Fine Art
community.
-Twitter-turn infrequent tweeting into effort toward high end/large scale art and
3-D structural related projects.
-Blogging-partner with studio artist or like minded individual, possibly an
employee. Develop integrated West System Epoxy blog with epoxy based
artworks.
4. Facebook
( goals to be reached within 1 year timeframe )
Goals…
-reach 2,500 “likes” ( currently hovering just over 1,000 likes )
-get more people to “talk about” West System Epoxy ( 8 conversations total )
-participate/post images from a local event involving West System Epoxy
-participate/post images from a global event involving West System Epoxy
-organize video posts ( 1,000’s of WS videos with no landing page-utilize YouTube )
How To…
-book a booth at a local event ( Michigan based )
-send a representative to a global event ( make this a fun adventure posting along
the journey )
-create a YouTube page ( claim those West System Epoxy results as your own, and be able
to show others what they can do )
5. Twitter
( goals to be reached within 1 year timeline )
Goals…
-tweet with purpose ( regularly, events, promotions, tie in other social media )
-reach 500 followers ( April, 2012 = 350 followers )
-branch out ( follow others-non marine related )
-tell us what’s best ( favorite the best West System Epoxy tweets, currently no favorites )
-lists ( subscribe to lists, an easy way to get into talking about epoxy for fine art )
How To…
-assign a team member to regularly tweet about West System Epoxy
-explore Twitter ( update page, utilize lists and favorites )
-interact with others ( follow, comment, re-tweet, keep your current marine based
customers in mind, while searching for new venues )
6. Blogging
( goals to be reached within 1 year timeline )
Goals…
-establish a working blog ( put in the hands of an individual or team )
-reach 50 blog followers
-link medias ( Facebook, Twitter, blog, YouTube, press releases, photo, video )
-strike up a conversation ( regularly comment on other blogs )
How To…
-assign blogging responsibility to an individual or team ( must have blogging
interest, unique angle or sense of style )
-digital paperwork ( organize what is posted on the web, don’t be repetitive-use multiple
social medias and corresponding links to transfer customers from page to page )
7. Things to Remember
Integration
-make sure Twitter, Facebook, your blog and other media share the same ideals.
-post regularly-if you forgot…so did everyone else.
-West System Epoxy needs to remind customers of what they are accomplishing.
-getting people involved-conversation and action are key.
Jack of all Trades
-post about everything that West System epoxy can do!
-let the world know that West System Epoxy isn’t just for marine projects
-have separate forums for individual materials ( boat, car, home, art )
-use keywords relating to subject material ex: marine epoxy, 2-part epoxy, west system
epoxy, marine repair, bond and coat epoxy.
8. How to Measure Success
Numbers
-this should be an inexpensive way to maximize social media clout.
-as West System Epoxy integrates mind and media the number of likes,
views, re-tweets followers and comments should easily rise.
Another Indicator-website traffic
-if website hits are on the rise, your name is out there so keep up
with the social medias.
-use press releases to enhance the system, link back to Facebook etc.
-make them easily searchable using keywords that link back to main topics
example keywords- Epoxy, Fine Art, Sculpture, West System Epoxy,
Marine Epoxy, 2-Part Epoxy.
9. Allocation
Facebook
-most active following
-frequent posting
-reliable and quick recommendations
Facebook is already working for West System so keep this as your biggest
social media concern for now.
Twitter
-more frequent tweeting will go a long way .
-becoming involved will spread the word about West System Epoxy.
Blogging
-this will be the spot to work hardest considering you must start from the beginning
-use your employees to your advantage here-employee blog with art spin.
10. You Can Do It!
Employee Benefits
Utilize what you have already-your employees.
-get them blogging, sharing, and posting to spread the word
about West System Epoxy and all it can do.
-make this a fun project-hire some interns
-establish a group at the office to handle social media on a daily
basis.
-after all the employees should know West System best.
-once the company is used to acting social via the web, it
should be everyday routine to spread the word about West
System and its products via multiple media forums.