This 3-day course introduces students to product design basics including form, function, and aesthetics. Students will learn how to integrate creative ideas into consumer-appealing product designs. Current issues and examining designs in an Asian context will also be discussed. Emphasis will be placed on examining product designs through an Asian cultural lens.
Brands reinvent themselves by going through rigorous design and brand exercises involving designers, art directors, marketeers, and consumers themselves.
For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.
This is my final DT IGCSE coursework (I got 100%). Do not plagiarise, plagiarism will result in a 'U' grade for your final IGCSE DT score. I uploaded this since sharing is caring.
Brands reinvent themselves by going through rigorous design and brand exercises involving designers, art directors, marketeers, and consumers themselves.
For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.
This is my final DT IGCSE coursework (I got 100%). Do not plagiarise, plagiarism will result in a 'U' grade for your final IGCSE DT score. I uploaded this since sharing is caring.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Designer Games - Creative Exercises to Enhance Your WorkJohn H Douglass
Ultimately we’re all fighting for users, but which ideas will win their favor? Sometimes, in the battle arena of meetings, requirements and design reviews, the loudest voice gets heard but not necessarily the best. Sometimes design sensibilities and user feedback take a backseat to politics, short-term goals or decisions by committee. In this talk you’ll learn more about a few useful weapons, such as gamestorming and design critiques, to make sure the best ideas win.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Designer Games - Creative Exercises to Enhance Your WorkJohn H Douglass
Ultimately we’re all fighting for users, but which ideas will win their favor? Sometimes, in the battle arena of meetings, requirements and design reviews, the loudest voice gets heard but not necessarily the best. Sometimes design sensibilities and user feedback take a backseat to politics, short-term goals or decisions by committee. In this talk you’ll learn more about a few useful weapons, such as gamestorming and design critiques, to make sure the best ideas win.
Lectures 21 and 22 - Wrapping Up the Semester.pptxFahri Karakas
I go over my journey of asset creation this semester.
I have made progress on my 3 books this semester and share you the contents of these 3 books:
Squash Book
99 Creative Adventures Book
The Cube Book
I also provide a review of our topics:
The Rise of China
Project Guidance
Creativity Workshop
Adventures in Asset Creation
A4 Stationery Innovations
2016 TAEA Presentation- Making Choice Matter Stephanie ShafferStephanie Shaffer
Choice-Based art is a teaching philosophy for the student centered classroom. When student are given more opportunities to make choices they become better decision makers. This is how I execute the Choice classroom model in High School.
Similar to ACI Creativity and Design 2014 Day 3 (20)
Excerpts from the book: Heller, S., Talarico, L. (2009). Design School Confidential: Extraordinary Class Projects From the International Design Schools. United States: Rockport Publishers.
Brecht, B. (1978). Brecht on Theatre: The Development of an Aesthetic. United Kingdom: Hill and Wang.
Epic Theatre
Alienation Effect
The Instructive Theatre
Theatre and Knowledge
Experimental Theatre
Rational and Emotional
Elements of Illusion
Simulation (or Computation) and its DiscontentsR. Sosa
20+ key ideas from Sherry Turkle's 2009 book. Highly recommended.
Funny how Slideshare forces people to pick one category for a presentation. This is as much about design as it is about education, technology, etc.
Van aquí fragmentos de este libro escrito por el gran Adolfo Sánchez Vázquez y publicado en 1965 con algunas ideas que con los años se han hecho cada vez MÁS relevantes e importantes para entender el diseño. Queda mucho por hacer para conectar estas ideas y desarrollarlas, mucho ha pasado en estos 80 años.
Key excerpts from the book “Māori Philosophy, Indigenous Thinking from Aotearoa” by Georgina Tuari Stewart, 2021. Chapter 5 is succinct but highly recommended
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...PaulBryant58
This article provides a comprehensive guide on how to
effectively manage the convert Accpac to QuickBooks , with a particular focus on utilizing online accounting services to streamline the process.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
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"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
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[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
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1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...Kumar Satyam
According to TechSci Research report, “India Orthopedic Devices Market -Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030”, the India Orthopedic Devices Market stood at USD 1,280.54 Million in 2024 and is anticipated to grow with a CAGR of 7.84% in the forecast period, 2026-2030F. The India Orthopedic Devices Market is being driven by several factors. The most prominent ones include an increase in the elderly population, who are more prone to orthopedic conditions such as osteoporosis and arthritis. Moreover, the rise in sports injuries and road accidents are also contributing to the demand for orthopedic devices. Advances in technology and the introduction of innovative implants and prosthetics have further propelled the market growth. Additionally, government initiatives aimed at improving healthcare infrastructure and the increasing prevalence of lifestyle diseases have led to an upward trend in orthopedic surgeries, thereby fueling the market demand for these devices.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
Explore our most comprehensive guide on lookback analysis at SafePaaS, covering access governance and how it can transform modern ERP audits. Browse now!
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
2. Day 3: Creativity and Design
The objective of this course is to introduce students to the
basics of product design, including issues relating to product
form and function, as well as aesthetics and experience.
Students will learn how to integrate creative ideas into
product designs that would appeal to consumers. Cutting edge
and relevant issues in product designs will be discussed.
Special emphasis will also be placed on examining product
designs in an Asian cultural context.
From: http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
4. Thomas Edison
J. Utzon
Frank Gehry
http://www.brookbanham.com/sketches
A. G. Bell
Key idea is: speed sketching is NOT about aesthetic quality, but seeing/thinking/communicating in more and flexible ways to represent ideas
20. Top and front views
http://www.clker.com/cliparts/d/8/3/1/1310140523740641197apple-macbook-pro-mc374lla-13.3-inch-laptop-front-top-view-1.jpg
http://www.hightech-edge.com/wp-content/uploads/2007/04/macbook-pro.jpg
30. Form Activity
• A box for a child (1 year old)
• A luxurious box
• A feminine box
• A box for X-sports
• A Singaporean box
31. Use 2 geometries of
3 sides as initial
shapes to generate
as many unique
compositions
resulting in more
than 2 final
geometries
1
2
1 2
sample composition resulting in more than 2 shapes
3
32. Use 2 geometries of
3 sides as initial
shapes to generate
as many unique
compositions
resulting in more
than 2 final
geometries
this composition features:
shape #1 = 6 sides
shape #2 = 4 sides
shape #3 = 3 sides
how many unique compositions can you
create combining 2 triangles?
3
2
1
33. (6, 4, 3)(6, 4, 3)
• please spend the next 15
minutes drawing in silence
and individually
• combine 2 triangles in order
to generate as many unique
compositions as you can
• write down the number of
sides between parentheses
• cross out redundant solutions
• do not include your name
• use the A3 paper provided
34. Richard Seymour: How beauty feels
http://www.ted.com/talks/richard_seymour_how_beauty_feels.html
75. Chris Bangle: “Great cars are Art”
http://www.ted.com/talks/chris_bangle_says_great_cars_are_art.html
“Cars are not a suit of clothes; cars are an avatar. Cars are an expansion of yourself: they take your
thoughts, your ideas, your emotions, and they multiply it -- your anger, whatever. It's an avatar.”
http://www.straitstimes.com/sites/straitstimes.com/files/coe%20chart%20large.html
79. Personal meaning
• What are your 3 most valuable (material)
possessions in life?
• What does your stuff say about you?
• “Show and tell”
80. Rapid ethnography project
• Religious items (faith, belonging, protection)
• Vespa (achievement, independence)
• House, flat, car (achievement, personality, security)
• Soccer shoes (function), fountain pen from college (memories)
• Glasses (function), hair gel (identity), oven (it’s complicated), Pokemon toy (hard to
obtain)
• Painting (confidence, self-esteem), ring last present given from his father
(loneliness, reconciliation)
• Portraits, rings, presents, blankets, suitcase, custom-made: book, pillows, journals,
signed items (promises, attachment, relationships, memories from times, self and
others)
• Traditional musical instruments (authority, pride, belonging, giving)
• Beyond objects: smells, ways of acquiring, spaces
• Context, stories, past and memories, achievement, plans, items lost, from 8 to 90
years old (family members, colleagues, helpers), conscious effort of reflection,
articulation and empathy, maker culture and ‘scars’, honest/accurate responses,
future: investment or preparing something for children, giving and receiving,
children more functional but even from young age (2): “mommy/daddy bought it”,
things that lose vs. gain value over time.
81. Rapid ethnography project
• Mode: Individual
• Ask 3 people what is their most meaningful object
(personal, irreplaceable, valuable, not necessarily
expensive)
• Ask them “Why?”
• Mode: Pairs
• Find similarities in the reasoning, the type of objects
and the reactions that you got from people
82. • Accomplishment: achieving goals
• Beauty: appreciation of qualities that give pleasure to the senses or spirit
• Community: sense of unity with others around us and a general connection
• Creation: sense of having produced something new and original
• Duty: willing application of oneself to a responsibility
• Enlightenment: clear understanding through logic or inspiration
• Freedom: sense of living without unwanted constraints
• Harmony: balanced and pleasing relationship of parts to a whole
• Justice: assurance of equitable and unbiased treatment
• Oneness: sense of unity with everything around us
• Redemption: atonement or deliverance from past failure or decline
• Security: freedom from worry about loss
• Truth: commitment to honesty and integrity
• Validation: recognition of oneself as a valued individual worthy of respect
• Wonder: awe in the presence of a creation beyond one’s understanding
http://www.makingmeaning.org/meanings.html
83. Jan Chipchase: Design anthropology
http://www.ted.com/talks/jan_chipchase_on_our_mobile_phones.html
84.
85.
86.
87.
88. Reading meaning
• 3 words that you would associate with each of these designs:
94. Product Features:
•Letter Lock™ - Popular combination lock with easy to dial and remember 3-letter combinations
•Easy to remember phrase included with each padlock for additional convenience
•Extra wheels on-pack allows for greater personalization
http://www.masterlock.com/
95. The Secret and Beauty of Ancient Chinese Padlocks
Hong-Sen Yan, Hsing-Hui Huang
http://140.116.71.92/lock/english/char.htm
106. KANSEI across SCALES SUTD for SC @ JEM
Sosa, R., Lee, J.B., Albarran, D., Otto, K., Chia, H.M.L, Kabincalan, R.P., Poh, W.Y., Haruki, S., Toh, H.P., Clifford, M. K. (2013) Scaling Kansei in Engineering Product Development (forthcoming)
Varying the radius and the tension on the elastic rope, the assembly can be fine-tuned to capture the Kansei of the desired wave movement
Elastic rope
Transformation of a Mechanism
From: torsion of a steel cable
(Order of Magnitude: 10-1 m)
To: elongation of an elastic rope
(Order of Magnitude: 101 m)
119. Target users found this
product irrelevant
(reasons are weak,
unclear or hard to justify)
Target users find this
product vital
(reasons are strong, clear
or easy to justify)
120. Semantic Differential
1. Create a scale using polar adjectives (opposite-meaning terms)
2. Use as a guide three dimensions: strength, value, and activity
3. Ask subjects to rate an object or concept, assigning a mark on one of the
five (or seven) spaces along each dimension
4. Positive and negative attributes should be varied from left to right
http://psychology.ucdavis.edu/sommerb/sommerdemo/scaling/semdiff.htm
121. Shang H Hsu, Ming C Chuang, Chien C Chang, A semantic differential study of designers’ and users’ product form
perception, International Journal of Industrial Ergonomics, Volume 25, Issue 4, May 2000, Pages 375-391
131. Day 3 Reflection Activity
• What did you learn?
– New knowledge or tools
– Things that you didn’t know that you didn’t know
– Three most “sticky” ideas
– One to three key questions
– Actions that you can follow up
141. “A fridge for the common man that does not require electricity and
keeps food fresh too. It works on the principle of
evaporation. Water from the upper chambers drips down the side,
and gets evaporated taking away heat from the inside , leaving the
chambers cool. The top upper chamber is used to store water. A
small lid made from clay is provided on top. A small faucet tap is
also provided at the front lower end of chamber to tap out the
water for drinking use.”
http://www.mitticool.in/pdf/case-study-on-mitticool.pdf
Key idea is: speed sketching is NOT about aesthetic quality, but seeing/thinking/communicating in more and flexible ways to represent ideas[Optional: Examples from your field or related to your theme; or quick exercise on the board]
Properties of Form:ShapeSizeColorTexture
Basic Shapes Can Create A Clustered Organization
This is a link to other dimensions of Ethics in Design, i.e., how ethical are our designs?