Brands reinvent themselves by going through rigorous design and brand exercises involving designers, art directors, marketeers, and consumers themselves.
This 3-day course introduces students to product design basics including form, function, and aesthetics. Students will learn how to integrate creative ideas into consumer-appealing product designs. Current issues and examining designs in an Asian context will also be discussed. Emphasis will be placed on examining product designs through an Asian cultural lens.
This document provides instructions for students to create a hollow piggy bank form that reflects meaning from their own lives. It addresses California content standards for visual arts and teaches the elements of art including line, shape, color, value, form, texture and space. Students will construct a three-dimensional piggy bank with openings for depositing and withdrawing coins using hand building techniques like pinch pots. The document provides detailed steps and criteria for constructing, decorating and evaluating the piggy banks.
This document discusses elements of design and principles of composition through examples from the set of Little Shop of Horrors. It explains how line, shape, color, and texture can be used to describe objects and settings. Balance, emphasis, and unity are presented as principles that can further storytelling. Specific set pieces like a brick building, cracked walls, and refrigerators demonstrate these concepts in action to showcase details that make a scene look authentic.
Simul Chair is an online and offline platform that allows users to design, customize, and sell their own unique chair designs. Users can access the Simul Chair application to create a chair based on their preferences for color, texture, shape, materials and budget. They can then display and sell their chair designs in the Simul Chair "chair museum." The platform provides a space for creative expression and artistic inspiration where people can view other designs, get ideas, and profit from their own designs.
Insurance companies are considered ‘digital primitives’. Many established insurers are trying to device a digital strategy which is customer centered. Key change drivers that insurers cannot afford to miss while considering a customer centered digital strategy.
Meeting the needs of today's digital insurance customerJosh Jandrain
This document discusses how insurance companies are meeting the needs of today's digital customers. It provides examples from Berkshire Hathaway Travel Protection and MetLife on how they have implemented digital solutions using the Salesforce platform. Berkshire Hathaway Travel Protection transformed their operations in 8 weeks by building solutions on the Salesforce platform to improve the customer experience. MetLife implemented a digital sales platform for their agents in Latin America using Salesforce to increase sales and productivity. Both companies achieved benefits like improved customer satisfaction, increased sales and efficiencies by leveraging the Salesforce platform.
The document discusses the visual design process for redesigning the user interface of Trend Micro Titanium security software. It describes exploring different styles, concepts, and iterations to make the interface simpler, lighter, and more visually appealing. The final design used animations, image sprites, and a video to help tell the story and engage users. The document emphasizes that every visual element impacts the user experience and inspires designers to believe in themselves.
A step-by-step guide to creating cutting edge television commercials, exploring everything from how television communicates to how to sell concepts. Individual chapters address hot issues in advertising development, and global advertising leaders contribute their secrets to success
This 3-day course introduces students to product design basics including form, function, and aesthetics. Students will learn how to integrate creative ideas into consumer-appealing product designs. Current issues and examining designs in an Asian context will also be discussed. Emphasis will be placed on examining product designs through an Asian cultural lens.
This document provides instructions for students to create a hollow piggy bank form that reflects meaning from their own lives. It addresses California content standards for visual arts and teaches the elements of art including line, shape, color, value, form, texture and space. Students will construct a three-dimensional piggy bank with openings for depositing and withdrawing coins using hand building techniques like pinch pots. The document provides detailed steps and criteria for constructing, decorating and evaluating the piggy banks.
This document discusses elements of design and principles of composition through examples from the set of Little Shop of Horrors. It explains how line, shape, color, and texture can be used to describe objects and settings. Balance, emphasis, and unity are presented as principles that can further storytelling. Specific set pieces like a brick building, cracked walls, and refrigerators demonstrate these concepts in action to showcase details that make a scene look authentic.
Simul Chair is an online and offline platform that allows users to design, customize, and sell their own unique chair designs. Users can access the Simul Chair application to create a chair based on their preferences for color, texture, shape, materials and budget. They can then display and sell their chair designs in the Simul Chair "chair museum." The platform provides a space for creative expression and artistic inspiration where people can view other designs, get ideas, and profit from their own designs.
Insurance companies are considered ‘digital primitives’. Many established insurers are trying to device a digital strategy which is customer centered. Key change drivers that insurers cannot afford to miss while considering a customer centered digital strategy.
Meeting the needs of today's digital insurance customerJosh Jandrain
This document discusses how insurance companies are meeting the needs of today's digital customers. It provides examples from Berkshire Hathaway Travel Protection and MetLife on how they have implemented digital solutions using the Salesforce platform. Berkshire Hathaway Travel Protection transformed their operations in 8 weeks by building solutions on the Salesforce platform to improve the customer experience. MetLife implemented a digital sales platform for their agents in Latin America using Salesforce to increase sales and productivity. Both companies achieved benefits like improved customer satisfaction, increased sales and efficiencies by leveraging the Salesforce platform.
The document discusses the visual design process for redesigning the user interface of Trend Micro Titanium security software. It describes exploring different styles, concepts, and iterations to make the interface simpler, lighter, and more visually appealing. The final design used animations, image sprites, and a video to help tell the story and engage users. The document emphasizes that every visual element impacts the user experience and inspires designers to believe in themselves.
A step-by-step guide to creating cutting edge television commercials, exploring everything from how television communicates to how to sell concepts. Individual chapters address hot issues in advertising development, and global advertising leaders contribute their secrets to success
Our Startup Branding Journey - What Makes A Brand Memorable?Customericare
We recently took on one of the biggest challenges so far: Building a solid brand and culture for our startup. We thought it could be fun to share our journey with the world and see what we learn, what we find out and how it can help others take on a journey of their own.
We wrote about the importance of branding here as a first step into the journey: https://customericare.com/startup-branding-and-culture/
In these slides we focus on what makes a brand memorable. And here's the article that goes with the slides about building a memorable customer experience: https://customericare.com/create-memorable-customer-experiences/
Hope you'll like the presentation and don't hesitate to leave your thoughts in the comments!
Some links to read more about building a memorable brand:
- Brand archetypes: http://www.allegorystudios.com/culture-audits/12-brand-archetypes/
- Brand personalities: https://faculty-gsb.stanford.edu/aaker/PDF/Dimensions_of_Brand_Personality.pdf
- Brand design tips: http://www.forbes.com/sites/johnrampton/2014/11/14/12-principles-of-great-brand-design/
- The effect of stories on our brain: https://blog.bufferapp.com/science-of-storytelling-why-telling-a-story-is-the-most-powerful-way-to-activate-our-brains
Created a business strategy and identity to an Interior designer .
the play book was something that will help reach goals in the future and will direct the right acts to this goals.
Design porfolio for design innovation management and apparel design.whitee8
The document summarizes Elijah White's design portfolio, which includes projects from business and entrepreneurship classes. The portfolio showcases branding and design work for the mock brands "Whatever Leather" and "BetterSupps." For Whatever Leather, Elijah created branding elements including a minimalist bull logo and earth tone color palette. For BetterSupps, a supplement vending machine business, he designed the simple cup logo and created technical drawings of the machine from different angles.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
This document is a graphic designer's portfolio that summarizes their skills and experience. It includes sections highlighting their editorial design, branding, product design, photography, posters, logos, package design, illustrations, and web/UI design work. Each section provides 1-2 sentences describing a representative project to demonstrate the designer's creative problem-solving, branding, and visual communication abilities across different mediums. The portfolio showcases a range of projects the designer has completed to promote their skills and qualifications.
The document outlines the agenda for a branding workshop for advertisers. It discusses (1) understanding the difference between products and brands, (2) different types of brands, and (3) what separates the best brands from the rest. The workshop covers how to translate consumer insights into brand ideas and the importance of 24 hour planning to connect well with consumers. It emphasizes that great brands tell compelling stories that connect with consumers on a deep emotional level by demonstrating an understanding of their lives.
This document discusses the art and science of branding. It begins by explaining that branding establishes an emotional connection with customers, and effective branding puts the consumer at the center. It then defines a brand as the emotional connection a consumer feels towards a product, service, or organization. The document explains that branding works by using creativity to connect with people's hearts and emotions, and that it satisfies both our need for individuality and our need to belong. It also discusses how the unconscious reasoning system processes information quickly through emotions and memories, while the conscious system reasons slowly through logic.
The document discusses strategies for promoting creativity in engineering and science fields. It provides quotes from innovators emphasizing the importance of creativity. It also lists traits of creative thinkers, thinking tools to overcome blocks, and ways organizations can support creativity through programs, rewards, and dedicated spaces. The overall message is that creativity can be learned and cultivated through intentional practices.
Our customer experience and decisions we make first of all depends of our feelings and our sensory perception. That means the best thing you could do with your product and brand - the right sensory mix and sensory positioning among other products and brands.
This document provides guidance on how to create a memorable brand through storytelling. It discusses that a logo and name alone do not make a brand, and that brands are complex perceptions defined over time. To be memorable, a brand needs a simple, consistent design; a good story that connects emotionally with customers; and an understanding of customers' preferences. The document outlines frameworks for crafting brand stories and discusses assessing customers to identify what would be memorable to them. It emphasizes that to build a memorable brand, a company must know what is memorable to its target customers.
Q introduces the concept of a design API as a way to scale design across large teams and multiple platforms. A design API includes principles, frameworks, and documentation to coordinate the design process. This approach addresses issues that can arise like an unusable product from inconsistent design, unhappy teammates from lack of coordination, and competitive vulnerability. Challenges to implementing a design API include risk aversion, competence scarcity, and bad habits, but following examples like Spotify's principles, frameworks, and documentation can help teams adopt this scaling approach.
User Experience Branding - Bill Beard - UXScotland 2015Bill Beard
This document provides tips on how to craft user experiences that build brand loyalty. It discusses how experiences can be used internally to develop an emotional association with a brand, rather than relying on external advertising. It encourages focusing on a single brand sentiment and personality, and emphasizing usefulness, usability and desirability in products. It also discusses simplifying brand guidelines and focusing on purpose, personality and understanding customers. Specific tactics discussed include using "branding moments" in experiences to reinforce the brand association, creating positive unexpected experiences, and cherishing every customer interaction.
The document discusses branding cultural and entertainment products. It defines what a brand is and what branded entertainment is. It then gives four reasons why cultural entertainment should be branded: 1) there are many choices people face, 2) cultural products risk becoming commoditized, 3) brands differentiate products from similar offerings, and 4) brands reduce the need to compete on price or donations. The goal of branding is to establish a monopoly position for a non-core attribute in the mind of an individual. The document provides tips for branding such as choosing a unique name, creating a logo, being consistent, using celebrity endorsement, and giving the brand meaning. It also discusses exploring new entertainment formats and blending concepts.
Psychologie voor designers - Ben De Vleeschauwer, Docent Web & UX (KDG)Monkeyshot
Goed design wordt bepaald door het gevoel dat we erbij krijgen: emotie is hier doorslaggevend.
In deze talk wordt niet iedere psychologische studie aangehaald die er is. Integendeel zelfs, in deze sessie zie je bijna geen theorie. Wat je wel zal zien, zijn manieren om psychologie toe te passen in je eigen ontwerpen.
We kruipen in het hoofd van onze gebruikers en kijken hoe we bepaalde zones in de hersenen kunnen prikkelen, activeren en manipuleren. Deze sessie geeft je misschien wel wat superpowers, maar we gaan ze spaarzaam en verantwoord gebruiken.
This document discusses how to design products and services that create emotional connections with users. It argues that good design appeals to users on a visceral, behavioral and reflective level. It provides tips for understanding a core demographic and incorporating elements like color, language, imagery and storytelling that resonate on an emotional level. Additionally, it suggests giving users tools for self-expression and minimal interfaces that facilitate opening up about feelings over time. The goal is to design interactions where users freely share how a product makes them feel.
MTBiz is for you if you are looking for contemporary information on business, economy and especially on banking industry of Bangladesh. You would also find periodical information on Global Economy and Commodity Markets.
Signature content of MTBiz is its Article of the Month (AoM), as depicted on Cover Page of each issue, with featured focus on different issues that fall into the wide definition of Market, Business, Organization and Leadership. The AoM also covers areas on Innovation, Central Banking, Monetary Policy, National Budget, Economic Depression or Growth and Capital Market. Scale of coverage of the AoM both, global and local subject to each issue.
MTBiz is a monthly Market Review produced and distributed by Group R&D, MTB since 2009.
The document discusses unleashing creativity to generate ideas and solutions. It encourages breaking paradigms and thinking outside the box. Various creative thinking techniques and warm-up exercises are presented to help loosen mindsets and encourage looking at problems from different perspectives. The document argues that creativity is inherent in all people and provides a list of traits often seen in creative individuals.
The document discusses unleashing creativity to generate ideas and solutions. It provides an overview of creative thinking techniques like breaking paradigms, drawing outside the lines, and warm-up exercises. It asserts that everyone has the capacity to be creative and lists traits of creative people like being curious, flexible thinkers who question assumptions.
We are a team of creative persons. Everybody is a specialist in his own area. We are united by wish for and skills at creation. Together we shall cope with any problem put by.
The main line of studio activity is brand development and promotion, development of communication strategies and creative concepts. By means of scrutinous audit, thorough analytics and careful investigation of current situation we develop well thought-out communications which vivify brands and help them to captivate people’s hearts and minds.
This document discusses collaborative consumption and crisis response. It notes that collaborative consumption has reached valuations of $30 billion and examples like AirBnB and Zipcar. It questions why collaboration works better in crises and suggests rewriting rules to encourage collaboration in normal settings. The document also profiles contemporary Indian architect Bijoy Jain and his project Tara House, highlighting aspects like open air spaces, multidisciplinary teams, visual documentation in local languages, prototyping, and local sourcing. Finally, it outlines challenges in digital design like unclear goals, lack of common language, and confined roles, and suggests applying techniques to address empathy across roles.
This document discusses the rise of digital living services and the third wave of digital technology. It covers several technologies enabling living services like sensors, faster networks, and intelligent/aware devices. It then discusses how digital technology is disrupting various industries like travel, payments, hotels, and retail. Specific examples of digital disruptions are highlighted, such as Disney's $1 billion bet and Starwood hotel phone keys. The document concludes by discussing challenges in retail and potential solutions like location-based assistance, interactive store experiences, and making transactions easy across channels.
Our Startup Branding Journey - What Makes A Brand Memorable?Customericare
We recently took on one of the biggest challenges so far: Building a solid brand and culture for our startup. We thought it could be fun to share our journey with the world and see what we learn, what we find out and how it can help others take on a journey of their own.
We wrote about the importance of branding here as a first step into the journey: https://customericare.com/startup-branding-and-culture/
In these slides we focus on what makes a brand memorable. And here's the article that goes with the slides about building a memorable customer experience: https://customericare.com/create-memorable-customer-experiences/
Hope you'll like the presentation and don't hesitate to leave your thoughts in the comments!
Some links to read more about building a memorable brand:
- Brand archetypes: http://www.allegorystudios.com/culture-audits/12-brand-archetypes/
- Brand personalities: https://faculty-gsb.stanford.edu/aaker/PDF/Dimensions_of_Brand_Personality.pdf
- Brand design tips: http://www.forbes.com/sites/johnrampton/2014/11/14/12-principles-of-great-brand-design/
- The effect of stories on our brain: https://blog.bufferapp.com/science-of-storytelling-why-telling-a-story-is-the-most-powerful-way-to-activate-our-brains
Created a business strategy and identity to an Interior designer .
the play book was something that will help reach goals in the future and will direct the right acts to this goals.
Design porfolio for design innovation management and apparel design.whitee8
The document summarizes Elijah White's design portfolio, which includes projects from business and entrepreneurship classes. The portfolio showcases branding and design work for the mock brands "Whatever Leather" and "BetterSupps." For Whatever Leather, Elijah created branding elements including a minimalist bull logo and earth tone color palette. For BetterSupps, a supplement vending machine business, he designed the simple cup logo and created technical drawings of the machine from different angles.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
This document is a graphic designer's portfolio that summarizes their skills and experience. It includes sections highlighting their editorial design, branding, product design, photography, posters, logos, package design, illustrations, and web/UI design work. Each section provides 1-2 sentences describing a representative project to demonstrate the designer's creative problem-solving, branding, and visual communication abilities across different mediums. The portfolio showcases a range of projects the designer has completed to promote their skills and qualifications.
The document outlines the agenda for a branding workshop for advertisers. It discusses (1) understanding the difference between products and brands, (2) different types of brands, and (3) what separates the best brands from the rest. The workshop covers how to translate consumer insights into brand ideas and the importance of 24 hour planning to connect well with consumers. It emphasizes that great brands tell compelling stories that connect with consumers on a deep emotional level by demonstrating an understanding of their lives.
This document discusses the art and science of branding. It begins by explaining that branding establishes an emotional connection with customers, and effective branding puts the consumer at the center. It then defines a brand as the emotional connection a consumer feels towards a product, service, or organization. The document explains that branding works by using creativity to connect with people's hearts and emotions, and that it satisfies both our need for individuality and our need to belong. It also discusses how the unconscious reasoning system processes information quickly through emotions and memories, while the conscious system reasons slowly through logic.
The document discusses strategies for promoting creativity in engineering and science fields. It provides quotes from innovators emphasizing the importance of creativity. It also lists traits of creative thinkers, thinking tools to overcome blocks, and ways organizations can support creativity through programs, rewards, and dedicated spaces. The overall message is that creativity can be learned and cultivated through intentional practices.
Our customer experience and decisions we make first of all depends of our feelings and our sensory perception. That means the best thing you could do with your product and brand - the right sensory mix and sensory positioning among other products and brands.
This document provides guidance on how to create a memorable brand through storytelling. It discusses that a logo and name alone do not make a brand, and that brands are complex perceptions defined over time. To be memorable, a brand needs a simple, consistent design; a good story that connects emotionally with customers; and an understanding of customers' preferences. The document outlines frameworks for crafting brand stories and discusses assessing customers to identify what would be memorable to them. It emphasizes that to build a memorable brand, a company must know what is memorable to its target customers.
Q introduces the concept of a design API as a way to scale design across large teams and multiple platforms. A design API includes principles, frameworks, and documentation to coordinate the design process. This approach addresses issues that can arise like an unusable product from inconsistent design, unhappy teammates from lack of coordination, and competitive vulnerability. Challenges to implementing a design API include risk aversion, competence scarcity, and bad habits, but following examples like Spotify's principles, frameworks, and documentation can help teams adopt this scaling approach.
User Experience Branding - Bill Beard - UXScotland 2015Bill Beard
This document provides tips on how to craft user experiences that build brand loyalty. It discusses how experiences can be used internally to develop an emotional association with a brand, rather than relying on external advertising. It encourages focusing on a single brand sentiment and personality, and emphasizing usefulness, usability and desirability in products. It also discusses simplifying brand guidelines and focusing on purpose, personality and understanding customers. Specific tactics discussed include using "branding moments" in experiences to reinforce the brand association, creating positive unexpected experiences, and cherishing every customer interaction.
The document discusses branding cultural and entertainment products. It defines what a brand is and what branded entertainment is. It then gives four reasons why cultural entertainment should be branded: 1) there are many choices people face, 2) cultural products risk becoming commoditized, 3) brands differentiate products from similar offerings, and 4) brands reduce the need to compete on price or donations. The goal of branding is to establish a monopoly position for a non-core attribute in the mind of an individual. The document provides tips for branding such as choosing a unique name, creating a logo, being consistent, using celebrity endorsement, and giving the brand meaning. It also discusses exploring new entertainment formats and blending concepts.
Psychologie voor designers - Ben De Vleeschauwer, Docent Web & UX (KDG)Monkeyshot
Goed design wordt bepaald door het gevoel dat we erbij krijgen: emotie is hier doorslaggevend.
In deze talk wordt niet iedere psychologische studie aangehaald die er is. Integendeel zelfs, in deze sessie zie je bijna geen theorie. Wat je wel zal zien, zijn manieren om psychologie toe te passen in je eigen ontwerpen.
We kruipen in het hoofd van onze gebruikers en kijken hoe we bepaalde zones in de hersenen kunnen prikkelen, activeren en manipuleren. Deze sessie geeft je misschien wel wat superpowers, maar we gaan ze spaarzaam en verantwoord gebruiken.
This document discusses how to design products and services that create emotional connections with users. It argues that good design appeals to users on a visceral, behavioral and reflective level. It provides tips for understanding a core demographic and incorporating elements like color, language, imagery and storytelling that resonate on an emotional level. Additionally, it suggests giving users tools for self-expression and minimal interfaces that facilitate opening up about feelings over time. The goal is to design interactions where users freely share how a product makes them feel.
MTBiz is for you if you are looking for contemporary information on business, economy and especially on banking industry of Bangladesh. You would also find periodical information on Global Economy and Commodity Markets.
Signature content of MTBiz is its Article of the Month (AoM), as depicted on Cover Page of each issue, with featured focus on different issues that fall into the wide definition of Market, Business, Organization and Leadership. The AoM also covers areas on Innovation, Central Banking, Monetary Policy, National Budget, Economic Depression or Growth and Capital Market. Scale of coverage of the AoM both, global and local subject to each issue.
MTBiz is a monthly Market Review produced and distributed by Group R&D, MTB since 2009.
The document discusses unleashing creativity to generate ideas and solutions. It encourages breaking paradigms and thinking outside the box. Various creative thinking techniques and warm-up exercises are presented to help loosen mindsets and encourage looking at problems from different perspectives. The document argues that creativity is inherent in all people and provides a list of traits often seen in creative individuals.
The document discusses unleashing creativity to generate ideas and solutions. It provides an overview of creative thinking techniques like breaking paradigms, drawing outside the lines, and warm-up exercises. It asserts that everyone has the capacity to be creative and lists traits of creative people like being curious, flexible thinkers who question assumptions.
We are a team of creative persons. Everybody is a specialist in his own area. We are united by wish for and skills at creation. Together we shall cope with any problem put by.
The main line of studio activity is brand development and promotion, development of communication strategies and creative concepts. By means of scrutinous audit, thorough analytics and careful investigation of current situation we develop well thought-out communications which vivify brands and help them to captivate people’s hearts and minds.
This document discusses collaborative consumption and crisis response. It notes that collaborative consumption has reached valuations of $30 billion and examples like AirBnB and Zipcar. It questions why collaboration works better in crises and suggests rewriting rules to encourage collaboration in normal settings. The document also profiles contemporary Indian architect Bijoy Jain and his project Tara House, highlighting aspects like open air spaces, multidisciplinary teams, visual documentation in local languages, prototyping, and local sourcing. Finally, it outlines challenges in digital design like unclear goals, lack of common language, and confined roles, and suggests applying techniques to address empathy across roles.
This document discusses the rise of digital living services and the third wave of digital technology. It covers several technologies enabling living services like sensors, faster networks, and intelligent/aware devices. It then discusses how digital technology is disrupting various industries like travel, payments, hotels, and retail. Specific examples of digital disruptions are highlighted, such as Disney's $1 billion bet and Starwood hotel phone keys. The document concludes by discussing challenges in retail and potential solutions like location-based assistance, interactive store experiences, and making transactions easy across channels.
How to use lateral thinking for solving complex problemsVinay Dixit
This document discusses different styles of thinking, including vertical and lateral thinking. It emphasizes that both styles are useful and should be used complementarily. Vertical thinking is used to initially understand a problem, while lateral thinking can help find new solutions when vertical thinking is not sufficient. Lateral thinking involves developing alternate perspectives, eliminating dominant ideas, avoiding rigidity, and playing deliberately with ideas. Chance discoveries are discussed, but the document suggests we can improve our ability to recognize opportunities through deliberate and varied thinking.
This document discusses experience design and design thinking. It begins with an overview of the emergence of the experience economy and how it is changing business. It then discusses some key traits of design thinking and its implications. The document outlines aspects of designing experiences, including staging, backstaging, and the anatomy of experience design. It provides examples of experience design at MindTree, focusing on front staging and back staging, thinking of users as people, tasks as activities, and context. The document emphasizes thinking of offerings as experiences and discusses how this could change MindTree's approach.
This document discusses designing data experiences to help people understand and explore large datasets. It outlines different purposes for data experiences, such as understanding, discovering, problem solving, decision making, persuasive storytelling, and monitoring. The document recommends defining audiences and goals, acquiring and parsing relevant data, representing the data through visualization and interaction design, and testing with end users. It notes considerations for data experiences like the platform, intended use, target audience size, depth of interaction, and choice of visualizations.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
1. All Stories ‘No Gyan’
companies
What aesthetic choices we make
when it comes to..
Products that they make
Communicating with their customers (probably branding)
P.S. Title may still be misleading
4. Lets see if we can learn from a story
I am Bill Atkinson!
I am holding the
Apple mac its first user
Interface
Ohh.. BTW I was the
lead graphic programmer
during early Macintosh
development days
I am very happy today
because I have cracked a
great deal of stuff
5. I went to Steve…yes Jobs
Hey Steve! You
know what? we can
now draw shapes on
our screens
Great Bill!!!..
BUT
6. Is it possible to
draw rounded
rectangles
No. I don’t think it is
technically possible..
How do we program
them.
Why do we need them
in the first place
8. Bill made a genius…
Rounded rectangles became part all user interface elements that
Apple did from there on…
9. Ohh..Not only interface but
It almost became an unnoticed design
theme of Apple’s all products
Not so beautiful but
compact
Did you notice
that button?
Product
packaging
10. Why Rounded Rectangles Became An Intelligent Choice?
Is it because of Synesthesia? – Syn-es-the-sia
Web Definition
Synesthesia can be described as a state of mind when you experience an
external sense at the same time a parallel internal sense.
For example, some musicians reported seeing a particular color while
playing a specific instrumental chord. And some people see a particular
texture/color looking at an letter/number.
In a Synesthesia experiment letter ‘A’ is most likely
to be associated with color Red
11. Bouba and Kiki Effect
Wolfgang
Kohler
American
German
Psychologist
Simple task of matching the words with shapes
Proximity
Across all cultures – results are same…
Closure
Continuation
Similarity
We internally group sharp and edgy colors,
shapes together.
And rounded and muted sounds and colors and
shapes together
12. May Be I Can Use A Bad Example to Explain…
I think that’s why we all like rounded rectangles!
13. Let’s understand more scientifically
Perceive any
visual
information
Must Read –
Jurg Nanni’s
Visual Perception:
An Interactive Journey of
Discovery through Our Visual
System
Human
underline
visual system
Sensory
system
14. There is a visible difference…
Our visual system recognizes the two
shapes differently
15. ‘T’ cells used by our sensory system helps
us recognize different shapes by
recognizing their sharp edges and corners
16. Because of this nice alignment our visual
system has the perception of a unified
shape
17. On the right hand side – these cells align
themselves differently and our visual
system recognizes them as two shapes
19. You may not know…
Our visual perception system can play really tough
20. How often do we come across brands!!!
Marketers use of
complementary brands
information
6:30 AM
Bathroom
8:00 AM
Kitchen
8:30 AM
Dressing
9:30 AM
Office
12:30 PM
Lunch
4:30 PM
Everybody’s favorite
Coffee
7:30
Beer Bar
10:30
TV Room
11:30
Bedroom
24. Brand is not product!!!
Yes.
This is your brand
Emotions, Attachment, Attitude,
personality, Status and much…. all
are attributed of Harley’s brand
Slide 24
25. Your brand is made up of every
experience (physical, psychological) a
prospect has with your business and
the perception of promises made by
you.
Brand Identity: A visual representation of brand. Speaks for you
when you are not there…
Brand Image: The perception of your product and services of under
your brand by the consumer
26. The Coke Story
What’s in the name:
1.
Cocaine from Coca
2.
Caffeine from Kola nuts
Thus, Coca Cola
John Pemberton
Pharmacist from Atlanta
Inventor of Coke’s formula
Slide 26
27. Spencerian Art (Not really a script and typeface)
Frank Robinson
Bookkeeper of John
and typography
enthusiast because
of his profession
Platt Rogers Spencer
Spencerian Script is a
script style that flourished
in the United States from
1850 to 1925
Slide 27
28. The Design Challenge – We want a bottle
Can be recognized in dark
Can be identified if found broken
Trendy and Sensual
Slide 28
30. Coke ‘wave’ is a design is a blend of spencerian curves and bottle contour
Slide 30
31. company with more than 350 products now
more than 300 bottling partners
retail partners in more than 200 countries
operating in countless languages and cultures
David Butler
Vice-President of Design
“Not easy…but you don’t have an option..
Your competition will vanish you overnight”
Slide 31
32. Product Branding
Old promises intact
Coke Classic
New promises made!!!
Recyclable aluminum version of
its classic "contour" bottle meet
the company's sustainability
goals
Short for West East 2008, the limited
edition WE8 bottle series launched in
June and was designed to celebrate
and express the global spirit of the
Beijing 2008 Olympic Games
Slide 32
33. Cross Channel Branding
Branding cannot limit itself to products…I think I said it before
You can’t get away from the Coke’s curve
Websites, brochures, intranets, extranets, mailers
Encouraged recycling
Social initiative
Subtle or rather no branding
because Coke believed “no
mileage out of social initiative”
and that’s how the
communication is designed…
Not only colors, logo and
graphics but shape of the
Vending Shape
Shape of the vending is just
similar to that of the Coke’s
classic bottle
Slide 33
35. Cross Channel Brand Experience Framework
TouchPoint 1
Promise 1
Sensation
Value 1
Value 2
Your brand
Segment 1
TouchPoint 2
Promise 2
Feeling
Segment 2
Value 3
Promise 3
Thinking
TouchPoint 3
1-800-
Value 4
Your
customer
Segment 3
Intuition
Promise 4
TouchPoint 4
Slide 35
36. Connections…
Sensation
An emotional concept :
Birthdays, patriotism, country,
first bike, first girlfriend, first
orgasm are all part of it
Feeling
Marketers use
these connection to
reach the right
customer,
Thinking
Experts says: It has a major
role to play in connection
and decision making but
still to be understood well
See, Hear,
Taste, Touch, Smell
Intuition
Straight from brain:
Logical, Mathematical,
Short Term, Long term
communicate the
right thing, create
differentiation, and
reduce noise
Slide 36
37. Sensory Connections
Layout/Information organization
Typefaces
See
Colors
Show Trust - Amitabh Bachaan for ICICI
Show Dynamism – Dhoni for Reebok
hear
Music
Airtel – “Express yourself”
by Rehman
Distinct packaging
Logos
Mnemonics
McDonald’s fries
Hyderabad House Biryani
Shape and form
Ponds cream
packaging
taste
smell
Britannia – “Ting-Ting-Tiding”
Pepsi – “Ahaa”
touch
Sandal – “Santoor”
Coffee – “Starbucks”
Vicks – “Vicks Smell”
Texture
Cashmere Wool
Announcer
Natural
Khaki, Jute, leather
38. So… what is so difficult in
branding????
Slide 38
39. What does your logo say’s
“E” and “x”.
The negative space those 2
letters create, form an
arrow pointing to the right
side. This signifies forward
or moving forward and this
is what the company does.
The logo has an arrow
pointing from A to Z. This
signifies that they sell
everything from A to Z. The
arrow also forms a smile.
The shape of 3 stripes
on the Adidas Logo
represents a mountain,
pointing out towards
the challenges
The simple logo icon
contains the letters V
and W: “volks” means
“people” and “wagon”
means “car”.
The star in three corners
represents the Mercedes-Benz
dominance on land, sea and air
The BMW medallion represents
a propeller of a plane in
motion, and the blue
represents the sky. This is
because BMW has built engines
for the German military planes
in World War II
Slide 39
40. Communicating the promises
Do it yourself tools
We sell user friendly
and safe tools…
United State’s second number
car rental company. First is
Hertz. They realized is and in
2006 added re-branded by
adding “We try harder” – A
Promise…
41. Impact of technology
When streamlining and aero dynamism was
introduced to planes and motor-vehicles, it was
automatically translated to fridges, furniture,
clocks and fans too.
1903
1912
1927
1957
1976
2003
Slide 41