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DIGITAL ART
Abigail Peña
INTRODUCTION
The computer has become an essential tool for anyone working in the
fields of design, photography, videography, illustration, architecture,
industrial design, animation, and multimedia and web design. This
Information is an introduction and overview of the digital arts.
OBJECTIVE
We can learn how to import images into a digital format
(scanning, digital file from a digital camera, public domain
images), how to use the computer to edit a digital image, and
how to use filters in a program to alter their image.
CONTENTS
History
What is Digital Art?
Digital arts include
Facts
Early Digital Art
Characteristic and Types of Digital Art
Video include;
* Tools * Is digital art necessary to be an artist?
* Software
* Pros and Cons
HISTORY
The Digital Age has revolutionized
economy, society and our private lives.
For decades now, digitalization has also
touched most branches of the
humanities. With the rising importance
of the so called Digital Humanities, Art
History is at the brink of new ways of
accessing its material and gaining
unprecedented insights.
Image by Flickr.com, courtesy of
Gilberto Santa Rosa
Digital arts include computer-
generated images.
• . Combining the visual or performing
arts with technology creates an art
form known as digital arts. Also
known as new media, technology
arts and emergent arts, the form
offers innovative approaches to
creativity while posing at least one
significant problem
FACTS
• The Austin Museum of Digital Art broadly defines the phrase as "art
whose final form is digital in nature." This includes those works created
through the use of computers as well as objects created from computers
(for example, sculpture from derelict computer parts).
EARLY DIGITAL ARTS
• Max Mathews demonstrated computer-synthesized music in 1957. In
1958, John Whitney pioneered computer-generated animation.
jjJohn Whitney
TYPES
• Some digital artwork allows viewers
or listeners to act as co-creators by
moving or changing artistic elements
of artwork or music.
Examples of digital arts products
include computerized animation,
video games, electronic installations,
synthesized music and electronically
manipulated photographs.
CHARACTERISTIC
Digital Arts;
Abigailpeña

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Abigailpeña

  • 2. INTRODUCTION The computer has become an essential tool for anyone working in the fields of design, photography, videography, illustration, architecture, industrial design, animation, and multimedia and web design. This Information is an introduction and overview of the digital arts.
  • 3. OBJECTIVE We can learn how to import images into a digital format (scanning, digital file from a digital camera, public domain images), how to use the computer to edit a digital image, and how to use filters in a program to alter their image.
  • 4. CONTENTS History What is Digital Art? Digital arts include Facts Early Digital Art Characteristic and Types of Digital Art Video include; * Tools * Is digital art necessary to be an artist? * Software * Pros and Cons
  • 5. HISTORY The Digital Age has revolutionized economy, society and our private lives. For decades now, digitalization has also touched most branches of the humanities. With the rising importance of the so called Digital Humanities, Art History is at the brink of new ways of accessing its material and gaining unprecedented insights.
  • 6.
  • 7. Image by Flickr.com, courtesy of Gilberto Santa Rosa Digital arts include computer- generated images. • . Combining the visual or performing arts with technology creates an art form known as digital arts. Also known as new media, technology arts and emergent arts, the form offers innovative approaches to creativity while posing at least one significant problem
  • 8. FACTS • The Austin Museum of Digital Art broadly defines the phrase as "art whose final form is digital in nature." This includes those works created through the use of computers as well as objects created from computers (for example, sculpture from derelict computer parts).
  • 9. EARLY DIGITAL ARTS • Max Mathews demonstrated computer-synthesized music in 1957. In 1958, John Whitney pioneered computer-generated animation. jjJohn Whitney
  • 10. TYPES • Some digital artwork allows viewers or listeners to act as co-creators by moving or changing artistic elements of artwork or music. Examples of digital arts products include computerized animation, video games, electronic installations, synthesized music and electronically manipulated photographs. CHARACTERISTIC