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Integrating Serious Games made with Unity3D
into Moodle courses
Frank Poschner
Department of Computer Engineering
Faculty of Electrical Engineering and Computer Science
University of Kassel
Frank Poschner / Integrating Serious Games into Moodle courses
Agenda
• Serious Games – a short overview
• Motivation
• Technical background
• An approach for an integration
• User assessment
• Summary
Frank Poschner / Integrating Serious Games into Moodle courses
Explanation on Serious Games
• Games already exist for a very long time
• Reasons to play:
– Entertainment
– Profit
– Acquirement of skills
• Training games for consolidation of knowledge
• By having fun at games and repetition
→ easier gathering of knowledge
Frank Poschner / Integrating Serious Games into Moodle courses
Explanation on Serious Games
Learning Games, Serious Games:
– Games with serious background
– On the computer: simulators and computer games
Frank Poschner / Integrating Serious Games into Moodle courses
Explanation on Serious Games
• Fields of application:
– Medicine
– Health care
– Military applications
– Safety
• Different kinds of games
→ in our case: training in virtual environments
Frank Poschner / Integrating Serious Games into Moodle courses
Training simulations
• E.g. firefighters and cycling simulations
Frank Poschner / Integrating Serious Games into Moodle courses
Training simulations
• E.g. firefighters and cycling simulations
Frank Poschner / Integrating Serious Games into Moodle courses
Training simulations
• Motivation of firefighters:
– Saving time of presence
– Training of scenarios that would be difficult to train in reality
– Preparation of firefighter training on the computer
– Time-independent practice
• Communication and Cooperation via network
→ Decentralised learning
Frank Poschner / Integrating Serious Games into Moodle courses
Theory in Moodle
• Theoretical basis of fields of application
– Experts can define rules and exercises
– Knowledge provided by education or literature
• Example: Working rules for firefighters
– Theoretical content
– Tests with questions
Frank Poschner / Integrating Serious Games into Moodle courses
Theory in Moodle ( German example )
Frank Poschner / Integrating Serious Games into Moodle courses
Link to Moodle
• Features of Moodle are also useful for Serious Games:
– User profiles
– roles (teacher, student)
– Results and Grader report
– Etc.
→ Why not combining theory content and training
simulations in Moodle?
Frank Poschner / Integrating Serious Games into Moodle courses
Game development (Unity3D)
Elements of a game:
– 3D models
– Logic (scripts / programming)
– Avatars
– AI
– Physics, particle systems etc.
– Important: Export as web player application
→ for use in a browser
Frank Poschner / Integrating Serious Games into Moodle courses
Requirements
• Game can be started out of Moodle
• Game is treated like an activity or question type
• User date should be known in the game
• Storing the player's result in Moodle
• Teacher can review the results
Frank Poschner / Integrating Serious Games into Moodle courses
An approach for an integration
Using the SCORM (Sharable Content Object Reference Model)
– model for submitting the data
Specified by the ADL ( Advanced Distributed Learning) Initiative
Moodle Docs:
„SCORM (Sharable Content Object Reference Model) is a
collection of specifications that enable interoperability,
accessibility and reusability of web-based learning content.
SCORM content can be delivered to learners via any SCORM-
compliant Learning Management System (LMS) using the same
version of SCORM. “
Examples: Camtasia, iSpring
Frank Poschner / Integrating Serious Games into Moodle courses
SCORM overview
Frank Poschner / Integrating Serious Games into Moodle courses
SCORM and Unity3D
• Using the standard in the game's code
• Manager-entity collects data from the LMS or for sending it to
the LMS
– GetLearnerName()
– SetBookmark(location)
– SetNormalizedScore(score)
– SetSatisfaction(success)
• Awarding of points, aborting the game etc. must be included in
the game code
Frank Poschner / Integrating Serious Games into Moodle courses
SCORM and Moodle
• Teacher gets the game as a package
• Creates a new activity: SCORM package
• Some necessary settings have to be set
Frank Poschner / Integrating Serious Games into Moodle courses
Game communicating with LMS
Frank Poschner / Integrating Serious Games into Moodle courses
Assessment in / for Moodle
• Assessment: points-based in Moodle
• How to assess the player?
– Reached the goal: full score
→ only important to reach the goal
– Single actions correct
→ maximum reached when all actions were correct
– Wrong actions
• Abortion and new start in the game (points?)
• Abortion of the whole simulation
– Time-based (Abortion or less points)
Frank Poschner / Integrating Serious Games into Moodle courses
An example application
Frank Poschner / Integrating Serious Games into Moodle courses
An example application
Frank Poschner / Integrating Serious Games into Moodle courses
An example application
Frank Poschner / Integrating Serious Games into Moodle courses
Outlook
• Multiplayer for learning in groups
• Own question types for game packages
• Further evaluation functions for evaluating player behavior and
mapping in Moodle
→ GameAnalytics
• Teachers can create own scenarios and even own games
( modules )
Frank Poschner / Integrating Serious Games into Moodle courses
Contact
Thank you for your attention!
Frank Poschner
poschner@uni-kassel.de

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A proposal for integrating Serious Games made with Unity3D into Moodle courses Frank Poschner, Dieter Wloka

  • 1. Integrating Serious Games made with Unity3D into Moodle courses Frank Poschner Department of Computer Engineering Faculty of Electrical Engineering and Computer Science University of Kassel
  • 2. Frank Poschner / Integrating Serious Games into Moodle courses Agenda • Serious Games – a short overview • Motivation • Technical background • An approach for an integration • User assessment • Summary
  • 3. Frank Poschner / Integrating Serious Games into Moodle courses Explanation on Serious Games • Games already exist for a very long time • Reasons to play: – Entertainment – Profit – Acquirement of skills • Training games for consolidation of knowledge • By having fun at games and repetition → easier gathering of knowledge
  • 4. Frank Poschner / Integrating Serious Games into Moodle courses Explanation on Serious Games Learning Games, Serious Games: – Games with serious background – On the computer: simulators and computer games
  • 5. Frank Poschner / Integrating Serious Games into Moodle courses Explanation on Serious Games • Fields of application: – Medicine – Health care – Military applications – Safety • Different kinds of games → in our case: training in virtual environments
  • 6. Frank Poschner / Integrating Serious Games into Moodle courses Training simulations • E.g. firefighters and cycling simulations
  • 7. Frank Poschner / Integrating Serious Games into Moodle courses Training simulations • E.g. firefighters and cycling simulations
  • 8. Frank Poschner / Integrating Serious Games into Moodle courses Training simulations • Motivation of firefighters: – Saving time of presence – Training of scenarios that would be difficult to train in reality – Preparation of firefighter training on the computer – Time-independent practice • Communication and Cooperation via network → Decentralised learning
  • 9. Frank Poschner / Integrating Serious Games into Moodle courses Theory in Moodle • Theoretical basis of fields of application – Experts can define rules and exercises – Knowledge provided by education or literature • Example: Working rules for firefighters – Theoretical content – Tests with questions
  • 10. Frank Poschner / Integrating Serious Games into Moodle courses Theory in Moodle ( German example )
  • 11. Frank Poschner / Integrating Serious Games into Moodle courses Link to Moodle • Features of Moodle are also useful for Serious Games: – User profiles – roles (teacher, student) – Results and Grader report – Etc. → Why not combining theory content and training simulations in Moodle?
  • 12. Frank Poschner / Integrating Serious Games into Moodle courses Game development (Unity3D) Elements of a game: – 3D models – Logic (scripts / programming) – Avatars – AI – Physics, particle systems etc. – Important: Export as web player application → for use in a browser
  • 13. Frank Poschner / Integrating Serious Games into Moodle courses Requirements • Game can be started out of Moodle • Game is treated like an activity or question type • User date should be known in the game • Storing the player's result in Moodle • Teacher can review the results
  • 14. Frank Poschner / Integrating Serious Games into Moodle courses An approach for an integration Using the SCORM (Sharable Content Object Reference Model) – model for submitting the data Specified by the ADL ( Advanced Distributed Learning) Initiative Moodle Docs: „SCORM (Sharable Content Object Reference Model) is a collection of specifications that enable interoperability, accessibility and reusability of web-based learning content. SCORM content can be delivered to learners via any SCORM- compliant Learning Management System (LMS) using the same version of SCORM. “ Examples: Camtasia, iSpring
  • 15. Frank Poschner / Integrating Serious Games into Moodle courses SCORM overview
  • 16. Frank Poschner / Integrating Serious Games into Moodle courses SCORM and Unity3D • Using the standard in the game's code • Manager-entity collects data from the LMS or for sending it to the LMS – GetLearnerName() – SetBookmark(location) – SetNormalizedScore(score) – SetSatisfaction(success) • Awarding of points, aborting the game etc. must be included in the game code
  • 17. Frank Poschner / Integrating Serious Games into Moodle courses SCORM and Moodle • Teacher gets the game as a package • Creates a new activity: SCORM package • Some necessary settings have to be set
  • 18. Frank Poschner / Integrating Serious Games into Moodle courses Game communicating with LMS
  • 19. Frank Poschner / Integrating Serious Games into Moodle courses Assessment in / for Moodle • Assessment: points-based in Moodle • How to assess the player? – Reached the goal: full score → only important to reach the goal – Single actions correct → maximum reached when all actions were correct – Wrong actions • Abortion and new start in the game (points?) • Abortion of the whole simulation – Time-based (Abortion or less points)
  • 20. Frank Poschner / Integrating Serious Games into Moodle courses An example application
  • 21. Frank Poschner / Integrating Serious Games into Moodle courses An example application
  • 22. Frank Poschner / Integrating Serious Games into Moodle courses An example application
  • 23. Frank Poschner / Integrating Serious Games into Moodle courses Outlook • Multiplayer for learning in groups • Own question types for game packages • Further evaluation functions for evaluating player behavior and mapping in Moodle → GameAnalytics • Teachers can create own scenarios and even own games ( modules )
  • 24. Frank Poschner / Integrating Serious Games into Moodle courses Contact Thank you for your attention! Frank Poschner poschner@uni-kassel.de