Game Design
       Elements
Every game is built from the same
        five elements.
Elements
•    Story
•    Objective
•    Challenge
•    Interest
•    Fun
Story
Story : who, what, when, where, and why.

•  Who are your characters?
•  What are they doing and why?
•  When does the game take place?
•  Where are they?
Example: Pirates are searching for
 treasure in the 17th century in the
 middle of the ocean for the love of
 adventure.
Objectives
Objective is how to win!

Examples:
• Beat all the bosses
• Get to the final level
• Collect all the coins/special items
• Beat the other players to the finish line.
Challenge
Challenge is anything that makes your
 objectives difficult to accomplish.

Examples:
• Enemies
• Obsticles
• Time Limits
• Keys/Locks
• Puzzles
• Mazes or Dead Ends
Interest
Interest is any way you can add variety or
  immersion to your game.

Where to add variety:
• 
 environments
• 
 items/weapons/armor
• 
 vehicles
• 
 characters

Interest can also be added through
Fun
Fun is anything that makes your game
  entertaining, and enjoyable to play.

Examples:
• Special side missions/mini games
• Hidden items or unlockables
• Humor or jokes
• Impressive graphics or effects

Using the other elements effectively can also

Elements of Game Design

  • 1.
    Game Design Elements Every game is built from the same five elements.
  • 2.
    Elements •  Story •  Objective •  Challenge •  Interest •  Fun
  • 3.
    Story Story : who,what, when, where, and why. •  Who are your characters? •  What are they doing and why? •  When does the game take place? •  Where are they? Example: Pirates are searching for treasure in the 17th century in the middle of the ocean for the love of adventure.
  • 4.
    Objectives Objective is howto win! Examples: • Beat all the bosses • Get to the final level • Collect all the coins/special items • Beat the other players to the finish line.
  • 5.
    Challenge Challenge is anythingthat makes your objectives difficult to accomplish. Examples: • Enemies • Obsticles • Time Limits • Keys/Locks • Puzzles • Mazes or Dead Ends
  • 6.
    Interest Interest is anyway you can add variety or immersion to your game. Where to add variety: •  environments •  items/weapons/armor •  vehicles •  characters Interest can also be added through
  • 7.
    Fun Fun is anythingthat makes your game entertaining, and enjoyable to play. Examples: • Special side missions/mini games • Hidden items or unlockables • Humor or jokes • Impressive graphics or effects Using the other elements effectively can also