This presentation gives basic insights on how to make better use of power point and other presentation software in order to make an impactful presentation.
Twitter summary of this presentation: "To engage students, let them create content that matters and contributes. Use digital tools to connect them constructively to the world."
BYOB (Build Your Own Blend): Tinkering with Time, Place, Path & Pace for Stud...Shelley Paul
The Innosight Institute (2012) defines blended learning as: “a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path, and/or pace...” Given that blended learning is NOT about putting content online and hoping students will take it from there... How might we leverage digital tools, environments and processes to give students more control over time, place, path and/or pace, even within a traditional school schedule? How might we most effectively combine face-to-face and online experiences to engage learners and extend their thinking beyond traditional boundaries?
Presentation for integrating the flipped classroom in higher education with a focus on experiential learning with videos and other content supporting not driving the instruction.
This document provides resources for learning about flipped classrooms, including infographics, articles, and guides on the topic. It lists specific web links to be explored on Mondays through Sundays about using videos and screencasting software in flipped learning. The final message reminds that flipping a classroom is more than just videos and provides additional links to a quick start guide developed by a Center for Teaching and Learning.
This document provides a list of online resources for teaching values education and developing character. It includes links to sites for free inspirational stories and graphic organizers, billboards of everyday heroes, tools for creating interactive posters and presentations, inspirational movies and documentaries, online newspapers, newsletters and journals, video conferencing platforms, webinars, e-cards, quiz makers, polls, rubric libraries, storytelling sites, pages for teachers, and tips for evaluating websites. The overall document serves as a compilation of digital resources that can be used to support values education lessons and activities.
The document discusses having students create PowerPoint presentations and upload them to Slideshare to share publicly. It also provides several website URLs related to Egypt, including for vacation homes, maps, and general travel information on the country. The final sentence fragments suggest wanting to visit Egypt.
This document provides a collection of links related to experiential learning and flipped classroom approaches. It includes links to articles and resources about experiential learning theories and models, virtual field trips, using arts in education, community building tools, open educational resources, simulations, and example celebration of learning projects. The document aims to be a starting point for educators interested in experiential and flipped classroom techniques.
Twitter summary of this presentation: "To engage students, let them create content that matters and contributes. Use digital tools to connect them constructively to the world."
BYOB (Build Your Own Blend): Tinkering with Time, Place, Path & Pace for Stud...Shelley Paul
The Innosight Institute (2012) defines blended learning as: “a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path, and/or pace...” Given that blended learning is NOT about putting content online and hoping students will take it from there... How might we leverage digital tools, environments and processes to give students more control over time, place, path and/or pace, even within a traditional school schedule? How might we most effectively combine face-to-face and online experiences to engage learners and extend their thinking beyond traditional boundaries?
Presentation for integrating the flipped classroom in higher education with a focus on experiential learning with videos and other content supporting not driving the instruction.
This document provides resources for learning about flipped classrooms, including infographics, articles, and guides on the topic. It lists specific web links to be explored on Mondays through Sundays about using videos and screencasting software in flipped learning. The final message reminds that flipping a classroom is more than just videos and provides additional links to a quick start guide developed by a Center for Teaching and Learning.
This document provides a list of online resources for teaching values education and developing character. It includes links to sites for free inspirational stories and graphic organizers, billboards of everyday heroes, tools for creating interactive posters and presentations, inspirational movies and documentaries, online newspapers, newsletters and journals, video conferencing platforms, webinars, e-cards, quiz makers, polls, rubric libraries, storytelling sites, pages for teachers, and tips for evaluating websites. The overall document serves as a compilation of digital resources that can be used to support values education lessons and activities.
The document discusses having students create PowerPoint presentations and upload them to Slideshare to share publicly. It also provides several website URLs related to Egypt, including for vacation homes, maps, and general travel information on the country. The final sentence fragments suggest wanting to visit Egypt.
This document provides a collection of links related to experiential learning and flipped classroom approaches. It includes links to articles and resources about experiential learning theories and models, virtual field trips, using arts in education, community building tools, open educational resources, simulations, and example celebration of learning projects. The document aims to be a starting point for educators interested in experiential and flipped classroom techniques.
This document provides a list of online resources for teachers and students across various topics:
- It includes links to sites for virtual field trips, inspirational stories and quotes, graphic organizers, movies, journals, presentations, books, ePortfolios, video conferencing, webinars, eCards, quizzes, polls, rubrics, online storytelling, teacher web pages, using Twitter for education, evaluating websites, and tips for being kind online. The resources cover subjects like values education, interactive posters, lesson plans, and technology safety.
This document discusses maker education and provides an outline for a maker workshop. It begins with introducing theoretical background on maker education and experiential learning. The workshop then guides participants through an introduction to circuitry by making LED circuits. Next, it includes an intermission to discuss social-emotional learning. The workshop continues with more circuit projects and opportunities for reflection. It concludes by discussing the mindset of maker educators and providing implementation strategies and resources.
Presentation for a professional development workshop for teachers. The goal is to get the teachers excited about integrating technology into their curriculum and classroom operations.
This document discusses using iPads to improve student writing. It recommends installing free apps like KidBlog and AudioBoo to allow students to blog and record audio. It encourages teachers to have students openly share their work and expand how students demonstrate their knowledge through interactive writing projects, narrated art, and digital storytelling. The document advocates empowering students to discover their voice and the power of their words.
18 Tips to Avoid Procrastination (the Lean UX Way)optimalworkshop
This document provides 18 tips for avoiding procrastination based on Lean UX principles. It suggests identifying key outcomes, doing weekly reviews, thinking in terms of next actions, saying no, deciding on the most important daily task, avoiding email for an hour each day, using pen and paper, mindmapping, setting public deadlines, listing anxieties, working in 25-minute sprints, creating a CC inbox, color coding emails, doing "shitty first drafts", limiting revisions, and planning play and celebrating successes. Images accompany each tip to illustrate the points.
This document discusses the flipped classroom model. It begins by clarifying what a flipped classroom is not, such as only being about videos or replacing teachers. It then describes what a flipped classroom is, including using videos and interactive learning activities to free up class time for personalized instruction, collaboration, and engagement. Examples are given of different learning strategies that can be used during class such as tutorials, centers, and small group work. The role of technology in the flipped model is also addressed. Best practices are outlined, including the need for engaging models, effective use of technology, reflection, and structuring time and place for instruction. Teachers are prompted to consider how flipping could work best in their own classrooms to maximize instructional time.
This document outlines 10 things to know before entering the UX field. It advises finding a balance between business goals and user needs. It also recommends being confident but setting ego aside, using data to support ideas, continuously researching users, managing time well, and most importantly, listening to users. A UX professional must understand users, sell ideas effectively, and always continue learning.
This document provides information on online image generators and their uses. It lists various websites that can be used to create and edit images for newsletters, websites, classrooms, and more. Examples of tools include generators to make sketches, logos, slideshows, and photo effects. It also provides tips on saving, sharing, and finding copyright-friendly images.
This document lists 15 things for educators to try in the upcoming year related to technology integration and online tools. Some suggestions include starting or improving a blog, making screencasts, using a backchannel during events, taking free webinars, finding creative commons media, collaborating via wikis, making word clouds, setting up alerts on topics, trying new Google tools, joining a free online community for educators, using alternative browsers like Firefox, and storing documents and photos in the cloud.
This document lists and summarizes various online generators that can be used to create different types of media without coding. It discusses generators for slideshows, posters, word art, comics, puzzles, newsletters, calendars, certificates and more. The generators allow users to expand their options, save time, encourage participation and improve productivity without needing coding skills. Links are provided to try different generators for photos, words, presentations and other media.
The document lists over 30 websites for learning new skills online through online courses, coding tutorials, language lessons, and expanding general knowledge on various topics. Some of the websites highlighted include Coursera, edX, Udacity, Codecademy for taking online courses and learning to code, Duolingo, Busuu and Memrise for learning new languages, and Khan Academy, TED-Ed and guides.co for expanding knowledge on various subjects.
This document provides suggestions for using the Vine app to support teaching and student work. Some key ideas include having students create 6-second video clips on various topics to share what they learn or teach, using hashtags to collect related work, and making animated gifs from Vine videos to share on blogs. Guidelines are provided around setting up class Vine accounts, including student work while protecting privacy, and ideas for different types of short videos students could create like reflections, definitions, PSAs, or field trip observations.
This document discusses using technology to enhance early learning for children under 8 years old. It provides management strategies and recommendations for selecting educational websites, applications, and tools that make technology-integrated learning fun and doable for young students. Specific online resources are shared for creating, collaborating, and project-based learning. The document also offers tools and rubrics to help teachers manage technology use and provide structured expectations for students.
Get a Seat at the Strategy Table - WebVisions 2011Samantha Starmer
To get a seat at the strategy table, one must understand the organization's strategic goals and objectives, know how decisions are made, and think about long term changes. It is important to build relationships with allies, know potential opponents, and have important conversations before proposing new ideas. One should pick their battles wisely, help others' goals, and offer solutions, preferably with proposed solutions or already implemented solutions. It is also important to learn how executives communicate, listen more than speaking, and become comfortable discussing strategy with executives.
The document discusses creating a culture of learning in libraries. It argues that learning, rather than training, should be emphasized because learning is self-directed, focused on the individual, and can happen anywhere and anytime. The key elements of a learning culture include management involvement, tying learning to strategic goals, and providing access to learning resources for all staff. Tips for creating such a culture involve things like dedicating staff to guide learning, collaborating with other libraries, and allowing time and incentives for staff learning. An emphasis on informal and ongoing learning is important for adapting to changing needs.
This document lists and provides links to various online generators that can be used to create educational tools and materials without coding. Some of the generators listed allow users to make quizzes, flashcards, rubrics, newsletters, business cards and more. Many of the generators are free to use, while others have free and premium versions. The generators provide ways to expand options, save time, and improve productivity for online educational projects.
Online generators can be used to create quizzes, flashcards, image collages, word games, certificates and more with no coding required. Popular sites allow users to make tests, Jeopardy-style games, rubrics, comic strips and jigsaw puzzles. Generators expand options and encourage participation while saving time over hand-making materials.
The document discusses how Generation Y students today have grown up with technology and expect things to work fast and allow them to learn by doing rather than reading manuals. It notes they will get bored if not properly challenged but excel creatively when challenged. The document then lists and provides links to numerous Internet communication technologies (ICT) tools like social networks, bookmarking, backups, wikis, blogs, podcasting, video and photo sharing sites, and other multimedia tools that can be used in the classroom to engage digital native students.
The one thing you must get right while building a brandSameer Mathur
This document discusses how social media has impacted marketing and provides strategies for using social media effectively. It questions whether social media has ended traditional marketing and explores how social media relates to and can be an effective part of the promotion mix. The document also outlines active and passive approaches for using social media and emphasizes the importance of innovation and keeping consumer promises when building a brand.
This document provides a list of online resources for teachers and students across various topics:
- It includes links to sites for virtual field trips, inspirational stories and quotes, graphic organizers, movies, journals, presentations, books, ePortfolios, video conferencing, webinars, eCards, quizzes, polls, rubrics, online storytelling, teacher web pages, using Twitter for education, evaluating websites, and tips for being kind online. The resources cover subjects like values education, interactive posters, lesson plans, and technology safety.
This document discusses maker education and provides an outline for a maker workshop. It begins with introducing theoretical background on maker education and experiential learning. The workshop then guides participants through an introduction to circuitry by making LED circuits. Next, it includes an intermission to discuss social-emotional learning. The workshop continues with more circuit projects and opportunities for reflection. It concludes by discussing the mindset of maker educators and providing implementation strategies and resources.
Presentation for a professional development workshop for teachers. The goal is to get the teachers excited about integrating technology into their curriculum and classroom operations.
This document discusses using iPads to improve student writing. It recommends installing free apps like KidBlog and AudioBoo to allow students to blog and record audio. It encourages teachers to have students openly share their work and expand how students demonstrate their knowledge through interactive writing projects, narrated art, and digital storytelling. The document advocates empowering students to discover their voice and the power of their words.
18 Tips to Avoid Procrastination (the Lean UX Way)optimalworkshop
This document provides 18 tips for avoiding procrastination based on Lean UX principles. It suggests identifying key outcomes, doing weekly reviews, thinking in terms of next actions, saying no, deciding on the most important daily task, avoiding email for an hour each day, using pen and paper, mindmapping, setting public deadlines, listing anxieties, working in 25-minute sprints, creating a CC inbox, color coding emails, doing "shitty first drafts", limiting revisions, and planning play and celebrating successes. Images accompany each tip to illustrate the points.
This document discusses the flipped classroom model. It begins by clarifying what a flipped classroom is not, such as only being about videos or replacing teachers. It then describes what a flipped classroom is, including using videos and interactive learning activities to free up class time for personalized instruction, collaboration, and engagement. Examples are given of different learning strategies that can be used during class such as tutorials, centers, and small group work. The role of technology in the flipped model is also addressed. Best practices are outlined, including the need for engaging models, effective use of technology, reflection, and structuring time and place for instruction. Teachers are prompted to consider how flipping could work best in their own classrooms to maximize instructional time.
This document outlines 10 things to know before entering the UX field. It advises finding a balance between business goals and user needs. It also recommends being confident but setting ego aside, using data to support ideas, continuously researching users, managing time well, and most importantly, listening to users. A UX professional must understand users, sell ideas effectively, and always continue learning.
This document provides information on online image generators and their uses. It lists various websites that can be used to create and edit images for newsletters, websites, classrooms, and more. Examples of tools include generators to make sketches, logos, slideshows, and photo effects. It also provides tips on saving, sharing, and finding copyright-friendly images.
This document lists 15 things for educators to try in the upcoming year related to technology integration and online tools. Some suggestions include starting or improving a blog, making screencasts, using a backchannel during events, taking free webinars, finding creative commons media, collaborating via wikis, making word clouds, setting up alerts on topics, trying new Google tools, joining a free online community for educators, using alternative browsers like Firefox, and storing documents and photos in the cloud.
This document lists and summarizes various online generators that can be used to create different types of media without coding. It discusses generators for slideshows, posters, word art, comics, puzzles, newsletters, calendars, certificates and more. The generators allow users to expand their options, save time, encourage participation and improve productivity without needing coding skills. Links are provided to try different generators for photos, words, presentations and other media.
The document lists over 30 websites for learning new skills online through online courses, coding tutorials, language lessons, and expanding general knowledge on various topics. Some of the websites highlighted include Coursera, edX, Udacity, Codecademy for taking online courses and learning to code, Duolingo, Busuu and Memrise for learning new languages, and Khan Academy, TED-Ed and guides.co for expanding knowledge on various subjects.
This document provides suggestions for using the Vine app to support teaching and student work. Some key ideas include having students create 6-second video clips on various topics to share what they learn or teach, using hashtags to collect related work, and making animated gifs from Vine videos to share on blogs. Guidelines are provided around setting up class Vine accounts, including student work while protecting privacy, and ideas for different types of short videos students could create like reflections, definitions, PSAs, or field trip observations.
This document discusses using technology to enhance early learning for children under 8 years old. It provides management strategies and recommendations for selecting educational websites, applications, and tools that make technology-integrated learning fun and doable for young students. Specific online resources are shared for creating, collaborating, and project-based learning. The document also offers tools and rubrics to help teachers manage technology use and provide structured expectations for students.
Get a Seat at the Strategy Table - WebVisions 2011Samantha Starmer
To get a seat at the strategy table, one must understand the organization's strategic goals and objectives, know how decisions are made, and think about long term changes. It is important to build relationships with allies, know potential opponents, and have important conversations before proposing new ideas. One should pick their battles wisely, help others' goals, and offer solutions, preferably with proposed solutions or already implemented solutions. It is also important to learn how executives communicate, listen more than speaking, and become comfortable discussing strategy with executives.
The document discusses creating a culture of learning in libraries. It argues that learning, rather than training, should be emphasized because learning is self-directed, focused on the individual, and can happen anywhere and anytime. The key elements of a learning culture include management involvement, tying learning to strategic goals, and providing access to learning resources for all staff. Tips for creating such a culture involve things like dedicating staff to guide learning, collaborating with other libraries, and allowing time and incentives for staff learning. An emphasis on informal and ongoing learning is important for adapting to changing needs.
This document lists and provides links to various online generators that can be used to create educational tools and materials without coding. Some of the generators listed allow users to make quizzes, flashcards, rubrics, newsletters, business cards and more. Many of the generators are free to use, while others have free and premium versions. The generators provide ways to expand options, save time, and improve productivity for online educational projects.
Online generators can be used to create quizzes, flashcards, image collages, word games, certificates and more with no coding required. Popular sites allow users to make tests, Jeopardy-style games, rubrics, comic strips and jigsaw puzzles. Generators expand options and encourage participation while saving time over hand-making materials.
The document discusses how Generation Y students today have grown up with technology and expect things to work fast and allow them to learn by doing rather than reading manuals. It notes they will get bored if not properly challenged but excel creatively when challenged. The document then lists and provides links to numerous Internet communication technologies (ICT) tools like social networks, bookmarking, backups, wikis, blogs, podcasting, video and photo sharing sites, and other multimedia tools that can be used in the classroom to engage digital native students.
The one thing you must get right while building a brandSameer Mathur
This document discusses how social media has impacted marketing and provides strategies for using social media effectively. It questions whether social media has ended traditional marketing and explores how social media relates to and can be an effective part of the promotion mix. The document also outlines active and passive approaches for using social media and emphasizes the importance of innovation and keeping consumer promises when building a brand.
This one-sentence document advertises a workshop on Presentation Zen, which teaches techniques for creating simple and clear presentations. The document notes that all images used were found on Flickr and are licensed for modification under Creative Commons.
THE ART OF PRESENTATION- Summary to Garr Reynolds LectureSameer Mathur
This a presentation which summarizes the talk of Garr Reynolds at Google. Titled as the art of Presentation, it gives an over view of how to make good presentation by enhancing on the three step model, preparation, visuals and delivery
The document discusses effective presentation techniques, noting that the core idea is most important. It recommends focusing on simplicity, restraint, and naturalness in presentations. Specific tips include using sticky messages, simplicity, unexpectedness, concreteness, credibility, emotion, and storytelling. Effective presenters adopt a Zen aesthetic of simplicity, clarity and being uncluttered. The document also mentions methods for presenting and was created by Vignaesh Muthukumaar.
Why should we change the way in which we deliver our presentations?. We aim to change the world of presentations for ever, one speaker at a time. If you what to join the revolution check the first issue of our lectures on "The Art of Presentation." Share it with your friends and colleagues, blog about it, spread the word in your social network. Help us eradicate Death by PowerPoint once and for all!
How can companies build and manage its product mix and product linesSameer Mathur
This document discusses strategies for pricing product lines and mixes. It covers pricing approaches such as product line pricing, captive product pricing, two-part pricing, by-product pricing, and product bundling to price different options. Examples are provided for each pricing strategy to manage various product portfolios and market profiles.
Skill Development for Personal Excellence
This presentation is based on the personal skill core skills required and some steps to develop them.
Made By:
Ravi R. Gurnani (Lecturer in Civil Dept. Tolani F. G. Polytechnic)
Dhawani Lavish J. (DCE student, 6th sem)
Lalwani Piyush P. (DCE student, 6th sem)
For Complete Research Paper on skill development for personal excellence,
visit:
https://piyushpl.wordpress.com/2016/01/30/research-paper-skill-development-for-personal-excellence/
What are the keys to effective internal marketingSameer Mathur
This document discusses keys to effective internal marketing and organizing a marketing department. It explains that marketers now integrate customer-facing processes to present a single voice. Internal marketing requires accepting marketing concepts and placing customers at the center. The organization of the marketing department is important, with options including functional, geographic, product-based, market-based, and matrix structures. Relationships with other departments also require coordination to ensure smooth functioning and a customer-driven approach.
The document outlines 8 steps to develop effective marketing communications: 1) Identify the target audience and communication objectives like brand awareness or purchase intention. 2) Design the message strategy and creative strategy to convey the message. 3) Choose between informational or transformational appeals. 4) Select communication channels like advertising, social media, or events. 5) Estimate the total communications budget using methods like percentage-of-sales or competitive parity. The goal is to integrate different channels to effectively reach the target audience.
Sole proprietorship is a business owned and managed by one individual. Examples include small service or retail shops, bakeries, restaurants, roadside produce stands, and tea stalls. Sole proprietorship is the most popular form of business ownership due to the ease of starting and dissolving the business, the control the sole owner maintains, participation in all profits and losses, use of the owner's abilities, tax breaks, and secrecy. In conclusion, sole proprietorship is well-suited for individuals with little capital, some experience, and self-confidence who want to become self-employed.
Why Presentation Matter. PowerPoint is installed on at least 1 billion computers but 95% of presentations still miss the mark. One great presentation can change the world, win hearts and minds, and convince people of your ideas.
In this SlideShare presentation, we've put together some helpful tips to improve your presentation designs and how to make your presentations more engaging.
Every presentation should understand its audience and convey your message clearly. Tell people why it matters to them, not only the what and how.
Because we truly believe presentations matter and every slide counts.
We hope you enjoy this SlideShare and if you need help with your presentation designs you know where you can find us.
This SlideShare was designed by The Presentation Designer, a presentation design agency based in the UK.
This document discusses different presentation styles and methods. It provides a top 10 list of tips for giving presentations, including having a clear goal for each slide, knowing your audience, using body language to connect with viewers, keeping slides simple with few words, and not using bullet points. It also briefly profiles the styles of different presenters like Masayoshi Takahashi, Larry Lessig, and Guy Kawasaki.
https://www.wrike.com/blog/how-to-build-the-perfect-team-nancy-butler/ - Having the right people in place is essential to accomplishing your goals and building your business. Follow these tips from Nancy Butler, business coach and award-winning author of Above All Else, to assemble the perfect high-performing team.
Team Building PowerPoint PPT Content Modern SampleAndrew Schwartz
130 slides include: why teams work, building a team, reasons to create teams, structuring your team, developing effective teams, five intrinsic elements of teams, four stages of team development, team behaviors, team roles, 18 group building behaviors, overcoming common obstacles, responsibilities for team leadership, evaluating team performance, viewing the top teams, how to's and more.
Plugging in: Leveraging Technology For EngagementShelley Paul
This document discusses leveraging technology for student engagement in learning. It emphasizes that the focus should be on instructional design rather than just integrating technology for its own sake. Effective engagement comes from providing students with choice, novelty, authentic tasks that allow them to create content and learn in a way that connects to the real world. When combined with digital tools, this can help students feel motivated and immersed in their learning through a sense of autonomy, mastery, and purpose.
This document provides an overview of digital tools that can be used for digital learning. It discusses tools for formative assessment like surveys, quizzes and collaborative writing. It also discusses classroom learning portals that can be created using wikis for class resources, discussions, student portfolios, and project based learning. Other tools covered include blogs, digital storytelling using tools like Animoto and Photo Story, podcasting, and additional project tools like Glogster and Wix. The goal is to inspire educators to try different digital tools to engage students without feeling overwhelmed. Educators are encouraged to start small by focusing on one tool and sharing successes.
3 2-1 Action Screencasting in the Classroom - TCEA 2015Diana Benner
Screencasting is an easy (and FREE) way of making recordings in your classroom. Whether your students create them as they do project-based learning or you create them as you flip your classroom, you'll love these relevant ideas and free tools to take screencasting to your classroom.
Presentation for students in the University of Washington’s Certificate in Nonprofit Management about what nonprofit organizations should consider when thinking about using social media tools.
This document provides links to various digital tools that can be used to support independent learning, including Popplet for mind mapping, Image Chef for image editing, Wordle for visualizing word frequencies, Wallwisher for collaborative online brainstorming, Linoit for digital storytelling, Triptico for creating three-panel graphic stories, and Prezi for interactive presentations. These tools allow students to independently explore topics, organize and share ideas, and demonstrate their understanding in creative digital formats.
Tech Tools for the classroom. Includes Professional Development Sources, Organization, Teacher Tools, Classroom Tools, Teacher Websites, Student Websites, and Educational Games
Exercise 1.4 Social Impacts and Ethical Issuesclemwj
The presentation discusses topics related to information technology and global society (ITGS), including people, companies, hackers, malware, education, and programming. It provides sources for slides and images used in the presentation, with links to articles from The Guardian and ScienceDaily about hackers targeting printers and the importance of teaching children how to program.
This workshop introduces digital technologies that can be used to support Bloom's Taxonomy in the classroom. The facilitator will demonstrate technologies like Animoto, Blogspot, Camtasia, Edublog, Glogster, Google Drive, Poll Everywhere, Prezi, QuestGarden, QuizBreak!, Skype, Slideshare, SurveyMonkey, TED, Toondoo, VoiceThread, Voki, Weebly, Wikispaces, and YouTube. Participants will learn how these technologies can be applied in different ways, such as for content presentation, formative assessment, and inquiry-based learning. They will have hands-on experience using the technologies and creating examples to take back to their own
This document provides tips for pitching a startup or technology at various events. It recommends keeping pitches concise and respecting time limits. Presenters should anticipate questions, rehearse their pitch, and keep slides simple. Pitches should clearly explain the problem, solution, business model, competitors, and team. When pitching to the media or VCs, be prepared, get introductions, and get to the point quickly to grab their interest.
This document provides sources for slides related to two-factor authentication and cybersecurity best practices. Sources include websites for authentication plugins and services, articles about password security and common passwords, images of authentication methods and phishing examples, and stock photos. The sources cover topics like hardware security keys, phone-based authentication, location-based authentication, and multi-factor vs two-factor authentication.
Digital tools for visual literacy and to flip the classPaula Ledesma
The document discusses digital tools and strategies to foster visual literacy and flip the classroom. It defines visual literacy as the ability to understand and interpret visual messages. To develop visual literacy, students need to practice visual thinking skills like observation, inference, and asking questions about images. The document recommends digital tools like Popplet, ThingLink, and Google Sites that allow students to analyze, edit, and create visual content. It also explains that flipping the classroom means assigning instructional content for students to engage with outside of class, using class time for active learning activities.
This document provides guidance on interview skills and managing impressions during a job interview. It discusses how first impressions are formed within the first few seconds and are difficult to change. Body language, dress, grooming, and other non-verbal cues influence perceptions. The document also outlines common interview questions and tips for preparing, including researching the company, rehearsing responses, and arriving early. During the interview, candidates are advised to speak clearly, provide examples in responses, remain positive and enthusiastic.
This document provides an introduction to infographics. It defines infographics as visual representations of information, data, or knowledge that integrate words and graphics. Infographics make complex data easier to understand than text alone. The document discusses the history of infographics and their increasing popularity. It outlines best practices for creating infographics, such as being concise, visual, transparent, and accurate. The document also provides tips on the infographic creation process and lists tools and data sources that can be used. Finally, it discusses how infographics can be used in an educational setting.
This document discusses using Web 2.0 tools in the classroom. It notes that today's students want to be engaged rather than entertained, and that they produce original content outside the classroom. Various Web 2.0 tools are presented such as Diigo, Wordle, Animoto, and Voicethread that could be used in the classroom, but that the tool alone does not increase knowledge - it requires context and pedagogy. Readers are encouraged to explore how tools might work and be used for their content and to build knowledge. Building a community of experts and getting input from students are also suggested.
Learning Technologies in the Primary School PPT 3Liliana Simón
This document contains a collection of links to various online resources for teaching English as a foreign language, including websites for reading stories, listening activities, creating posters and forums, finding images and videos, and using polling and social media tools in the classroom. The links cover topics like digital literacy skills, the shift from print to digital learning, and debates around the effective integration of technology into language instruction.
This document discusses encouraging experimentation with new technologies, programs, and services in libraries. It outlines a 5-step process for experimentation: discovery, exploration, playing, learning, and determining if you love or hate the new tool. The presentation focuses on how libraries can use this process to improve services through technology but notes it also applies to non-digital interactions. Specific technologies that could benefit libraries are mentioned. The 5 steps of the process are then described in more detail with examples to illustrate each phase of experimenting with new tools and programs.
The Future of Design isn't Just the Web - WebVisions 2011 WorkshopSamantha Starmer
Cross-channel design aims to provide a seamless experience for customers across digital and physical touchpoints. The document discusses the need for designing experiences that are convenient, connected, consistent, and contextual across channels over time. It provides five principles and five methods for cross-channel design, including thinking in terms of services, sharing design processes, starting with small experiments, embracing discomfort, and focusing on customer needs over specific solutions. Discovery activities like interviews, research, and experience mapping are recommended to understand the current customer journey. Solution techniques include mental models, storytelling, service blueprints, and touchpoint matrices to holistically design experiences across channels.
This document provides resources and tips for creating presentations. It lists various tools for creating presentations including Prezi, Slide Rocket, and Adobe Illustrator. It provides links to tutorials for using these tools and developing content for presentations. The document recommends picking symbolic themes, using less text, ordering visual elements, and telling a story when creating presentations.
Similar to A guide to make KILLER Presentations (20)
(MBASkills.IN) The Ordinary Heroes of the Taj HotelSameer Mathur
Rohit Deshpande analyzed the 2008 terrorist attacks in Mumbai, India where 10 terrorists attacked multiple locations including the iconic 103-year-old Taj Mahal Palace Hotel. When the attacks occurred at the Taj Hotel around 9:30pm, approximately 500 guests were inside. Rather than fleeing, the hotel employees knew the building well and helped evacuate all 500 guests safely. Many employees even returned to help more guests despite risks to their own safety. Their selfless actions showed leadership in a crisis and helped minimize the loss of life.
(MBASkills.IN) The Power of Belief: Mindset and SuccessSameer Mathur
This document discusses the differences between a fixed mindset and a growth mindset. It notes that a fixed mindset believes abilities are innate and cannot be improved, while a growth mindset sees abilities as something that can be developed through effort and learning from mistakes. A growth mindset is characterized by willingness to learn from feedback and persistence in the face of challenges. The document also indicates physiological changes occur in the brain depending on mindset, with a fixed mindset most active when grades are given and a growth mindset most engaged when opportunities to learn are presented.
The document discusses the 7 key brand elements - brand name, logo/symbol, URL, character, slogan, jingle, and packaging. It provides details on each element and the 6 criteria for selecting brand elements: memorability, meaningfulness, likability, transferability, adaptability, and protectability. The brand elements must work together cohesively to create a consistent brand identity that builds brand awareness and image.
Prof. Sameer Mathur gave a presentation on brand resonance in the Indian market. He discussed Raymond, a large Indian fabric and fashion retailer with several renowned brands. Raymond has evolved over eight decades from suiting materials to readymade apparel and tailoring services through a nationwide network of exclusive brand outlets. Mathur explained how Raymond builds resonance through loyalty, community, attachment, and engagement. He provided examples of Raymond's marketing strategies and recent award wins.
Titan builds brand imagery and feelings for its watches by focusing on different aspects of customer-based brand equity. It aims to satisfy customer needs through reliable, durable watches available in various styles and prices. Titan targets different age groups and creates exclusive retail experiences. Its brands develop personalities through exciting designs that appeal to values like fun and self-expression. Titan has grown to become India's largest retailer through strategic marketing and expanding its product range from quartz watches to fashion brands like Fastrack. It continues award-winning performance and strengthening customer loyalty through quality service.
(MBASkills.IN) Brand Architecture and Band PortfolioSameer Mathur
1) The document discusses brand architecture and brand portfolios. It defines brand architecture as the number and nature of brand elements applied to different products. It also outlines the roles of brand architecture in clarifying relationships and managing brand image.
2) It then discusses the brand-product matrix and how it relates product lines and brand lines. It provides examples of HUL's soap and Dove's product lines.
3) The document also covers factors that influence the breadth and depth of branding strategies, such as market conditions and category dynamics. It notes that depth refers to a brand portfolio and the roles of brands within it, such as flankers, cash cows, and high or low-end brands.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.