This document summarizes a research study that aims to identify factors that facilitate the effective use of IT by teachers in Singapore secondary schools to support student learning. The study will use activity theory as a framework and collect data through classroom observations and surveys to analyze the interaction between teachers, students, IT tools, and other socio-cultural elements. The goal is to provide insights into how IT can be successfully used to enhance cognitive skills like critical thinking.
This study aims to determine the views of students majoring in mathematics education and natural science faculty of teacher training and education science at Universitas Jambi to use electronicâs module in physics practicum which is based on science process skills. The study involved 117 students majoring in mathematics education and science which consists of 59 students of physical education and 58 students of mathematics education. This research is descriptive quantitative research in order to obtain information mean (M), median (Me), mode (Mo), percentage, the range of the maximum value and the minimum value. Data was collected by using questionnaires and interviews. Based on the research results from studentsâ perceptions of physical education in good category at 64.4% while the student's perception of mathematics education in good category amounting to 55.2%.
Student View on Web-Based Intelligent Tutoring Systems about Success and Rete...ijmpict
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Purpose of this research is to determine the students' point of view about web based intelligent tutoring system's (WBITS) availability, effects on the success and contribution to learning about work, energy and conservation of energy topics. The system will be evaluated on student's angle of view. Intelligence tutoring system that used on the research is used only online by 21 Elementary School Math Teacher candidate for 4 weeks on Physics I course. Public opinion poll that developed by the researchers have used as a data gathering tool. Data gathered in this research has analyzed by descriptive statistical method. Participant students have underlined that web based intelligent tutoring systems are effective on physics courses. Mathematics teacher candidates have expressed their opinion that it is helpful to use the WBITS because it is not depending on time and place, it has capability to serve lots of events and problem solving possibility and it is helping to increase the education performance.
THE RATIONALE AND FRAMEWORK FOR EVALUATING THE ICT USE IN TEACHER EDUCATION D...DrGavisiddappa Angadi
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This study investigated that the quantity of computer and ICT use in teacher education institutions is less and it is mainly focused on the learning of ICT skills which takes optimum time computers are used. The framework is then improved towards a new framework that can be effectively used to evaluate information and communication technology use in pre-service teacher education. In this study the independent variables are derived from computer use within the institution, some other extraneous factor may have impact on the results. Those factors may be computer use at home, friends home and cyber or internet centers by the respondents. The study concludes that the reality rhetoric gap of the impact of ICTs in teacher education institutions be evaluated from periodically to ensure that the quality with program objectives are met. The result shows that there is an urgent need to conduct intensive training to all the teacher educators in the colleges of education. The curriculum developers should develop global content for serving the local needs and make it to available to all the colleges of education online as well as offline content or blended learning modules. Several factors have been cited as responsible for low quantity of computer use in colleges of education. Some of these factors are; attitude towards new technologies, poor management, lack of local content serving local needs, shortage of equipments.
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
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This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.
This study aims to determine the views of students majoring in mathematics education and natural science faculty of teacher training and education science at Universitas Jambi to use electronicâs module in physics practicum which is based on science process skills. The study involved 117 students majoring in mathematics education and science which consists of 59 students of physical education and 58 students of mathematics education. This research is descriptive quantitative research in order to obtain information mean (M), median (Me), mode (Mo), percentage, the range of the maximum value and the minimum value. Data was collected by using questionnaires and interviews. Based on the research results from studentsâ perceptions of physical education in good category at 64.4% while the student's perception of mathematics education in good category amounting to 55.2%.
Student View on Web-Based Intelligent Tutoring Systems about Success and Rete...ijmpict
Â
Purpose of this research is to determine the students' point of view about web based intelligent tutoring system's (WBITS) availability, effects on the success and contribution to learning about work, energy and conservation of energy topics. The system will be evaluated on student's angle of view. Intelligence tutoring system that used on the research is used only online by 21 Elementary School Math Teacher candidate for 4 weeks on Physics I course. Public opinion poll that developed by the researchers have used as a data gathering tool. Data gathered in this research has analyzed by descriptive statistical method. Participant students have underlined that web based intelligent tutoring systems are effective on physics courses. Mathematics teacher candidates have expressed their opinion that it is helpful to use the WBITS because it is not depending on time and place, it has capability to serve lots of events and problem solving possibility and it is helping to increase the education performance.
THE RATIONALE AND FRAMEWORK FOR EVALUATING THE ICT USE IN TEACHER EDUCATION D...DrGavisiddappa Angadi
Â
This study investigated that the quantity of computer and ICT use in teacher education institutions is less and it is mainly focused on the learning of ICT skills which takes optimum time computers are used. The framework is then improved towards a new framework that can be effectively used to evaluate information and communication technology use in pre-service teacher education. In this study the independent variables are derived from computer use within the institution, some other extraneous factor may have impact on the results. Those factors may be computer use at home, friends home and cyber or internet centers by the respondents. The study concludes that the reality rhetoric gap of the impact of ICTs in teacher education institutions be evaluated from periodically to ensure that the quality with program objectives are met. The result shows that there is an urgent need to conduct intensive training to all the teacher educators in the colleges of education. The curriculum developers should develop global content for serving the local needs and make it to available to all the colleges of education online as well as offline content or blended learning modules. Several factors have been cited as responsible for low quantity of computer use in colleges of education. Some of these factors are; attitude towards new technologies, poor management, lack of local content serving local needs, shortage of equipments.
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
Â
This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.
The focus of this study is to seek the relevance of investing in Information Technology (IT) by the students. The research takes into account 50 students studying at different disciplines at Dhaka University. The respondents were visited randomly to get the relevant data. The result of the study suggests that studentsâ academic quality and knowledge enhancement have a relationship with investment in IT though the relationship is not significant. The result of hypothesis testing shows that students those have invested in personal computer and internet secure comparatively higher cumulative grade point average (CGPA) rather than those who havenât invested on these IT tools. But the likelihood of investing higher amount in IT will pay-off better CGPA is not found thus there is no association of good result and investing heavily on IT. However, the findings of this exploratory study offer insights that the money invested in IT for academic purpose is more advantageous than otherwise be invested especially for those students whose academic curriculum mainly decorated in accordance with the modern up-to-date era of Information Technology. Eventually, this study will help concerned students, guardians and academicians understanding how important IT is for studentâs academic performance.
Educational Data Mining is used to predict the future learning behavior of the student. It is still a research topic for the researcher who wants do better result from the prediction of the student. The results of all these techniques help the teachers, management, and administrator to draft new rules and policy for the improvement of the educational standards and hence overall results and student retention. Taking this point in mind work has been done to find the slow learner in a High School class and then provide timely help to them for improving their overall result. There are lots of techniques of data mining are available for use but we are selecting only those techniques which are mostly used by different research for their result prediction like J48, REPTree, Naive Bayes, SMO, Multilayer Perceptron. On the collected dataset Multilayer Perception classification algorithm gives 87.43% accuracy when using whole dataset as training dataset and SMO and J48 gives 69.00% accuracy when using 10-fold cross validation algorithm.
MEASURING UTILIZATION OF E-LEARNING COURSE DISCRETE MATHEMATICS TOWARD MOTIVA...AM Publications
Â
In the implementation of learning E-Learning which has been implemented by the Mercu Buana University in recent years had a positive impact on students and lecturer. However, in some course such as Discrete Mathematics perceived by lecturer and student have several problems such as difficulty from lecturer to explain some of the logic material or analysis algorithm problem. Students also do not understand clearly if only read from the text that is presented through the e learning process. Effectiveness basically is attainment of precise goal or selecting the appropriate objectives from a series of alternative or choice of ways and determine the choice of several other options. Effectiveness can also be interpreted as a measure of success in achieving the goals that have been determined. As an example if a task can finish with choice of ways which is already determine, then that way is correct or effective.
DEVELOPMENT OF INTERACTIVE INSTRUCTIONAL MODEL USING AUGMENTED REALITY BASED ...IJITE
Â
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
2 ( The ten experts have evaluated the model and commented that the developed model showed high
suitability
DEVELOPMENT OF INTERACTIVE INSTRUCTIONAL MODEL USING AUGMENTED REALITY BASED ...IJITE
Â
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
2 ( The ten experts have evaluated the model and commented that the developed model showed high
suitability.
Technology Enabled Learning to Improve Student Performance: A SurveyIIRindia
Â
The use of recent technology creates more impact in the teaching and learning process nowadays. Improvement of studentsâ knowledge by using the various technologies like smart class room environment, internet, mobile phones, television programs, use of iPods and etc. are play a very important role. Most of the education institutions used classroom teaching using advanced technologies such as smart class environment, visualization by power point projector and etc. This research work focusses on such technologies used for the improvement of studentâs performance using some of the Data Mining (DM) techniques particularly classification and clustering. Information repositories (Educational Data Bases, Data Warehouses) are the source place for collecting study materials and use them for their learning purposes is the number one source for preparation of examinations. Particularly, this research work analyzes about the use of clustering and classification algorithms to enable the studentâs performances and their learning capabilities using these modern technologies. During the study period, the studentâs family background and their economic status are also play a very important role in their daily activities. These things are not considered in this survey work. A comparative study is carried out in this work by comparing students performance based on their results. The comparison is carried out based on the results of some of the classification and clustering algorithms. Finally, it states that the best algorithm for the improvement of students performance using these algorithms.
Technology Enabled Learning to Improve Student Performance: A SurveyIIRindia
Â
The use of recent technology creates more impact in the teaching and learning process nowadays. Improvement of studentsâ knowledge by using the various technologies like smart class room environment, internet, mobile phones, television programs, use of iPods and etc. are play a very important role. Most of the education institutions used classroom teaching using advanced technologies such as smart class environment, visualization by power point projector and etc. This research work focusses on such technologies used for the improvement of studentâs performance using some of the Data Mining (DM) techniques particularly classification and clustering. Information repositories (Educational Data Bases, Data Warehouses) are the source place for collecting study materials and use them for their learning purposes is the number one source for preparation of examinations. Particularly, this research work analyzes about the use of clustering and classification algorithms to enable the studentâs performances and their learning capabilities using these modern technologies. During the study period, the studentâs family background and their economic status are also play a very important role in their daily activities. These things are not considered in this survey work. A comparative study is carried out in this work by comparing students performance based on their results. The comparison is carried out based on the results of some of the classification and clustering algorithms. Finally, itstates that the best algorithm for the improvement of students performance using these algorithms.
Development of computer-based learning system for learning behavior analyticsnooriasukmaningtyas
Â
This paper aims to analyze the learning behavior of Thai learners by using a computer-based learning system for English writing. Three main objectives were set: the development of a computer-based learning system, automatic behavior data collection, and learning behavior analytics. Firstly, the system is developed under a multidisciplinary idea that is designed to integrate two concepts between the self-regulated learning model and components of natural language processing. The integration design encourages self-learning in the digital learning environment and supports appropriate English writing by the provided component selection. Second, the system automatically collects the writing behavior of a group of Thai learners. The data collected are necessary input for the process of learning analytics. Third, the writing behaviors data were analyzed to find the learning behavioral patterns of the learners. For learning analytics, behavior sequential analysis was used to analyze the learning logs from the system. The 31 undergraduate students are participated to record writing behaviors via the system. The learning patterns in relation to grammatical skills were compared between three groups: basic, intermediate, and advanced levels. The learning behavior patterns of the three groups are different that use for reflecting learners and improving the learning materials or curriculum.
The focus of this study is to seek the relevance of investing in Information Technology (IT) by the students. The research takes into account 50 students studying at different disciplines at Dhaka University. The respondents were visited randomly to get the relevant data. The result of the study suggests that studentsâ academic quality and knowledge enhancement have a relationship with investment in IT though the relationship is not significant. The result of hypothesis testing shows that students those have invested in personal computer and internet secure comparatively higher cumulative grade point average (CGPA) rather than those who havenât invested on these IT tools. But the likelihood of investing higher amount in IT will pay-off better CGPA is not found thus there is no association of good result and investing heavily on IT. However, the findings of this exploratory study offer insights that the money invested in IT for academic purpose is more advantageous than otherwise be invested especially for those students whose academic curriculum mainly decorated in accordance with the modern up-to-date era of Information Technology. Eventually, this study will help concerned students, guardians and academicians understanding how important IT is for studentâs academic performance.
Educational Data Mining is used to predict the future learning behavior of the student. It is still a research topic for the researcher who wants do better result from the prediction of the student. The results of all these techniques help the teachers, management, and administrator to draft new rules and policy for the improvement of the educational standards and hence overall results and student retention. Taking this point in mind work has been done to find the slow learner in a High School class and then provide timely help to them for improving their overall result. There are lots of techniques of data mining are available for use but we are selecting only those techniques which are mostly used by different research for their result prediction like J48, REPTree, Naive Bayes, SMO, Multilayer Perceptron. On the collected dataset Multilayer Perception classification algorithm gives 87.43% accuracy when using whole dataset as training dataset and SMO and J48 gives 69.00% accuracy when using 10-fold cross validation algorithm.
MEASURING UTILIZATION OF E-LEARNING COURSE DISCRETE MATHEMATICS TOWARD MOTIVA...AM Publications
Â
In the implementation of learning E-Learning which has been implemented by the Mercu Buana University in recent years had a positive impact on students and lecturer. However, in some course such as Discrete Mathematics perceived by lecturer and student have several problems such as difficulty from lecturer to explain some of the logic material or analysis algorithm problem. Students also do not understand clearly if only read from the text that is presented through the e learning process. Effectiveness basically is attainment of precise goal or selecting the appropriate objectives from a series of alternative or choice of ways and determine the choice of several other options. Effectiveness can also be interpreted as a measure of success in achieving the goals that have been determined. As an example if a task can finish with choice of ways which is already determine, then that way is correct or effective.
DEVELOPMENT OF INTERACTIVE INSTRUCTIONAL MODEL USING AUGMENTED REALITY BASED ...IJITE
Â
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
2 ( The ten experts have evaluated the model and commented that the developed model showed high
suitability
DEVELOPMENT OF INTERACTIVE INSTRUCTIONAL MODEL USING AUGMENTED REALITY BASED ...IJITE
Â
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
2 ( The ten experts have evaluated the model and commented that the developed model showed high
suitability.
Technology Enabled Learning to Improve Student Performance: A SurveyIIRindia
Â
The use of recent technology creates more impact in the teaching and learning process nowadays. Improvement of studentsâ knowledge by using the various technologies like smart class room environment, internet, mobile phones, television programs, use of iPods and etc. are play a very important role. Most of the education institutions used classroom teaching using advanced technologies such as smart class environment, visualization by power point projector and etc. This research work focusses on such technologies used for the improvement of studentâs performance using some of the Data Mining (DM) techniques particularly classification and clustering. Information repositories (Educational Data Bases, Data Warehouses) are the source place for collecting study materials and use them for their learning purposes is the number one source for preparation of examinations. Particularly, this research work analyzes about the use of clustering and classification algorithms to enable the studentâs performances and their learning capabilities using these modern technologies. During the study period, the studentâs family background and their economic status are also play a very important role in their daily activities. These things are not considered in this survey work. A comparative study is carried out in this work by comparing students performance based on their results. The comparison is carried out based on the results of some of the classification and clustering algorithms. Finally, it states that the best algorithm for the improvement of students performance using these algorithms.
Technology Enabled Learning to Improve Student Performance: A SurveyIIRindia
Â
The use of recent technology creates more impact in the teaching and learning process nowadays. Improvement of studentsâ knowledge by using the various technologies like smart class room environment, internet, mobile phones, television programs, use of iPods and etc. are play a very important role. Most of the education institutions used classroom teaching using advanced technologies such as smart class environment, visualization by power point projector and etc. This research work focusses on such technologies used for the improvement of studentâs performance using some of the Data Mining (DM) techniques particularly classification and clustering. Information repositories (Educational Data Bases, Data Warehouses) are the source place for collecting study materials and use them for their learning purposes is the number one source for preparation of examinations. Particularly, this research work analyzes about the use of clustering and classification algorithms to enable the studentâs performances and their learning capabilities using these modern technologies. During the study period, the studentâs family background and their economic status are also play a very important role in their daily activities. These things are not considered in this survey work. A comparative study is carried out in this work by comparing students performance based on their results. The comparison is carried out based on the results of some of the classification and clustering algorithms. Finally, itstates that the best algorithm for the improvement of students performance using these algorithms.
Development of computer-based learning system for learning behavior analyticsnooriasukmaningtyas
Â
This paper aims to analyze the learning behavior of Thai learners by using a computer-based learning system for English writing. Three main objectives were set: the development of a computer-based learning system, automatic behavior data collection, and learning behavior analytics. Firstly, the system is developed under a multidisciplinary idea that is designed to integrate two concepts between the self-regulated learning model and components of natural language processing. The integration design encourages self-learning in the digital learning environment and supports appropriate English writing by the provided component selection. Second, the system automatically collects the writing behavior of a group of Thai learners. The data collected are necessary input for the process of learning analytics. Third, the writing behaviors data were analyzed to find the learning behavioral patterns of the learners. For learning analytics, behavior sequential analysis was used to analyze the learning logs from the system. The 31 undergraduate students are participated to record writing behaviors via the system. The learning patterns in relation to grammatical skills were compared between three groups: basic, intermediate, and advanced levels. The learning behavior patterns of the three groups are different that use for reflecting learners and improving the learning materials or curriculum.
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A Collective Case Study Of IT Integration In Singapore Secondary Schools
1. Title A collective case study of IT integration in Singapore secondary schools
Author(s) Shanti Divaharan and Lim Cher Ping
Source AARE Conference, Fremantle, Australia, 2-6 December 2001
This document may be used for private study or research purpose only. This document or
any part of it may not be duplicated and/or distributed without permission of the copyright
owner.
The Singapore Copyright Act applies to the use of this document.
2. Mediating Higher Order Thinking: A collective case study of IT integration in Singapore Secondary Schools
http://publications.aare.edu.au/01pap/div01082.htm[23/4/2013 10:48:15 AM]
DIV01082
A collective case study of IT integration in Singapore secondary schools
Shanti Divaharan and Lim Cher Ping, Nanyang Technological University
The focus of this qualitative research is to study how Information Technology (IT) is used by teachers to support
students learning effectively in Singapore secondary schools. The study would focus on the manipulation of IT as a
tool, which encourages effective learning to take place with the presence of any of the core thinking skills as presented
in Dimensions of Thinking framework proposed by Marzano, et.al. among Singapore secondary school students.
Activity Theory would be adopted as the theoretical framework for this study. Activity theory is a philosophical
framework that provides the structure to study various human interaction and practices within the context of
development. By using activity theory as a framework, it is hoped that the study would be able to observe, analyse and
report on the interaction between the various factors, which influence the use of IT to support students learning.
It is hoped that once completed, the study would provide insight to educators and researchers on how IT can be
successfully used to scaffold studentsâ cognition to optimise their capacity and potential to think and become life long
learners. At this stage, however, the report would focus on the methodology of the study.
A collective case study of IT integration in Singapore Secondary Schools.
Introduction
The focus of this research study is on the teacher in an Information Technology (IT)-based classroom. The study hopes
to look into the factors, which facilitate the use of IT by the teacher in the classrooms to support studentsâ learning.
Consequently, the study will focus on the teacher, per se, and how the teacher manipulates the use of IT to enhance or
espouse studentsâ learning process. The study would further analyse the classroom setting and school setting, thereby
attempting to identify, analyse and describe the socio-cultural factors that espouse the teacher in the use of IT to
support studentsâ learning.
Master Plan for Information Technology (IT) in Education
The Master Plan for IT in Education (MPITE) was launched in April 1997. The goal of the MPITE was to integrate IT
in education as a strategy to meet the challengies of the 21st century. The skills required by our students to meet the
needs of the future will centre on "thinking skills, learning skills and communication skills. IT-based teaching and
learning would be one of the key strategies for equipping our young with these skills" (MOE, 1997). Briefly, the
MPITE has four main goals:
1. Enhance linkages between the school and the world around it, so as to expand and enrich the learning
environment.
2. Encourage creative thinking, lifelong learning and social responsibility.
3. Generate innovative processes in education.
4. Promote administrative and management excellence in the education system.
The focus and interest of this paper is on the second goal, where the study hopes to research on how IT is used as a
tool in the classroom by teachers to support studentsâ learning. It is timely to conduct the study at this point, as
according to the MPITE, Phase 3 schools have already been inducted into the IT integration process. In fact, Phase 3
schools were initiated in 1999 and are due for completion by the year 2002. By 2002, all school in Singapore, all 362
schools, will be fully equipped with the necessary hardware and infrastructure which will support an IT integrated
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learning environment. By December 1999, the teacher-computer ratio for Phase 3 schools was 2:1 and the pupil-
computer ratio was 6.6:1 for 3 primary schools and 5:1 for 3 secondary schools. The aim of the MPITE is to eventually
equip schools with hardware such that the pupil-computer ratio will be 2:1 with 30% of IT-based curriculum time.
Table 1: Master Plan for IT in Education implementation schedule
Year 1997 1998 1999 2000 2001 2002
Approval
of MPITE
Ă
Phase 1:
22 schools
Ă Ă Ă Ă Ă Ă
Phase 2:
86 schools
Ă Ă Ă Ă Ă
Phase 3:
254
schools
Ă Ă Ă Ă
However, moving beyond the hardware in place, it is far more important to focus on how the technology is being used
such that effective learning takes place.
Focus of the study
Effects with technology
As Gavriel Salomon (1991) describes, "âŚalthough our attention is focused on computer technology, we are fully
aware that computer technology, in and of itself, is of little interest. What is of interest and can potentially affect
studentsâ intellect are the kinds of programs and tools that can be used with this technology, as well as the kinds of
activities that they can afford". Thus, this brings about the 2 kinds of cognitive effects. They are:
1. Effects with technology â obtained during intellectual partnership with the computer; and
2. Effects of technology â referring to the transferable cognitive residue that this partnership leaves behind.
This research study will focus on the effects with technology cognitive effects. In order to study the cognitive effects
with the use of technology, the study must focus on the whole social and cultural milieu in which instruction takes
place (Salomon, 1991). This means that it is not the technology alone that is affecting the minds but the whole culture
of learning that takes place in the classroom â studentsâ role, teachersâ role, activity, lesson objectives, and many more
exert their combined effect to achieve effective learning through the use of IT as a tool to support studentsâ learning. In
order to identify, analyse and describe the factors that facilitate the use of IT by the teacher to support studentsâ
learning effectively, the study has adopted the activity system framework to explain the interplay of the factors.
Effective learning â Core thinking skills
In order to identify the factors, which espouse the teacherâs use of IT to support studentsâ learning, the study needs to
recognise effective learning taking place during the IT-based lesson. The study defines effective learning to taking
place when the students exhibit any of the core thinking skills adapted from the framework developed by
Marzano(1988) in Dimensions of Thinking: A framework for curriculum and Instruction. These lessons would then be
analysed according to the framework provided by the activity system to identify, analyse and describe the factors,
which facilitate the teachers use of IT to support studentsâ learning. The study has adopted Marzanoâs framework of
core thinking skills which are â focusing skills, information-gathering skills, remembering skills, organising skills,
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analysing skills, generating skills, integrating skills and evaluating skills. These skills have been further elaborated in
Table 2.
Table 2: Core thinking skills
Main category Sub-category
Focusing skills Attending to selected pieces of information and ignoring others
1. Defining problems: clarifying needs, discrepancies or puzzling
situations.
2. Setting goals: Establishing direction and purpose.
Information-
gathering skills
Bringing to consciousness the relevant data needed for cognitive
processing
3. observing: obtaining information through one or more senses.
4. Formulating questions: seeking new information through inquiry
Remembering
skills
Storing and retrieving information
5. Encoding: storing information in long-term memory
6. Recalling: retrieving information from long-term memory
Organising
skills
Arranging information so it can be used more effectively
7. Comparing: noting similarities and differences between or among
entities.
8. Classifying: grouping and labelling entities on the basis of their
attributes.
9. Ordering: sequencing entities according to a given criterion.
10. Representing: changing the form but not the substance of
information.
Analysing
skills
Clarifying existing information by examining parts and relationships.
11. Identifying attributes and components: determining
characteristics or parts of something.
12. Identifying relationships and patterns: recognising ways elements
are related.
13. Identifying main ideas: identifying the central element.
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14. Identifying errors: recognising logical fallacies and other
mistakes where possible and correcting them.
Generating
skills
Producing new information, meaning, or ideas.
15. Inferring: going beyond available information to identify what
may be reasonably true.
16. Predicting: anticipating next events, or the outcome of a
situation.
17. Elaborating: explaining by adding details, examples, or other
relevant information.
Integrating
skills
Connecting and combining information
18. Summarising: combining information efficiently into a cohesive
statement.
19. Restructuring: changing existing knowledge structures to
incorporate new information.
Evaluating
skills
Assessing the reasonableness and quality of ideas.
20. Establishing criteria: setting standards for making judgements.
21. Verifying: confirming the accuracy of claims.
(From Dimensions of Thinking: A Framework for Curriculum and Instruction, Marzano, R. J. & et.al. 1997)
Objectives of the study
The main objective of the study is to identify, analyse and describe the factors that facilitate the use of IT by teachers
in a secondary school classroom to support studentsâ learning.
In order to identify the factors, the study would focus on the following:
At the classroom level:
i. The types of IT tools that the teacher has used;
ii. The teachersâ rationale for using IT as one of the tools;
iii. How the teacher has manipulated IT as a tool;
iv. Teacherâs perception of the use of IT
v. Formal training teacher has received in how to use IT.
vi. Support that the teacher receives in integrating IT into the lesson.
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vii. Studentsâ perception of the use of IT in learning;
viii. Types of IT use by the students;
ix. Types of support given to students during lesson; and
x. Types of training studentsâ receive to acquire the skill in using IT.
xi. Types of non-IT tools, which provide support for the eventual use of IT to support studentsâ learning.
At the department level:
i. The vision, mission and policy of the IT department;
ii. Support provided by the IT department to teachers;
iii. Management of IT resources by the IT department;
iv. Procedures, rules and guidelines set by the department; and
v. Training and sharing sessions encouraged by the department.
At the school level:
i. School policy, mission and vision;
ii. Support provided by the school management (namely, vice-Principal and Principal)
iii. Creating opportunities for the teachers to share their experiences and knowledge;
iv. Training for the teachers;
In order to systematically identify, analyse and describe the socio-cultural milieu that surrounds an IT-based classroom
lesson, the study has adopted the activity system as a theoretical framework
Theoretical framework
Activity Theory
Activity Theory is a cross-disciplinary framework for studying different forms of human practices, factoring in the
process of context as developmental processes, both at the individual and social levels at the same time, including the
use of artefacts. (Kuutti, 1997). Activity Theory is a research framework and a set of perspectives originating in Soviet
psychology in the 1920s (Nardi, 1997). It is a powerful and clarifying descriptive tool rather than a strongly predictive
theory.
Engestrom (1990) views the human activity as an interdependent system, where there is constant interaction with the
socio-cultural factors surrounding the context within which a person functions. This system of human activity is made
up of a subject, object of the activity and the tools that are used in the activity. This is further explained in the
following diagram 1.
Diagram 1: Activity System
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As Engestrom (1990) claims, human system is socially-bound and not simply the sum of individual actions. The
interaction in the human system is dynamic and constantly changing and evolving. Thus, in order to capture this
dynamic system, the activity system can be used as a framework to provide a reasonable description of the activity that
goes on.
The production of any activity involves a subject, the object of the activity, the tools that are used in the activity and
the actions and operations that affect an outcome (Nardi, 1996). Subject refers to the individual involved in the activity
â for the purpose of this study, it would be the students. Object refers to the physical or mental product that is sought â
in this case would be the learning outcome from the students â thinking and learning skills. Activity itself contains
various artefacts that play a mediating role in order for the subject to achieve the intended object. These artifacts could
be instruments, methods, people, etc. In addition, to being influenced by artifacts, activity theory takes into
consideration cultural factors and developmental aspects of human mental life (Bodker, 1991; Leontâev,1978).
The following are some of the artifacts as defined by the activity system. (i) Tools, which refer to anything used in the
transformation process â computers, instructional materials used by the teachers and learning environment. (ii)
Community within which the subjects work. In this case, the community would refer to the classroom within which the
students function in. (iii) Division of labour, which refers to the various roles adopted by the members of the
community. In this case, it would refer to the roles adopted by the students and the teachers which functioning in the
community. Finally, (iv) rules and regulations form another mediation factor that govern the activity within the system.
This could refer to rules in the school to computer lab rules and so on.
Activity becomes actions (with conscious effort) but once the action becomes automatic, then it becomes operations
(where at this stage there is less conscious effort). It is a dynamic process (e.g. operations can be disrupted and then
become actions where conscious effort is required). The focus of this study is not on operations which are automated
actions. Rather, the focus of this study is on the activity that takes place in an IT-based classroom that supports
effective learning among the students.
The use of the activity system as a framework for this study would help provide insight into the natural activity system
that takes place in the classroom. Not only will it help to identify the factors that lead to successful IT integration, the
framework will help to provide insight into the interaction that takes place between and amongst the various mediating
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artefacts in the activity system which enable effective learning to take place with IT as a mediating tool. In addition,
the framework also considers the historical and developmental phases of IT integration process that is unique to each
school.
Methodology
It is hoped that data can be collected to observe the actual interplay of the socio-cultural factors that suggest effective
learning taking place in an IT-based classroom learning environment. The data collection will be done in two phases.
The first a quantitative survey followed by a qualitative method of data collection.
The first phase consists of a self-reporting questionnaire, which was sent to all the secondary schools in Singapore
questioning them on their level of IT integration. The questionnaire focused on the following: school IT culture, pupil
use of IT, teacher use of IT, management of IT resources and staff development. Based on the responses from the
school, three secondary schools have been selected. One is an independent school, the other a government-aided school
and the third, a government school. These schools would be representative of the types of secondary schools that make
up the Singapore education system. An independent observer was sent to the schools to verify the self-reporting
information gathered from the questionnaire. This was done to validate the information reported by the school. The
second phase of data collection will be done in the following manner.
i. About 15 Classroom observations per school will be conducted which amounts to a total of 45 observations.
These observations will enable the capturing of data in a naturalistic setting with no interventions on the part of
the researcher. The observations would be of any IT-based lessons irrespective of the discipline. However, the
aim of the research is to capture data across as many disciplines as possible.
ii. This will be followed by interviews with the teachers who taught these IT-based lessons. All the teachers will be
interviewed so as to verify the observations made as well as to expand on why some actions took place during
the course of the lessons. These interviews will serve to triangulate the information gathered from the classroom
observations.
iii. In addition, interviews will be conducted with selected students based on criterion sampling (criteria to be
developed at a later stage based on classroom observations). Again, it is hoped that these interviews with the
students would provide insight to the lessons that were observed and would help clarify any doubts that may
arise in the course of the classroom observations.
iv. A general questionnaire will be given to the teachers and students who were involved in the study to capture
their perceptions, experiences, and opinions of IT-based lessons. Again, it is hoped that this questionnaire will
capture whatever data possible to explain the activities that take place in an IT-based classroom and to answer
why these activities take place.
v. Finally, interviews will be conducted with the Principal of the school and the Head of Department for IT. These
interviews together with relevant documentation would enable the gathering of data that would help trace the
development of an IT-based learning environment in the school.
Significance of the study
With IT hardware and supportive infrastructure for IT-based learning to take place, the study hopes to focus on the
factors that facilitate, espouse and encourage the teacher to use IT to support studentsâ learning. By identifying,
analysing and describing the factors, the study hopes to present a framework of IT integration in secondary schools
that has been successful in supporting students learning effectively. This framework of IT integration with emphasis on
pedagogical practices in the classroom would prove useful to educators and practitioners to encourage the use of IT in
secondary schools.
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Klein, & R.Hirschheim (Eds.), Information systems research: Contemporary
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Engestrom, Y. (1990). Learning, working and imagining: Twelve studies in
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Kuutti, K. (1997). Activity theory as a potential framework for human-computer
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