PRESENTER: Michael Humphrey, Colorado State University
DESCRIPTION: Why UX Design Matters. Part of Journalism Interactive 2013 conference Teach-A-Thon. Educators were given 5 minutes to talk about curriculum ideas, tools, class assignments and more to help digital journalism educators. Journalisminteractive.com
This session explores strategies for teaching media entrepreneurshipand includes a live pitch contest in which J/i Conference attendees pitch their ideas for media businesses. Moderated by Mark Potts, serial news entrepreneur and founder of Newspeg. Panelists include Dan Shanoff, director of audience development, USA TODAY; Amy Eisman, director of Media Entrepreneurship and Interactive Journalism, American University; and Lisa Williams, digital engagement editor of Investigative News Network.
User Empathy: Prioritizing Users in your UX ProcessMary Fran Wiley
A discussion on what user empathy is and how you can make sure that your UX process prioritizes users. Includes tips for doing this in WordPress. From WordCamp Chicago 2017
Introduction to User Experience :
What is User Experience?
User experience (UX) is the amount of a serial interactions of a person with a product, service, or organization.
A General Example
Multi-Disciplinary Contributions
Factors that affects ux
Good And Bad User Experiences
Good And Bad UX example
Proactively Designing for Diversity, Equity, and InclusionVMware Tanzu
SpringOne 2021
Session Title: Proactively Designing for Diversity, Equity, and Inclusion
Speakers: Megan Peaslee, Lead UX Researcher at University of Washington - Masters Student; Meghna Nayak, Product Designer at N/A; Rachel Feltes, UX Designer at University of Washington; Sara Koeck, UX Researcher at University of Washington
This session explores strategies for teaching media entrepreneurshipand includes a live pitch contest in which J/i Conference attendees pitch their ideas for media businesses. Moderated by Mark Potts, serial news entrepreneur and founder of Newspeg. Panelists include Dan Shanoff, director of audience development, USA TODAY; Amy Eisman, director of Media Entrepreneurship and Interactive Journalism, American University; and Lisa Williams, digital engagement editor of Investigative News Network.
User Empathy: Prioritizing Users in your UX ProcessMary Fran Wiley
A discussion on what user empathy is and how you can make sure that your UX process prioritizes users. Includes tips for doing this in WordPress. From WordCamp Chicago 2017
Introduction to User Experience :
What is User Experience?
User experience (UX) is the amount of a serial interactions of a person with a product, service, or organization.
A General Example
Multi-Disciplinary Contributions
Factors that affects ux
Good And Bad User Experiences
Good And Bad UX example
Proactively Designing for Diversity, Equity, and InclusionVMware Tanzu
SpringOne 2021
Session Title: Proactively Designing for Diversity, Equity, and Inclusion
Speakers: Megan Peaslee, Lead UX Researcher at University of Washington - Masters Student; Meghna Nayak, Product Designer at N/A; Rachel Feltes, UX Designer at University of Washington; Sara Koeck, UX Researcher at University of Washington
In this session we looked at the different kinds of UX research. Primary and Secondary research, foundational research, post launch research, qualitative and quantitative research. Attitudinal and behavioral research. We also looked at the benefits and drawbacks of different UX research methods. Lastly we covered how to chose a UX research method
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
iMedia October Breakthrough Summit: Insight Address: "Search and Discovery o...iMedia Connection
iMedia October Breakthrough Summit
Insight Address: "Search and Discovery of Content"
Mike Bloxham, Director, Insight & Research, Center for Media Design, Ball State University
Symplicit Ark Persona Presentation V2.1jodie moule
I presented this at the Ark Group Conference held in Melbourne in November 2008.
It covers a brief outline of personas and how they can be used in industry, with several case-study examples Symplicit has worked on as a company.
If you have any questions, get in touch!
Cross discipline collaboration benefits from group think, a consolidation of soft system methodology and user focused design that all starts with design thinking that sees clients, designers, developers and information architects working together to address user problems and needs. As with any great adventure, design thinking starts with exploration and discovery.This presentation examines the high level tenants of system thinking, expands the scope of user thinking to include tools and devices that users employ to find out designs and delve into the specifics of design thinking, its methods and outcomes.
Beyond Usability Testing: Assessing the Usefulness of Your Designhawleymichael
Usability tests are meant to find usability problems. If your question is, “where are the usability problems in this design”, usability testing is right for you. With usability testing, can study how well someone can get from point A to point B and where are the problems along the way. Finding usability problems is the focus, and the method works great.
But, we are finding that many of the questions business sponsors and stakeholders have are not about finding usability problems. The questions they have are more about the overall usefulness of a design, its potential for success, and how well it meets expectations.
This presentation will define usefulness research, show how it is different from usability tests, and offer different approaches for asking the right questions of users. Whether you think this is slap-your-forehead obvious or a method that needs to be expanded and refined, we seek to have a lively conversation.
A look at metrics and analytics in Second Life from an educational perspective. This was initially presented at the Immersive Education Symposium at Boston College in January, 2008.
The Harvard Humanitarian Initiative research team led by Jennifer Chan and Melissa Tully, supported by the Knight Foundation, conducted evaluation research. Over the year, they interviewed Kenyan Ushahidi deployers, specifically those participating in Uchaguzi, Unsung Heros and Building Bridges, and had community members help shape the research deliverables. Evaluation to action was a key goal of the project. Their research resulted in the creation of three toolboxes to assist users in the various stages of their Ushahidi deployments: Assessment, Implementation and Outputs.
This session explores strategies for teaching media entrepreneurshipand includes a live pitch contest in which J/i Conference attendees pitch their ideas for media businesses. Moderated by Mark Potts, serial news entrepreneur and founder of Newspeg. Panelists include Dan Shanoff, director of audience development, USA TODAY; Amy Eisman, director of Media Entrepreneurship and Interactive Journalism, American University; and Lisa Williams, digital engagement editor of Investigative News Network.
This session explores strategies for teaching media entrepreneurshipand includes a live pitch contest in which J/i Conference attendees pitch their ideas for media businesses. Moderated by Mark Potts, serial news entrepreneur and founder of Newspeg. Panelists include Dan Shanoff, director of audience development, USA TODAY; Amy Eisman, director of Media Entrepreneurship and Interactive Journalism, American University; and Lisa Williams, digital engagement editor of Investigative News Network.
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In this session we looked at the different kinds of UX research. Primary and Secondary research, foundational research, post launch research, qualitative and quantitative research. Attitudinal and behavioral research. We also looked at the benefits and drawbacks of different UX research methods. Lastly we covered how to chose a UX research method
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
iMedia October Breakthrough Summit: Insight Address: "Search and Discovery o...iMedia Connection
iMedia October Breakthrough Summit
Insight Address: "Search and Discovery of Content"
Mike Bloxham, Director, Insight & Research, Center for Media Design, Ball State University
Symplicit Ark Persona Presentation V2.1jodie moule
I presented this at the Ark Group Conference held in Melbourne in November 2008.
It covers a brief outline of personas and how they can be used in industry, with several case-study examples Symplicit has worked on as a company.
If you have any questions, get in touch!
Cross discipline collaboration benefits from group think, a consolidation of soft system methodology and user focused design that all starts with design thinking that sees clients, designers, developers and information architects working together to address user problems and needs. As with any great adventure, design thinking starts with exploration and discovery.This presentation examines the high level tenants of system thinking, expands the scope of user thinking to include tools and devices that users employ to find out designs and delve into the specifics of design thinking, its methods and outcomes.
Beyond Usability Testing: Assessing the Usefulness of Your Designhawleymichael
Usability tests are meant to find usability problems. If your question is, “where are the usability problems in this design”, usability testing is right for you. With usability testing, can study how well someone can get from point A to point B and where are the problems along the way. Finding usability problems is the focus, and the method works great.
But, we are finding that many of the questions business sponsors and stakeholders have are not about finding usability problems. The questions they have are more about the overall usefulness of a design, its potential for success, and how well it meets expectations.
This presentation will define usefulness research, show how it is different from usability tests, and offer different approaches for asking the right questions of users. Whether you think this is slap-your-forehead obvious or a method that needs to be expanded and refined, we seek to have a lively conversation.
A look at metrics and analytics in Second Life from an educational perspective. This was initially presented at the Immersive Education Symposium at Boston College in January, 2008.
The Harvard Humanitarian Initiative research team led by Jennifer Chan and Melissa Tully, supported by the Knight Foundation, conducted evaluation research. Over the year, they interviewed Kenyan Ushahidi deployers, specifically those participating in Uchaguzi, Unsung Heros and Building Bridges, and had community members help shape the research deliverables. Evaluation to action was a key goal of the project. Their research resulted in the creation of three toolboxes to assist users in the various stages of their Ushahidi deployments: Assessment, Implementation and Outputs.
Similar to Digital Journalism Education Teach-A-Thon | Why UX Design Matters | Journalism Interactive Conference 2013 | journalisminteractive.com/2013/ (20)
This session explores strategies for teaching media entrepreneurshipand includes a live pitch contest in which J/i Conference attendees pitch their ideas for media businesses. Moderated by Mark Potts, serial news entrepreneur and founder of Newspeg. Panelists include Dan Shanoff, director of audience development, USA TODAY; Amy Eisman, director of Media Entrepreneurship and Interactive Journalism, American University; and Lisa Williams, digital engagement editor of Investigative News Network.
This session explores strategies for teaching media entrepreneurshipand includes a live pitch contest in which J/i Conference attendees pitch their ideas for media businesses. Moderated by Mark Potts, serial news entrepreneur and founder of Newspeg. Panelists include Dan Shanoff, director of audience development, USA TODAY; Amy Eisman, director of Media Entrepreneurship and Interactive Journalism, American University; and Lisa Williams, digital engagement editor of Investigative News Network.
Journalism professors from 11 universities present interesting and creative strategies and tools for teaching digital journalism in seven-minute sessions each. Moderators: Debora Halpern Wenger, associate professor of journalism and head of the journalism department at the University of Mississippi; and Matt Sheehan, director of the Innovation News Center, University of Florida College of Journalism and Communications.
Topics/Speakers:
Google Glass in YOUR Class - Jeremy Littau, Lehigh University
Crowdsourcing a Syllabus - Doug Ward, University of Kansas
Storify Assignments and Accuracy - Jennifer Cox, Salisbury University
Interdisciplinary Collaboration Pros and Cons - Andrea Hickerson, Rochester University of Technology
Integrating iPad Journalism Into the Curriculum - Marcus Messner, Virginia Commonwealth University
Get Your Game On: Teaching Journalism Innovation Through Interactive Games - Jeremy Caplan, CUNY Graduate School of Journalism
Capturing a Storytelling Image - Mikki Harris, University of Mississippi
Zeega for Current Events in the Cloud - Donica Mensing, University of Nevada - Reno
Rethinking the Research Paper with Digital Projects - Katy Culver, University of Wisconsin-Madison
Engagement Outside the Classroom with Google+ - Andrew Matranga, University of Denver
The Transmedia Approach to Journalism - Serena Carpenter, Michigan State University
Talk on "Algorithmic Accountability Reporting" by Nicholas Diakopoulos, a computer scientist, Tow Fellow at the Columbia University Journalism School and incoming member of the faculty at the Philip Merrill College of Journalism.
From curation and aggregation to longform and multimedia, this panel features founders of journalism startups and innovators at news companies describing trends in the never-ending drive to reinvent the news.
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Slides are from Mark Potts
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2. User experience is not about the
inner workings of a product or
service.
(Creator-centric)
User experience is about how it
works on the outside, where a
person comes into contact with it.
(Consumer-centric)
The Elements of User Experience
Jesse James Garrett
3. What is UX Used For?
Discipline / Strategy / Philosophy
Websites
Devices
Retail
4. Could UX Apply In Journalism?
Peter Moorville, 2004: The UX Honeycomb
5. Could UX Apply In Journalism?
Alex Gamela, 2011: 'JUX' Honeycomb
From Usable From Desirable
From Accessible
7. User: Wants To Be Informed
… Not Overwhelmed or Misinformed
How much information is useful?
What are the qualities of
veritification that create a sense
of credibility?
(Anonymous source vs. Press
conference.)
8. User: Wants Organization
… Not Clutter or Confusion
How are they seeking the
information?
What format best fits breaking news?
Sentence/grafs, lists, video, social
media, liveblogs, all, none?
9. User: Wants Interaction
… Not Trolling (At Least Most)
Free-for-all vs. Curated
conversation?
What does a user expect of
information that they share?
10. How Do We Find Out?
Users & User Data
A/B Testing, Surveys, Focus Groups
Analytics (but be careful)
Social/Comments Sentiment Meters
Retention/Sentiment Testing
Usability products
Heat Map Analytics
Mouse Tracers
Navigation Flow Analytics
Flowcharts/Checklists
Create procedures for certain news
Reflect results of UX research
11. How do we apply UX in the
classroom?
Three ideas:
Spend a section of your class turning the
students into users/testers.
Have students apply two very different
approaches to a project and conduct an A/B test.
Bring a focus group of users verbally critique a
group project.