2. Research
My research helped me see what makes a good magazine cover and how to
lay them out in a way that is easy to read, attractive and informative. I tried to
take these skills and use them in my final cover and I think some of them
came threw well. However I had some prior knowledge on front covers as I
have had to make them before so all the information I found was more of a
recap to me. My research on the double page spread was more important as I
had no knowledge on double page spreads up until my research. This is where
my research also did not help me as I focussed on writing about front covers
and didn’t say anything about dps, I found examples of them but never
analysed them or thought about how I could take ideas from them, this made
the research not very useful and I ended up not making a very good dps, my
research may have been one of the main reasons for it lacking
3. Planning
My planning went surprisingly well, Ilayed out all of my ideas and decided
which genre of magazine would work best and what I could have on it, this
helped as I could see how much ideas I had for each and helped me decide on
doing a music magazine. I came back to this throughout production to see
what I needed to add to make it better. I then created a mood board which
helped me see overlapping themes and what style I should make my cover, I
noticed similarities in images colours and fonts in the mood board and tried
to implement some of these into my final piece. To end my research I made a
schedule which helped me with timing and getting things done, my schedule
was not very detailed and was a weakness of my planning as I did stick to it
but barely, this is because for 3 of the weeks all I wrote was production,
meaning if I was still at the very beginning of production in the final week I
would be on track, this was bad and I should have specified which parts of
production I wanted to be up to instead of being vague.
4. Time Management
My time management was okay, I completed my project on time but I would
have liked more time to improve my actual piece, I feel as though it is not as
good as I could have made but ran out of time to edit it and make it look
better. So technically I finished on time but not to a standard I wanted to
finish it. With additional time my products would have hopefully looked a lot
better and I probably would have made an additional double page spread, as I
did not have enough tine to make a second one.
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows