This document summarizes Jude McMichan's production process evaluation for a magazine. It describes their research process of analyzing existing magazines in the genre and conducting surveys. It discusses their initial plans including mind maps and mood boards to develop ideas. It then outlines experiments done with logos, images, and sample magazine covers to test designs. Finally, it reviews the pre-production planning materials including style sheets, layouts, and contingencies to guide the final production work. Overall, the planning process involved extensive research, idea development, design testing, and organizational materials to inform the magazine creation.
The student conducted research before creating their magazine, including analyzing existing magazines and surveying people. They created initial plans with mind maps and mood boards, then conducted production experiments with logos, images, and magazine covers. Extensive pre-production planning included style sheets, layouts, resources, contingencies, and health and safety. The student feels they managed their time well and met deadlines. Their magazine cover and spreads are compared to existing magazines, with similarities noted in layout and styles, but differences in effects, fonts, and barcode placement. The student is happy with their work but aims to improve specific elements next time.
This document provides an evaluation by Erin Stephenson of their work completed for an FMP (Final Major Project). It breaks down the evaluation into sections for the pre-proposal, proposal, contextual research, research, problem solving, experiments, planning, production, and daily reflections. For each section, Erin analyzes specific examples from their work, what they feel worked well, and areas for potential improvement. Peer feedback is also included which asks questions about consistency of graphics, movement/transitions, level of detail, boldness of graphics, and connection between animation and graphics.
The document discusses the process of researching, planning, and creating photography-related products. Key details include:
- Research involved surveys and interviews to understand audience preferences around photography topics, effects, and colors. This informed the design of the products.
- Planning mapped out ideas and included mind maps and image boards. This helped determine what to include in the products around themes, colors, and layouts.
- Products created included posters and a portfolio. These incorporated the research findings and allowed testing of different designs before the final products.
The student had a very productive final week of their major project. They finalized all of their production work, including 7 PowerPoint presentations, a website, magazine, and 10 development posts. Over the past 4 days, the student focused on improvements based on feedback, such as adding more research and images to PowerPoints. While they wish they could have balanced improvements across all presentations equally, overall the student was happy with completing the project before the deadline.
The document provides a weekly summary of the production process for a final major project (FMP) involving creating music-related products. It describes research, experiments, and the initial creation of an album cover over the first few days, including selecting images, designing logos and layouts, and adjusting colors, levels, and filters. The student provides feedback on what aspects are going well and areas still needing improvement as work progresses on finalizing the album cover design.
The document provides an evaluation of the author's research and planning processes for a production project. Some key strengths identified in the research include conducting in-depth research of 7 existing products, which provided many ideas, and primary audience research through surveys and interviews. Weaknesses included not providing enough detail in explaining survey questions and responses. For planning, strengths were generating many ideas in mind maps and choosing a clear final idea. Weaknesses included mood boards not being as useful and lack of detail in some areas. The author felt their time management was good overall.
The document summarizes the student's work over 5 weeks on their Fashion Media Production (FMP) project. In week 1, they completed a pre-proposal outlining their idea for a clothing brand magazine and website. In week 2, they created initial plans including mood boards, sketches, and key influences. Their proposal in week 2 outlined their project concept and plans. Weeks 3-4 involved research on existing products, target audiences, and subject research. Their pre-production in week 5 included color schemes, fonts, layout sketches, and a production schedule. The student found strengths in their experience with proposals, research skills, and planning templates. Weaknesses included unclear descriptions, limited survey responses, and drawing ability.
This document is a reflective journal from a student documenting their progress on their Fashion Marketing Project (FMP).
In Week 1, the student completed their pre-proposal which outlined their clothing brand idea of creating a magazine, website, and two-page spread. They identified initial influences and felt this helped solidify their project idea.
In Week 2, the student created initial plans including skills audits, mood boards, mind maps, and key influences. They felt creating mood boards and mind maps helped generate ideas for their final products.
In Weeks 3-4, the student conducted research including exploring existing similar products, conducting audience research through surveys and interviews, and subject research. They felt their audience research
The student conducted research before creating their magazine, including analyzing existing magazines and surveying people. They created initial plans with mind maps and mood boards, then conducted production experiments with logos, images, and magazine covers. Extensive pre-production planning included style sheets, layouts, resources, contingencies, and health and safety. The student feels they managed their time well and met deadlines. Their magazine cover and spreads are compared to existing magazines, with similarities noted in layout and styles, but differences in effects, fonts, and barcode placement. The student is happy with their work but aims to improve specific elements next time.
This document provides an evaluation by Erin Stephenson of their work completed for an FMP (Final Major Project). It breaks down the evaluation into sections for the pre-proposal, proposal, contextual research, research, problem solving, experiments, planning, production, and daily reflections. For each section, Erin analyzes specific examples from their work, what they feel worked well, and areas for potential improvement. Peer feedback is also included which asks questions about consistency of graphics, movement/transitions, level of detail, boldness of graphics, and connection between animation and graphics.
The document discusses the process of researching, planning, and creating photography-related products. Key details include:
- Research involved surveys and interviews to understand audience preferences around photography topics, effects, and colors. This informed the design of the products.
- Planning mapped out ideas and included mind maps and image boards. This helped determine what to include in the products around themes, colors, and layouts.
- Products created included posters and a portfolio. These incorporated the research findings and allowed testing of different designs before the final products.
The student had a very productive final week of their major project. They finalized all of their production work, including 7 PowerPoint presentations, a website, magazine, and 10 development posts. Over the past 4 days, the student focused on improvements based on feedback, such as adding more research and images to PowerPoints. While they wish they could have balanced improvements across all presentations equally, overall the student was happy with completing the project before the deadline.
The document provides a weekly summary of the production process for a final major project (FMP) involving creating music-related products. It describes research, experiments, and the initial creation of an album cover over the first few days, including selecting images, designing logos and layouts, and adjusting colors, levels, and filters. The student provides feedback on what aspects are going well and areas still needing improvement as work progresses on finalizing the album cover design.
The document provides an evaluation of the author's research and planning processes for a production project. Some key strengths identified in the research include conducting in-depth research of 7 existing products, which provided many ideas, and primary audience research through surveys and interviews. Weaknesses included not providing enough detail in explaining survey questions and responses. For planning, strengths were generating many ideas in mind maps and choosing a clear final idea. Weaknesses included mood boards not being as useful and lack of detail in some areas. The author felt their time management was good overall.
The document summarizes the student's work over 5 weeks on their Fashion Media Production (FMP) project. In week 1, they completed a pre-proposal outlining their idea for a clothing brand magazine and website. In week 2, they created initial plans including mood boards, sketches, and key influences. Their proposal in week 2 outlined their project concept and plans. Weeks 3-4 involved research on existing products, target audiences, and subject research. Their pre-production in week 5 included color schemes, fonts, layout sketches, and a production schedule. The student found strengths in their experience with proposals, research skills, and planning templates. Weaknesses included unclear descriptions, limited survey responses, and drawing ability.
This document is a reflective journal from a student documenting their progress on their Fashion Marketing Project (FMP).
In Week 1, the student completed their pre-proposal which outlined their clothing brand idea of creating a magazine, website, and two-page spread. They identified initial influences and felt this helped solidify their project idea.
In Week 2, the student created initial plans including skills audits, mood boards, mind maps, and key influences. They felt creating mood boards and mind maps helped generate ideas for their final products.
In Weeks 3-4, the student conducted research including exploring existing similar products, conducting audience research through surveys and interviews, and subject research. They felt their audience research
This document is a reflective journal from a student documenting their progress on their Fashion Marketing Project (FMP).
In Week 1, the student completed their pre-proposal which outlined their clothing brand idea of creating a magazine, website, and two-page spread. They identified initial influences and felt they had a strong idea to move forward with.
In Week 2, the student created initial plans including skills audits, mood boards, mind maps, and key influences. They felt strengths were exploring mood boards and influences, while weaknesses included describing their FMP concept.
In Weeks 3-4, the student conducted research including existing products, secondary audience research, a survey for primary research, and subject research.
This document contains a project proposal from a student named Tom Haase for a graphic design final major project (FMP). The project will involve creating a film poster and merchandise to promote a horror film. Previous projects involving Photoshop have prepared the student for advanced techniques. Research will include design theories, existing work, and primary research through surveys and interviews of the target audience to inform planning. Production will involve the film poster and additional promotional items over 13 weeks. Evaluation will assess research, planning, audience appeal, and time management, and the completed work will be presented to industry professionals and peers.
This document is a reflective journal from a student documenting their progress on their Fashion Marketing Project (FMP) over 5 weeks.
In week 1, the student completed their pre-proposal which outlined their clothing brand idea of creating a magazine, website, and two-page spread. They identified influences and had success exploring initial ideas.
In week 2, the student created plans including skills audits, mood boards, mind maps, and key influences. They had strengths identifying visual inspirations but struggled naming brand influences.
In weeks 3-4, the student researched existing similar products, audiences, and practical techniques. They conducted primary research through surveys but had few responses, so also interviewed family.
Tommy Lister conducted research for his evaluation project on media theories and influential figures. While the PowerPoint on this topic did not prove useful, creating a bibliography provided familiarity that helped later. Lister analyzed existing similar products and websites to inform his own work. Audience research via surveys and statistics reinforced what was already known about the large demographic but did not significantly impact the production. Planning involved considering practical problems and solutions, though some preparations proved unnecessary as the projects changed. Experimental logos and articles provided practice but did not directly influence the final products.
Tommy analyzed his time management throughout the project. He admits that he did not manage his time well and lost focus due to distractions like friends and phone. Specifically, he fell behind on daily development diaries which negatively impacted his work. While his time management was better early on with research PowerPoints, it became poor during production. To improve, he should have stuck more closely to a schedule and reported back daily to keep on track.
Robbie Hickman evaluated the planning, research, time management, technical qualities, aesthetic qualities, and target audience appeal of their final media product (FMP). Some strengths included clear and detailed planning, strong research analyzing existing products, and managing to complete six media products on time. Weaknesses included limited options in the initial planning and brief audience research. Technical skills were proficient but could be improved. The FMP has appealing visuals and style but certain images could be altered. The target audience of 16-19 year old UK male gamers is well suited to the product focusing on action games. Overall, the evaluation was thorough but some areas like research and technical skills could be strengthened with more time, resources, or collaboration.
The student conducted research on existing products to understand design choices and themes. They analyzed album covers, track lists, and merchandise. Their audience research through surveys helped narrow down appealing design options. Production experiments in Photoshop taught new skills. Planning included mind maps, mood boards, style sheets, and layout plans. Time management was better for final products than planning presentations. The album cover emulated a nature theme from an existing product but adjusted colors based on photos taken. Overall, the research and planning supported creating cohesive products, though some elements like the magazine cover could have benefited from more time and planning.
Day 6: The student analyzed the website LFCTransferRoom, noting both positive and negative aspects to potentially incorporate or avoid in their own work. Positives included a live banner displaying the latest news in bold, clear text to grab attention. Negatives were the low placement of the navigation menu and poor font color/contrast making it hard to see, highlighting the importance of clear navigation. Overall the analysis of existing websites is helping the student understand effective design techniques to apply and pitfalls to avoid in their own products.
The document is a proposal for a graphic design magazine project by Imogen Minto. It outlines that her main area of focus will be graphic design and photography as she will take her own images. Her rationale is that she has learned skills in magazine design over two years but wants to move beyond fashion magazines. Her concept is a magazine featuring different graphic designs, artworks, and photoshop tutorials. She will conduct research online and through surveys. Her evaluation plan is to take screenshots during the process to aid reflection on what went well and areas for improvement.
Jessica evaluated her production process for three products. Her research included exploring existing products to gather ideas for layouts, image styles, and editing techniques. She conducted a survey and interview for audience research but wanted more responses. Her practical experiments provided experience with editing techniques like shadows that she incorporated. For planning, mood boards and layout plans helped but could have been more detailed. Her time management was mostly effective but some tasks ran late. With more time, she would have expanded her website and magazine further.
Jessica evaluated her production process for three products. Her research included exploring existing products to gather ideas for layouts, image styles, and editing techniques. She conducted a survey and interview for audience research but wanted more responses. Her practical experiments provided experience with editing techniques like shadows that she incorporated. For planning, mood boards and layout plans helped but could have been more detailed. Her time management was mostly effective but some tasks ran late. With more time, she would have expanded her website and magazine further.
For a class project, the author created front covers for a tabloid, broadsheet, and double-page spread for a fanzine. They researched existing media to understand conventions and create professional-looking pieces. The author managed their time well, creating extra drafts. Feedback from peers helped improve the work. The author was most creative with the fanzine, experimenting with layouts. Overall, the author is happy with how they applied their technical and creative skills to realize their intentions for pieces appropriate to each audience.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
This document summarizes Olivia Waller's evaluation of various PowerPoints and production work completed for her FMP project. It discusses evaluations of her Pre-Proposal, Proposal, Contextual Research, Research, and Production Experiments presentations. Some key points made include that researching additional books and tutorials could have provided more useful inspiration, and including more production experiments would have given more plans and inspiration to draw from. Overall the evaluations are meant to identify strengths and areas for improvement to reference throughout the remainder of the project.
The document provides a self-evaluation of a student's final project. It identifies several strengths, such as the initial concept idea and planning phases, but notes many weaknesses in the research, production, and visual elements of the project. Overall, the student felt the project had value as a learning experience but was not very successful due to weaknesses in time management, organization, and losing interest over time.
This document summarizes a student's final major project creating a magazine spread. The student chose to create a health and fitness lifestyle magazine. They discuss the technical aspects of layout and image editing in Photoshop. Key challenges included keeping consistent layouts and properly cropping images. The student conducted a survey to get audience feedback on the cover, contents page, and double page article. Feedback suggested adding more color, changing images, and including more text in the article. The student concludes they would add more cover lines, a barcode, more color and text if redoing the project.
This document provides an evaluation of Erin Stephenson's work for their FMP (Final Major Project). It begins by outlining the structure of the evaluation, which will break down each section of the work and include screenshots and annotations. It then discusses the organization of files and time management approaches. Specific sections evaluated include pre-proposals and proposals, contextual research, research, problem solving, production experiments, planning, and production. For each section, what worked well and could be improved is analyzed. The document emphasizes organizing work, time management, and linking all elements together cohesively.
This document provides an evaluation of Erin Stephenson's work for their FMP project. It begins by outlining the structure of the evaluation, which will break down each section of the work. It emphasizes analyzing specific parts of the work through screenshots and annotations.
The evaluation then covers organization of files, time management, pre-proposals/proposals, contextual research, research, problem solving, production experiments, planning, production, and daily reflections. For each section, screenshots are provided to highlight specific examples. The document focuses on what aspects worked well and areas for improvement. Overall, the evaluation comprehensively reviews Erin's entire FMP process and production work at a high level.
Daniel Thompson created a fake photography business for his final major project. He conducted thorough primary and secondary research to inform his concept and planning. For his business card production, Daniel experimented with 4 mock designs before settling on a final design featuring neon lights and a gritty background on the front, and contact information on the back. His research and planning helped him successfully produce high quality mock products for his fake photography business.
Daniel Thompson created a fake photography business for his final major project. He conducted primary and secondary research to inform his concept. For production, he created a business card, photography portfolio, and website. Some technical problems arose, such as his Adobe subscription lapsing and car issues preventing planned photoshoots, but he was able to adapt his portfolio focus to nature photography. Overall his planning and research supported a cohesive multi-product concept, though some goals had to be modified due to unforeseen difficulties.
Tom Haase reflects on the first five weeks of working on his Final Major Project (FMP) to create album artwork and merchandise for a Grime music artist. Over the course of the project, he engaged in planning, research, experiments, and production. Key activities included creating mind maps of initial ideas, conducting audience research through surveys and interviews, experimenting with designs and effects in Photoshop, taking photography, and designing an album cover, track list, and merchandise items. Throughout the process, Tom reflected on his work and identified areas for improvement as he worked to create professional-looking products that would appeal to his target audience.
Rhiannah Baker created a photography portfolio to evaluate her production process. She conducted research including analyzing existing photography styles and images of the Berlin Wall. Planning involved creating a mood board and schedule. Peer feedback noted the organized physical portfolio but suggested some images were lost against backgrounds. The digital portfolio's images had loading issues. Given more time, Rhiannah would create her own website for more design freedom and take additional photos.
This document is a reflective journal from a student documenting their progress on their Fashion Marketing Project (FMP).
In Week 1, the student completed their pre-proposal which outlined their clothing brand idea of creating a magazine, website, and two-page spread. They identified initial influences and felt they had a strong idea to move forward with.
In Week 2, the student created initial plans including skills audits, mood boards, mind maps, and key influences. They felt strengths were exploring mood boards and influences, while weaknesses included describing their FMP concept.
In Weeks 3-4, the student conducted research including existing products, secondary audience research, a survey for primary research, and subject research.
This document contains a project proposal from a student named Tom Haase for a graphic design final major project (FMP). The project will involve creating a film poster and merchandise to promote a horror film. Previous projects involving Photoshop have prepared the student for advanced techniques. Research will include design theories, existing work, and primary research through surveys and interviews of the target audience to inform planning. Production will involve the film poster and additional promotional items over 13 weeks. Evaluation will assess research, planning, audience appeal, and time management, and the completed work will be presented to industry professionals and peers.
This document is a reflective journal from a student documenting their progress on their Fashion Marketing Project (FMP) over 5 weeks.
In week 1, the student completed their pre-proposal which outlined their clothing brand idea of creating a magazine, website, and two-page spread. They identified influences and had success exploring initial ideas.
In week 2, the student created plans including skills audits, mood boards, mind maps, and key influences. They had strengths identifying visual inspirations but struggled naming brand influences.
In weeks 3-4, the student researched existing similar products, audiences, and practical techniques. They conducted primary research through surveys but had few responses, so also interviewed family.
Tommy Lister conducted research for his evaluation project on media theories and influential figures. While the PowerPoint on this topic did not prove useful, creating a bibliography provided familiarity that helped later. Lister analyzed existing similar products and websites to inform his own work. Audience research via surveys and statistics reinforced what was already known about the large demographic but did not significantly impact the production. Planning involved considering practical problems and solutions, though some preparations proved unnecessary as the projects changed. Experimental logos and articles provided practice but did not directly influence the final products.
Tommy analyzed his time management throughout the project. He admits that he did not manage his time well and lost focus due to distractions like friends and phone. Specifically, he fell behind on daily development diaries which negatively impacted his work. While his time management was better early on with research PowerPoints, it became poor during production. To improve, he should have stuck more closely to a schedule and reported back daily to keep on track.
Robbie Hickman evaluated the planning, research, time management, technical qualities, aesthetic qualities, and target audience appeal of their final media product (FMP). Some strengths included clear and detailed planning, strong research analyzing existing products, and managing to complete six media products on time. Weaknesses included limited options in the initial planning and brief audience research. Technical skills were proficient but could be improved. The FMP has appealing visuals and style but certain images could be altered. The target audience of 16-19 year old UK male gamers is well suited to the product focusing on action games. Overall, the evaluation was thorough but some areas like research and technical skills could be strengthened with more time, resources, or collaboration.
The student conducted research on existing products to understand design choices and themes. They analyzed album covers, track lists, and merchandise. Their audience research through surveys helped narrow down appealing design options. Production experiments in Photoshop taught new skills. Planning included mind maps, mood boards, style sheets, and layout plans. Time management was better for final products than planning presentations. The album cover emulated a nature theme from an existing product but adjusted colors based on photos taken. Overall, the research and planning supported creating cohesive products, though some elements like the magazine cover could have benefited from more time and planning.
Day 6: The student analyzed the website LFCTransferRoom, noting both positive and negative aspects to potentially incorporate or avoid in their own work. Positives included a live banner displaying the latest news in bold, clear text to grab attention. Negatives were the low placement of the navigation menu and poor font color/contrast making it hard to see, highlighting the importance of clear navigation. Overall the analysis of existing websites is helping the student understand effective design techniques to apply and pitfalls to avoid in their own products.
The document is a proposal for a graphic design magazine project by Imogen Minto. It outlines that her main area of focus will be graphic design and photography as she will take her own images. Her rationale is that she has learned skills in magazine design over two years but wants to move beyond fashion magazines. Her concept is a magazine featuring different graphic designs, artworks, and photoshop tutorials. She will conduct research online and through surveys. Her evaluation plan is to take screenshots during the process to aid reflection on what went well and areas for improvement.
Jessica evaluated her production process for three products. Her research included exploring existing products to gather ideas for layouts, image styles, and editing techniques. She conducted a survey and interview for audience research but wanted more responses. Her practical experiments provided experience with editing techniques like shadows that she incorporated. For planning, mood boards and layout plans helped but could have been more detailed. Her time management was mostly effective but some tasks ran late. With more time, she would have expanded her website and magazine further.
Jessica evaluated her production process for three products. Her research included exploring existing products to gather ideas for layouts, image styles, and editing techniques. She conducted a survey and interview for audience research but wanted more responses. Her practical experiments provided experience with editing techniques like shadows that she incorporated. For planning, mood boards and layout plans helped but could have been more detailed. Her time management was mostly effective but some tasks ran late. With more time, she would have expanded her website and magazine further.
For a class project, the author created front covers for a tabloid, broadsheet, and double-page spread for a fanzine. They researched existing media to understand conventions and create professional-looking pieces. The author managed their time well, creating extra drafts. Feedback from peers helped improve the work. The author was most creative with the fanzine, experimenting with layouts. Overall, the author is happy with how they applied their technical and creative skills to realize their intentions for pieces appropriate to each audience.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
This document summarizes Olivia Waller's evaluation of various PowerPoints and production work completed for her FMP project. It discusses evaluations of her Pre-Proposal, Proposal, Contextual Research, Research, and Production Experiments presentations. Some key points made include that researching additional books and tutorials could have provided more useful inspiration, and including more production experiments would have given more plans and inspiration to draw from. Overall the evaluations are meant to identify strengths and areas for improvement to reference throughout the remainder of the project.
The document provides a self-evaluation of a student's final project. It identifies several strengths, such as the initial concept idea and planning phases, but notes many weaknesses in the research, production, and visual elements of the project. Overall, the student felt the project had value as a learning experience but was not very successful due to weaknesses in time management, organization, and losing interest over time.
This document summarizes a student's final major project creating a magazine spread. The student chose to create a health and fitness lifestyle magazine. They discuss the technical aspects of layout and image editing in Photoshop. Key challenges included keeping consistent layouts and properly cropping images. The student conducted a survey to get audience feedback on the cover, contents page, and double page article. Feedback suggested adding more color, changing images, and including more text in the article. The student concludes they would add more cover lines, a barcode, more color and text if redoing the project.
This document provides an evaluation of Erin Stephenson's work for their FMP (Final Major Project). It begins by outlining the structure of the evaluation, which will break down each section of the work and include screenshots and annotations. It then discusses the organization of files and time management approaches. Specific sections evaluated include pre-proposals and proposals, contextual research, research, problem solving, production experiments, planning, and production. For each section, what worked well and could be improved is analyzed. The document emphasizes organizing work, time management, and linking all elements together cohesively.
This document provides an evaluation of Erin Stephenson's work for their FMP project. It begins by outlining the structure of the evaluation, which will break down each section of the work. It emphasizes analyzing specific parts of the work through screenshots and annotations.
The evaluation then covers organization of files, time management, pre-proposals/proposals, contextual research, research, problem solving, production experiments, planning, production, and daily reflections. For each section, screenshots are provided to highlight specific examples. The document focuses on what aspects worked well and areas for improvement. Overall, the evaluation comprehensively reviews Erin's entire FMP process and production work at a high level.
Daniel Thompson created a fake photography business for his final major project. He conducted thorough primary and secondary research to inform his concept and planning. For his business card production, Daniel experimented with 4 mock designs before settling on a final design featuring neon lights and a gritty background on the front, and contact information on the back. His research and planning helped him successfully produce high quality mock products for his fake photography business.
Daniel Thompson created a fake photography business for his final major project. He conducted primary and secondary research to inform his concept. For production, he created a business card, photography portfolio, and website. Some technical problems arose, such as his Adobe subscription lapsing and car issues preventing planned photoshoots, but he was able to adapt his portfolio focus to nature photography. Overall his planning and research supported a cohesive multi-product concept, though some goals had to be modified due to unforeseen difficulties.
Tom Haase reflects on the first five weeks of working on his Final Major Project (FMP) to create album artwork and merchandise for a Grime music artist. Over the course of the project, he engaged in planning, research, experiments, and production. Key activities included creating mind maps of initial ideas, conducting audience research through surveys and interviews, experimenting with designs and effects in Photoshop, taking photography, and designing an album cover, track list, and merchandise items. Throughout the process, Tom reflected on his work and identified areas for improvement as he worked to create professional-looking products that would appeal to his target audience.
Rhiannah Baker created a photography portfolio to evaluate her production process. She conducted research including analyzing existing photography styles and images of the Berlin Wall. Planning involved creating a mood board and schedule. Peer feedback noted the organized physical portfolio but suggested some images were lost against backgrounds. The digital portfolio's images had loading issues. Given more time, Rhiannah would create her own website for more design freedom and take additional photos.
Jude completed four experiments to prepare for a magazine production:
1) Creating 4 logos for the magazine using Photoshop, fonts, and images. This helped refresh Photoshop skills and experiment with designs.
2) Taking photos with a camera, importing them, and experimenting with different shots for future use.
3) Designing 2 magazine covers in Photoshop using stock images to practice layout and design.
4) Editing existing photos using effects in Photoshop like patterns and colors to explore editing tools and see which worked best.
The experiments provided hands-on experience with skills needed for the magazine and helped Jude learn techniques, tools, and decide approaches for the final production
This document outlines the process taken to produce a magazine project over several weeks. In the first week, the author collected research on existing magazines and analyzed their audience profiles, covers, and spreads. In the second week, the author created initial plans including mind maps of potential magazine ideas and a mood board for an indie music magazine. In the third week, the author conducted production experiments on Photoshop to test layouts for the cover and spreads. The author also completed a proposal outlining the target audience, content, and evaluation plans. In the fifth week, pre-production planning was done for styles, fonts, and layouts. The final week consisted of an evaluation of the project's research, plans, time management, quality
- The document describes a series of experiments Jude McMichan completed to prepare for a final magazine production, including creating 4 logos, taking photos with a green screen, and designing 2 magazine covers in Photoshop.
- For the logo experiment, Jude created 4 logos for their magazine incorporating fonts, images, and pixel art. This helped refresh their Photoshop skills for the final logo.
- In the photo experiment, Jude gained experience shooting with a camera in the green screen room, taking close-ups, medium shots, and more to understand which would work best for the final production.
- For the cover experiment, Jude designed 2 magazine covers in Photoshop incorporating images and fonts to
Jude completed three experiments to prepare for a final magazine production project. The experiments included:
1) Creating 4 logo designs incorporating fonts, images, and pixel art. This helped Jude learn Photoshop tools and experiment with design elements.
2) Taking photos with a Canon camera using different shots, then importing them to review. This provided experience with photography that would be useful.
3) Designing 2 magazine covers in Photoshop incorporating images and fonts. This allowed Jude to explore cover design and decide which elements to use.
The experiments helped Jude learn skills and gave insight into the production process to apply to the final magazine project.
- The document describes a series of experiments Jude McMichan conducted to prepare for a final magazine production, including creating 4 logos, taking photos with a green screen, and designing 2 magazine covers in Photoshop.
- For the logo experiment, Jude created 4 logos for their magazine incorporating fonts, images, and pixel art. This helped refresh skills in Photoshop but felt repetitive.
- In the photo experiment, Jude gained experience shooting with a camera and importing images, but wishes they had planned props and shots better.
- For the cover experiment, Jude designed 2 magazine covers in Photoshop incorporating images and fonts to help decide what to include in the final production.
This document summarizes the process of creating a veganism booklet. The target audience was males and females aged 16-45 as veganism does not have a specific gender. Research was conducted on vegan websites to gather facts for the infographic and fact files. A production schedule was created and followed, with infographics and advertisements prioritized first due to their complexity. Skills in Photoshop and InDesign improved over the course of the project. A simplistic yet natural style was chosen using earth tones. Comparing the booklet to existing materials showed similarities in layout but differences in art style. The consistent style throughout was identified as a strength of the completed booklet.
The student researched existing sustainable brands like Nike and Adidas to inform their own brand. They created a survey to understand audience preferences and found most want eco-friendly materials. The student designed a minimalist logo and took product photos on campus and in a studio. Their website uses consistent colors and photos to clearly tell the brand story and appeal to audiences who care about sustainability.
The document summarizes the student's work on their reflective journal for their final major project (FMP) in film school. In Week 1, the student created an initial proposal and plans presentation, writing about inspirations, research needs, and a production schedule. They completed tasks like setting up a blog to upload work and researching skills required. In Week 2, they researched existing film merchandise like posters and surveyed peers. In Week 3, they analyzed common features of researched products and surveyed results. They created interview questions related to poster preferences. In Week 4, they started pre-production by creating basic layouts and style sheets for planned products like posters and merchandise. In Week 5, they created a production schedule and risk assessment
Daniel Thompson evaluated his production process for a magazine cover design project. His research strengths included analyzing existing magazine designs and identifying key features. However, his survey and interviews yielded unsatisfying results as respondents were not the target audience. For planning, his mind maps and mood board were most helpful, but his initial reaction lacked useful information. His time management improved over rotations, allowing him to finish on schedule. Peer feedback praised the cover's colors and branding but noted the tagline could be larger and top text more spaced.
The document provides an evaluation by Erin Stephenson of their work completed during the pre-production and production stages of an FMP (Final Major Project). It breaks down the evaluation into sections corresponding to the different stages of work, including proposals, contextual research, problem solving, planning, and production. For each section, Erin analyzes specific examples from their work, highlighting what went well and possibilities for improvement. Organization of files and use of tagging for organization are also discussed. Theories and practitioners researched during contextual research, such as Maslow's hierarchy of needs, are reflected as being useful for informing aspects of Erin's production work.
Jessica evaluated her personal project which involved researching existing makeup products, planning her own products through mind maps and mood boards, managing her time to complete final products on schedule, and receiving peer feedback. For her final products she created a makeup advertisement poster and magazine cover promoting her makeup brand using Photoshop. While she was happy with the results, peer feedback suggested making the background darker on the poster lighter and fonts bolder for readability, and editing images more in Photoshop.
The student went through a lengthy process to create a music magazine, including research, planning, drafting, designing, and development. They learned about using different camera techniques like aperture and flash to manipulate lighting and focus. Photoshop was used to edit images and create fonts. Various online tools were used to showcase the research, planning, drafts, finished products, and evaluation, including Prezi, Slideshare, YouTube, and Wikispaces.
The document summarizes the student's progress over 7 weeks of planning and research for a fanzine project. In week 1, the student feels confident in their skills and knowledge but wants to do more research. By week 3, the student has identified locations for photography and conducted a survey to inform their work. Problem solving in weeks 4-5 helped the student learn new software. Planning in weeks 6-7 included locations, models, budgets, and developing color schemes, with additional layout plans still needed. The student created a Gantt chart to help manage the project schedule.
Tom conducted background research on graphic design theories and designers. He created a survey to understand his target audience and started analyzing existing products similar to his ideas. While pleased with the detail of his work, he felt he did not complete as much research as planned. Going forward, he needs to work harder to stay on schedule and conduct more in-depth research on additional existing products, tutorials, costs, and other production elements to fully inform his project planning.
1) The author learned to research more aspects of magazine layout and design by looking at a variety of magazines in their genre rather than just one for the preliminary task. This gave them a better understanding of what to include.
2) They improved their time management by planning photo shoots in advance so models could make the scheduled times.
3) The final products showed more professional layout, fonts, lighting, positioning and color choices compared to the preliminary task, making the magazine more organized and relevant to the target audience.
This document contains a proposal for a magazine focused on makeup and beauty. The target audience is ages 10-35 of all genders and social classes who have an interest in makeup. Research was conducted through surveys and interviews to understand audience needs. Production experiments included creating sample pages in Photoshop and InDesign to develop design skills. Planning includes selecting fonts and developing color schemes to prepare for production. Evaluation will involve peer feedback to improve the work throughout the process and self-reflection to analyze outcomes.
This document outlines Jessica Crosland's fashion branding project proposal. The project involves designing a clothing line called "The Label" and creating a magazine cover, two-page spread, and website to advertise the brand. Jessica will focus on graphic design, photography, and digital editing skills to design layouts and include product photos. Her research will include surveys of audiences, analyzing existing fashion magazines and websites, and practicing skills in Photoshop. Over 9 weeks, she will complete research, pre-production planning, photo shoots, and use Photoshop to design her outcomes for evaluation.
1) The document summarizes the production diary of Abby Hayes, who is creating a regional magazine article. She decides on her topic, conducts research on magazine conventions, plans a photo shoot featuring a knitted brain model, and begins constructing the front cover and contents page in Photoshop.
2) Abby brainstorms topics and chooses to write about her cousin Mikey who has cerebral palsy. She researches magazine design and interviews peers for topic ideas. Abby plans a photo shoot with her knitted brain model and selects images for the front cover.
3) Abby creates a barcode in Photoshop and experiments with fonts. She develops her front cover design over multiple versions, adding
Jude completed the first two days of the second week of their final major project. On day one, they began researching an existing product similar to their own called World Soccer magazines. They analyzed magazine covers in depth, looking at colors, images, and layout. They completed significant research but could expand their analysis to more issues. On day two, they researched World Soccer's two-page spreads and website introduction to gather inspiration for their own product. They applied thorough information and analysis to both research slides. Overall they were making good progress but will need to review their work for any improvements.
Jude completed the first day of a production project for a printing company called Tiger Print. He created an advertisement poster with a logo, fonts, shapes, and gradients in orange and black colors. Jude was happy with the productive work but plans to add images on his next session.
On subsequent days, Jude added images to the poster and started business cards. He applied editing techniques like color saturation and brush effects. Jude finished the business cards and started a leaflet, using shapes and images. After being ill, Jude continued the leaflet and included contact details. By the final day, Jude had completed all assigned products - poster, cards, leaflet and logo - and was pleased with the consistent branding across items.
This document outlines a client project pro-forma for Jude McMichan. It begins by summarizing ideas generated from mind maps, including potential products (poster, logo, magazine cover, leaflet cover). Jude decides to create a poster, finding it a wide-reaching medium. Next, Jude develops ideas for the poster, focusing on images in Photoshop, fonts, colors and existing examples. Jude assesses ideas for suitability of audience and client needs, finding time allotted sufficient. A production schedule is outlined over 4 weeks, with resources including a MacBook and Photoshop to create the poster, business cards, magazine cover and leaflet.
The document summarizes an analysis of the audience for Tiger Print, a printing company located in Selby, North Yorkshire. The analysis examines the age, gender, socioeconomic status, and interests of the local population based on census and other data. It finds that most area residents are older than 55 years old but that Tiger Print likely serves a wider range of ages. Females outnumber males in the area and many new businesses opened by younger generations could use Tiger Print's services. Higher-income residents could benefit Tiger Print due to their professional roles. However, interest in online shopping and priorities outside work may not favor the company.
The document summarizes an interview with a Liverpool FC supporter, Tommy Lister, about various questions regarding Celtic FC. Some key points from the interview:
- Tommy believes either Celtic or Hearts will win the Scottish Premier League this season but it's too early to tell.
- Celtic's transfer window negatively impacted their start to the season by not replacing Moussa Dembele.
- Tommy expects Celtic could reach the Europa League quarterfinals if they advance from the group stage.
- He thinks James Forrest and Eboue Kouassi have potential to play in the English Premier League.
- Tommy doesn't see Celtic ever playing in the Premier League due to travel difficulties but believes
This document provides details on the development of ideas and mood boards for a fanzine about Celtic FC. It includes several mood boards covering potential images, fonts, and color schemes to include.
The image mood board includes photos of Celtic Park stadium, kits, boots, and FIFA player ratings to engage different audiences. The font mood board displays options for titles, subtitles and body text that reflect both informal fan designs and Celtic's branding.
The color scheme mood board extracts palettes from Celtic materials to determine official shades of green and off-white for a polished look. Together these mood boards explore diverse inspirations and assets to guide the fanzine's visual identity and appeal to a range of Celtic supporters.
The document summarizes the author's research of three different fanzines. The main points are:
1) All three fanzines take pride in the images and artwork they include, which tend to be more raw than professional magazines. They show a truer perspective.
2) Two of the fanzines ask questions of the audience in article subtitles, likely seeking other opinions to inform future issues.
3) All fanzines encourage feedback from readers by providing contact information, to understand what content is most popular.
4) In conclusion, the author learned fanzines value connecting with everyday people through honest content and careful presentation, not just as a hobby but with purpose. They represent perspectives
The document provides details on the style sheets and layout designs for a magazine project. It discusses the use of specific colors, fonts, and image effects throughout the magazine. Four double-page layouts are presented showing placements of images and text. Website layouts are also proposed, including a home page, section pages, blog, and online shop. Potential issues are outlined for pre-production, resources, contingency planning, and health and safety. Solutions are suggested to address issues like equipment failure, scheduling conflicts, and risks from computer use.
The document discusses research conducted on existing magazines to inform the development of a new magazine. Key findings include:
1) Most magazines analyzed used a single large image on the cover to promote the featured artist/topic. This will likely be applied to the new magazine by featuring images of the creator on covers.
2) Magazines commonly placed images on one page and text on the facing page. This two-page layout will be adopted for the new magazine.
3) Inspiration was drawn from techniques like clothing promotions within magazines. The new magazine aims to similarly promote related clothing brands and items.
The document outlines a proposal for a streetwear magazine aimed at males aged 16-21 from upper middle class backgrounds. Research of similar magazines like Hypebeast, Highsnobiety and Thrasher found their audiences aligned with the target demographic. The 8-week production schedule includes researching existing magazines, conducting audience research, production experiments, planning, website and magazine creation, evaluation, and contingencies. The working title is "Streetwear Society" and the magazine will cover clothing brands, hip hop, and skateboarding.
- Jude plans to create a magazine for their final project and is considering topics like football, skateboarding, fashion, and hip hop. They feel most confident using these topics as they are part of their daily life.
- Jude created three mind maps and three mood boards exploring magazine content, color schemes, and logos. The mood boards showed repetition of black and white photos and images looking away from the camera.
- The mood boards will influence Jude's magazine by including trends like photos looking away from the camera, advertising brands from the mood board, and using diverse color schemes and inspiration from logos of other magazines.
- Jude plans to create a magazine for their final project and is considering topics like football, skateboarding, fashion, and hip hop. They feel most confident using these topics as they are part of their daily life.
- Jude created several mind maps and mood boards to help decide the content, color schemes, and logos for the magazine. The mood boards showed repetition of black and white photos and colors being used together.
- The mood boards will influence Jude's magazine by providing ideas for photos like looking away from the camera, brands to advertise, and logos to emulate with basic black and white designs and incorporating the title into the logo.
This document summarizes Jude McMichan's production process evaluation for a magazine. It describes their research process of analyzing existing magazines and conducting surveys. It discusses their initial plans including mind maps and mood boards to develop ideas. It then outlines experiments done with logos, images, and magazine covers to test designs. Finally, it details the pre-production planning including style sheets, layouts, and contingencies to guide the final production work. Overall, the evaluation demonstrates thorough planning and testing of ideas to inform the creation of the magazine.
The document provides style sheets and layout designs for a magazine. It includes:
- Color schemes using black, white, grey, red, orange and blue. Brown, yellow and green will not be used.
- Font selections including "Coco Gothic" for headings and four similar fonts for articles. These fonts resemble those used in inspiration magazine "Hype Beast".
- Image effect styles, including one making images look old-school from the 80s-90s, and another simulating psychedelic colors, both to be used in certain sections.
- Magazine cover layout with large central image and text box below. Two-page spread designs with variations of image and text placement. Website layout
The document provides style sheets and layout designs for a magazine focused on hip hop, skateboarding, and streetwear fashion. It outlines the main colours, fonts, and image styles to be used, including black, grey, white, red, orange and blue colours and "old school" rounded fonts. Two-page layout designs are presented showing placements of large and small images and text. Website layout concepts also show a home page with large header and video, and pages displaying images and text. Potential issues and solutions are addressed, such as equipment problems, deadline delays, and health and safety concerns like eyestrain and cramping.
The document summarizes Jude Mcmichan's initial plans for developing a video game. Their first idea was to make a football game, as football is their favorite sport and FIFA 18 is their favorite existing game. They believe their knowledge of football would allow them to apply the rules well. While football was the initial thought, the game could feature different football mini-games rather than a full match. The document includes a mind map, mood board, and schedule laying out the planning and development process over 5 weeks, with tasks like research, production experiments, and evaluation.
- Jude plans to create a magazine for their final project and is considering topics like football, skateboarding, fashion, and hip hop. They feel most confident using these topics as they are part of their daily life.
- Jude created three mind maps and three mood boards exploring magazine content, color schemes, and logos. The mood boards showed repetition of black and white photos and images looking away from the camera.
- The mood boards will influence Jude's magazine by including trends like photos looking away from the camera, advertising brands from the mood board, and using diverse color schemes and inspiration from logos of other magazines.
The document provides details of a proposal for a streetwear magazine project. It outlines that the target audience would be males aged 16-21 from an upper middle class background, based on research of similar websites. It describes the concept as including information on streetwear clothing brands, hip hop, and skateboarding. Evaluation will involve ongoing feedback as the project is worked on, as well as a final self-reflection analyzing the outcomes of the work.
- Jude plans to create a magazine for their final project and is considering topics like football, skateboarding, fashion, and hip hop. They feel most confident using these topics as they are part of their daily life.
- Jude created three mind maps and three mood boards exploring magazine content, color schemes, and logos for different topics.
- The mood boards showed repetition of black and white photos and colors used contrasting tones. Logos for similar magazines were mainly basic black and white designs.
- The mood boards will influence Jude's magazine by providing ideas for photo styles looking away from the camera, advertised brands, skateboarding photos, diverse color schemes and inspiration for their logo design.
The document summarizes the author's research on existing magazines to help inform the design of their own magazine. It analyzes Highsnobiety, Hypebeast, PAPER, and Thrasher magazines, noting features like large cover images, limited use of color, and inclusion of desired content to appeal to target audiences. The author observes techniques like these that they may apply to their own magazine to be successful like the existing products.
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
Unleashing the Power of Data_ Choosing a Trusted Analytics Platform.pdfEnterprise Wired
In this guide, we'll explore the key considerations and features to look for when choosing a Trusted analytics platform that meets your organization's needs and delivers actionable intelligence you can trust.
Global Situational Awareness of A.I. and where its headedvikram sood
You can see the future first in San Francisco.
Over the past year, the talk of the town has shifted from $10 billion compute clusters to $100 billion clusters to trillion-dollar clusters. Every six months another zero is added to the boardroom plans. Behind the scenes, there’s a fierce scramble to secure every power contract still available for the rest of the decade, every voltage transformer that can possibly be procured. American big business is gearing up to pour trillions of dollars into a long-unseen mobilization of American industrial might. By the end of the decade, American electricity production will have grown tens of percent; from the shale fields of Pennsylvania to the solar farms of Nevada, hundreds of millions of GPUs will hum.
The AGI race has begun. We are building machines that can think and reason. By 2025/26, these machines will outpace college graduates. By the end of the decade, they will be smarter than you or I; we will have superintelligence, in the true sense of the word. Along the way, national security forces not seen in half a century will be un-leashed, and before long, The Project will be on. If we’re lucky, we’ll be in an all-out race with the CCP; if we’re unlucky, an all-out war.
Everyone is now talking about AI, but few have the faintest glimmer of what is about to hit them. Nvidia analysts still think 2024 might be close to the peak. Mainstream pundits are stuck on the wilful blindness of “it’s just predicting the next word”. They see only hype and business-as-usual; at most they entertain another internet-scale technological change.
Before long, the world will wake up. But right now, there are perhaps a few hundred people, most of them in San Francisco and the AI labs, that have situational awareness. Through whatever peculiar forces of fate, I have found myself amongst them. A few years ago, these people were derided as crazy—but they trusted the trendlines, which allowed them to correctly predict the AI advances of the past few years. Whether these people are also right about the next few years remains to be seen. But these are very smart people—the smartest people I have ever met—and they are the ones building this technology. Perhaps they will be an odd footnote in history, or perhaps they will go down in history like Szilard and Oppenheimer and Teller. If they are seeing the future even close to correctly, we are in for a wild ride.
Let me tell you what we see.
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
3. Research
• When conducting my research I looked at existing magazines that contained similar
information to my magazine. I also took primary research from people across the
college so I could find out their opinions on my ideas.
• When taking my research from existing magazines, I looked at the magazines Hype
Beast, PAPER, Thrasher and HighSnobiety. The reason why I decided to research these
magazines is because they each contained the same information as my magazine.
Another reason why I decided to analyse these magazines is because they are the most
popular magazines within the category of information they include, so I was intrigued
to find out why. The research I took included information on what stood out to me the
most when I visualized the magazine for the first time, so images, colours and fonts
were mentioned very frequently throughout.
• After taking a look at existing magazines, I decided to take some primary research
through the use of Survey Monkey. I asked 10 questions which included multi-choice
questions, qualitative and quantitative questions so I got a real insight on how I could
improve my ideas for my magazine. I also added an extra two slides which asked two of
my close friends the same questions, however they went into more detail with there
answers as I turned my multi choice questions into open ended questions, which also
helped me very much. Some of the questions I included on my Survey Monkey asked
their age, gender, favourite genre of magazine and explanations on why they think my
ideas would/wouldn’t work effectively together.
4. Research – Pros and Cons
• Overall I am very happy with all the research I conducted before creating my magazine.
The reason why I was very happy was because I constantly referred back to my
PowerPoint to ensure that my production work was following what had been suggested
by my target audience. I also used my existing magazines to help ensure that my
images, colours, fonts and text were similar to what were included throughout my
existing products. It also made me feel very comfortable throughout my production as I
knew I could always refer back to my research.
• However there was some weaknesses I experienced throughout my research that I
would like to improve next time. The first improvement I would make is taking more
copies of each existing magazine I analysed to see if the features included were
reoccurring throughout most of their magazines or not. The next improvement I would
make is promoting and advertising my survey to more people so I could reach a more
accurate response from my target audience. Luckily, neither of these effected the
standard of my work but they are two things I will definitely ensure I include next time
to help me even more throughout my production.
5. Planning – Initial Plans
• I completed lots of planning before starting my production work. My planning can be found in my Initial Plans, experiments
and my Pre-Production. The first form of planning I completed was my Initial Plans.
• The first slide within my Initial Plans was my Initial Reaction, which explained how I felt after looking through what needed
to be completed for my final production. I also went on to explain the first of many ideas that I could use for my final
production. This slide was very important as it helped open up the first of many ideas for my production work and also gave
me a further insight on magazines.
• After this slide I moved onto my Mind Maps. On these mind maps I included a topic I could potentially use for my final
production and developed it further by applying locations, props and colors that would be used throughout these potential
ideas. The mind maps included football, fashion and skateboarding. These mind maps were very helpful as they enabled me
to refer back to them whilst creating my final product so I knew what needed to be included.
• The final section I completed was my mood boards. The mood boards I designed included color schemes, logos and also
content I will be including. These images helped indicate what ideas I wanted to use in my final production and also helped
me visualize them as they were previously just ideas in my head.
• After reviewing my Initial Plans I noticed several strengths and weaknesses. One of the strengths was my mood boards as I
initially only created one mood board which explained the content my magazine would include. However I later went back
and created another 2 mood boards which indicated what colors and logos I would also consider using. One of the
weaknesses in my Initial Plans was not describing the pros and cons for each mind map. This was due to me being unable to
access some of my existing mind maps I created through Bubbl. However I will resolve this issue by copying my existing
content into a new mind map so I can apply pros and cons also.
6. Planning – Production Experiments
• After finishing my Initial Plans, the next form of planning I completed was my Production Experiments, which included a range of experiments which
I then reflected on afterwards.
• The first experiment I completed was logos. Overall I created 4 different logos through the use of Photoshop. 3 Of the logos were created through
exporting photos and applying word art. However one of the logos I created was through Pixel Art on a Photoshop document. After I completed my 4
logos I then reflected on them by explaining the process of how they were created. I believe creating these logos was very effective, as it helped me
decide what I would be including in my final product. It also helped me refresh my memory on Photoshop as it has been several months since I have
used Pixel Art properly.
• The next experiment I completed was my images. The images I presented in my Production Experiments were taken in the studio and included a
range of different camera shots. After I had imported several photos I then reflected on them by explaining what camera we used (canon 600d), why
we decided to use these individual images and also what positives I can take away with me. I believe this section was very effective as some of the
photos I included were actually presented in my final production. It was also very helpful because when we went to take some more photos we could
refer back to this slide to see what process we followed.
• The final experiment I completed was my magazine covers. For this slide I completed 2 covers and applied pre-existing images throughout both as
this was strictly NOT my final production. Throughout both covers I applied colors, fonts and layouts that would be similar to my final design, so I
could get an idea about what I’m working with. After I completed both covers I reflected on them by explaining what process I followed and also
what applications I used. I also explained why improvements I would apply to both magazine covers in the future. I believe these slides were very
effective as they helped me visualize how my final production could possibly be presented. It was also very effective as it helped me decide what
features I would/wouldn’t be using in the future, which was explained in my reflection slide.
• Whilst reviewing my Production Experiments, I noticed a range of strengths and weaknesses throughout my work. The first strength I noticed was the
standard of experiments I included. The images I included were used throughout my production work, as were some of the logos I included.
However, a weakness I noticed was the quantity of experiments I included. I would’ve liked to apply more images and magazine covers to my
PowerPoint but unfortunately I consumed too much time creating logos in my first process slide. However if I have some extra time I will go back and
extend both slides. But overall I am very happy with my Production Experiments as they were very important with helping me complete my final
production.
7. Planning – Pre Production
• The final form of planning I completed was me Pre-Production which was the last PowerPoint before my production. My Pre-Production was very
important as it included lots of content that would help me throughout my final product.
• The first form of planning which was included in my Pre-Production was my style sheets. I included several different style sheets which ranged from
colour schemes to fonts and image styles. For each style sheet I explained which designs I would and wouldn’t be using and why. Also, if I included a
font, colour or image style I would state the names of each so I could refer back to my PowerPoint throughout my production. This slide was very
effective as it almost worked as instructions to help me complete my production work. I could also refer back to this slide if I forgot what font or
image style I wanted to use.
• The next process I took for my planning was my layouts, which were very important, as they indicated to me where I needed to place my images and
text throughout my final magazine. I created 5 different layouts, 1 for my magazine cover and 4 for my two page spreads. Each layout contained
images and text that would relate very similar to my final production so I could review them more accurately. These were very effective as they
helped me save lots of time creating new layouts throughout my production as I just replaced the images and articles that were placed in these
designs.
• After my layouts I then moved onto my resources, contingency plan and my heath and safety. When planning your health and safety plan you state a
potential issue and how you would resolve the issue. An example would be if I spilt a drink on the MacBook, in which I responded by stating that I
would ensure no drinks or food are placed next to the MacBook. I then moved onto my resources which simply states what will be included in my
production work. This helps me remember what props will need bringing to college on which dates. After my resources I moved onto my final form of
planning which was my contingency plan. This included a list of potential issues I could face throughout my production, and how it could be resolved.
An example would be what I would do if the MacBook wouldn’t turn on, or if my classmates were unavailable to help me with my production work,
which I answered both very confidently.
• Some of the strengths that I experienced throughout my Pre – Production included my layouts, my Health and Safety and my Contingency Plan. I am
very happy with my layouts I produced as they were used throughout all of my production work and helped save me lots of time, as mentioned
previously. I am also very happy with my Health and Safety as they were both very informative and helped provide me with what I would do any any
potential situation, which really helped comfort me from start to finish. However, some of the weaknesses I suffered included my props list and my
fonts style sheet. The reason why I wasn’t happy with my props list is due to several items I decided to use throughout production were not included
and I also included several items that I eventually didn’t use either. To resolve this issue I will simply go back and edit my PowerPoint as it shouldn’t
consume too much time. I also wasn’t happy with my fonts style sheet as it didn’t include the fonts is presented on the PowerPoint, as when I started
my production I realized I did not like them as much as I initially thought. But overall I am very happy with my Pre-Production PowerPoint as I believe
I included lots of content that helped me throughout my production.
8. Time Management
• Time management is a major factor within this project as we have a deadline we’re
expected to meet. Thankfully, I realized this before we started our project so this
gave me time to plan my schedule and manage my time effectively.
• Overall I believe I completed all of my work on time. The reason behind this is
because I would set myself a reasonable target that I would like to reach by Friday
afternoon. Almost every week I would ensure that I reached my target, but if I
didn’t I would complete the rest of my work at home over Saturday, Sunday and
Monday through the use of One Drive which helped prevent me from rushing my
work. I also believe that my work has already reached a standard that can’t be
improved from a personal perspective, so by receiving extra time I don’t believe it
would affect my work. I also believe I received enough time because I ensure I
prioritize my production work in college as I can access my PowerPoint’s at home,
as mentioned previously.
• However, if I did have more time to complete my final major project, I believe I
would have experimented with new features throughout Photoshop and InDesign
for my magazine because if I didn’t like them I could always fall back on my initial
idea. But currently I am happy with the work I have produced and I believe I have
had more than enough time to complete my product.
10. Technical Qualities – Magazine Cover
• In the previous slide I included an image of my magazine cover and then applied 4 images of existing magazine covers along
side it. The image of my magazine cover was saved as a PDF through Photoshop and the existing magazine images were
taken from Google Images.
• After looking through the existing magazine covers I included in the previous slide, I notice several different similarities and
differences in comparison to my magazine cover. The first difference I notice is the Master Heads, which is probably the
most important convention of a front cover. The font I included on my magazine was Futura Bold Italic, which is also used in
the Supreme box logo, so it is very recognizable amongst Hype Beasts, however when looking at existing magazines I notice
the kerning is very excessive between each letter on the Master Heads due to them being shorter than mine.
• The second difference I notice is placement of barcodes. When looking at Hype Beast and HighSnobiety, I notice they place
theirs on the left side of the magazine. I believe they did this as it doesn’t occur very often and puts the cherry on top of
their quirkiness. I also notice that PAPER don’t even apply a barcode on their magazine cover, which is very unique. However
I decided to apply mine in the right corner which is where you see the barcode most often. The reason why I decided to do
this is because without my barcode there would have been too much empty space across my magazine.
• I also notice several similarities across both magazines. The first similarity I notice is the layout of each magazine.
Throughout each magazine I notice that there is 1 large image placed in the middle of each cover, a Master Head placed
above the image and small print within the image. The reason why my magazine is very similar to the existing magazines I
included is because I took inspiration from the images I included. However, I didn’t want my magazine to look identical to
existing magazines so I ensured my cover still had enough room to apply a small logo along with some text also, which can
be seen under my image.
• Another similarity I notice across both covers is the colours and shades that have been applied. My magazine cover doesn’t
apply any colours as it is presented in black and white , which can also be seen in the Hype Beast and HighSnobiety
magazine in the previous slide. I believe this effect helps improve the presentation of my magazine because black and white
have great chemistry when applied together and I also believe it symbolizes the content my magazine includes.
• Overall I am very happy with my magazine cover when compared to existing magazines because my intention was for both
to look relatively similar, which I believe I have achieved. This can be seen through the layout and shades used throughout as
mentioned previously.
• To improve my magazine next time I would like to capture an image that has the right dimensions to fit across most of the
page so it looked similar to existing magazines. I would also like to apply a colour that would work together with the shades I
included. This effect can be seen in the PAPER magazine cover I included in the previous slide.
12. Technical Qualities – InDesign Spread
• In the previous slide I included 3 images from my two page spreads and 3 images of two page spreads taken from existing
magazines. After creating my spreads on InDesign, I then took several screenshots so that I could place them in this
PowerPoint. Also, the photos I included from existing magazines was conducted from Google Images.
• When looking at both my magazine and existing magazines, I notice several similarities and differences between each two
page spread. The first difference I notice is the effects of images. Whilst creating my spreads I would use Photoshop to edit
my images. This included applying drop shadows, strokes and lighting effects. The reason why I applied these features is
because I believe it helps improve the presentation of my magazine, which is a very important factor, especially for my shop. I
believe many existing magazines decide against using Photoshop as it helps expose the natural aspect of the images and also
makes them look very casual, which is a regular trend amongst these magazines.
• Another difference I recognize is the use of fonts throughout each magazine. Throughout my images we can see that my
headings are bolder and bigger, whilst in comparison existing magazines use fonts that are smoother, crisper and perfectly
sized. I believe the reason behind this Is because existing magazines will have previously bought fonts that fit their magazines
perfectly. However I was restricted as to what fonts I could use throughout my magazine as I was unable to spend any money.
But despite this factor I am still happy with the fonts I included as I believe I couldn’t have received any better within
Photoshop.
• However, I also notice several similarities throughout both magazine spreads. The first similarity I notice is the layout of text
and images. A very common feature amongst text within these magazines as placing it across the margin, which can be seen
in both my magazine and existing magazines. The reason I decided to apply this feature is because I took lots of inspiration
from the existing magazines I included in the previous slide as I believe it is very quirky and unique. I also notice that images
are placed in the same position throughout my magazine also. An example of this is shown in the final two images in my
previous slide where they’re placed on top of each other. Many magazines within this category use this layout as it helps you
compare the items you are presenting, so in my situation you will recognize that I show 2 pairs of trainers from two very
similar brands as it helps my audience compare them both.
• Overall I am very happy with the InDesign spreads that I have completed as I believe they give a real insight on how
magazines within this category should be presented, as do the existing magazines I included also. I am also very happy
because I included some very important features that are also included throughout existing magazines, such as the
presentation of images and text as mentioned previously.
• To improve my work in the future I would take more up more planning and consideration as to what fonts I could use
throughout my work because I do have other alternatives to Photoshop for fonts. An example would be Dafont, which
includes hundreds of different styles that could possibly work better throughout my work in comparison to what I am
currently using. But besides this I am very happy with what I have produced as I am very inexperienced with the use of
Photoshop.
14. Technical Qualities – Website
• In the previous slide I included 4 images showing my website and 3 images showing existing magazines that contain similar
content to mine. I took the screenshots after publishing my website this morning. I also took several different screenshots
from other websites to show how they presented their website too, such as Hype Beast.
• I notice many similarities and differences between both websites as some aspects of it was created through the inspiration I
received from looking at their website but I also decided to take my own route with some of the ideas I applied. The first
difference I notice between both websites is the approach we took with our home page. We can see that in my home page
(first image) that I applied a collage of images with a sign in the middle saying ‘shop now’. But when looking at Hype Beasts
home page it places one large article in the center of the page (very similar to their magazine). The reason I took this
approach was because it looks very similar to art you’d see within existing magazines or websites. I also included a link to my
shop to give my audience an indication of my ideas and thought process as the t-shirts were created by myself. Hopefully
this will then inform them whether it is or isn’t for them.
• However I also notice several similarities between both websites after thoroughly looking through their website. The first
similarity I notice is the way in which both websites present their articles. The approach I took when creating my website
was using blog posts, which can be liked an commented on. They can also tell you how many people have viewed the blog to
help indicate to you how popular it Is. Hype Beast also took the same approach with their website as they also include blog
posts which have the same features as the my website. However, I noticed that Hype Beast include a section what states
what blog post posts are the ‘Hot Topic’ which is a feature I was unable to apply to my website as I was unable to receive the
option
• Another similarity I noticed the two websites shared is the layout. We can see that both logos are placed in the same
position, alongside the menu bar which is also placed in the same position. The reason behind this is because once I had
applied a menu bar I felt there was too much empty room and it needed filling up, so I then applied a logo that worked with
the rest of my website and ultimately looks very similar to Hype Beast.
• Overall I am very happy with my website as I believe it is presented just how I imagined it would be. I am also very happy
with my website because it includes lots of features I would’ve never anticipated to be even included in my work. This
includes my own blog posts, Google Maps stating where my business was located and even having my own online store!
• However if I was to improve my website the one feature I would change is the quantity of items on my store, which I believe
has been mentioned in a previous slide already. The reason behind this is because other websites I have examined do not
include online stores, so it is a great opportunity to take advantage of this by applying several different items. However the
process of creating something was way too time consuming and unfortunately meant I was able to do so. But I am very
happy with the website I have created overall.
16. Technical Qualities - Images
• In the previous slide I have included 3 images from existing websites and 3 images that were taken by
either myself or a friend who are both very inexperienced with the use of camera’s. The images I have
included were accessed through HighSnobiety, Thrasher and Hype Beast.
• The first potential issue that we faced when taking photos was the camera quality. The camera’s we used
were Canon 700d, whilst a photographer more often than not would use something in the range of 500-
400d, which improves the focus and quality of an image by a long range. However after comparing both
images and can’t see a noticeable difference in the quality which overall I am very happy with.
• The next issue which could potentially cause a difference between images is the camera lens. Whilst
skateboarding you will often see the ‘fish eye’ lens which can be seen in the middle existing website
image. These images work perfectly for skateboarding as it helps the camera view every aspect of a stunt
and applies a wider view. But due to not being able to access a fish eye lens I decided to take a still image
of my skateboard so that a fish eye lens didn’t need to be accessed, which can be seen in the middle of my
websites images. However they are relatively similar as both images are trying to focus on several different
aspects that are included.
• However, when looking at my images taken in the studio at college, I notice how it looks very similar to
some of the images placed on HighSnobiety. This can be seen through the images placed on the left side
of my slide. The reason why I decided to use the studio is because I like the contrast between dark colours
against a white background. I also used this effect because as mentioned previously it is used very
frequently through magazines that include the same content as mine.
• Overall I very happy with the images I captured for my magazine. Although they don’t reach the standard
of photos taken in existing magazines, I still believe they look very professional. I also captured a range of
photos in the studio which I am very happy with as they look very similar to photos you’d expect to see in
fashion magazines.
• To improve my images next time I would request to use a camera within the range of 500-00d as in the
second year you gain access to a wider range of cameras. I would also watch YouTube videos which helped
guide you with the settings on the Canon camera so I felt more comfortable and also learnt knew ideas.
18. Technical Qualities – Fonts
• Once again I added 3 images from existing magazines showing a range of different fonts and then applied
3 images from fonts used throughout my magazine. The fonts I included were HighSnobiety, Thrasher and
PAPER.
• After looking through the Thrasher magazine, it was clear that the fonts we both applied weren’t similar in
the slightest. The reason why I believe they’re so different is because if I tried to use a font that looked
similar to Thrasher through Photoshop, straight away it would look copyrighted as the font is very unique
to the company themselves. Also I believe the Thrasher logo very much symbolizes skateboarding and due
to my magazine only including 1/3 of skateboard content I don’t believe it would be appropriate for my
magazine.
• However, after looking through PAPER and HighSnobiety I notice that the fonts they each use can relate
very closely to the fonts I decided to use in my magazine. This can be seen through the last two images I
have placed in my magazine. If my magazine caption included a brief amount of text I would line it up very
close together and extend the length of each letter so it was very compact, which is similar to the font
used in the first image featuring Skepta . However, if my caption was 1-2 words, I would make the distance
between each letter further apart and would also extend the width of each letter as captions can often
look very much out of position if they not presented correctly. To adjust my text I simply selected the text
tool so they appeared at the top of my screen. I also downloaded several fonts from Dafont as Photoshop
doesn’t include many fonts that would be appropriate for my magazine.
• Overall I am very happy with the fonts I have included in my magazine as they had the potential to look
very similar to existing magazines and overall I believe they do. I am also very happy with my fonts
because they work perfectly with the rest of my magazine which was a concern throughout planning as I
didn’t know what font I would use as a replacement if it didn’t.
• However an improvement I would to make for next time is to hopefully create a font that is unique for my
website, just like Thrasher as I mentioned previously. But to do so I would need to gain more experience
with Photoshop as I haven’t edited text very often. But besides this I believe my fonts have been a great
success.
20. Aesthetic Qualities
• Overall I am delighted with the production work I have completed. This includes both my magazine
and website.
• The first reason why I was happy with the work I produced was because I believe it was very
creative. When starting my production my intention was to take some inspiration from existing
magazines and websites but I also wanted to apply my own trademark onto my work so that it was
very unique and also creative. An example of this would be when I made a collage of photos and
applied it on my websites home page, however most websites within this category will place one –
two large images on their home page. Another example would be when I applied my text directly
across two pages (through the page margin). This can be seen throughout my skateboard article
and also the section on my clothing range. The reason I decided to apply this feature is because it's
very unique I believe it works perfectly from a creativity aspect.
• Overall I was also very happy with the visuals presented throughout my magazine and my website.
The most important factor behind this I believe is due to the images I included. Most photos were
taken from a cannon 600d or my iPhone SE so I was very surprised with my outcome. However, I
did access a tripod for several photos and also gained access to the studio room so these will have
played a very important factor on the outcome of my photos. Another visualization that I was very
happy with was the colors that I included throughout both my magazine and my website. Whilst
visualizing the images I placed on my design I realized just how well they worked together as they
mainly include a range of dark shades, which works perfectly with the simplicity of my design
throughout both my website and my magazine. Another reason why I am happy with the colors I
included is because in my Pre-Production I created a style sheet which explained which colors I
would be hoping to use and after looking through my production I believe I have done exactly that.
21. Aesthetic Qualities – Pros and Cons
• After completing my work I looked for a range of strengths and weaknesses throughout my production work. The
first strength I noticed in my website was the several links I included which either took you to a different section
within my website or a different web link. An example of this would be when I applied a link on my homepage
which took you to my blog post so you could carry on reading my article. Another example would be when I
applied a small map located on my contact page. Once opened, my website would forward you to Google maps
which would show you the Pin I located on my map to help people realize where I set the location. I also noticed
several strengths throughout my magazine once analyzed. An example of this would be when I applied a range of
images that I edited on Photoshop. Whilst editing the photos I included drop shadows, stoke and lens flares. I
believe after applying these features it really helped improve the presentation of my magazine.
• However I believe I faced several weaknesses throughout my production that I would like to improve also. The
first weakness I believe I faced was the quantity of clothing I applied on my website. Although I did apply 4
different t-shirts, I would’ve liked to apply a range of accessories and possibly a further range of clothing but
unfortunately I couldn’t access these items in order to edit them. Another weakness I believe I faced was some
of the fonts I used throughout my magazine. After using several fonts I applied in my Style Sheet I realized they
didn’t work as well as I expected, so I had to consume some of my production time to try and find the
appropriate font for my magazine.
• Overall I am very happy with the work I have produced as it is almost identical to how I imaged it in my head. I
also included everything within my magazine and website that I stated I would throughout planning. Finally, I am
also very happy with the presentation of both my website and magazine as it looks very crisp and professional.
However to improve my work I would use Photoshop to edit a range of items I could apply to my web shop, as I
was previously looking for websites that specialized in editing t-shirts. By doing this it would help extend my
store and give my audience a further range of items to explore. I would also apply a range of fonts onto a
template to help me confirm whether it would be appropriate for my final production. This would help save time
and would also help me find the correct font for my work.
22. Audience Appeal
• Before I started my production work, I conducted lots of research to define who my audience would be
and also what I would need to include to ensure it appealed to them. Evidence for this can be seen
throughout my Research PowerPoint.
• The first process I conducted to receive an insight on my audience was Researching magazines with a very
similar audience to my magazine. These mostly included the magazines I have been researching
throughout my entire project, which were Thrasher, PAPER, Hype Beast and HighSnobiety. When
researching the magazines , I gathered information on the fonts, images and colors used whilst also
looking at the size and placement of each.
• I also conducted my research for audience appeal through the use of surveys. The survey I created was
through Survey Monkey and it asked 10 questions which would help me gain a further insight on what I
needed to include in my magazine. The first few questions were mainly basic multi-choice questions asking
what their thoughts were on magazines were and also what age and gender they are. These answers
would help me determine who’s advice I should consider taking when answering my open questions
further into my survey. An example of an open question I included was asking if applying a store on my
website was a good idea, and why?
• Overall I am very happy with the research I conducted for my audience appeal as I believe it really helped
me prepare for my production. The first reason why is because after looking through existing magazines, it
helped give me an idea on how I needed to present my magazine. An example of this would be when I
applied a large image on my magazine cover after taking inspiration from Hype Beast. Another example
would be when I applied a blog post on my website. This can often be seen throughout most street wear
magazines, which includes both HighSnobiety and Hype Beast. I also believe that taking a survey really
helped me gain more audience appeal. The reason behind this is because everybody answering my survey
fit the age boundary of my magazine, so my answers were very helpful and reliable. An example of me
using my feedback through Survey Monkey for my final production would be when I applied content on
both fashion, skateboarding and music as most people suggested these 3 work very well together.
• However, if I had to make an improvement which would possibly help my product appeal even more to my
audience, I would apply a range of competitions that could be entered if you have entered the mailing list
as this will benefit both my website and the customers also. But overall I believe I have applied lots of
content that will appeal to my audience.
24. Feedback 1
• What did you like about the product?
– Like that it has simple design to it because it kept consistent and white the
back ground and that its not to complicate as well so any person at any age
can understand what the magazine is all about.
• What improvements could have been made to the product? I do
like that the magazine is all nice and simple but I feel like the consistent
white kind of makes it not that good, should of added some more colours
on it or something along the lines because I feel like the most important
bit of a magazine will gave to be the front cover and this one isn't as
colourful. Anyway it might be a fashion magazine theme of keeping it
white but that my opinion. I think that’s the next step to pull in more
readers.
Randall Otieno
25. Feedback 2
• What did you like about the product?
– I really liked how both your magazine and website were created using the same ideas, design
and content as it helps indicate that you are a very professional company.
– I also like the images you have included and I believe they have been presented very well
throughout your magazine and website.
• What improvements could have been made to the product?
• I believe an improvement you could make to magazine is included more content because the
little snippets of content you have already included are really interesting and it makes me
want to carry on reading.
• Another improvement I would make is to add more stuff on your website because although it
includes t-shirts I believe if you added jumpers and jackets people would be more intrigued
to visit the shop.
Aaron Johnson
26. Feedback 3
• What did you like about the product?
– I really liked the content you included in your magazine as it almost seemed very
personal and different to other magazines I have previously read.
– I also liked the layout of both your website and magazine because after previously
reading magazines similar to yours, I can understand what point you’re trying to express
to your audience and hopefully other people will too.
• What improvements could have been made to the product?
• An improvement I would make to your work is adding more content on music as the photo you placed on
the front of your blog almost indicates that it will be a hot topic, however I believe there is only 1 blog post
on music.
• Another improvement I would apply is adding more content on the front of your magazine is it doesn’t
indicate that everything you have applied will actually be included in the magazine. This will possibly
attract a wider audience. But overall I think your work is good and is presented very good also.
Tommy Lister
27. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree with Tommy on behalf of his feedback that states my website layout shows indications of
existing products similar to mine.
– I also agree with Aaron when he mentions I should apply more content as I believe this will help
customers buy my magazine in the future also.
– Finally, I also agree with Randall when he mentions that I kept my production work consistent
throughout.
• What do you disagree with from your peer
feedback?
• I disagree with Randall when he mentions that the consistent white makes it not that good. The
reason behind this is because if my presentation contrasted from page to page, I believe this would
make it look unprofessional as I like to keep a correlation between each page in my magazine.
• I also disagree with Tommy when he mentions apply more content on the magazine cover. The
reason why I disagree is because I believe adding anymore content would make my magazine look
very unprofessional for the category it fits. I also believe it works well with the rest of my magazine
too.
28. Peer Feedback Summary
• One adjustment I would like to apply to my work after reviewing my content is applying
more content. The reason why I would like to do this is because some sections within my
magazine look slightly lost and empty. I would also like to apply more content because if
my audience do find my content interesting applying more would not be in issue.
• Another adjustment I would like to apply is a further range of items on my shop. In order
to do this I will have to use Photoshop to edit my products, so if I receive enough time this
will hopefully be included. Items that I would like to apply include hoodies and small
accessories such as socks, headbands, gloves and bracelets.
• The final improvement I would like to apply after reviewing my feedback is applying more
images as Aaron mentioned they looked very professional. These photos can be taken
outside as I have recently received more skate tools and more clothing that can be applied
to my magazine and website.
• Overall I am very happy with the feedback I have received as it has helped me think of new
ideas I can apply to my work to make it even better. I am also very happy because it will
help me going forwards in the future also.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?