This document outlines several principles that should guide software engineering practices according to experts. It discusses principles for processes, modeling, construction, communication, planning, and deployment. Some key principles include being agile, focusing on quality, adapting when needed, building effective teams, managing risk and change, and testing software thoroughly. The document provides over 100 specific principles across different phases of software development.
This document discusses understanding requirements in software engineering. It outlines the key tasks in requirements engineering as inception, elicitation, elaboration, negotiation, specification, validation and management. Elicitation involves drawing requirements from stakeholders but can be difficult due to problems with scope, volatility, understanding and communication. Elaboration develops a refined technical model using information from inception and elicitation. Negotiation aims to agree on a realistic deliverable through prioritization and negotiation. Specification can take various forms depending on the system. Validation reviews the specification for errors and omissions. Requirements management handles changing requirements throughout the project.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
UNIT IV
PROJECT MANAGEMENT AND CONTROL
Framework for Management and control – Collection of data Project termination – Visualizing progress – Cost monitoring – Earned Value Analysis- Project tracking – Change control- Software Configuration Management – Managing contracts – Contract Management.
This document discusses various topics related to monitoring and controlling contracts and projects. It describes the monitoring and control cycle including assessing progress, collecting details, and reporting status using methods like RAG reports, Gantt charts, and earned value analysis. It also discusses change control procedures, types of contracts for acquiring software from external suppliers, and the tendering and evaluation process for selecting suppliers.
The document discusses software process models for different project scenarios:
1. For building a larger, more complex application similar to previous projects where requirements are documented, the prototype model would be used to develop the application in increments and allow additions as needed.
2. For integrating departments within a university onto one system to accommodate all processes, the component model would be chosen to reuse existing components, modify requirements, and design the system to incorporate components while developing new software as needed to meet the timeline.
3. For developing the next version of word processing software with tight deadlines, the RAD (Rapid Application Development) model would be selected to allow parallel team work on components to meet the schedule.
4.
Project management and information technology contextDhani Ahmad
This chapter discusses the context in which IT projects operate, including:
- A systems view of project management that considers organizational, technological, and business factors.
- Organizational structures like functional, project, and matrix that influence how projects are run.
- The importance of organizational culture and stakeholder management for a project's success.
- The concept of project phases and life cycles, and how development projects differ from product development.
- How standards, governance, and senior management commitment are critical to supporting IT projects.
RPC allows a program to call a subroutine that resides on a remote machine. When a call is made, the calling process is suspended and execution takes place on the remote machine. The results are then returned. This makes the remote call appear local to the programmer. RPC uses message passing to transmit information between machines and allows communication between processes on different machines or the same machine. It provides a simple interface like local procedure calls but involves more overhead due to network communication.
This document discusses understanding requirements in software engineering. It outlines the key tasks in requirements engineering as inception, elicitation, elaboration, negotiation, specification, validation and management. Elicitation involves drawing requirements from stakeholders but can be difficult due to problems with scope, volatility, understanding and communication. Elaboration develops a refined technical model using information from inception and elicitation. Negotiation aims to agree on a realistic deliverable through prioritization and negotiation. Specification can take various forms depending on the system. Validation reviews the specification for errors and omissions. Requirements management handles changing requirements throughout the project.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
UNIT IV
PROJECT MANAGEMENT AND CONTROL
Framework for Management and control – Collection of data Project termination – Visualizing progress – Cost monitoring – Earned Value Analysis- Project tracking – Change control- Software Configuration Management – Managing contracts – Contract Management.
This document discusses various topics related to monitoring and controlling contracts and projects. It describes the monitoring and control cycle including assessing progress, collecting details, and reporting status using methods like RAG reports, Gantt charts, and earned value analysis. It also discusses change control procedures, types of contracts for acquiring software from external suppliers, and the tendering and evaluation process for selecting suppliers.
The document discusses software process models for different project scenarios:
1. For building a larger, more complex application similar to previous projects where requirements are documented, the prototype model would be used to develop the application in increments and allow additions as needed.
2. For integrating departments within a university onto one system to accommodate all processes, the component model would be chosen to reuse existing components, modify requirements, and design the system to incorporate components while developing new software as needed to meet the timeline.
3. For developing the next version of word processing software with tight deadlines, the RAD (Rapid Application Development) model would be selected to allow parallel team work on components to meet the schedule.
4.
Project management and information technology contextDhani Ahmad
This chapter discusses the context in which IT projects operate, including:
- A systems view of project management that considers organizational, technological, and business factors.
- Organizational structures like functional, project, and matrix that influence how projects are run.
- The importance of organizational culture and stakeholder management for a project's success.
- The concept of project phases and life cycles, and how development projects differ from product development.
- How standards, governance, and senior management commitment are critical to supporting IT projects.
RPC allows a program to call a subroutine that resides on a remote machine. When a call is made, the calling process is suspended and execution takes place on the remote machine. The results are then returned. This makes the remote call appear local to the programmer. RPC uses message passing to transmit information between machines and allows communication between processes on different machines or the same machine. It provides a simple interface like local procedure calls but involves more overhead due to network communication.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
The document discusses the process of requirement engineering which involves identifying stakeholders, eliciting requirements, building use cases, negotiating requirements, and validating them. It explains the various steps in requirement engineering like understanding needs, analyzing and defining requirements, and establishing groundwork through stakeholder identification and viewpoints. The overall goal of requirement engineering is to help software engineers better understand problems by involving various participants like managers, customers and users.
The document discusses the software design process. It begins by explaining that software design is an iterative process that translates requirements into a blueprint for constructing the software. It then describes the main steps and outputs of the design process, which include transforming specifications into design models, reviewing designs for quality, and producing a design document. The document also covers key concepts in software design like abstraction, architecture, patterns, modularity, and information hiding.
The document describes a generic process model that includes framework activities, software engineering actions, tasks, work products, quality assurance points, and milestones. Each framework activity can have multiple software engineering actions associated with it. Each action can then be represented by different task sets that include specific work tasks. The document also discusses defining framework activities and identifying appropriate task sets. Finally, it outlines three types of process patterns: stage patterns related to framework activities, task patterns related to software engineering actions/tasks, and phase patterns related to sequences of framework activities.
The document provides an overview of software engineering concepts including the software engineering process, prescriptive process models (waterfall model, V-model, incremental model), evolutionary process models (prototyping), and software engineering principles. It defines software engineering and discusses the software engineering layered technology of quality focus, process layer, methods, and tools. It also describes common software process activities and umbrella activities applied throughout a software project.
This document discusses interprocess communication (IPC) and message passing in distributed systems. It covers key topics such as:
- The two main approaches to IPC - shared memory and message passing
- Desirable features of message passing systems like simplicity, uniform semantics, efficiency, reliability, correctness, flexibility, security, and portability
- Issues in message passing IPC like message format, synchronization methods (blocking vs. non-blocking), and buffering strategies
Stepwise Project planning in software developmentProf Ansari
The following activities are:
Identify objectives and practical measures of the effectiveness in meeting those objectives.
Establish a project authority
Stakeholder analysis – identify all stakeholders in the project and their interests
Modify objectives in the light of stakeholder’s analysis
Establish methods of communication with all parties
2.4
The document discusses various aspects of software project management including project planning activities like estimation, scheduling, staffing, and risk handling. It describes different project organization structures like functional organization and project organization. It also discusses different team structures like chief programmer teams, democratic teams, and mixed teams. The document emphasizes the importance of careful project planning and producing a software project management plan document. It also discusses considerations for staffing a project team and attributes of a good software engineer.
Evolving role of Software,Legacy software,CASE tools,Process Models,CMMInimmik4u
The Evolving role of Software – Software – The changing Nature of Software – Legacy software, Introduction to CASE tools, A generic view of process– A layered Technology – A Process Framework – The Capability Maturity Model Integration (CMMI) – Process Assessment – Personal and Team Process Models. Product and Process. Process Models – The Waterfall Model – Incremental Process Models – Incremental Model – The RAD Model – Evolutionary Process Models – Prototyping – The Spiral Model – The Concurrent Development Model – Specialized Process Models – the Unified Process.
The document discusses requirements analysis and modeling approaches. It covers:
1) The objectives and types of requirements models, including scenario-based, data, class-oriented, flow-oriented, and behavioral models.
2) Elements of analysis models like use cases, classes, attributes, operations, and relationships.
3) Approaches to requirements modeling like structured analysis, object-oriented analysis, and CRC modeling.
4) Concepts of data modeling including data objects, attributes, and relationships.
Chapter 1 - An Introduction to Programmingmshellman
The document is an introductory chapter about programming from a textbook on C++ programming. It defines key programming concepts and terms like programs, programmers, programming languages, algorithms, and control structures. It explains that programs are sets of instructions for computers, and that programmers use programming languages to communicate those instructions. Early programming languages included machine language using binary, and assembly language using mnemonics. Modern languages are high-level languages that are easier for humans to read and write. These can be procedural languages or object-oriented languages. The chapter describes the three basic control structures that all programs use - sequence, selection, and repetition. Sequence structures run code in order, selection structures make decisions using conditions, and repetition structures repeat code for
This document provides an overview of professional issues in software engineering. It discusses the engineering profession's two-tier structure, with engineering institutions covering disciplines and an umbrella Engineering Council. The document examines ethics and codes of conduct for software engineers. It outlines strands of ethical thinking around rules and consequences, moral authority, and more. The document also reviews weaknesses of professional codes for software engineering around poor drafting and inviting judgements outside engineers' competence.
The waterfall model segments the software development process into sequential phases: planning, requirements definition, design, implementation, system testing, and maintenance. Each phase has defined inputs, processes, and outputs. The planning phase involves understanding the problem, feasibility studies, and developing a solution. Requirements definition produces a specification describing the required software functions and constraints. Design identifies software components and their relationships. Implementation translates the design into code. System testing integrates and accepts the software. Maintenance modifies the software after release. While the phases are linear, the development process is not always perfectly sequential.
The document discusses software process models and characteristics. It describes the waterfall model as one of the first process development models, consisting of linear sequential phases from requirements to deployment with no feedback. The V-model is presented as a variation that uses unit and integration testing to verify design and acceptance testing to validate requirements. Key advantages of the waterfall model include its structure and management control, while disadvantages are the upfront requirements and lack of iterations. Prototyping is also briefly mentioned.
This document provides an introduction to software engineering. It discusses how software serves both as a product that delivers computing potential and as a vehicle for delivering other products. The document defines what constitutes software and discusses different types of software applications. It also covers software engineering practices, including communication, planning, analysis and design modeling, construction, and principles related to each practice. Overall, the document gives a high-level overview of key concepts in software engineering.
This document outlines the syllabus for a Software Engineering course, including 11 topics that will be covered over several hours: Introduction to Software Engineering, Software Design, Using APIs, Software Tools and Environments, Software Processes, Software Requirements and Specifications, Software Validation, Software Evolution, Software Project Management, Formal Methods, and Specialized Systems Development. The main texts to be used are listed as two Software Engineering books by Sommerville and Pressman.
SWE-401 - 1. Introduction to Software Engineeringghayour abbas
Software engineering is the application of engineering principles to the development of software. It involves systematic, disciplined, and quantifiable approaches to develop, operate, and maintain software. The goal of software engineering is to produce reliable and efficient software products. Some key aspects of software engineering include requirements gathering, design, programming, testing, and maintenance. Software engineering principles are important for developing large, complex software in a cost-effective manner that can scale and adapt to changing needs over time.
This document contains summaries of principles that guide various aspects of software engineering such as process, practice, modeling, construction, testing, and deployment. It lists over 100 principles across 24 slides related to topics like being agile, focusing on quality, adapting processes, effective communication, managing risk, and testing exhaustively but recognizing limits. The document is designed to accompany a software engineering textbook and provide high-level guidance for practitioners.
This document outlines several principles for software engineering practices including principles for analysis and design, communication, planning, modeling, construction, testing, and deployment. Some of the key principles discussed are: divide problems into separate concerns, build software with effective modularity, represent problems from multiple perspectives, focus on interfaces, and ensure quality is considered throughout the development process.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
The document discusses the process of requirement engineering which involves identifying stakeholders, eliciting requirements, building use cases, negotiating requirements, and validating them. It explains the various steps in requirement engineering like understanding needs, analyzing and defining requirements, and establishing groundwork through stakeholder identification and viewpoints. The overall goal of requirement engineering is to help software engineers better understand problems by involving various participants like managers, customers and users.
The document discusses the software design process. It begins by explaining that software design is an iterative process that translates requirements into a blueprint for constructing the software. It then describes the main steps and outputs of the design process, which include transforming specifications into design models, reviewing designs for quality, and producing a design document. The document also covers key concepts in software design like abstraction, architecture, patterns, modularity, and information hiding.
The document describes a generic process model that includes framework activities, software engineering actions, tasks, work products, quality assurance points, and milestones. Each framework activity can have multiple software engineering actions associated with it. Each action can then be represented by different task sets that include specific work tasks. The document also discusses defining framework activities and identifying appropriate task sets. Finally, it outlines three types of process patterns: stage patterns related to framework activities, task patterns related to software engineering actions/tasks, and phase patterns related to sequences of framework activities.
The document provides an overview of software engineering concepts including the software engineering process, prescriptive process models (waterfall model, V-model, incremental model), evolutionary process models (prototyping), and software engineering principles. It defines software engineering and discusses the software engineering layered technology of quality focus, process layer, methods, and tools. It also describes common software process activities and umbrella activities applied throughout a software project.
This document discusses interprocess communication (IPC) and message passing in distributed systems. It covers key topics such as:
- The two main approaches to IPC - shared memory and message passing
- Desirable features of message passing systems like simplicity, uniform semantics, efficiency, reliability, correctness, flexibility, security, and portability
- Issues in message passing IPC like message format, synchronization methods (blocking vs. non-blocking), and buffering strategies
Stepwise Project planning in software developmentProf Ansari
The following activities are:
Identify objectives and practical measures of the effectiveness in meeting those objectives.
Establish a project authority
Stakeholder analysis – identify all stakeholders in the project and their interests
Modify objectives in the light of stakeholder’s analysis
Establish methods of communication with all parties
2.4
The document discusses various aspects of software project management including project planning activities like estimation, scheduling, staffing, and risk handling. It describes different project organization structures like functional organization and project organization. It also discusses different team structures like chief programmer teams, democratic teams, and mixed teams. The document emphasizes the importance of careful project planning and producing a software project management plan document. It also discusses considerations for staffing a project team and attributes of a good software engineer.
Evolving role of Software,Legacy software,CASE tools,Process Models,CMMInimmik4u
The Evolving role of Software – Software – The changing Nature of Software – Legacy software, Introduction to CASE tools, A generic view of process– A layered Technology – A Process Framework – The Capability Maturity Model Integration (CMMI) – Process Assessment – Personal and Team Process Models. Product and Process. Process Models – The Waterfall Model – Incremental Process Models – Incremental Model – The RAD Model – Evolutionary Process Models – Prototyping – The Spiral Model – The Concurrent Development Model – Specialized Process Models – the Unified Process.
The document discusses requirements analysis and modeling approaches. It covers:
1) The objectives and types of requirements models, including scenario-based, data, class-oriented, flow-oriented, and behavioral models.
2) Elements of analysis models like use cases, classes, attributes, operations, and relationships.
3) Approaches to requirements modeling like structured analysis, object-oriented analysis, and CRC modeling.
4) Concepts of data modeling including data objects, attributes, and relationships.
Chapter 1 - An Introduction to Programmingmshellman
The document is an introductory chapter about programming from a textbook on C++ programming. It defines key programming concepts and terms like programs, programmers, programming languages, algorithms, and control structures. It explains that programs are sets of instructions for computers, and that programmers use programming languages to communicate those instructions. Early programming languages included machine language using binary, and assembly language using mnemonics. Modern languages are high-level languages that are easier for humans to read and write. These can be procedural languages or object-oriented languages. The chapter describes the three basic control structures that all programs use - sequence, selection, and repetition. Sequence structures run code in order, selection structures make decisions using conditions, and repetition structures repeat code for
This document provides an overview of professional issues in software engineering. It discusses the engineering profession's two-tier structure, with engineering institutions covering disciplines and an umbrella Engineering Council. The document examines ethics and codes of conduct for software engineers. It outlines strands of ethical thinking around rules and consequences, moral authority, and more. The document also reviews weaknesses of professional codes for software engineering around poor drafting and inviting judgements outside engineers' competence.
The waterfall model segments the software development process into sequential phases: planning, requirements definition, design, implementation, system testing, and maintenance. Each phase has defined inputs, processes, and outputs. The planning phase involves understanding the problem, feasibility studies, and developing a solution. Requirements definition produces a specification describing the required software functions and constraints. Design identifies software components and their relationships. Implementation translates the design into code. System testing integrates and accepts the software. Maintenance modifies the software after release. While the phases are linear, the development process is not always perfectly sequential.
The document discusses software process models and characteristics. It describes the waterfall model as one of the first process development models, consisting of linear sequential phases from requirements to deployment with no feedback. The V-model is presented as a variation that uses unit and integration testing to verify design and acceptance testing to validate requirements. Key advantages of the waterfall model include its structure and management control, while disadvantages are the upfront requirements and lack of iterations. Prototyping is also briefly mentioned.
This document provides an introduction to software engineering. It discusses how software serves both as a product that delivers computing potential and as a vehicle for delivering other products. The document defines what constitutes software and discusses different types of software applications. It also covers software engineering practices, including communication, planning, analysis and design modeling, construction, and principles related to each practice. Overall, the document gives a high-level overview of key concepts in software engineering.
This document outlines the syllabus for a Software Engineering course, including 11 topics that will be covered over several hours: Introduction to Software Engineering, Software Design, Using APIs, Software Tools and Environments, Software Processes, Software Requirements and Specifications, Software Validation, Software Evolution, Software Project Management, Formal Methods, and Specialized Systems Development. The main texts to be used are listed as two Software Engineering books by Sommerville and Pressman.
SWE-401 - 1. Introduction to Software Engineeringghayour abbas
Software engineering is the application of engineering principles to the development of software. It involves systematic, disciplined, and quantifiable approaches to develop, operate, and maintain software. The goal of software engineering is to produce reliable and efficient software products. Some key aspects of software engineering include requirements gathering, design, programming, testing, and maintenance. Software engineering principles are important for developing large, complex software in a cost-effective manner that can scale and adapt to changing needs over time.
This document contains summaries of principles that guide various aspects of software engineering such as process, practice, modeling, construction, testing, and deployment. It lists over 100 principles across 24 slides related to topics like being agile, focusing on quality, adapting processes, effective communication, managing risk, and testing exhaustively but recognizing limits. The document is designed to accompany a software engineering textbook and provide high-level guidance for practitioners.
This document outlines several principles for software engineering practices including principles for analysis and design, communication, planning, modeling, construction, testing, and deployment. Some of the key principles discussed are: divide problems into separate concerns, build software with effective modularity, represent problems from multiple perspectives, focus on interfaces, and ensure quality is considered throughout the development process.
This document contains a series of slides about software engineering principles from the textbook "Software Engineering: A Practitioner's Approach". The slides cover principles related to software engineering knowledge, process, practice, communication, and planning. They define key principles such as focusing on quality, managing change, dividing problems concisely, and involving customers in planning. The document provides an overview of fundamental principles that guide software engineering work.
software engineering 2 Chapter notes of software engineering in detail to stu...preetidamakale
Software engineering practices are methods and tools used in planning and developing software. They play an important role in achieving customer satisfaction and delivering high quality products. The document outlines 10 core principles of software engineering like keeping solutions simple, maintaining a clear vision, and planning for reuse. It also describes 10 communication practices like listening carefully, preparing in advance, and documenting decisions. Finally, it lists 10 planning practices such as understanding the project scope, involving stakeholders, and adjusting the level of detail in a plan over time.
Lean Software Development Presentationsushant.1409
Lean software development aims to eliminate waste from the development process based on lean manufacturing principles from Toyota. The key principles of lean software development are to eliminate waste, increase feedback, delay commitment, deliver fast, build integrity in, empower teams, see the whole system, and pursue perfection through continuous improvement. Implementing these principles involves practices like integrating code daily, delivering features frequently based on customer priorities, keeping options open, empowering developers, and using metrics that consider the whole system rather than individual parts. The lean approach seeks to optimize value delivery to customers through rapid, reliable, and repeated responses to their needs.
This document provides guidance on considerations and best practices for automation and machinery projects. It emphasizes the importance of:
- Clearly defining project objectives and getting stakeholder buy-in at the start.
- Conducting thorough planning including risk assessments, communication plans, and testing procedures.
- Focusing on usability and support for operators, and involving relevant teams throughout the project.
- Establishing standards and guidelines to facilitate implementation and long-term maintenance.
- Allowing flexibility for adjustments during the project while maintaining simplicity and prioritizing end-user needs.
The document discusses many software development principles and best practices including SOLID principles, DRY principle, single source of truth, code smells, refactoring, abstraction principle, and agile manifesto values. It also covers topics like design patterns, anti-patterns, quality attributes, test-driven development, and documentation types.
The document discusses seven principles of lean software development:
1. Eliminate waste - Anything that doesn't add value to the product is considered waste. Tools are used to identify and reduce waste.
2. Amplify learning - Software development relies on learning through short feedback loops. Tools like frequent testing and prototyping are used to increase feedback.
3. Decide as late as possible - High stakes decisions are deferred until necessary to increase flexibility. Options thinking and asynchronous development help with this.
This document compares principles of conventional and modern software management. It outlines 30 principles of conventional management including making quality a priority, giving products to customers early, and inspecting code. It then lists 10 principles of modern management such as using an iterative life-cycle process, establishing change management, and demonstrating intermediate artifacts. Finally, it discusses parameters for transitioning to an iterative process like prioritizing architecture, establishing process flexibility, and enabling team cohesion.
The document outlines the 12 principles of the Agile Manifesto which provide guidance for agile methods. It discusses each principle individually. The principles focus on satisfying customers, welcoming changing requirements, frequent delivery of working software, collaboration between business and developers, motivating individuals, face-to-face communication, using working software to measure progress, maintaining a sustainable pace, technical excellence and design, simplicity, self-organizing teams, and continuously improving.
Lean software development aims to eliminate waste from the software development process by applying principles from lean manufacturing. The key principles of lean thinking include eliminating waste, increasing feedback, delaying commitment, delivering fast, empowering teams, building integrity in, and seeing the whole system rather than optimizing parts. Applying these principles, such as integrating work daily and weekly to increase feedback, keeping options open as long as possible, and empowering teams, can help software development become more efficient and responsive to customers.
12 agile principles
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Toyota revolutionized manufacturing starting in the 1980s with their lean manufacturing approach, which aimed to eliminate waste and streamline value chains. Mary and Tom Poppendieck later transferred these lean principles to software development. The document outlines the seven principles of lean - eliminate waste, amplify learning, decide late, deliver fast, empower teams, build integrity, see the whole. It also details 22 lean tools for software development and compares lean to agile methods.
The document discusses core principles of software engineering and requirements engineering. It outlines seven principles proposed by David Hooker for software engineering which focus on adding value to users, keeping designs simple, maintaining vision, considering future maintainers and users, planning for reuse, and applying thorough thought. It then describes the key tasks in requirements engineering as inception, elicitation, elaboration, negotiation, specification, validation and management. Data modeling is also discussed including defining data objects, attributes, relationships, modality and cardinality.
The document discusses best practices for quality software development including defining quality code, design, and processes. It outlines common problems like poor requirements, unrealistic schedules, and miscommunication. It recommends solid requirements, realistic schedules, adequate testing, sticking to initial requirements where possible, and good communication. The document also presents 7 principles of quality development including keeping it simple, maintaining vision, planning for reuse, and thinking before acting. It concludes with tips for developers like focusing on users and tools to aid development.
Software System Engineering - Chapter 3Fadhil Ismail
This document outlines key principles and practices for software engineering including understanding problems, planning solutions, testing results for accuracy, keeping processes simple, maintaining vision, planning for reuse, effective communication, thorough planning, modeling information and functions, traceable design, independent and loosely coupled components, preparation and validation for coding, and establishing support before deployment. The document is structured around the software development lifecycle from analysis and modeling to coding, testing, and deployment.
The document discusses principles and practices of software engineering. It begins by outlining the essence of problem solving and software engineering practice as understanding the problem, planning a solution, carrying out the plan, and examining the results. It then discusses core principles like ensuring value for users, keeping designs simple, maintaining a clear vision, and thinking before taking action. The document also covers communication practices for requirements gathering and planning practices for defining the project scope and managing risks.
Immutable Principles Of Project Management (V7 Final Cmu)Glen Alleman
The five irreducible principles of project management are:
1) Define the end goal.
2) Create a plan to reach the goal.
3) Understand the resources needed to execute the plan.
4) Identify and address impediments along the way.
5) Measure progress against the plan.
Agile Development MethodologiesThree CommunitiesProjec.docxADDY50
Agile Development Methodologies
Three Communities
Project stakeholders (Customers)
Development organization management
Developers
The Agile Manifesto
Indivduals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.
The Agile Principles
1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
2. Welcome changing requirements, even late in development. Agilel processes harness change for the customer’s competitive advantage.
3. Deliver working software frequently, from a couple of weeks to a couple of monthsm with a preference for the shorter time scale.
From the Agile Alliance: www.agilealliance.com
More Agile Principles
4. Business people and developers must work together daily throughout the project.
5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
6. The most efficient and effective method of conveying information to, and within a development team is face-to-face conversation.
Still more Agile Principles
7. Working software is the primary measure of progress.
8. Agile processes promote sustainable development.
9. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
10. Continuous attention to technical excellence and good design enhances agility.
Even more Agile Principles
11. Simplicity – the art of maximizing the amount of work not done – is essential.
12. The best architectures, requirements, and designs emerge from self-organizing teams.
13. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
Major Agile Methodologies
Scrum
Extreme Programming
Version of the Unified Process
Evo
Crystal family of methodologies
Scrum
Single team of three to nine
Multiple teams each with three to nine members each.
Representatives from teams meet daily.
Common project room
Daily stand-up meeting
Iteration Is thirty calendar days
Emphasis on empirical rather than defined process.
May be easily combined with other methodologies to provide greater specification of specific activities.
The Scrum Lifecycle
Lifecycle has four phases:
Pre-game
Planning
Staging
The Game
Development
Release
Development may iterate, typically 3 to 8 times.
Called sprints lasting one month each
Scrum Planning
Purpose:
Establish vision
Set expectations
Secure funding and other needed resources
Activities
Write vision
Develop budget
Form initial Product Backlog
Estimate items
Exploratory design and prototypes
Scrum Staging
Purpose:
Identify more requirements
Prioritize for first iteration
Activities
Planning
Exploratory design and prototypes
Scrum Development
Purpose:.
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This document compares five models of software engineering: waterfall, iterative, V-shaped, spiral, and extreme programming. It provides descriptions and comparisons of each model. The waterfall model is described as one of the oldest and most widely used models, with distinct phases from requirements to maintenance. However, it lacks flexibility. The iterative model allows for overlapping phases and faster results. The V-shaped model emphasizes testing and has deliverables at each phase but lacks flexibility. The spiral model focuses on risk analysis through iterations called spirals. It is useful for large projects but costly. Extreme programming emphasizes teamwork, customer involvement, and frequent small releases but may not work for all projects. In summary, the document examines the features, advantages, and
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5. ch 4-principles that guide practice
1. Chapter-4: Principle that Guide Practice
Abdus Sattar
Senior Lecturer
Department of Computer Science and Engineering
Daffodil International University
Email: abdus.cse@diu.edu.bd
2. SoftwareEngineeringKnowledge
• You often hear people say that software development
knowledge has a 3-year half-life: half of what you need to
know today will be obsolete within 3 years. In the domain
of technology-related knowledge, that’s probably about
right. But there is another kind of software development
knowledge—a kind that I think of as "software
engineering principles"—that does not have a three-year
half-life. These software engineering principles are likely
to serve a professional programmer throughout his or her
career.
2
Steve McConnell
3. Principles that Guide Process
3
Principle #1. Be agile. Whether the process model you
choose is prescriptive or agile, the basic tenets of agile
development should govern your approach.
Principle #2. Focus on quality at every step. The exit
condition for every process activity, action, and task should
focus on the quality of the work product that has been
produced.
Principle #3. Be ready to adapt. Process is not a religious
experience and dogma has no place in it. When necessary,
adapt your approach to constraints imposed by the problem,
the people, and the project itself.
Principle #4. Build an effective team. Software engineering
process and practice are important, but the bottom line is
people. Build a self-organizing team that has mutual trust and
respect.
4. Principles that Guide Process
4
Principle #5. Establish mechanisms for communication
and coordination. Projects fail because important information
falls into the cracks and/or stakeholders fail to coordinate their
efforts to create a successful end product.
Principle #6. Manage change. The approach may be either
formal or informal, but mechanisms must be established to
manage the way changes are requested, assessed, approved
and implemented.
Principle #7. Assess risk. Lots of things can go wrong as
software is being developed. It’s essential that you establish
contingency plans.
Principle #8. Create work products that provide value for
others. Create only those work products that provide value for
other process activities, actions or tasks.
5. Principles that Guide Practice
5
Principle #1. Divide and conquer. Stated in a more
technical manner, analysis and design should
always emphasize separation of concerns (SoC).
Principle #2. Understand the use of abstraction.
At it core, an abstraction is a simplification of some
complex element of a system used to
communication meaning in a single phrase.
Principle #3. Strive for consistency. A familiar
context makes software easier to use.
Principle #4. Focus on the transfer of
information. Pay special attention to the analysis,
design, construction, and testing of interfaces.
6. Principles that Guide Practice
6
Principle #5. Build software that exhibits effective
modularity. Separation of concerns (Principle #1)
establishes a philosophy for software. Modularity
provides a mechanism for realizing the philosophy.
Principle #6. Look for patterns. Brad Appleton
[App00] suggests that: “The goal of patterns within the
software community is to create a body of literature to
help software developers resolve recurring problems
encountered throughout all of software development.
Principle #7. When possible, represent the
problem and its solution from a number of
different perspectives.
Principle #8. Remember that someone will
maintain the software.
7. Communication Principles
7
• Principle #1. Listen. Try to focus on the speaker’s
words, rather than formulating your response to those
words.
• Principle # 2. Prepare before you communicate.
Spend the time to understand the problem before you
meet with others.
• Principle # 3. Someone should facilitate the
activity. Every communication meeting should have a
leader (a facilitator) to keep the conversation moving in
a productive direction; (2) to mediate any conflict that
does occur, and (3) to ensure than other principles are
followed.
• Principle #4. Face-to-face communication is best.
But it usually works better when some other
representation of the relevant information is present.
8. Communication Principles
8
Principle # 5. Take notes and document decisions. Someone
participating in the communication should serve as a “recorder” and
write down all important points and decisions.
Principle # 6. Strive for collaboration. Collaboration and
consensus occur when the collective knowledge of members of the
team is combined …
Principle # 7. Stay focused, modularize your discussion. The
more people involved in any communication, the more likely that
discussion will bounce from one topic to the next.
Principle # 8. If something is unclear, draw a picture.
Principle # 9. (a) Once you agree to something, move on; (b) If
you can’t agree to something, move on; (c) If a feature or
function is unclear and cannot be clarified at the moment, move
on.
Principle # 10. Negotiation is not a contest or a game. It works
best when both parties win.
9. Planning Principles
9
Principle #1. Understand the scope of the project.
It’s impossible to use a roadmap if you don’t know
where you’re going. Scope provides the software team
with a destination.
Principle #2. Involve the customer in the planning
activity. The customer defines priorities and
establishes project constraints.
Principle #3. Recognize that planning is iterative. A
project plan is never engraved in stone. As work begins,
it very likely that things will change.
Principle #4. Estimate based on what you know.
The intent of estimation is to provide an indication of
effort, cost, and task duration, based on the team’s
current understanding of the work to be done.
10. Planning Principles
10
Principle #5. Consider risk as you define the plan. If you have
identified risks that have high impact and high probability,
contingency planning is necessary.
Principle #6. Be realistic. People don’t work 100 percent of
every day.
Principle #7. Adjust granularity as you define the plan.
Granularity refers to the level of detail that is introduced as a
project plan is developed.
Principle #8. Define how you intend to ensure quality. The
plan should identify how the software team intends to ensure
quality.
Principle #9. Describe how you intend to accommodate
change. Even the best planning can be obviated by uncontrolled
change.
Principle #10. Track the plan frequently and make
adjustments as required. Software projects fall behind schedule
one day at a time.
11. Modeling Principles
11
In software engineering work, two classes of models
can be created:
Requirements models (also called analysis models)
represent the customer requirements by depicting
the software in three different domains: the
information domain, the functional domain, and the
behavioral domain.
Design models represent characteristics of the
software that help practitioners to construct it
effectively: the architecture, the user interface, and
component-level detail.
12. RequirementsModeling Principles
12
Principle #1. The information domain of a problem
must be represented and understood.
Principle #2. The functions that the software
performs must be defined.
Principle #3. The behavior of the software (as a
consequence of external events) must be
represented.
Principle #4. The models that depict information,
function, and behavior must be partitioned in a
manner that uncovers detail in a layered (or
hierarchical) fashion.
Principle #5. The analysis task should move from
essential information toward implementation detail.
13. DesignModeling Principles
13
Principle #1. Design should be traceable to the requirements model.
Principle #2. Always consider the architecture of the system to be
built.
Principle #3. Design of data is as important as design of processing
functions.
Principle #5. User interface design should be tuned to the needs of
the end-user. However, in every case, it should stress ease of use.
Principle #6. Component-level design should be functionally
independent.
Principle #7. Components should be loosely coupled to one another
and to the external environment.
Principle #8. Design representations (models) should be easily
understandable.
Principle #9. The design should be developed iteratively. With each
iteration, the designer should strive for greater simplicity.
14. Agile Modeling Principles
14
Principle #1. The primary goal of the software team is to build
software, not create models.
Principle #2. Travel light—don’t create more models than you need.
Principle #3. Strive to produce the simplest model that will describe
the problem or the software.
Principle #4. Build models in a way that makes them amenable to
change.
Principle #5. Be able to state an explicit purpose for each model that
is created.
Principle #6. Adapt the models you develop to the system at hand.
Principle #7. Try to build useful models, but forget about building
perfect models.
Principle #8. Don’t become dogmatic about the syntax of the model. If
it communicates content successfully, representation is secondary.
Principle #9. If your instincts tell you a model isn’t right even though
it seems okay on paper, you probably have reason to be concerned.
Principle #10. Get feedback as soon as you can.
15. Construction Principles
15
The construction activity encompasses a set of
coding and testing tasks that lead to operational
software that is ready for delivery to the customer
or end-user.
Coding principles and concepts are closely aligned
programming style, programming languages, and
programming methods.
Testing principles and concepts lead to the design
of tests that systematically uncover different
classes of errors and to do so with a minimum
amount of time and effort.
16. Preparation Principles
16
Before you write one line of code, be sure you:
Understand of the problem you’re trying to
solve.
Understand basic design principles and
concepts.
Pick a programming language that meets the
needs of the software to be built and the
environment in which it will operate.
Select a programming environment that
provides tools that will make your work easier.
Create a set of unit tests that will be applied
once the component you code is completed.
17. Coding Principles
17
As you begin writing code, be sure you:
Constrain your algorithms by following structured
programming [Boh00] practice.
Consider the use of pair programming
Select data structures that will meet the needs of the
design.
Understand the software architecture and create interfaces
that are consistent with it.
Keep conditional logic as simple as possible.
Create nested loops in a way that makes them easily
testable.
Select meaningful variable names and follow other local
coding standards.
Write code that is self-documenting.
Create a visual layout (e.g., indentation and blank lines)
that aids understanding.
18. Validation Principles
18
After you’ve completed your first coding
pass, be sure you:
Conduct a code walkthrough when
appropriate.
Perform unit tests and correct errors
you’ve uncovered.
Refactor the code.
19. Testing Principles
19
Al Davis [Dav95] suggests the following:
Principle #1. All tests should be traceable to
customer requirements.
Principle #2. Tests should be planned long
before testing begins.
Principle #3. The Pareto principle applies to
software testing.
Principle #4. Testing should begin “in the small”
and progress toward testing “in the large.”
Principle #5. Exhaustive testing is not possible.
20. Deployment Principles
20
Principle #1. Customer expectations for the
software must be managed. Too often, the
customer expects more than the team has promised
to deliver, and disappointment occurs immediately.
Principle #2. A complete delivery package should
be assembled and tested.
Principle #3. A support regime must be
established before the software is delivered. An
end-user expects responsiveness and accurate
information when a question or problem arises.
Principle #4. Appropriate instructional materials
must be provided to end-users.
Principle #5. Buggy software should be fixed first,
delivered later.
21. 21
References:
1. Software Engineering A practitioner’s
Approach
by Roger S. Pressman, 7th edition, McGraw Hill, 2010.
2. Software Engineering by Ian Sommerville,
9th edition, Addison-Wesley, 2011