The document provides rules and guidelines for an intramural 4v4 flag football league. Key points include:
- Games will consist of two 20-minute halves with a continuous clock in the first half and a stopping clock in the second half.
- Teams must have 3 players minimum to avoid a forfeit. Touchdowns are worth 6 points and teams can choose a 1-point or 2-point conversion attempt.
- Blocking is allowed by setting picks but lead blocking is prohibited. Flag guarding, diving for flags, unnecessary contact and unsportsmanlike conduct will result in penalties.
- Penalties will be enforced as either 4 steps for 10-yard penalties or 2 steps for 5
2. General Rules
MANAGER'SMEETING
Games will consist of 2 halves, each 20 minutes long
Four players per team
Teams must have three players to avoid a forfeit
Mercy Rule:
A team leading by 30 points in the 2nd half will automatically win.
A team leading by 17 points in the last two minutes will automatically
win.
All players must wear athletic gear and appropriate footwear
No cleats are permitted
Shorts may not have pockets
3. General Play
MANAGER'SMEETING
A coin toss will be used at the beginning of the game
The winner has the choice of offense, defense, or side; or they
can defer their choice to the second half
At the beginning of each half and after each score or punt, the ball
will be placed on the offense’s 20 yd line
First downs will only be gained at the 40 yd line
On third down, the offense may elect to punt, which will give the
opposing team the ball at their own 20 yd line
Touchdowns are worth 6 points
Following each touchdown, the scoring team may attempt a try
for 1 point from the 3 yd line or 2 points from the near 20 yd line
4. The Clock
MANAGER'SMEETING
Each game consists of two 20 minute halves
The clock will run continuously in the first half, stopping only on timeouts or
at the referee’s discretion
In the second half, the clock will stop at the one-minute warning. After the
one-minute warning, the clock will stop on all out of bounds, incomplete
passes, touchdowns, turnovers, first downs, penalties, and timeouts.
Each team is allocated two timeouts per half
They do not carry over
5. Blocking
MANAGER'SMEETING
Blocking is similar to setting a pick in basketball
The blocker must keep his or her hands behind the back or at the side
The blocker must get to the spot before the defensive player
Once the blocker has attained position, the defensive player must avoid
contact
The defense may not run through the offensive blocker
Lead blocking is not allowed
6. Penalties
MANAGER'SMEETING
Flag Guarding – No player in possession of the ball may use their upper body
or the ball to block a defender’s reach for their flags
Diving – Diving for flags or yardage is illegal and will result in a penalty
Players may dive to catch or swat a thrown ball, but if contact is
initiated, a penalty will be called
This is a non-contact league
Any player initiating contact will be called for a penalty
If a live ball penalty is committed by both teams during the same play, the
penalties will offset, and the down will be replayed
If a penalty is committed on the defense on a scoring play for the offense,
the offense may elect to enforce the penalty on the try or the succeeding
spot
7. Penalty Enforcement
MANAGER'SMEETING
All 10 yard penalties will be enforced as 4 steps
All 5 yard penalties will be enforce as 2 steps
For live ball fouls during a loose ball play, the basic spot of enforcement will
be the previous spot
For live ball fouls during a running play, the basic spot of enforcement will
be the end of the run
Fouls will be enforced from the spot of the foul only when the foul is behind
the basic spot, and it is committed by the offense
Fouls that are simultaneously with the snap will be enforced from the
previous spot
8. Unsportsmanlike Conduct
MANAGER'SMEETING
If a player receives 2 UC’s during a game, he or she will be ejected
If one team accumulates 3 UC’s during a game, that team will lose by
forfeit regardless of the score
A UC will be issued for the following:
Any verbal or non-verbal disrespect shown towards the officials
Spiking the ball
Any excessive contact deemed unnecessary by the officials
Taunting or elaborate celebrations
Players will be ejected immediately for tackling an opponent