2. The Five
Most
Important
IM Policies
Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a team’s captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
Be responsible for your actions and the
actions of all your teammates.
Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
Communicate all necessary policies and
rules to your teammates.
Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
All registered students are eligible to play
Undergraduate, graduate, part-time and law
students are all eligible.
Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
Players may only play on one team per
league per sport per season:
One open and one co-rec team per season.
There may be multiple seasons in each semester.
Club Sport Rules:
Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
Ex-Varsity Athletes:
Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. Roster
Additions
All roster additions must be done online via the
IMLeagues platform.
May be completed at any time – including up
until the start of a game!
Managers can drop players by emailing
nuintramurals@gmail.com
Please note that you may not drop a player
who has already played a game for your
team.
Players must complete a short online quiz prior
to being eligible to play.
All rosters are found online on IMLeagues.
6. The
Captain’s
Rule
Only the captain may clarify calls with the
officials.
If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
Each Captain may respectfully question rule
interpretations, but not judgment calls.
Judgement calls are at the sole discretion of
the presiding match officials.
Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
7. The Intramural Manager’s
Handbook
Can be found online on the Campus
Recreation website and on IMLeagues.
Managers must know all relevant policies and
communicate them to their team.
Especially important are the policies regarding
sportsmanship expectations and ejections.
Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
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df
Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
8. Team
Name
Policy
It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
9. Jewelry Policy
Jewelry is not allowed to be worn by any intramural sports participants during a contest.
This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
Taping of earrings and other jewelry is NOT PERMITTED.
If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
There are two exceptions to this rule: spiritual/religious objects and medical items.
Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
10. The
Regular
Season
The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
After the schedule is published regular
season games will not be rescheduled by
team request.
11. Defaulting an IM Game
After the schedule is published regular season games
will not be rescheduled by team request.
However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
12. Playoffs
At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
Sportsmanship
Forfeited games
Defaulted games
Head-to-head record
Point differential
If there is still a tie, which ever team
registered first will advance.
13. Forfeits
All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
Teams will lose $10 for every forfeit.
A team that forfeits will be removed from
the league and loss their entire bond.
Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
Game time is forfeit time.
It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
14. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
15. Review:
The Five
Most
Important
IM Policies
Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a team’s captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
18. General
Rules
Spikeball is a team sport played by 2 teams of 2
players
Opposing teams line up across from each other
with the Spikeball net in the center
The ball is put in play with a serve—a hit by the
server into the net to an opposing player
Once the ball is served players can move
anywhere they want
A team is allowed up to three touches to return
the ball
The rally continues until the ball is not returned
properly
19. General
Rules
Minimum number of players on a team to
avoid a forfeit is 2
Rally scoring is used, points can be won by
the serving or receiving team
Games are played to 21, you must win by 2
Best of 3 games
20. Scoring
Points are scored when
The ball isn’t hit back into the net within
3 hits
The same player may not hit the ball
twice in a row
The ball hits the ground
The ball hits the rim (including the clips)
(Even during a serve--rim shots don't
count as a "let")
The ball does not bounce off the net in a
single bounce. (It must clear the rim in
order to be good)
There is an illegal serve or other
infraction
21. Contacting
the Ball
Hits must alternate between teammates
The ball must be hit, not be caught, lifted, or
thrown
Players cannot kick the ball but may use any
other part of the body, including forearms,
chest, and thighs
If the ball hits any part of the ground or rim it
is a point for the other team
Once the ball hits the net, it must bounce off
in a single bounce
It must clear the rim in order to be good
22. The Serve
The receiving team sets their position first
The receiver may stand anywhere they want
Server stands directly across from the
receiving player
Server must be at least 6 feet away from the
net when the ball is hit
All other players must be 6 feet from the net
at time of the serve
Only the designated receiver can field the
serve
23. Infractions
Defensive players must make an effort to get
out of the offensive team’s way
If a member of the defensive team is in the
way of a play on the ball, the player being
blocked must call “hinder” and replay the
point
If the defensive team gets hit with the ball,
call “hinder” and replay the point
The offensive team must have a legitimate play
on the pass to call “hinder”
24. The
Captain’s
Rule
Only the captain may clarify calls with the
officials
If the team has questions or issues, they
need to direct them through the Captain
to the officials
Captain may question rule
interpretations but not judgment calls
Players who are not the Captain who
argue or question the officials will receive
an unsportsmanlike penalty
25. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!