2. The Five Most Important IM Policies
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Game time is forfeit time – please ensure you have enough rostered
players present prior to the start of your scheduled contest.
Only a team’s captain may confer with the officials.
All players must present their valid Northeastern University issued
Husky Card in order to play.
All roster management is done via the IMLeagues platform.
After the season’s schedule is published, regular season games will
not be rescheduled at a team’s request.
3. The Regular Season & Playoffs
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Regular season games will not be rescheduled
Losing By Default:
If a team can not play and contacts the intramural department to indicate this and fills
out the Default Form on the Campus Recreation Website, they will lose by default.
Team will not lose the forfeit bond.
Playoffs:
The top team in each league will advance to the playoffs
If two teams are tied in the standings the following will be used to determine who will
advance:
Sportsmanship
Forfeited games
Head to head record
Point differential
* The remainder of the tie breaking procedures can be found on
page #6 of the Intramural Manager’s Handbook.
4. General Rules
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Game location may vary between Carter Field/Bubble and Cabot
Minimum of 3 players to avoid a forfeit (4v4 Flag Football)
No players may have pockets!
Players with pockets on their pants or shorts will not be allowed to play!
Each game will consist of two 12-minute halves
Mercy Rule:
If a team is up by 30 points in the second half the game will stop
immediately.
If a team is up by 19 points with less than 2 minutes in the game the game
will stop immediately.
5. Required Player Equipment
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All players must be dressed
appropriately
Athletic shorts and
sweatpants are allowed, but
there must be no pockets of
any kind.
Pockets with zippers will
NOT be allowed.
7. General Play
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A coin toss will be used at the beginning of the game
The winner has the choice of offense, defense, or side; or they can
defer their choice to the second half
At the beginning of each half and after each score or punt, the ball will be
placed on the offense’s 10 yd line
First downs will only be gained at the 20 yd line
On third down, the offense may elect to punt, which will give the
opposing team the ball at their own 10 yd line
Touchdowns are worth 6 points
Following each touchdown, the scoring team may attempt a try for 1
point from the 2 yd line or 2 points from the near 10 yd line, or 3 pts
from the 20 yd line.
8. General Play
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The offense is allowed only one forward pass per down. They have 5 seconds
to release the ball per down
If a team fails to release the ball in time, it is a loss of down and the
ball is placed at the previous spot
A runner can only advance the ball through the line of scrimmage if there
is a change of possession among the players, or a legal forward pass has
been completed behind the line of scrimmage
Any player may hand the ball backward or forward at any time
Defense:
Teams cannot cross the scrimmage line unless the pass has been
released or the ball has changed possession
Punting: Teams can “punt” on any down. The ball is turned over and
placed at the opposing team’s 10 yd line
9. The Clock
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Each game consists of two 12-minute halves
The clock will run continuously in the first half, stopping only on
timeouts or at the referee’s discretion
In the second half, the clock will stop at the one-minute warning.
After the one-minute warning, the clock will stop on all out of bounds,
incomplete passes, touchdowns, turnovers, first downs, penalties,
and timeouts.
Each team is allocated two timeouts per half
They do not carry over.
10. Blocking
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Blocking is similar to setting a pick in basketball
The blocker must keep their hands behind the back or at the side
The blocker must get to the spot before the defensive player
Once the blocker has attained position, the defensive player must avoid
contact
The defense may not run through the offensive blocker
Lead blocking is not allowed
11. Penalties
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Flag Guarding – No player in possession of the ball may use their upper
body or the ball to block a defender’s reach for their flags
Diving – Diving for flags or yardage is illegal and will result in a penalty
Players may dive to catch or swat a thrown ball, but if contact is
initiated, a penalty will be called
This is a non-contact league
Any player initiating contact will be called for a penalty
If a live ball penalty is committed by both teams during the same play,
the penalties will offset, and the down will be replayed
If a penalty is committed on the defense on a scoring play for the
offense, the offense may elect to enforce the penalty on the try or the
succeeding spot
12. Penalty Enforcement
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All 10-yard penalties will be enforced as 5 steps
All 5-yard penalties will be enforced as 3 steps
For live ball fouls during a loose ball play, the basic spot of enforcement
will be the previous spot
For live ball fouls during a running play, the basic spot of enforcement
will be the end of the run
Fouls will be enforced from the spot of the foul only when the foul is
behind the basic spot, and it is committed by the offense
Fouls that are simultaneously with the snap will be enforced from the
previous spot
13. The Captain’s Rule
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Only the captain may clarify calls with the officials
If the team has questions or issues, they need to direct them through
the Captain to the officials
Captain may question rule interpretations but not judgment calls
Players who are not the Captain who argue or question the officials will
receive an unsportsmanlike penalty
14. Unsportsmanlike Conduct
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If a player receives 2 UC’s during a game, he or she will be ejected
If one team accumulates 3 UC’s during a game, that team will lose
by forfeit regardless of the score
A UC will be issued for the following:
Any verbal or non-verbal disrespect shown towards the officials
Spiking the ball
Any excessive contact deemed unnecessary by the officials
Taunting or elaborate celebrations
Players will be ejected immediately for tackling an opponent