This proposal outlines an interactive media product called "raccoon jump" that aims to entertain people through a video game. The game would have players control a raccoon collecting candy floss while avoiding puddles. The intended audience is males aged 5-16, as many games appeal to this demographic. Research into raccoon behaviors around washing food and candy floss dissolving in water informed the game mechanics. Legal considerations were made to avoid offensive content and ensure no copyright infringement by being sufficiently different from existing products.