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HOW TO PREPARE FOR AN INCLUSIVE FUTURE Optimizing the accessibility and use of upcoming user interaction technologies ETSI STF 377 Matthias Schneider Michael Pluke Erik Zetterström © ETSI 2010. All rights reserved Helge Hüttenrauch  Alejandro Rodriguez-Ascaso Martin Böcker FOSS-AMA Satellite event
[object Object],[object Object],[object Object],Rationale of STF 377
Evolving Interaction Technologies ,[object Object]
Emerging eServices ,[object Object],[object Object],AppleInsider
[object Object],[object Object],[object Object],[object Object],[object Object],Rationale of STF 377
Aims of the project ,[object Object],[object Object],[object Object],[object Object]
Nature of the Project ,[object Object],[object Object],[object Object]
Deliverables ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Work stages ,[object Object],[object Object],[object Object],[object Object],[object Object]
Work stage 1:  Analysis of forthcoming services ,[object Object],[object Object]
Established/Emerging eServices (I) eService Definition eGovernment eGovernment services include authentication services, electronic application for id-cards, passports, driver’s licenses etc., remote payment of supplies like energy and water, as well as eTax services that include the electronic filing of tax forms, electronic payment of taxes, and communication with tax offices. eHealth  eHealth services are, among others telecare services, remote health monitoring, access to patient data, remote diagnosis and electronic prescription services. Social services delivered through electronic means Social services delivered through electronic means comprise remote supervision of people in need, ICT-supported caretaking (incl. robotics applications), social communities, electronic support for old people in need, messaging services, sharing services for pictures, video and music, ICT supported access to personalized human assistance.
Established/Emerging eServices (II) Home automation services supply services, energy management, light and entertainment management in the house, remote building control. Home automation services  eBanking requires secure transmission and transaction services,  remote authentication services as well as data- and secure information delivery to customers (e.g. for bank statements). eBanking  eService Definition Electronic Purchasing Electronic Purchasing services include and require electronic payment, authentication services, information and database search, and secure transactional communication, electronic travel booking and management, download of electronic content (music, video) and applications (APP stores). Information services Incl news, sports results, information retrieval
Established/Emerging eServices (III) eLearning services comprise, among others, remote access to school and university databases, virtual classrooms and remote teaching, remote access to museums. eLearning  Mobile office applications include remote access to office data, CSCW environments, electronic publishing services, remote translation services, messaging services, remote conference services, mobile email access, remote storage of personal data, etc. Mobile office applications  eGames and Entertainment comprise all sorts of interactive games played with remote partners of communication networks, delivery of information and entertainment content to customers, electronic pets, eSex services, and remote support and monitoring of activities like exercising. eGames and Entertainment eService Definition
Work stage 2:  Analysis of likely service interaction profiles for each service category ,[object Object]
Work stage 2:  Service components
Work stage 2:  service interaction profiles (I) X X X X X X X E-mail exchange X X Collaborative editing X X X X Video conferencing X X X X X Voice conferencing X X X X Telepresence X X Push to talk X X X X X X Text telephony X X X X Instant messaging / chat X X X X X X X X Total conversation X X X X X X X X X Video conversation  X X X X X X X X X Voice conversation eGames Mobile Office eLearning Infomration Services Electronic Purchasing eBanking Home Automation Social Service EHealth eGovern
Work stage 2:  service interaction profiles (II) X X X X X X X Location-related X X X X X X X Presence/context X X X X X X X X Identification-related X X X X Interactive digital broadcast X X X X X X Application/data upload/download X X X X X File sharing X X X X X X X X Form filling X X X X X X X Information browsing X X X X X X Multimedia messaging X X X X X X X X X X Text messaging eGames Mobile Office eLearning Infomration Electronic Purchasing eBanking Home Automation Social Service EHealth eGovern
Work stage 2:  service interaction profiles Interaction Modality Definition Input Haptic / tactile /kinesthetic Acutation / sensation of touch and/or movement Audio Sounds generation and utterances Visual Visual presence / optical signal generation Place / location Interaction based on place / location Biometric signals Generation and use of biometric signals Smell Ability to produce smell Mediated Everything a human can use as input modalities with the help of different systems Output Touch / movement Sensation of touch and/or movement Audio Perceptions of sound and utterances Visual Visual presence / optical signal perception Biometric Perception and use of biometric signals Smell Ability to smell Taste Ability to taste Mediated Everything a human can perceive based on other (technical) systems
Work stage 3:  Analysis of forthcoming interaction technologies (technology roadmap, scope of ten years) ,[object Object],[object Object]
Interaction style profiles Overall approach
Scenario: UI in Smart Home  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Established/Emerging  Technologies ,[object Object],[object Object],[object Object],[object Object]
Interaction style profiles Overall approach
Interaction style profiles Overall approach
A sample interaction technology roadmap
Work stage 5:  Design-for-All provision for new Interaction Technologies (I) ,[object Object],[object Object],[object Object],[object Object]
Accessibility requirements ISO/IEC TR 29138-1
Work stage 5:  Design-for-All provision for new interaction technologies (I) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Accessibility requirements and potential solutions in  Visual Augmented Reality ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual augmented reality Gabbard, J.L.  Swan, J.E.  Hix, D.  Si-Jung Kim  Fitch, G. (2007) Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. Proceedings of the Virtual Reality Conference, 2007. VR '07
Accessibility requirements and potential solutions in  Visual Augmented Reality ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual augmented reality Furmanski C, Azuma R, Daily M Augmented-reality visualizations guided by cognition: Perceptual heuristics for combining visible and obscured information Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR’02)
Example of Analysis and Recommendation
Example of Analysis and Recommendation
Status / next steps / schedule ,[object Object],[object Object],[object Object],[object Object]
Inclusive eServices for all Thank you very much http://portal.etsi.org/stfs/STF_HomePages/STF377/STF377.asp   Matthias Schneider Michael Pluke Erik Zetterström © ETSI 2010. All rights reserved Helge Hüttenrauch  Alejandro Rodriguez-Ascaso Martin Böcker

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4 How to Prepare for an Inclusive Future: Identifying Enablers for Upcoming Interaction Technologies

  • 1. HOW TO PREPARE FOR AN INCLUSIVE FUTURE Optimizing the accessibility and use of upcoming user interaction technologies ETSI STF 377 Matthias Schneider Michael Pluke Erik Zetterström © ETSI 2010. All rights reserved Helge Hüttenrauch Alejandro Rodriguez-Ascaso Martin Böcker FOSS-AMA Satellite event
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Established/Emerging eServices (I) eService Definition eGovernment eGovernment services include authentication services, electronic application for id-cards, passports, driver’s licenses etc., remote payment of supplies like energy and water, as well as eTax services that include the electronic filing of tax forms, electronic payment of taxes, and communication with tax offices. eHealth eHealth services are, among others telecare services, remote health monitoring, access to patient data, remote diagnosis and electronic prescription services. Social services delivered through electronic means Social services delivered through electronic means comprise remote supervision of people in need, ICT-supported caretaking (incl. robotics applications), social communities, electronic support for old people in need, messaging services, sharing services for pictures, video and music, ICT supported access to personalized human assistance.
  • 12. Established/Emerging eServices (II) Home automation services supply services, energy management, light and entertainment management in the house, remote building control. Home automation services eBanking requires secure transmission and transaction services, remote authentication services as well as data- and secure information delivery to customers (e.g. for bank statements). eBanking eService Definition Electronic Purchasing Electronic Purchasing services include and require electronic payment, authentication services, information and database search, and secure transactional communication, electronic travel booking and management, download of electronic content (music, video) and applications (APP stores). Information services Incl news, sports results, information retrieval
  • 13. Established/Emerging eServices (III) eLearning services comprise, among others, remote access to school and university databases, virtual classrooms and remote teaching, remote access to museums. eLearning Mobile office applications include remote access to office data, CSCW environments, electronic publishing services, remote translation services, messaging services, remote conference services, mobile email access, remote storage of personal data, etc. Mobile office applications eGames and Entertainment comprise all sorts of interactive games played with remote partners of communication networks, delivery of information and entertainment content to customers, electronic pets, eSex services, and remote support and monitoring of activities like exercising. eGames and Entertainment eService Definition
  • 14.
  • 15. Work stage 2: Service components
  • 16. Work stage 2: service interaction profiles (I) X X X X X X X E-mail exchange X X Collaborative editing X X X X Video conferencing X X X X X Voice conferencing X X X X Telepresence X X Push to talk X X X X X X Text telephony X X X X Instant messaging / chat X X X X X X X X Total conversation X X X X X X X X X Video conversation X X X X X X X X X Voice conversation eGames Mobile Office eLearning Infomration Services Electronic Purchasing eBanking Home Automation Social Service EHealth eGovern
  • 17. Work stage 2: service interaction profiles (II) X X X X X X X Location-related X X X X X X X Presence/context X X X X X X X X Identification-related X X X X Interactive digital broadcast X X X X X X Application/data upload/download X X X X X File sharing X X X X X X X X Form filling X X X X X X X Information browsing X X X X X X Multimedia messaging X X X X X X X X X X Text messaging eGames Mobile Office eLearning Infomration Electronic Purchasing eBanking Home Automation Social Service EHealth eGovern
  • 18. Work stage 2: service interaction profiles Interaction Modality Definition Input Haptic / tactile /kinesthetic Acutation / sensation of touch and/or movement Audio Sounds generation and utterances Visual Visual presence / optical signal generation Place / location Interaction based on place / location Biometric signals Generation and use of biometric signals Smell Ability to produce smell Mediated Everything a human can use as input modalities with the help of different systems Output Touch / movement Sensation of touch and/or movement Audio Perceptions of sound and utterances Visual Visual presence / optical signal perception Biometric Perception and use of biometric signals Smell Ability to smell Taste Ability to taste Mediated Everything a human can perceive based on other (technical) systems
  • 19.
  • 20. Interaction style profiles Overall approach
  • 21.
  • 22.
  • 23. Interaction style profiles Overall approach
  • 24. Interaction style profiles Overall approach
  • 25. A sample interaction technology roadmap
  • 26.
  • 28.
  • 29.
  • 30. Virtual augmented reality Gabbard, J.L. Swan, J.E. Hix, D. Si-Jung Kim Fitch, G. (2007) Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. Proceedings of the Virtual Reality Conference, 2007. VR '07
  • 31.
  • 32. Virtual augmented reality Furmanski C, Azuma R, Daily M Augmented-reality visualizations guided by cognition: Perceptual heuristics for combining visible and obscured information Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR’02)
  • 33. Example of Analysis and Recommendation
  • 34. Example of Analysis and Recommendation
  • 35.
  • 36. Inclusive eServices for all Thank you very much http://portal.etsi.org/stfs/STF_HomePages/STF377/STF377.asp Matthias Schneider Michael Pluke Erik Zetterström © ETSI 2010. All rights reserved Helge Hüttenrauch Alejandro Rodriguez-Ascaso Martin Böcker