This topic covers all the advancement in the area of 3D and its impact on INTERNET. For more presentations send me a request on harshithsingh1126@gmail.com or whats app at 9481757229.
The document discusses the emerging concept of a 3D internet. It begins with an introduction to 3D internet as a combination of the internet and 3D graphics that allows for interactive, real-time 3D content delivery over the web. It then covers reasons for the rise of 3D internet such as increased bandwidth and computing power. Examples are given of potential 3D internet applications in areas like e-commerce, education, entertainment, and collaborative design. Technical challenges around speed and hardware are also addressed. The document concludes by envisioning how the 3D internet could revolutionize how information is accessed and controlled online in the future.
The document discusses the concept of 3D Internet, which combines the power of the Internet with 3D graphics to provide interactive, real-time 3D content over the web. It outlines how improvements in bandwidth, processor speeds, and graphics accelerators have now made 3D Internet possible. Examples are given of potential applications in e-commerce, education, entertainment, and more. Challenges that must still be overcome include complexity, slow adoption rates, and underutilization by advertisers. The future of 3D Internet is predicted to include highly immersive experiences that integrate the virtual and real world.
This document discusses the 3D Internet or virtual worlds and its potential applications and implications. It provides an overview of the architecture of the 3D Internet including world servers, avatar/ID servers, and universal location servers. It describes some technical challenges around bandwidth limitations and hardware constraints and potential solutions. Examples of applications are also given such as education, commerce, and social networking. The document concludes that the 3D Internet combines the strengths of television, the web and social media into an interactive virtual experience.
This document discusses the concept of 3D Internet. It begins by defining 3D Internet as a simulation of web pages in true-to-life graphics that allows for interaction. It then discusses why 3D Internet is useful, such as for interesting 3D shopping and distance learning. The document outlines the evolution from 2D Web 1.0 to more interactive 3D Web 3.0. It also describes some proposed technologies for implementing 3D Internet like VRML and using devices like Google Glass. Some applications mentioned include 3D e-commerce, training, games, and education. In conclusion, the document states that 3D Internet represents an opportunity to make the Internet more versatile and interactive, though research challenges remain.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0 and introduces 3D internet as the next phase. 3D internet, also known as a virtual world, will converge the physical and virtual worlds by allowing users to interact with 3D environments and objects. It will use technologies like virtual platforms, artificial intelligence, 3D eyewear and sensors to provide a realistic 3D experience. However, for 3D internet to succeed commercially, issues like lack of hardware and inconsistent internet speeds will need to be addressed. Potential applications of 3D internet include virtual classrooms, religious experiences, embassies and live sporting events.
This document discusses the potential for a 3D internet, or virtual worlds. It proposes an architecture for a 3D internet including world servers to provide content, avatar/ID servers to manage user identities, and universe location servers to provide virtual geographical information. A 3D internet could provide immersive experiences through spatial navigation of data and enable natural social interaction between users. Challenges include minimizing latency and ensuring security, privacy, and trust through identity management approaches. Potential applications discussed include virtual reality environments for shopping, socializing, and interacting with internet content in 3D.
The document discusses the concept of a 3D Internet, which would allow for more interactive and immersive online experiences compared to traditional 2D web browsing. Some of the key proposed features include reduced mouse movements, increased speed, and the ability to view and interact with 3D content and virtual environments. Advantages include preventing piracy of 3D films and giving users more control in virtual spaces. Examples of potential 3D Internet applications include e-commerce, education, and virtual shopping malls. The technology is still developing but may become more widely used in the next 10 years.
The document discusses the evolution of the internet from 2D to 3D. It describes how the internet has transformed from a document bank to a virtual environment facilitating services, interaction and communication. It then discusses how 3D internet can provide a more intuitive way of organizing data compared to traditional 2D websites. The document also outlines some of the technical implications of implementing 3D internet such as speed and hardware requirements. It provides examples of potential 3D applications such as 3D shopping and seminars.
The document discusses the emerging concept of a 3D internet. It begins with an introduction to 3D internet as a combination of the internet and 3D graphics that allows for interactive, real-time 3D content delivery over the web. It then covers reasons for the rise of 3D internet such as increased bandwidth and computing power. Examples are given of potential 3D internet applications in areas like e-commerce, education, entertainment, and collaborative design. Technical challenges around speed and hardware are also addressed. The document concludes by envisioning how the 3D internet could revolutionize how information is accessed and controlled online in the future.
The document discusses the concept of 3D Internet, which combines the power of the Internet with 3D graphics to provide interactive, real-time 3D content over the web. It outlines how improvements in bandwidth, processor speeds, and graphics accelerators have now made 3D Internet possible. Examples are given of potential applications in e-commerce, education, entertainment, and more. Challenges that must still be overcome include complexity, slow adoption rates, and underutilization by advertisers. The future of 3D Internet is predicted to include highly immersive experiences that integrate the virtual and real world.
This document discusses the 3D Internet or virtual worlds and its potential applications and implications. It provides an overview of the architecture of the 3D Internet including world servers, avatar/ID servers, and universal location servers. It describes some technical challenges around bandwidth limitations and hardware constraints and potential solutions. Examples of applications are also given such as education, commerce, and social networking. The document concludes that the 3D Internet combines the strengths of television, the web and social media into an interactive virtual experience.
This document discusses the concept of 3D Internet. It begins by defining 3D Internet as a simulation of web pages in true-to-life graphics that allows for interaction. It then discusses why 3D Internet is useful, such as for interesting 3D shopping and distance learning. The document outlines the evolution from 2D Web 1.0 to more interactive 3D Web 3.0. It also describes some proposed technologies for implementing 3D Internet like VRML and using devices like Google Glass. Some applications mentioned include 3D e-commerce, training, games, and education. In conclusion, the document states that 3D Internet represents an opportunity to make the Internet more versatile and interactive, though research challenges remain.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0 and introduces 3D internet as the next phase. 3D internet, also known as a virtual world, will converge the physical and virtual worlds by allowing users to interact with 3D environments and objects. It will use technologies like virtual platforms, artificial intelligence, 3D eyewear and sensors to provide a realistic 3D experience. However, for 3D internet to succeed commercially, issues like lack of hardware and inconsistent internet speeds will need to be addressed. Potential applications of 3D internet include virtual classrooms, religious experiences, embassies and live sporting events.
This document discusses the potential for a 3D internet, or virtual worlds. It proposes an architecture for a 3D internet including world servers to provide content, avatar/ID servers to manage user identities, and universe location servers to provide virtual geographical information. A 3D internet could provide immersive experiences through spatial navigation of data and enable natural social interaction between users. Challenges include minimizing latency and ensuring security, privacy, and trust through identity management approaches. Potential applications discussed include virtual reality environments for shopping, socializing, and interacting with internet content in 3D.
The document discusses the concept of a 3D Internet, which would allow for more interactive and immersive online experiences compared to traditional 2D web browsing. Some of the key proposed features include reduced mouse movements, increased speed, and the ability to view and interact with 3D content and virtual environments. Advantages include preventing piracy of 3D films and giving users more control in virtual spaces. Examples of potential 3D Internet applications include e-commerce, education, and virtual shopping malls. The technology is still developing but may become more widely used in the next 10 years.
The document discusses the evolution of the internet from 2D to 3D. It describes how the internet has transformed from a document bank to a virtual environment facilitating services, interaction and communication. It then discusses how 3D internet can provide a more intuitive way of organizing data compared to traditional 2D websites. The document also outlines some of the technical implications of implementing 3D internet such as speed and hardware requirements. It provides examples of potential 3D applications such as 3D shopping and seminars.
Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book . Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota , Circuit City , Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State .
The World Wide Web, which has started as a document bank, is rapidly transforming to a full fledged virtual environment that facilitates services, interaction, and communication.
Under this light, the Semantic Web and Web 2.0 movements can be seen as intermediate steps of a natural evolution towards a new paradigm, the 3D Internet.
Here we Going to Present How to Implement 3D internet against 2D Technology and present 3D methodologies
The document discusses the concept of 3D Internet, also known as virtual worlds, which provide a mirror of real life in 3D graphics. It would allow for nearly anything in the real world to be reproduced virtually with spatial relationships between objects. This would make interactions and representations like shopping or interior designs more effective compared to traditional 2D websites. The 3D Internet could work by using virtual platforms, artificial intelligence, 3D eyewear, sensors, and proposed technologies like Web 3.0, VRML, and networks with high bandwidth. While it enables benefits like natural organization and interactive experiences, challenges include requiring high bandwidth and fully transitioning from 2D currently.
3D internet involves simulating web pages in realistic 3D graphics for interactive experiences that replicate real life. This new medium allows for more effective representation of products like interior designs for interesting 3D shopping, gaming, and distance learning. While 2D technology is less interactive and representation is lacking, 3D internet is more interactive with reduced mouse movements and simple yet effective 3D images. However, widespread use of 3D internet faces technical challenges of requiring high bandwidth speeds not currently available in most countries and limited availability of specialized hardware.
This document discusses the 3D Internet and its potential uses and advantages. The 3D Internet combines 3D graphics with the Internet to allow for interactive and immersive virtual experiences. It can be used for education through virtual experiments and simulations, e-commerce through virtual product visualization and stores, and social networking. Advantages include content accessibility and user control. The document also outlines some technologies being developed to further the 3D Internet, such as virtual reality glasses and holograms, and speculates on it becoming a mainstream technology in the future to enhance how information is accessed and shared online.
The document discusses the evolution of the Internet towards a 3D format. It describes how the Internet has progressed from command line interfaces to graphical user interfaces to the proposed 3D Internet. The 3D Internet would allow for interactive virtual environments rather than just document repositories. Research directions are outlined in networking, security, distributed computing and machine learning to realize this vision.
This document discusses the 3D internet. It combines the power of the internet with 3D graphics to provide interactive and real-time 3D graphics over the web. It works using technologies like augmented reality glasses, sensors, and holograms. Potential applications include education, religion, gaming, e-commerce, and more immersive experiences that replicate the real world. The advantages are more interactivity and reduced hardware needs, while disadvantages include increased risks of hacking, fraud, and online scams. The conclusion is that 3D internet could serve as a metaverse and change how we use the internet.
The document discusses the concept of 3D internet. 3D internet would allow for a more interactive experience compared to traditional 2D websites by utilizing 3D graphics and virtual environments. It would reduce navigation difficulties and provide more intuitive representations of content like online shopping. The 3D internet is made possible through technologies like VRML and relies on high bandwidth networks. It has applications in e-commerce, education, gaming and more by creating a richer user experience compared to standard 2D webpages.
A new world of smart internet.Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book . Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
The document discusses the evolution of the internet towards a 3D format. It notes that early web was about access and finding information, while the modern web enables experience, participation, and collaboration. The 3D internet will bring these interactions and experiences into virtual environments and worlds, closing the gap between static and real-time information. Leadership in 3D internet should focus on operations, support, planning, marketing to leverage its capabilities, protect systems and value, and expand value through interoperability and integration.
The document discusses the 3D Internet and its potential applications and architecture. The 3D Internet could be used for education by allowing virtual classrooms and libraries. Religious organizations could create virtual meeting spaces. Embassies could host virtual diplomats to discuss issues. Live entertainment and sports could be experienced immersively. Artists could display works globally. Challenges include the cost of producing 3D content and inconsistent interaction across platforms, though the technology may become more affordable and capable over time.
3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners and students. Also known as virtual worlds, it combines the immediacy of television, the versatile content of the web, and the relationship building strengths of social networking sites like FACEBOOK, yet unlike the passive experience of television, the 3D internet is inherently interactive and engaging. Virtual words provide immersive 3D experiences that replicate real life.
People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse business and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft and cisco, companies such as BMW, Toyota, Circuit City, Coco Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State.
This document discusses 3D internet and its advantages and applications. 3D internet combines 3D graphics with the internet, allowing for interactive and real-time 3D graphics delivered over the web. It provides benefits like interesting 3D shopping experiences and easier social interactions. Examples of 3D internet applications include 3D virtual shops for e-commerce, virtual experiments for science education, and multiplayer 3D games for entertainment. The document also notes some disadvantages like the need for high internet speeds and challenges viewing 3D on 2D displays.
The document discusses 3D internet or virtual worlds, which combine 3D graphics with the internet. 3D internet allows for an interactive, real-time 3D experience delivered over the web. It can be used as a powerful new way to reach customers, partners, students, etc. through 3D representations instead of just words. While early versions had limitations like being less interactive and having privacy/security issues, 3D internet now offers advantages like interesting 3D shopping and easier social interactions. It works by using virtual platforms, AI, 3D devices, and sensors to coordinate user avatars and environments across servers and networks.
This presentation provides an overview of 3D internet, including its objectives, architecture, components, evolution, applications and advantages. 3D internet combines the internet with 3D graphics to create interactive virtual 3D environments delivered over the web. It moves beyond the abstract 2D nature of traditional websites by representing information visually through 3D graphics rather than just text and images. The architecture of 3D internet includes world servers to provide 3D content, avatar servers to manage user identities and locations, and client programs to access 3D environments. Examples of potential applications include interactive gaming, virtual shopping, and streaming 3D animation for entertainment.
The document discusses the concept of 3D Internet. 3D Internet would allow for a more immersive and interactive web experience where pages are simulated as true-to-life 3D graphics. It could be implemented using virtual reality platforms and technologies like VRML and Google Glass. 3D Internet would make online shopping, education, and social interactions more enjoyable experiences. However, challenges remain regarding hardware, internet speeds, and displaying 3D content on 2D screens. The document envisions 3D Internet as the future of the internet that could fundamentally change how people experience and use the web.
This document discusses the evolution from 2D to 3D internet. It proposes implementing a 3D internet using VRML technology to make online experiences more interactive and realistic. Some applications mentioned include 3D shopping, seminars, and social networks. While there are challenges, 3D internet provides a better way to organize and represent data in a form that is familiar to users.
This document is a seminar report on 3D Internet. It begins with an acknowledgment and abstract, then outlines the objectives and provides an introduction to 3D Internet. It describes how 3D Internet works by combining the Internet with 3D graphics. It discusses applications of 3D Internet such as e-commerce, education, and entertainment. It also covers the technology and components, merits and demerits, features, and technical implications of 3D Internet.
This document discusses 3D Internet (also known as virtual worlds), which is described as the next generation of the current 2D web. It will consist of interconnected virtual services presented as 3D virtual worlds. Users will be able to see and interact with other users in an immersive 3D environment. The document outlines how 3D Internet works and some of its potential applications in areas like education, entertainment, and commerce. It also discusses some of the key technologies and components needed to enable 3D Internet, as well as challenges associated with its implementation.
The document discusses the concept of a 3D Internet and its implementation. It describes how the Internet is evolving from a 2D interface to an immersive 3D virtual environment. A 3D Internet would provide an interactive virtual space for services, interaction and communication, going beyond the current abstract organization of websites and hyperlinks. The document outlines some of the technical challenges in fully realizing a 3D Internet, such as advances needed in areas like networking, machine learning and distributed computing. It proposes an architecture for a 3D Internet and discusses how concepts from intelligent environments, services and agents could be applied to its implementation.
This document provides a 3-sentence summary of a seminar report on 3D Internet:
The report discusses the evolution of the Internet from 2D to 3D, describing the 3D Internet as an interactive virtual environment that can more suitably provide services, interaction, and communication compared to traditional 2D websites. It proposes an architecture for implementing the 3D Internet using world servers, content servers, and client programs, and addresses challenges around performance, simulation services, user-created content, and ecosystem development. The report analyzes applications and benefits of the 3D Internet for distance learning, commerce, and more immersive experiences compared to the current 2D web.
3D Internet in Web 3.0 is one of the most important technologies world is looking forward to. Generally, we do our things manually in the daily life, which can be said to be in the form of 3D. But when it comes to internet we are actually using it in the form of 2D rather than 3D, hence this concept i.e. 3D Internet helps in achieving that.
This document provides links to teardown reports and images of the internal components of two wearable fitness devices: the Nike+ FuelBand SE WM0110-003 and the Pebble PebbleWatch. Detailed shots from taking the devices apart are included along with links to full teardown reports for each product.
Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book . Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota , Circuit City , Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State .
The World Wide Web, which has started as a document bank, is rapidly transforming to a full fledged virtual environment that facilitates services, interaction, and communication.
Under this light, the Semantic Web and Web 2.0 movements can be seen as intermediate steps of a natural evolution towards a new paradigm, the 3D Internet.
Here we Going to Present How to Implement 3D internet against 2D Technology and present 3D methodologies
The document discusses the concept of 3D Internet, also known as virtual worlds, which provide a mirror of real life in 3D graphics. It would allow for nearly anything in the real world to be reproduced virtually with spatial relationships between objects. This would make interactions and representations like shopping or interior designs more effective compared to traditional 2D websites. The 3D Internet could work by using virtual platforms, artificial intelligence, 3D eyewear, sensors, and proposed technologies like Web 3.0, VRML, and networks with high bandwidth. While it enables benefits like natural organization and interactive experiences, challenges include requiring high bandwidth and fully transitioning from 2D currently.
3D internet involves simulating web pages in realistic 3D graphics for interactive experiences that replicate real life. This new medium allows for more effective representation of products like interior designs for interesting 3D shopping, gaming, and distance learning. While 2D technology is less interactive and representation is lacking, 3D internet is more interactive with reduced mouse movements and simple yet effective 3D images. However, widespread use of 3D internet faces technical challenges of requiring high bandwidth speeds not currently available in most countries and limited availability of specialized hardware.
This document discusses the 3D Internet and its potential uses and advantages. The 3D Internet combines 3D graphics with the Internet to allow for interactive and immersive virtual experiences. It can be used for education through virtual experiments and simulations, e-commerce through virtual product visualization and stores, and social networking. Advantages include content accessibility and user control. The document also outlines some technologies being developed to further the 3D Internet, such as virtual reality glasses and holograms, and speculates on it becoming a mainstream technology in the future to enhance how information is accessed and shared online.
The document discusses the evolution of the Internet towards a 3D format. It describes how the Internet has progressed from command line interfaces to graphical user interfaces to the proposed 3D Internet. The 3D Internet would allow for interactive virtual environments rather than just document repositories. Research directions are outlined in networking, security, distributed computing and machine learning to realize this vision.
This document discusses the 3D internet. It combines the power of the internet with 3D graphics to provide interactive and real-time 3D graphics over the web. It works using technologies like augmented reality glasses, sensors, and holograms. Potential applications include education, religion, gaming, e-commerce, and more immersive experiences that replicate the real world. The advantages are more interactivity and reduced hardware needs, while disadvantages include increased risks of hacking, fraud, and online scams. The conclusion is that 3D internet could serve as a metaverse and change how we use the internet.
The document discusses the concept of 3D internet. 3D internet would allow for a more interactive experience compared to traditional 2D websites by utilizing 3D graphics and virtual environments. It would reduce navigation difficulties and provide more intuitive representations of content like online shopping. The 3D internet is made possible through technologies like VRML and relies on high bandwidth networks. It has applications in e-commerce, education, gaming and more by creating a richer user experience compared to standard 2D webpages.
A new world of smart internet.Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book . Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
The document discusses the evolution of the internet towards a 3D format. It notes that early web was about access and finding information, while the modern web enables experience, participation, and collaboration. The 3D internet will bring these interactions and experiences into virtual environments and worlds, closing the gap between static and real-time information. Leadership in 3D internet should focus on operations, support, planning, marketing to leverage its capabilities, protect systems and value, and expand value through interoperability and integration.
The document discusses the 3D Internet and its potential applications and architecture. The 3D Internet could be used for education by allowing virtual classrooms and libraries. Religious organizations could create virtual meeting spaces. Embassies could host virtual diplomats to discuss issues. Live entertainment and sports could be experienced immersively. Artists could display works globally. Challenges include the cost of producing 3D content and inconsistent interaction across platforms, though the technology may become more affordable and capable over time.
3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners and students. Also known as virtual worlds, it combines the immediacy of television, the versatile content of the web, and the relationship building strengths of social networking sites like FACEBOOK, yet unlike the passive experience of television, the 3D internet is inherently interactive and engaging. Virtual words provide immersive 3D experiences that replicate real life.
People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse business and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft and cisco, companies such as BMW, Toyota, Circuit City, Coco Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State.
This document discusses 3D internet and its advantages and applications. 3D internet combines 3D graphics with the internet, allowing for interactive and real-time 3D graphics delivered over the web. It provides benefits like interesting 3D shopping experiences and easier social interactions. Examples of 3D internet applications include 3D virtual shops for e-commerce, virtual experiments for science education, and multiplayer 3D games for entertainment. The document also notes some disadvantages like the need for high internet speeds and challenges viewing 3D on 2D displays.
The document discusses 3D internet or virtual worlds, which combine 3D graphics with the internet. 3D internet allows for an interactive, real-time 3D experience delivered over the web. It can be used as a powerful new way to reach customers, partners, students, etc. through 3D representations instead of just words. While early versions had limitations like being less interactive and having privacy/security issues, 3D internet now offers advantages like interesting 3D shopping and easier social interactions. It works by using virtual platforms, AI, 3D devices, and sensors to coordinate user avatars and environments across servers and networks.
This presentation provides an overview of 3D internet, including its objectives, architecture, components, evolution, applications and advantages. 3D internet combines the internet with 3D graphics to create interactive virtual 3D environments delivered over the web. It moves beyond the abstract 2D nature of traditional websites by representing information visually through 3D graphics rather than just text and images. The architecture of 3D internet includes world servers to provide 3D content, avatar servers to manage user identities and locations, and client programs to access 3D environments. Examples of potential applications include interactive gaming, virtual shopping, and streaming 3D animation for entertainment.
The document discusses the concept of 3D Internet. 3D Internet would allow for a more immersive and interactive web experience where pages are simulated as true-to-life 3D graphics. It could be implemented using virtual reality platforms and technologies like VRML and Google Glass. 3D Internet would make online shopping, education, and social interactions more enjoyable experiences. However, challenges remain regarding hardware, internet speeds, and displaying 3D content on 2D screens. The document envisions 3D Internet as the future of the internet that could fundamentally change how people experience and use the web.
This document discusses the evolution from 2D to 3D internet. It proposes implementing a 3D internet using VRML technology to make online experiences more interactive and realistic. Some applications mentioned include 3D shopping, seminars, and social networks. While there are challenges, 3D internet provides a better way to organize and represent data in a form that is familiar to users.
This document is a seminar report on 3D Internet. It begins with an acknowledgment and abstract, then outlines the objectives and provides an introduction to 3D Internet. It describes how 3D Internet works by combining the Internet with 3D graphics. It discusses applications of 3D Internet such as e-commerce, education, and entertainment. It also covers the technology and components, merits and demerits, features, and technical implications of 3D Internet.
This document discusses 3D Internet (also known as virtual worlds), which is described as the next generation of the current 2D web. It will consist of interconnected virtual services presented as 3D virtual worlds. Users will be able to see and interact with other users in an immersive 3D environment. The document outlines how 3D Internet works and some of its potential applications in areas like education, entertainment, and commerce. It also discusses some of the key technologies and components needed to enable 3D Internet, as well as challenges associated with its implementation.
The document discusses the concept of a 3D Internet and its implementation. It describes how the Internet is evolving from a 2D interface to an immersive 3D virtual environment. A 3D Internet would provide an interactive virtual space for services, interaction and communication, going beyond the current abstract organization of websites and hyperlinks. The document outlines some of the technical challenges in fully realizing a 3D Internet, such as advances needed in areas like networking, machine learning and distributed computing. It proposes an architecture for a 3D Internet and discusses how concepts from intelligent environments, services and agents could be applied to its implementation.
This document provides a 3-sentence summary of a seminar report on 3D Internet:
The report discusses the evolution of the Internet from 2D to 3D, describing the 3D Internet as an interactive virtual environment that can more suitably provide services, interaction, and communication compared to traditional 2D websites. It proposes an architecture for implementing the 3D Internet using world servers, content servers, and client programs, and addresses challenges around performance, simulation services, user-created content, and ecosystem development. The report analyzes applications and benefits of the 3D Internet for distance learning, commerce, and more immersive experiences compared to the current 2D web.
3D Internet in Web 3.0 is one of the most important technologies world is looking forward to. Generally, we do our things manually in the daily life, which can be said to be in the form of 3D. But when it comes to internet we are actually using it in the form of 2D rather than 3D, hence this concept i.e. 3D Internet helps in achieving that.
This document provides links to teardown reports and images of the internal components of two wearable fitness devices: the Nike+ FuelBand SE WM0110-003 and the Pebble PebbleWatch. Detailed shots from taking the devices apart are included along with links to full teardown reports for each product.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to create an interactive virtual environment. It has evolved from static Web 1.0 pages to user-generated Web 2.0 content and will integrate diverse data sources in Web 3.0. The architecture allows delivering 3D graphics over the Internet using VRML technology. Potential applications include online shopping malls, education, games, social networking, and more. However, complexity, slow adoption, and bandwidth limitations created obstacles, though 3D Internet offers new ways to organize and present information.
This presentation provides an overview of 3D internet, including its objectives, architecture, components, evolution, applications, advantages and disadvantages. 3D internet combines the internet with 3D graphics to create interactive virtual 3D environments delivered over the web. It evolves from 2D websites by providing more immersive "images instead of words" experiences. The architecture includes world servers to provide 3D content, avatar servers to manage user identities, and universal location servers like DNS. Applications include gaming, entertainment and online shopping for more interactive representations. Advantages are reduced interactions and faster work, while disadvantages include limited traditional media techniques and inconsistent interactions.
Este documento habla sobre las redes inalámbricas de área amplia (WWAN). Explica algunas tecnologías de transmisión de datos como GPRS, EDGE y UMTS. También menciona que las redes WWAN aprovechan tecnologías inalámbricas para operar a largas distancias y cubrir grandes áreas. Finalmente, propone algunas actividades como un ensayo individual sobre la influencia de las redes inalámbricas y un trabajo grupal sobre ideas de negocio basadas en los conocimientos adquiridos.
Quantum computing uses quantum mechanics phenomena like superposition and entanglement to perform operations on data. It has potential advantages over classical computing. A qubit, the basic unit of quantum information, can exist in superposition of states |0> and |1>. Logical gates like Hadamard and CNOT are used to manipulate qubits. Optical quantum computing uses photons as qubits encoded in properties like path or polarization. Shor's algorithm showed quantum computing could factorize large numbers faster. Companies are investing in quantum computing for applications in optimization, simulation, and machine learning.
The document proposes a 3D password authentication system that combines recognition, recall, tokens, and biometrics by having users navigate a virtual 3D environment and interact with virtual objects in a specific sequence. This addresses weaknesses in traditional text passwords that are vulnerable to dictionary attacks. The 3D password would be more secure and customizable than existing authentication methods.
The document discusses a survey conducted to determine which game console, the PS3 or Xbox 360, will surpass the other in sales. Key findings from the survey of 88 respondents show that a majority believe the PS3 is more reliable, though the Xbox 360 has a more reliable online network. Most respondents are willing to pay for online gaming and felt exclusive titles influenced their purchase. The conclusion is that as the PS3 closes the sales gap and is seen as more reliable, this will be a factor in it surpassing Xbox 360 sales in the future.
Delivered at Casual Connect Europe 2016.
When social gaming came onto the scene it brought previously unheard of numbers of players. Then content began moving from web to mobile devices. Now we are shifting from sharing statuses to sharing experiences. Consoles have embraced this concept with Kinetics and mobile social games offer their own shared experiences. Young players know only this kind of gaming. This session will focus on what’s next: A combination of Kinetics and virtual reality offering synchronous and multiplayer experiences.
A twenty-minute lecture on games, er, culture, er, games, er… Here's a screencast of the lecture:
https://www.3cmediasolutions.org/privid/63487?key=009af32de754706c404e1de59d60f323ec9d9f77
First Semester Exam: Building a Bionic Armahsengineering
Bionic limbs have evolved to suit a great variety of needs. From applications of power to dexterity, mechanical devices have begun to merge with the human body to help heal injuries in hundreds of people. An online simulator is sued to create a bionic arm and learn bout the basic components behind it.
This document discusses a seminar on 3D Internet. It describes 3D Internet as combining the Internet with 3D graphics to deliver interactive, real-time 3D graphics over the web. Increased bandwidth and processor speeds have enabled this technology. The document outlines advantages like control and interactivity. Applications discussed include ecommerce, education, entertainment, and collaboration. Examples provided are Google Glasses and 3D shopping malls. Challenges include complexity, slow adoption, and lack of capitalization on potential. The future of 3D Internet is predicted to make web use and control very easy through immersive 3D experiences.
Connecting machines to the human bodies and brains is an amazing science which has provided some unbelievable inventions. In the near future these technologies might have a significant effect on many of us. In this presentation I explore these new technologies and the effect that they might have on humanity.
This document discusses quantum computing, including:
- Quantum computers use quantum phenomena like entanglement and superposition to perform calculations based on quantum mechanics.
- A qubit can represent a 1, 0, or superposition of both, allowing quantum computers to exponentially increase their processing power compared to classical computers.
- Researchers have made progress developing quantum computers, entangling up to 14 qubits and performing calculations with two qubits, but large-scale quantum computers able to solve important problems much faster than classical computers are still a future goal expected to be achieved within 10 years.
The document provides an overview of the Xbox 360 video game console. It discusses the history and components of the Xbox 360, including its controller, Kinect motion sensor camera, and headset peripheral devices. It also briefly compares the Xbox 360 to the PlayStation and Wii consoles from Sony and Nintendo, respectively, and outlines some advantages and disadvantages of the Xbox 360.
The document discusses the 3D Internet, which will allow for interconnected virtual worlds presented as 3D services. In the 3D Internet, users can see other people consuming the same content simultaneously. It works using virtual platforms, AI, augmented reality devices, and sensors. Potential applications include education, religion, and live sports entertainment in virtual form. Technical challenges include needing faster internet speeds and developing 3D-capable displays. The 3D Internet represents the next phase of immersive connectivity beyond the current 2D web.
Seminar On 3D internet pavann55555.pptxPavanNagre6
This document summarizes a seminar on 3D Internet presented by Pavan Gajanan Nagre. It introduces 3D Internet as using 3D graphics delivered over the web, allowing for more interactive experiences like shopping and gaming. The document explains that 3D Internet works through virtual platforms like Second Life and using technologies like virtual reality headsets, sensors, and artificial intelligence. It describes the architecture of 3D Internet including world servers, avatar/ID servers, and universe location servers. Some applications and advantages are more interactive experiences while disadvantages include limitations of traditional media. The conclusion states 3D Internet provides highly motivated audiences and is an evolution of the interactive internet, though research challenges remain.
This document discusses 3D internet, which combines the internet with 3D graphics to create interactive virtual worlds. It will allow for more engaging e-commerce, education, and entertainment applications. 3D internet works by delivering real-time 3D graphics over the web using interconnected virtual world services. It aims to improve on 2D web by offering more control and interactivity for users. Examples mentioned include using virtual reality goggles for immersive experiences and interactive 3D shopping malls.
This document discusses the 3D internet, which combines 3D graphics with the internet to allow for interactive, real-time 3D graphics delivered over the web. It has become possible now due to increased bandwidth and processor speeds. The 3D internet will evolve from basic graphical UIs to fully immersive virtual experiences. It enables applications in e-commerce, education, entertainment, collaboration and data visualization. Examples include virtual shopping malls and Google Cardboard. However, the 3D internet faces obstacles such as complexity, slow acceptance rates, and limited bandwidth. In the future, the 3D internet may make controlling and accessing information much easier.
A presentation on 3D internet , describing the evolution of 3d internet , working with example and comparison with `domestic internet with the help of pictorial presentation
"Virtual Realms: Exploring 3D Internet"PapuMadival
Title: Leveraging the Potential of 3D Internet: A Strategic Imperative for Businesses and Organizations
Abstract:
The advent of 3D Internet, also known as virtual worlds, marks a transformative epoch in digital connectivity, offering unparalleled avenues for engaging consumers, businesses, educators, and collaborators. This burgeoning platform not only captivates participants but also extends their online presence, fostering a deeper level of engagement. Recognizing the vast potential inherent in this burgeoning market, diverse entities ranging from technological giants like IBM, Microsoft, and Cisco to renowned brands such as BMW, Toyota, Circuit City, and Coca-Cola have proactively established their foothold. This abstract explores the strategic imperative for businesses and organizations to embrace the opportunities afforded by 3D Internet, positioning themselves at the forefront of this dynamic landscape.
Akamai Offers Situational Approach to Addressing Challenges Raised by Complex...Dana Gardner
Transcript of a BriefingsDirect podcast on the inadequacy of the old one-size-fits-all approach to delivering web content on different devices and different networks.
This document discusses the 3D internet and virtual worlds. It begins with an introduction and overview of the 3D internet. It then discusses why the 3D internet is needed by explaining how cyberspace is a virtual environment for interaction. It describes how the 3D internet works using platforms like Second Life that allow users to interact through avatars. Technical issues and applications are discussed along with programming languages used to develop for the 3D internet like VRML and WebGL. The document concludes that the 3D internet provides an interactive and engaging experience for connecting with others.
Virtualized Desktops Spur Use of 'Bring Your Own Device,' Allowing Users to H...Dana Gardner
Sponsored podcast discussion on how a community school corporation is moving to desktop virtualization to allow students, faculty, and administrators flexibility in location and devices.
•Future Media and 3D Internet Task Force, 2008, Research On Future
Media and 3D Internet, European Commission, Information society and
media.
•Justin Rattner. The Rise of 3D Internet. Intel Corporation 7.3D Internet.
Centre for Internet Excellence
3D Internet allows users to have immersive 3D experiences online that replicate real life interactions. It is a new way for companies and organizations to reach consumers, partners, and students. Some potential uses of 3D Internet include education, embassies, live sports, arts, and religion by enabling richer interactions than traditional 2D websites.
The document provides an overview of the concept of a 3D Internet. It discusses why a 3D Internet is worth pursuing, what it would entail, and the challenges to making it a reality. Some key points include:
- A 3D Internet could provide an intuitive virtual environment for communication, services, and interaction by leveraging how humans naturally navigate and organize objects spatially in the real world.
- It could allow for more immersive experiences than a 2D web and enable new types of commerce through virtual representations of products and spaces.
- Realizing a 3D Internet presents significant technical challenges around networking, security, distributed computing, and machine learning that will require overcoming in order to make it practical
The web has changed a lot in the last 15 years, from simple calling cards and poster-like design into a massive ecosystem full of dynamic information and personalization - but I feel most companies are not aware enough, at least not yet.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to provide interactive and immersive experiences. It describes 3D Internet as a powerful new way to organize and share information. The architecture involves world servers that provide 3D environments, avatar servers to manage user identities and profiles, and location servers for virtual locations. Potential applications include e-commerce, education, entertainment, and collaborative design. While challenges remain, 3D Internet represents an opportunity to evolve the Internet into a more versatile and interactive medium by combining the immediacy of TV, versatile content of the web, and relationship building of social networks.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to provide interactive and immersive experiences. It describes 3D Internet as a powerful new way to organize and share information. The architecture involves world servers that provide 3D environments, avatar servers to manage user identities and profiles, and location servers for virtual locations. Potential applications include e-commerce, education, entertainment, and collaborative design. While challenges remain, 3D Internet represents an opportunity to evolve the Internet into a more versatile and interactive medium.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to provide interactive and immersive experiences. It describes 3D Internet as a powerful new way to organize and share information. The architecture involves world servers that provide 3D environments, avatar servers to manage user identities and profiles, and location servers for virtual locations. Potential applications include e-commerce, education, entertainment, and collaborative design. While 3D Internet provides more control and engaging content for users, challenges remain in developing consistent and easy-to-use interfaces.
This document is a training report on cloud deployment submitted by Virendra Singh Ruhela to the Department of Computer Science and Engineering at Government Engineering College Bikaner in partial fulfillment of a Bachelor of Technology degree. It includes an acknowledgment section thanking those who provided guidance and support. The abstract provides a high-level overview of cloud computing, how it offers a solution for managing computing resources, and how it is being used in various fields.
The document discusses the 3D Internet or virtual worlds technology. It describes the architecture and key components of 3D Internet including world servers, avatar servers, universal location servers, and client programs. Examples of applications and obstacles to commercial success are provided. Technical implications around speed, hardware and intelligent services are examined along with potential solutions.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
3. I acknowledge my sincere thanks to those who have
helped me in bringing out this seminar on the topic
“3D INTERNET”.
I am grateful to Dr. K.V.MALINI, Principal,
CANARA FIRST GRADE COLLEGE for her
encouragement and guidance in completing my
project. I extend my special gratitude to
MRS.ADITI.N, Assistant Professor, CANARA FIRST
GRADE COLLEGE for her valuable contribution
during the preparation of the seminar.
4. INTRODUCTION
WEB 3.0
3D INTERNET
WHY 3D INTERNET
WHAT IS 3D INTERNET
TECHNICAL IMPLICATIONS
SOLUTION
ADVANTAGES
CONCLUSION
REFERENCES
7. Data Integrated
Integrating various devices to the Internet.
Replace the existing WebPages with the
webPlaces.(3D Internet)
8. Better way of organizing data which
everybody knows and uses.
A replica of what we actually do in our
daily life.
Deals with virtual worlds which are
referred to as web places in 3D Internet.
9. New way to reach
Business
Customers
Consumers
Co-workers
Partners
Students
10. IBM is funding $100m towards
InnovationJam which involves 10
projects including 3D Internet.
11.
12. Combination of two powerful forces
Internet
3D graphics
The result: Interactive, real time
3D graphics delivered over the web.
13. Hardware:
The present devices support 2D
display which makes complex to
implement 3D Internet.