I acknowledge my sincere thanks to those who have
helped me in bringing out this seminar on the topic
“3D INTERNET”.
I am grateful to Dr. K.V.MALINI, Principal,
CANARA FIRST GRADE COLLEGE for her
encouragement and guidance in completing my
project. I extend my special gratitude to
MRS.ADITI.N, Assistant Professor, CANARA FIRST
GRADE COLLEGE for her valuable contribution
during the preparation of the seminar.
 INTRODUCTION
 WEB 3.0
 3D INTERNET
 WHY 3D INTERNET
 WHAT IS 3D INTERNET
 TECHNICAL IMPLICATIONS
 SOLUTION
 ADVANTAGES
 CONCLUSION
 REFERENCES
WEB 1.0
 Data Integrated
 Integrating various devices to the Internet.
 Replace the existing WebPages with the
webPlaces.(3D Internet)
 Better way of organizing data which
everybody knows and uses.
 A replica of what we actually do in our
daily life.
 Deals with virtual worlds which are
referred to as web places in 3D Internet.
New way to reach
Business
Customers
Consumers
Co-workers
Partners
Students
 IBM is funding $100m towards
InnovationJam which involves 10
projects including 3D Internet.
 Combination of two powerful forces
 Internet
 3D graphics
 The result: Interactive, real time
3D graphics delivered over the web.
 Hardware:
 The present devices support 2D
display which makes complex to
implement 3D Internet.
Speed:
Many countries don’t have
enough bandwidth to support
3D Internet
 Speed
 3G Technology
 Stands tall in providing
high speeds
 Hardware
 3D goggles
 Vision Stations
 WEBSITES:
 http://www.activeworlds.com
 http://www.computer.howstuffworks.com
 http://www.web3event.com
 http://www.pcmag.com
 http://in.wikipedia.org
 http://secondlife.com
3D INTERNET

3D INTERNET

  • 3.
    I acknowledge mysincere thanks to those who have helped me in bringing out this seminar on the topic “3D INTERNET”. I am grateful to Dr. K.V.MALINI, Principal, CANARA FIRST GRADE COLLEGE for her encouragement and guidance in completing my project. I extend my special gratitude to MRS.ADITI.N, Assistant Professor, CANARA FIRST GRADE COLLEGE for her valuable contribution during the preparation of the seminar.
  • 4.
     INTRODUCTION  WEB3.0  3D INTERNET  WHY 3D INTERNET  WHAT IS 3D INTERNET  TECHNICAL IMPLICATIONS  SOLUTION  ADVANTAGES  CONCLUSION  REFERENCES
  • 5.
  • 7.
     Data Integrated Integrating various devices to the Internet.  Replace the existing WebPages with the webPlaces.(3D Internet)
  • 8.
     Better wayof organizing data which everybody knows and uses.  A replica of what we actually do in our daily life.  Deals with virtual worlds which are referred to as web places in 3D Internet.
  • 9.
    New way toreach Business Customers Consumers Co-workers Partners Students
  • 10.
     IBM isfunding $100m towards InnovationJam which involves 10 projects including 3D Internet.
  • 12.
     Combination oftwo powerful forces  Internet  3D graphics  The result: Interactive, real time 3D graphics delivered over the web.
  • 13.
     Hardware:  Thepresent devices support 2D display which makes complex to implement 3D Internet.
  • 14.
    Speed: Many countries don’thave enough bandwidth to support 3D Internet
  • 15.
     Speed  3GTechnology  Stands tall in providing high speeds  Hardware  3D goggles  Vision Stations
  • 26.
     WEBSITES:  http://www.activeworlds.com http://www.computer.howstuffworks.com  http://www.web3event.com  http://www.pcmag.com  http://in.wikipedia.org  http://secondlife.com