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Power Point Presentation
Presented By,
PAVAN GAJANAN NAGRE
Department Of CSE
Prof Ram Meghe College of Engineering
&Management Badnera-Amravati, India. 2022-2023
Next World Of Smart Internet
TOPIC ON
Guide
Prof. S. A. Shah
Objectives
• Introduction.
• What is 3D Internet?
• Why 3D Internet?
• Architecture and Components.
• Evolution of 3D Internet.
• 2D Technology  3D Technology.
• Future of Internet.
• Applications.
• Advantages and Disadvantages.
• Examples of 3D Internet
• Conclusion.
• References.
Introduction
• The Internet is evolving to become the de-facto cyberspace or virtual
environment facilitating communication, business and entertainment on a
global scale.
• A typical 2D website is an extremely abstract entity and consists of
nothing but a bunch of documents and pictures.
• With in the Website at every level of interaction the developers have to
provide the user immediate navigational help. Otherwise the user would
get lost sooner or later.
• 3D Internet is actually a much better alternative way of organizing data
which everybody knows and uses.
What is 3D Internet?
•
•
•
•
Combination of two Powerful forces,
» The Internet
» 3D Graphics
The result is interactive, real time 3D graphics
delivered over the web.
“Images” instead of “Words”.
It is a powerful new way to
reach customers, partners,
co-workers and students.
World Servers.
• Provide user – or server side created, static and dynamic content
making up the specific web place (3D Environment).
• It includes visuals, physics engine, avatar data, media and more to client
programs.
Avatar/ID Server.
• Virtual identity management system containing identity, avatar
information and inventory of registered users.
• Providing these to individual world servers and relevant client
programs, while ensuring privacy and security of stored
information.
Universal Location Servers.
• Virtual location management systems similar and including current DNS
providing virtual geographical information as well as connection to the
internet via methods similar to SL URL.
• They can also act as a distributed directory of the world, avatar servers
and users.
Clients.
• Browser like viewer programs running on users computers with
extensive networking, caching and 3D rendering capabilities.
• Additional components of the 3D Internet include web places and
3D object creation/editing.
Evolution of 3D Internet
Web 1.0
• First face of the World Wide Web.
• Edited only by Web Masters.
• Similar to a hand - written notebook.
• Threatened to paranoid perception
Web 2.0
• Everyone can contribute to the web.
• Rich user interface and best in class graphics.
• 85% majority websites in web 2.0
• Change is inevitable.
2D Technology 3D Technology
2D Technology.
• Less interactive.
• More wastage of time.
• Lack of proper representation (Ex: Online shopping).
3D Technology.
• More interactive.
• Reduced mouse movements.
• Simple yet effective representation.
• Increased speed of working.
Applications
Gaming.
• First person shooters may feature a
multiplayer mode, taking place on specialized
levels.
• Multiplayer, fully 3D.
• Let us see the 2D, 2.5D and 3D Visualizations.
Entertainment
•3D computer graphics use a three dimensional representation for
performing calculations and rendering 2D images.
• Streaming 3D Animation.
Examples of 3D Internet
3D Mouse.
•Time saving
• Easy to handle.
• Increased design performance.
• Sensitive controller cap.
Vision Station.
• Display device in 3D Internet.
• Uses a Computer display technology.
• Provides 180 degrees of viewing angles.
Advantages.
• More interactive.
• Reduced mouse movements.
• Simple yet effective representation.
• Increased speed of working.
Disadvantages.
• The limited effectiveness of traditional media techniques.
• Lack of an effective way for enabling people in virtual world.
• An inconsistent enabling in world participants to easily interact with a
access video, rich multimedia and web content.
Conclusion
• Provided an overview of concept of 3D Internet.
• One venue that stands out for its ability to attract highly
motivated audience is the – 3D INTERNET.
• At this point of time we are facing an unique opportunity of
evolution of internet towards much more versatile, interactive
and usable version i.e. 3D INTERNET.
• There are still many research challenges on the way.
References
• http://www.google.com
• http://world.std.com/~walthowe
• http://www.science.widener.edu/~withers/pyramid.htm
• http://netways.shef.ac.uk/index.htm
•Future Media and 3D Internet Task Force, 2008, Research On Future
Media and 3D Internet, European Commission, Information society and
media.
•Justin Rattner. The Rise of 3D Internet. Intel Corporation 7.3D Internet.
Centre for Internet Excellence.
Thank You

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3D INTERNET PAVAN N.pdf

  • 1. Power Point Presentation Presented By, PAVAN GAJANAN NAGRE Department Of CSE Prof Ram Meghe College of Engineering &Management Badnera-Amravati, India. 2022-2023 Next World Of Smart Internet TOPIC ON Guide Prof. S. A. Shah
  • 2. Objectives • Introduction. • What is 3D Internet? • Why 3D Internet? • Architecture and Components. • Evolution of 3D Internet. • 2D Technology  3D Technology. • Future of Internet. • Applications. • Advantages and Disadvantages. • Examples of 3D Internet • Conclusion. • References.
  • 3. Introduction • The Internet is evolving to become the de-facto cyberspace or virtual environment facilitating communication, business and entertainment on a global scale. • A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures. • With in the Website at every level of interaction the developers have to provide the user immediate navigational help. Otherwise the user would get lost sooner or later. • 3D Internet is actually a much better alternative way of organizing data which everybody knows and uses.
  • 4. What is 3D Internet? • • • • Combination of two Powerful forces, » The Internet » 3D Graphics The result is interactive, real time 3D graphics delivered over the web. “Images” instead of “Words”. It is a powerful new way to reach customers, partners, co-workers and students.
  • 5.
  • 6. World Servers. • Provide user – or server side created, static and dynamic content making up the specific web place (3D Environment). • It includes visuals, physics engine, avatar data, media and more to client programs. Avatar/ID Server. • Virtual identity management system containing identity, avatar information and inventory of registered users. • Providing these to individual world servers and relevant client programs, while ensuring privacy and security of stored information.
  • 7. Universal Location Servers. • Virtual location management systems similar and including current DNS providing virtual geographical information as well as connection to the internet via methods similar to SL URL. • They can also act as a distributed directory of the world, avatar servers and users. Clients. • Browser like viewer programs running on users computers with extensive networking, caching and 3D rendering capabilities. • Additional components of the 3D Internet include web places and 3D object creation/editing.
  • 8. Evolution of 3D Internet Web 1.0 • First face of the World Wide Web. • Edited only by Web Masters. • Similar to a hand - written notebook. • Threatened to paranoid perception Web 2.0 • Everyone can contribute to the web. • Rich user interface and best in class graphics. • 85% majority websites in web 2.0 • Change is inevitable.
  • 9. 2D Technology 3D Technology
  • 10. 2D Technology. • Less interactive. • More wastage of time. • Lack of proper representation (Ex: Online shopping). 3D Technology. • More interactive. • Reduced mouse movements. • Simple yet effective representation. • Increased speed of working.
  • 12. Gaming. • First person shooters may feature a multiplayer mode, taking place on specialized levels. • Multiplayer, fully 3D. • Let us see the 2D, 2.5D and 3D Visualizations.
  • 13. Entertainment •3D computer graphics use a three dimensional representation for performing calculations and rendering 2D images. • Streaming 3D Animation.
  • 14. Examples of 3D Internet 3D Mouse. •Time saving • Easy to handle. • Increased design performance. • Sensitive controller cap. Vision Station. • Display device in 3D Internet. • Uses a Computer display technology. • Provides 180 degrees of viewing angles.
  • 15. Advantages. • More interactive. • Reduced mouse movements. • Simple yet effective representation. • Increased speed of working. Disadvantages. • The limited effectiveness of traditional media techniques. • Lack of an effective way for enabling people in virtual world. • An inconsistent enabling in world participants to easily interact with a access video, rich multimedia and web content.
  • 16. Conclusion • Provided an overview of concept of 3D Internet. • One venue that stands out for its ability to attract highly motivated audience is the – 3D INTERNET. • At this point of time we are facing an unique opportunity of evolution of internet towards much more versatile, interactive and usable version i.e. 3D INTERNET. • There are still many research challenges on the way.
  • 17. References • http://www.google.com • http://world.std.com/~walthowe • http://www.science.widener.edu/~withers/pyramid.htm • http://netways.shef.ac.uk/index.htm •Future Media and 3D Internet Task Force, 2008, Research On Future Media and 3D Internet, European Commission, Information society and media. •Justin Rattner. The Rise of 3D Internet. Intel Corporation 7.3D Internet. Centre for Internet Excellence.