VR is much closer to classical theatre than film.
Everything has to happen around the spectator.
It is extremely easy to loose the attention of your spectator.
Always point out important people/objects rather decoration.
There is no framing!
The camera has to be static and in the centre of your scene.
Cuts should be less often and it is better to use fadeouts.
We are mostly changing time/location, not the view.
You can use light for pointing out important people/objects.
Shoot rather in dark for easier spotlights.
Don't move the camera - around ⅔ people can experience motion sickness.
Use constant linear motion without turns, ending with fade out.
Acceleration and deacceleration can create unpleasant experiences.
If motion sickness does not affect you, hurray you are lucky!
But think also about the others.
Most people get sick when their
body starts moving without
perceiving actual physical
movement or vice versa.
Completely static scenes are a great start for your video.
Move only objects/actors which have an important role in your story.
Drive attention to your actors, move them around the spectator to change their
POV, use actors to stare at something important.
Keep actors or important objects during cuts in the same direction as the last
direction of the spectator.
Works with closed
Points out the direction
of your main scene.
Binaural sound howto
Youtube supports spatial audio for 360 videos.
Record audio with surround microphones from multiple directions.
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