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smart glasses

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A power point presentation on smart glasses

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smart glasses

  1. 1. Seminar Presentation 2016-2017 Submitted by: Nipun Agrawal Reg. No. :-16 BCAN013 Submitted to: Mr. Raja Bhati (Assistant Professor IT&CS)
  2. 2. TOPIC
  3. 3. LIST OF CONTENTS... • Introduction. • Who Invented it. • Technology Used. • Different Models. • Different Types. • Uses& Advantages. • Disadvantages. • Conclusion.
  4. 4. Introduction. • Wearable computers that adds information to what the wearer sees. • Are computerized internet connected glasses. • With transparent heads up display.
  5. 5. • Like other computers smart glasses also collect information from internal and external sources. • Smart glasses have all the features of smart phones. • Supports Bluetooth, wi-fi, and GPS. • Some also have activity tracker functionality features(such as distance walked or run, calories burned, heartbeat count etc.).
  6. 6. Inventor … Professor Steve Mann Father of Smart Glasses Steven Mann is a Canadian researcher and inventor best known for his work particularly wearable computing .
  7. 7. Technology used..
  8. 8. Display Types Various techniques have existed for see through HMDs. Some Main Families:- Curved Mirror :- used by Vuzix, by Olympus, and Laster technologies. Waveguide or Light guide based :- used by Sony, Epson. Virtual Retinal Displays :- technology that draws a raster display(like telivision onto the retina of eye). Technical Illusions CastAR :- uses a different technique with clear glass. The Glass has a projector, and image is returned to the eve by a reflective surface.
  9. 9. Augmented Reality(AR) • Is a direct/indirect view of physical, real world environment. • By contrast Virtual reality replaces the real world with a simulated one. • Augmentation is conventionally in real time and in semantic context with environment elements, such sports scores on TV during a match. • With help of AR Technology information of real world becomes interactive and digitally manipulable.
  10. 10. Head-mounted display(HMD) • It is a device paired to forehead such as a helmet. • It place images of both the physical world and virtual objects over the user’s field of view.
  11. 11. Hardware • Processors. • Display. • Sensors.(GPS, accelerometer, and solid state compass) • Input devices.
  12. 12. • Vuzix M300. • Epson Moverio BT-300. • Sony SmartEyeGlass. • Jins Meme. Different models available…
  13. 13. 1. Vuzix M300. • Launched in 2013. • Runs on Android(all latest versions), with 2 G.B. Ram and 16 G.B. internal storage. • Comes with 13-mega pixel camera for taking pictures and head tracking support and dual cancelling microphones. • Market Price $1,499.
  14. 14. 2. Epson Moverio BT-300. • Launched in Barcelona, Spain, Feb. 22, 2016 at Mobile World congress. • Comes with a 5 megapixels front facing camera. • It runs on Android Lollipop. • Epson plans to sell the Moverio BT-300 smart glasses by this year’s end.
  15. 15. • It uses significantly sharper 720p HD resolution OLED display. • Market price $750.
  16. 16. 3. Sony Smart Eye Glass. Released on 27 March 2015. 3 MP camera for still images. Includes accelerometer, gyroscope, electronic compass, brightness sensor, microphone and noise suppression sub microphone. Weight approx. 77 g (2.7 oz) without controller. Supports devices running Android 4.4 and above. Market Price $840 .
  17. 17. 4. Jins Meme. • Tokyo based Jins demoed its Meme smart glasses over in 2015 and while they haven't gone on sale yet. • Detects body movements to track and alert on safety, health and fitness. • They can track tiredness and alert drivers who may be about to nod off. • There's still no details on US or UK pricing , but in Japan its 39000 JPY.
  18. 18. TWO TYPES
  19. 19. A. Glasses with one display. Glasses with one display in peripheral vision Can:  Display information.  Be “smart” (sensing, processing, actuation) . Can not:  Produce 3D content.  Create a virtual or diminished reality.  Fully exhaust the possibilities of augmented reality.
  20. 20. B. Glasses with two display. Can be used to create:  Virtual reality.  Augmented reality.  Diminished reality.
  21. 21. USES & Advantages
  22. 22. Camera • Video. • Pictures. • Hands-free. • Personal. • Point of view. • No obscured sight.
  23. 23. Convenienc e• Navigation. • Time. • Notifications. • Memory aid.
  24. 24. Medica l • Track medicine consumption. • Subtitles for hearing impaired (future) . • VR to distract from pain in physical therapy . • Software adjustable seeing aid. • Lenses that measure blood sugar.
  25. 25. Safety • Warn when in danger. • Accident detection and reaction. • Video & Audio stream to police. • Possibility for surveillance by government.
  26. 26. Education • Living history. • Augmented professor. • Sophisticated simulations for training. • Virtual objects to experience physics. • Virtual classroom.
  27. 27. Productivity • Stream Video to co-worker, instructor, expert or trainee. • Watch instructions during work. • Real time translation. • Guide warehouse employees. • Augment construction sites with model. • Monitor employees eye movement.
  28. 28. Sport s • Performance measurement. • Performance comparison. • Communication. • In combination with other hands free features.
  29. 29. Disadvantage s
  30. 30. • Data Inaccuracy. • Charging(Battery runs down quickly). • Not feasible for prescription eye-ware users. • Lack Of availability. • Expensive. • Accidents. • Lack of privacy.
  31. 31. • Promising hardware Will probably need a few iterations to get it right. • Many unique and useful applications possible Often easy to implement. • Interesting for business and entertainment industry funding for research and development.
  32. 32. Bibliography • www.google.com • www.slideshare.net • www.wikipidea.org • Youtube.com
  33. 33. ThankS FoR ListeninG.........

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