3. Purpose of study:
• Applying VR in education system
• Applying VR in medical science
• Applying VR in the Military
• Applying VR in Entertainment
• Applying VR in Engineering
• Applying VR in Construction
4. Background:
1939 2013 2014 2015 2016
View Master Oculus Rift
Google Cardboard
HTC Vive
Sony Morpheus
Samsung Gear VR
5. Objective:
• Virtual reality system
• Recommended hardware
• Virtual reality developing tool
• The future of virtual reality
6. Scope:
To experience virtual reality we have to use
VR videos (made with go pro) or apps and a viewing
device. A smart phone must be placed in front of the
lens as shown in the picture. Then the user can use the
mobile screen and can experience virtual videos or apps.
7. Hypothesis:
We have collected information from more than seven top
verified YouTube channels and many VR related articles.
After all the study we can predict that everything we
experience in life can be reduced to electrical activity,
stimulating our brains as our sensory organs deliver
information about the external world.
8.
9. Abstract :
Virtual reality is the computer-generated simulation of a
three-dimensional image or environment that can be
interacted with in a seemingly real or physical way by a person
using special electronic equipment, such as a helmet with a
screen inside or gloves fitted with sensors.
In this study we focused on how to use VR in our daily life and
in some specific sectors. Now-a-days virtual reality is being.
We used laptops, smart phones, Google cardboard and
internet. We can use virtual reality for experiencing almost
everything in anywhere.
10. Introduction:
Virtual reality is an artificial environment
that is created with software and presented
to the user in such a way that the user
suspends belief and accepts it as a real
environment.
Virtual reality will put you in a virtual world
where you have free access to almost
everything.
11. VR in Education:
• Making projects
• For doing something impossible inside classroom
• Virtual experience for increasing motivation
• More chance for creativity
12. VR in Engineering
•Virtual reality and the design cycle
•Virtual reality and rail
construction
•Virtual reality and car design
13. VR in Medical Science:
• Virtual travel inside any object for more details
• Virtual surgery and experience
• For coping with some medical environment
14. VR in military :
•Flight simulation
•Battlefield simulation
•Medic training (battlefield)
•Vehicle simulation
•Virtual boot camp
15. VR in Entertainment:
•VR movie for better experience
• VR games
• VR travel videos
•360 VR tours
16. Conclusion:
• “So a virtual reality is a synthetic sensory
experience which may one day be
indistinguishable from the real physical world”
-Kalawsky, R.S