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How is Technology Changing the Workplace and
Society?
Lesson Objectives
• Describe the impact of technology on
education.
• Describe the impact of technology on
science and medicine.
• Describe the impact of technology on work
and play.
Technological Changes
• Home
• School
• Workplace
New technology is causing
major changes in our
society at:
Education
1. Internet
– Classrooms
– Library
– Web Quests
2. Online tests
3. Distance Learning
4. Computer-Based Learning
5. Simulations
Factors affecting education are:
Web Quests
• Definition: uses the Internet for
investigation and problem solving
• Created by Bernie Dodge at San Diego
State University.
• Check out this link:
– www.macomb.k12.dmis.us/wq/webqindx.htm
Distance Learning
• Definition: using technology, the Internet, as a medium for schooling
or learning
• Department of Education supports Star Schools Program
– Provides distance learning to millions of learners annually.
– Florida High School Online
• Any high school student who is a resident in Florida can attend
• Certified diploma-granting school
• Programs that provide guidance and testing for online courses
– WebCt
– Blackboard
Computer Based Learning
• Also known as Computer Assisted Instruction
(CAI)
• Definition: using a computer as a tutor.
• A special computer program used to help to
reinforce a difficult concept.
• Advantage: provides the opportunity to master
the idea by reviewing as many times as
necessary
Simulations
• Definition: models real-world activities and you learn by doing
• Examples
– Stock Market Game
• By playing the game you learn about finance and the American
economic system
• Go to www.smgww.org
– Rocket Simulation
• allows you to design any size rocket, and then you can simulate its
flight to see how high, and how fast it will fly.
– SimCity
• Great to enhance problem-solving skills. It allows the user to create
a city, including highways, buildings, homes, and so forth.
• Go to www.simcity.com
Scientific Discovery and
Technological Innovations
• Artificial Intelligence (AI)- processes information on its
own without human intervention.
• Examples:
– Games playing – where most advances have been made
– Natural Language – offers the greatest potential rewards by
allowing people to interact easily with computers by talking
to them
– Expert systems – computer programs that help us make
decision. May help your parents determine the best type of
insurance for their particular needs
– Robotics – used in assembly plants, such as for cars. The
newest type is called a bot which is used by search engines.
Scientific Discovery (cont’d)
• Genetic Engineering – refers to DNA in a living organism
• Benefits
– Increasing resistance to disease
– Enabling a plant or animal to do something it would not
typically do
– Enabling a fruit to ripen without getting squashy
• One of the most widely known projects is: Human
Genome Project coordinated by Department of Energy
and National Institute of Health
– Goal is to identify all of the approximately 100,000 genes in
human DNA
– Store and analyze the data
– Address the ethical, legal, and social issues
Scientific Discovery (cont’d)
• Virtual Reality – an artificial environment that
feels like a real environment created with
computer hardware and software.
– There is more of a feeling of being in the actual
environment using all or almost all of the 5 senses
– The user is immersed through some head-mounted
device (helmet).
– Used in education, training, medicine, research, and
other areas
Work and Play
Global Economy
• Banking, finance, commerce (printed money is on its way
to becoming obsolete)
– Affects the way information and money is transmitted
• Electronic commerce: having an online business
– Buy
– Sell
– Internet speed will increase because of cable modems and DSL
– Digital cash
• Definition: allows someone to pay by transmitting a
number from one computer to another.
• Numbers are issued by a bank.
• Each number is unique
E-Commerce
Disadvantages:
– SPAM
– Junk mail sent to your email address
Advantages:
– New Jobs
– Webmasters
– Programmers
– Network managers
– Graphics Designers
– Web Developers
Personal Lives
– 21st
century home becomes the center for work,
entertainment, learning and health care
• Technological advances that affect our personal
lives:
– Clothes that fight odor and bacteria
– Flying car
• SkyCar is able to operate in a less restrictive area than a
helicopter and is less expensive and safer.
– Voice recognition will allow us to talk to computers or
computer-like devices and they will respond.
– Nonlethal weapons - HSV Technologies Inc., of San
Diego, California developed a non-lethal weapon in
2000 that uses ultraviolet laser beams to harmlessly
immobilize people and animals at a distance
Personal Lives
• Technological advances (cont’d)
• Space travel
– Companies developing a fleet of space commercial
vehicles to provide public space travel
• smart shoes and seats – a technology called
expansive polymer gel uses a micro voltage to
expand or contract the gel to evenly distribute heat
and weight
• Smart houses
– Keeps a house comfortable
– Monitors electricity being used
– Helps plan and prepare healthy meals
– Monitors devices and schedules maintenance
• Online shopping
– No longer having to fight crowds and search for
parking spaces
Summary
• Many people predict that technology will change the
entire structure of education.
• Technology is having a tremendous impact on education.
• The Internet and the World Wide Web are the biggest
factors affecting education today.
• Online courses through the Internet are becoming very
popular.
• Many schools use computer-based learning to reinforce
concepts.
• Simulations are models of real-world activities.
Summary (cont’d)
• Information is continuing to increase faster than
we can process it.
• Some people predict an anti-technology
backlash.
• Artificial intelligence is software that can process
information on its own without human
intervention.
• Genetic engineering refers to changing the DNA
in a living organism.
Summary (cont’d)
• Virtual reality is an artificial environment that feels like a real
environment and is used in education, training, medicine, research,
and other areas.
• In the new global economy, knowledge is the greatest asset.
• Electronic commerce is the buying and selling of goods andservices
using the Internet and is predicted to grow at an ever-increasing rate.
• Digital cash allows someone to pay online by transmitting a number
from one computer to another.
• New jobs and new job categories are being developed because of
the Internet and electronic commerce.
Summary (conclusion)
• In the 21st
century, many people will work
from their homes.
• Some technological advances are clothes
that fight odors, flying cars, voice
recognition, nonlethal weapons, space
travel, smart shoes, and smart seats,
smart houses, and electronic shopping.

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3. technological change

  • 1. How is Technology Changing the Workplace and Society?
  • 2. Lesson Objectives • Describe the impact of technology on education. • Describe the impact of technology on science and medicine. • Describe the impact of technology on work and play.
  • 3. Technological Changes • Home • School • Workplace New technology is causing major changes in our society at:
  • 4. Education 1. Internet – Classrooms – Library – Web Quests 2. Online tests 3. Distance Learning 4. Computer-Based Learning 5. Simulations Factors affecting education are:
  • 5. Web Quests • Definition: uses the Internet for investigation and problem solving • Created by Bernie Dodge at San Diego State University. • Check out this link: – www.macomb.k12.dmis.us/wq/webqindx.htm
  • 6. Distance Learning • Definition: using technology, the Internet, as a medium for schooling or learning • Department of Education supports Star Schools Program – Provides distance learning to millions of learners annually. – Florida High School Online • Any high school student who is a resident in Florida can attend • Certified diploma-granting school • Programs that provide guidance and testing for online courses – WebCt – Blackboard
  • 7. Computer Based Learning • Also known as Computer Assisted Instruction (CAI) • Definition: using a computer as a tutor. • A special computer program used to help to reinforce a difficult concept. • Advantage: provides the opportunity to master the idea by reviewing as many times as necessary
  • 8. Simulations • Definition: models real-world activities and you learn by doing • Examples – Stock Market Game • By playing the game you learn about finance and the American economic system • Go to www.smgww.org – Rocket Simulation • allows you to design any size rocket, and then you can simulate its flight to see how high, and how fast it will fly. – SimCity • Great to enhance problem-solving skills. It allows the user to create a city, including highways, buildings, homes, and so forth. • Go to www.simcity.com
  • 9. Scientific Discovery and Technological Innovations • Artificial Intelligence (AI)- processes information on its own without human intervention. • Examples: – Games playing – where most advances have been made – Natural Language – offers the greatest potential rewards by allowing people to interact easily with computers by talking to them – Expert systems – computer programs that help us make decision. May help your parents determine the best type of insurance for their particular needs – Robotics – used in assembly plants, such as for cars. The newest type is called a bot which is used by search engines.
  • 10. Scientific Discovery (cont’d) • Genetic Engineering – refers to DNA in a living organism • Benefits – Increasing resistance to disease – Enabling a plant or animal to do something it would not typically do – Enabling a fruit to ripen without getting squashy • One of the most widely known projects is: Human Genome Project coordinated by Department of Energy and National Institute of Health – Goal is to identify all of the approximately 100,000 genes in human DNA – Store and analyze the data – Address the ethical, legal, and social issues
  • 11. Scientific Discovery (cont’d) • Virtual Reality – an artificial environment that feels like a real environment created with computer hardware and software. – There is more of a feeling of being in the actual environment using all or almost all of the 5 senses – The user is immersed through some head-mounted device (helmet). – Used in education, training, medicine, research, and other areas
  • 13. Global Economy • Banking, finance, commerce (printed money is on its way to becoming obsolete) – Affects the way information and money is transmitted • Electronic commerce: having an online business – Buy – Sell – Internet speed will increase because of cable modems and DSL – Digital cash • Definition: allows someone to pay by transmitting a number from one computer to another. • Numbers are issued by a bank. • Each number is unique
  • 14. E-Commerce Disadvantages: – SPAM – Junk mail sent to your email address Advantages: – New Jobs – Webmasters – Programmers – Network managers – Graphics Designers – Web Developers
  • 15. Personal Lives – 21st century home becomes the center for work, entertainment, learning and health care • Technological advances that affect our personal lives: – Clothes that fight odor and bacteria – Flying car • SkyCar is able to operate in a less restrictive area than a helicopter and is less expensive and safer. – Voice recognition will allow us to talk to computers or computer-like devices and they will respond. – Nonlethal weapons - HSV Technologies Inc., of San Diego, California developed a non-lethal weapon in 2000 that uses ultraviolet laser beams to harmlessly immobilize people and animals at a distance
  • 16. Personal Lives • Technological advances (cont’d) • Space travel – Companies developing a fleet of space commercial vehicles to provide public space travel • smart shoes and seats – a technology called expansive polymer gel uses a micro voltage to expand or contract the gel to evenly distribute heat and weight • Smart houses – Keeps a house comfortable – Monitors electricity being used – Helps plan and prepare healthy meals – Monitors devices and schedules maintenance • Online shopping – No longer having to fight crowds and search for parking spaces
  • 17. Summary • Many people predict that technology will change the entire structure of education. • Technology is having a tremendous impact on education. • The Internet and the World Wide Web are the biggest factors affecting education today. • Online courses through the Internet are becoming very popular. • Many schools use computer-based learning to reinforce concepts. • Simulations are models of real-world activities.
  • 18. Summary (cont’d) • Information is continuing to increase faster than we can process it. • Some people predict an anti-technology backlash. • Artificial intelligence is software that can process information on its own without human intervention. • Genetic engineering refers to changing the DNA in a living organism.
  • 19. Summary (cont’d) • Virtual reality is an artificial environment that feels like a real environment and is used in education, training, medicine, research, and other areas. • In the new global economy, knowledge is the greatest asset. • Electronic commerce is the buying and selling of goods andservices using the Internet and is predicted to grow at an ever-increasing rate. • Digital cash allows someone to pay online by transmitting a number from one computer to another. • New jobs and new job categories are being developed because of the Internet and electronic commerce.
  • 20. Summary (conclusion) • In the 21st century, many people will work from their homes. • Some technological advances are clothes that fight odors, flying cars, voice recognition, nonlethal weapons, space travel, smart shoes, and smart seats, smart houses, and electronic shopping.