The document summarizes research conducted for a music video project, including existing music videos analyzed, audience research, and interviews. Four existing music videos were examined for their visual styles, compositions, lighting, and how they appeal to audiences. Audience research found the target audience is mostly male ages 16-18 who prefer music videos with good visuals and editing over narrative or shot types. Interviews confirmed younger audiences would find an abstract, visual music video appealing. The research will help make a music video that appeals to this audience through creative visuals and editing.
This document summarizes research conducted on potential target audiences for a music video product. It begins by reviewing four existing music videos and identifying common features such as them being music videos where the artist lipsyncs. It then analyzes responses from an audience questionnaire, finding that the target audience is mostly 16-18 year old males who enjoy watching and listening to music videos across various genres. Interviews were also conducted but not summarized. The document concludes by listing sources for the research.
The document provides an analysis of existing music video products that will inform the creation of the author's own music video. It summarizes 4 music videos, noting common features like being narrative-based and featuring the artist lip syncing. It also summarizes the results of audience research surveys and interviews that reveal the target audience is mostly male ages 16-18 who prefer good visuals and editing over other elements. The document concludes that the author will incorporate one-take filming and creative editing styles in their video to appeal to this audience.
This document is a student's evaluation of their media project on Rihanna's music video "G4L". It discusses how the student's video, website, and CD packaging used and developed conventions of real media products. The student also discusses feedback received on their projects and how they incorporated media technologies into the various stages of production. Feedback was generally positive but highlighted areas for improvement like adding more locations to the video. Overall, the student learned the importance of effectively combining their media products to create synergy and establishing their artist's image and concepts across all elements.
The document analyzes the digipak for Florence and the Machine's album "Lungs". It discusses several key aspects of the digipak's design that make it effective at marketing the album and artist. Specifically, it notes how the digipak incorporates references to the album name "Lungs" through images of lungs on the front and back covers. It also comments on design choices like font, color scheme, and inclusion of lyrics that tie into the album's overall theme of innocence. Overall, the analysis concludes that the "Lungs" digipak effectively presents information about the album in a visually interesting way that would appeal to Florence and the Machine's target indie audience.
My media product develops and challenges conventions of real music videos and magazine advertisements in the following ways:
1) It uses trends like branding the artist's name at the beginning/end of the video and including extreme closeups of the artist, but challenges conventions by showing the artist with little makeup and pale skin.
2) It develops conventions through the use of visual effects, filters, and unique shot transitions, while also including shock factors like an artist smeared in paint.
3) It draws inspiration from real music videos and films but develops their ideas further by adding more subtle connections between shots and themes throughout the video.
4) It develops conventions of magazine advertisements through techniques like color picking and mirroring
The survey monkey questions influenced the music video creation process. Questions asked about interesting video features, creativity, lyric representation, and preferences for modern vs. retro styles. Most preferred narrative, colorful imagery, creativity, and modern styles.
The resulting video included narratives, bright colors, creativity through signs and cutouts representing lyrics. It was modern in style through techniques like stop motion. Feedback indicated the video matched what the audience wanted based on the survey.
The document discusses various technologies used in creating a music video and promotional package for a pop genre project. The key technologies discussed include a camera, tripod, phones to play music, YouTube for research on pop music videos, Photoshop for creating print materials, Blogger for recording research, Prezi and Animoto for presenting ideas, Facebook and Twitter for feedback, and a Facebook group for communication within the project group.
The document summarizes audience feedback received for a music video project. Sources of feedback included social media uploads and a questionnaire. The questionnaire asked about what viewers liked and disliked about the video, number of views, ratings for location scouting and recommending the video. Responses were generally positive, praising elements like editing, directing and camerawork. Viewers suggested including more establishing shots. Most felt the video could be shown on channels like MTV Base and radio stations like Capital FM and BBC Radio 1.
This document summarizes research conducted on potential target audiences for a music video product. It begins by reviewing four existing music videos and identifying common features such as them being music videos where the artist lipsyncs. It then analyzes responses from an audience questionnaire, finding that the target audience is mostly 16-18 year old males who enjoy watching and listening to music videos across various genres. Interviews were also conducted but not summarized. The document concludes by listing sources for the research.
The document provides an analysis of existing music video products that will inform the creation of the author's own music video. It summarizes 4 music videos, noting common features like being narrative-based and featuring the artist lip syncing. It also summarizes the results of audience research surveys and interviews that reveal the target audience is mostly male ages 16-18 who prefer good visuals and editing over other elements. The document concludes that the author will incorporate one-take filming and creative editing styles in their video to appeal to this audience.
This document is a student's evaluation of their media project on Rihanna's music video "G4L". It discusses how the student's video, website, and CD packaging used and developed conventions of real media products. The student also discusses feedback received on their projects and how they incorporated media technologies into the various stages of production. Feedback was generally positive but highlighted areas for improvement like adding more locations to the video. Overall, the student learned the importance of effectively combining their media products to create synergy and establishing their artist's image and concepts across all elements.
The document analyzes the digipak for Florence and the Machine's album "Lungs". It discusses several key aspects of the digipak's design that make it effective at marketing the album and artist. Specifically, it notes how the digipak incorporates references to the album name "Lungs" through images of lungs on the front and back covers. It also comments on design choices like font, color scheme, and inclusion of lyrics that tie into the album's overall theme of innocence. Overall, the analysis concludes that the "Lungs" digipak effectively presents information about the album in a visually interesting way that would appeal to Florence and the Machine's target indie audience.
My media product develops and challenges conventions of real music videos and magazine advertisements in the following ways:
1) It uses trends like branding the artist's name at the beginning/end of the video and including extreme closeups of the artist, but challenges conventions by showing the artist with little makeup and pale skin.
2) It develops conventions through the use of visual effects, filters, and unique shot transitions, while also including shock factors like an artist smeared in paint.
3) It draws inspiration from real music videos and films but develops their ideas further by adding more subtle connections between shots and themes throughout the video.
4) It develops conventions of magazine advertisements through techniques like color picking and mirroring
The survey monkey questions influenced the music video creation process. Questions asked about interesting video features, creativity, lyric representation, and preferences for modern vs. retro styles. Most preferred narrative, colorful imagery, creativity, and modern styles.
The resulting video included narratives, bright colors, creativity through signs and cutouts representing lyrics. It was modern in style through techniques like stop motion. Feedback indicated the video matched what the audience wanted based on the survey.
The document discusses various technologies used in creating a music video and promotional package for a pop genre project. The key technologies discussed include a camera, tripod, phones to play music, YouTube for research on pop music videos, Photoshop for creating print materials, Blogger for recording research, Prezi and Animoto for presenting ideas, Facebook and Twitter for feedback, and a Facebook group for communication within the project group.
The document summarizes audience feedback received for a music video project. Sources of feedback included social media uploads and a questionnaire. The questionnaire asked about what viewers liked and disliked about the video, number of views, ratings for location scouting and recommending the video. Responses were generally positive, praising elements like editing, directing and camerawork. Viewers suggested including more establishing shots. Most felt the video could be shown on channels like MTV Base and radio stations like Capital FM and BBC Radio 1.
Waleed Butt created a music video for his song "GO AWN" and various ancillary materials including a magazine ad and digipak. He used a variety of media technologies in the construction, research, planning and evaluation of his project. In the construction stage, he used a DSLR camera, smartphone camera, and Adobe Premiere Elements for editing. Photoshop was used for the ancillary materials. Research was conducted mainly online using Google, YouTube, Wikipedia and his blog. Planning involved creating hand-drawn plans, storyboards in Word, photographing locations on a DSLR, and test footage in Windows Movie Maker. Audience feedback was gathered on social media.
The document discusses the effectiveness of combining the main and ancillary texts for a music project. The video, album advert, and digipack all feature images of mannequins to create a consistent branding identity. Bright colors and themes of love and manipulation are also carried through each product. While the link between colors in the video and print products could be stronger, the combination of the ancillary products is highly effective as they use identical color schemes and visual elements to clearly connect the artist's brand across formats.
The document outlines planning for a promotional campaign for a musical artist. It includes planning an album teaser video, promotional poster, and billboard. Key elements that will be included in the video are the artist's name, album name "Changes", release date, and where the album can be streamed. Locations for filming include a park and the planner's bedroom. Equipment, contingencies, health and safety considerations, and the artist's availability are also discussed.
The document discusses the effectiveness of combining a music video with ancillary promotional products like a digipak and advert. It analyzes the use of consistent font, colors, motifs and stills from the video across all products to tie them together as a cohesive package. Specifically, it describes using the dripping color motif and pop culture references throughout, and bright colors and a messy video still on the digipak to entice viewers to watch the full, colorful video. The combination of simple but visually linked ancillary products with the busy video is deemed effective at promoting the overall package.
The document discusses the production process of a music video for the experimental artist Soap & Skin. It describes how the student challenged themselves by working in an unfamiliar genre and used unique techniques like mirrors and projections. Through feedback on Facebook, the student refined elements like shortening shots based on audience recommendations to improve the overall video.
The document discusses the evaluation of the student's media products for a music project. It analyzes how the album cover, poster, and music video challenge or follow conventions of real media. The music video aims to challenge conventions by illustrating the relationship between lyrics and visuals, and music and visuals. The genre and style draws from the band Fall Out Boy. Overall, the products conform to some points of music video theory but challenge others due to being an animation. Feedback informed changes to improve the products and connection between them. A variety of software like Fireworks, Pinnacle, and online tools were used at different stages.
The student analyzed feedback received on a trailer, poster, and magazine cover created for a ballet film project. Key feedback included praise for the appropriate music, titles fitting the genre, effective editing, and poster effectively promoting the trailer's theme. Some feedback suggested improving lighting and adding release dates to increase professionalism. Overall, the feedback validated that the project successfully conveyed the ballet theme through synergy across elements.
The document summarizes a group project to create a promotion package for a new album, including a music video, CD cover, and magazine advertisement. The group chose an electro/baseline genre and targeted an audience of 18-24 year olds. They developed the media products using conventions like bright colors from music videos they researched, but also challenged conventions by using unusual backgrounds and animation in the video. Feedback indicated the products effectively linked through consistent imagery, fonts, and colors, though could be improved by linking the elements more closely. The group learned about audience tastes and used various media technologies in planning, research, construction and editing.
The document provides a summary and evaluation of the student's music video project. Some strengths of the student's research included analyzing screenshots from similar genre music videos to identify techniques to incorporate. Weaknesses included only analyzing one frame per video rather than multiple frames. The student's planning was strengthened by pre-visualizing shots and angles needed. Weaknesses included lack of detail on some aspects. Time management was good as the student was able to complete tasks outside of class. Peer feedback suggested using different filming locations and addressing some audio/visual syncing issues in parts of the video. The student agreed with suggestions to film in multiple locations but disagreed that visual effects were too "bouncy" as that style fits the hip-hop
The document discusses plans and experiments for creating a music video. It explores ideas for shooting footage outdoors and indoors, as well as editing techniques like overlaying footage onto an old TV screen. Advanced experiments are described for turning day footage into night scenes using color adjustments and masks. Inspiration is drawn from music videos by Gus Dapperton that use aesthetics and storytelling. Health and safety considerations are outlined. The style is intended to be dark and ominous while still clear, taking inspiration from the blues used in Gus Dapperton's "First Aid" video.
The feedback on the video was mostly positive, with people saying they liked it and found the male lead's emotions to look genuine. Some suggestions included darkening some lip-syncing shots that looked too bright, and using different edits for the landscape shots to avoid looking choppy. Feedback on the poster indicated to add small pictures and use a three-color palette instead of just black and white. Lessons learned included checking lighting levels before filming, filming extra footage, not changing logo colors, experimenting more with edits, and starting with a three-color palette.
Research into the music video industry ppLaura Wood
The production of a music video involves three main stages: pre-production where the production company is chosen and plans are made, production where filming takes place over many takes, and post-production where the video is edited together, animated if needed, and distributed. Music videos are made primarily to promote the artist and song, gaining popularity and profits through increased sales and views. Famous directors like Jonas Akerlund and David Fincher make popular, high-budget videos through unique styles and large budgets that allow for promotion of well-known artists.
The document discusses audience feedback received for a music video and magazine advertisement. Sources used to receive feedback included social media platforms where the music video was uploaded. A questionnaire was also used to collect quantitative and qualitative feedback. Responses to the questionnaire were positive overall, praising the video's editing, directing, and camerawork. Location scouting received a perfect rating of 10/10. The majority of respondents said they would recommend the video and purchase the artist's CD based on enjoying the video. Feedback also supported changing the magazine ad design to black and white.
The document discusses the student's media studies evaluation project. It includes summaries of the student's CD case, music video, and how they compare to conventions. Audience feedback was gathered, which helped the student learn important lessons. Various media technologies were used at different stages of construction, research, planning and evaluation, including Fireworks, Photoshop, iMovie, YouTube, Google and font websites. The student worked well as part of a group, providing and receiving honest feedback to improve.
The document discusses several existing music video and documentary products that provide inspiration for the creator's own video. Key aspects that will be incorporated include the use of interviews, a mix of high and low quality footage to balance production value and raw feeling, and editing techniques like slow motion. The research found that audiences still appreciate music videos and want to see them made, and the creator's video will appeal by taking inspiration from other successful works while adding their own style.
The document discusses several existing music video and documentary products that provide inspiration for the creator's own work. Key aspects that will be incorporated include the use of interviews, a mix of high and low quality footage to balance production value and a raw feel, and editing techniques like slow motion. The research found that audiences still appreciate music videos and want to see them made. The creator's work will appeal to this audience by taking inspiration from other successful videos while adding their own style.
The document provides guidance for researching production techniques for a music video project. It instructs the reader to look at a minimum of 3 related music video products and collect clips, images, guides, etc. that could help with their own video. When analyzing techniques from other videos, the reader should consider if they can use the technique or how to employ it, and why they may want to disregard it. The reader is then directed to breakdown conventions of music videos and genre characteristics of their chosen artist to plan how to incorporate these elements into their own video.
The document discusses audience feedback received during the production of a music video. Pre-production surveys found that the target audience was interested in viewing videos on smartphones and YouTube. Interviews revealed they expected artists to address the camera directly. Raw footage was shown for feedback, which encouraged using more moving camera shots. Peer feedback on the finished video praised the camera work, location, and lighting, while noting it was sometimes too dark and lacked narrative. Overall, audience feedback helped guide production decisions and ensured the video appealed to the target demographic.
The document provides information about the media evaluation of a music video, digipak, and magazine advert created by the author. It discusses how the products used and developed conventions of the genre through elements like filming in a dark tunnel, using black and white, and focusing on the main artist. Audience feedback helped improve the works, noting positives like interesting camerawork but also negatives like parts being too dark. A variety of media technologies were used at different stages, including YouTube to research other videos, Survey Monkey for market research, Photoshop for ancillary text design, and Premier Pro for video editing.
Evaluation Question 1: In What way does your media product use, develop or ch...muxmugee
The document discusses a music video project. It describes the plot of the video, which involves a man whose drink is spiked at a party and who experiences hallucinations as a result. It discusses the use of various techniques - camera shots, editing, effects, props - to develop the narrative and engage the audience. It also analyzes how the project aligns with and develops upon conventions of music video and film genres.
The student produced a music video that conformed to conventions of real music videos by researching popular music videos and incorporating elements like telling a story through different character perspectives, syncing shots to the beat of the music, and having a direct link between the narrative and song meaning. Feedback on drafts was positive and noted the clear storytelling and exciting sequencing. Various media technologies were used in the research, planning, production, and evaluation stages.
Waleed Butt created a music video for his song "GO AWN" and various ancillary materials including a magazine ad and digipak. He used a variety of media technologies in the construction, research, planning and evaluation of his project. In the construction stage, he used a DSLR camera, smartphone camera, and Adobe Premiere Elements for editing. Photoshop was used for the ancillary materials. Research was conducted mainly online using Google, YouTube, Wikipedia and his blog. Planning involved creating hand-drawn plans, storyboards in Word, photographing locations on a DSLR, and test footage in Windows Movie Maker. Audience feedback was gathered on social media.
The document discusses the effectiveness of combining the main and ancillary texts for a music project. The video, album advert, and digipack all feature images of mannequins to create a consistent branding identity. Bright colors and themes of love and manipulation are also carried through each product. While the link between colors in the video and print products could be stronger, the combination of the ancillary products is highly effective as they use identical color schemes and visual elements to clearly connect the artist's brand across formats.
The document outlines planning for a promotional campaign for a musical artist. It includes planning an album teaser video, promotional poster, and billboard. Key elements that will be included in the video are the artist's name, album name "Changes", release date, and where the album can be streamed. Locations for filming include a park and the planner's bedroom. Equipment, contingencies, health and safety considerations, and the artist's availability are also discussed.
The document discusses the effectiveness of combining a music video with ancillary promotional products like a digipak and advert. It analyzes the use of consistent font, colors, motifs and stills from the video across all products to tie them together as a cohesive package. Specifically, it describes using the dripping color motif and pop culture references throughout, and bright colors and a messy video still on the digipak to entice viewers to watch the full, colorful video. The combination of simple but visually linked ancillary products with the busy video is deemed effective at promoting the overall package.
The document discusses the production process of a music video for the experimental artist Soap & Skin. It describes how the student challenged themselves by working in an unfamiliar genre and used unique techniques like mirrors and projections. Through feedback on Facebook, the student refined elements like shortening shots based on audience recommendations to improve the overall video.
The document discusses the evaluation of the student's media products for a music project. It analyzes how the album cover, poster, and music video challenge or follow conventions of real media. The music video aims to challenge conventions by illustrating the relationship between lyrics and visuals, and music and visuals. The genre and style draws from the band Fall Out Boy. Overall, the products conform to some points of music video theory but challenge others due to being an animation. Feedback informed changes to improve the products and connection between them. A variety of software like Fireworks, Pinnacle, and online tools were used at different stages.
The student analyzed feedback received on a trailer, poster, and magazine cover created for a ballet film project. Key feedback included praise for the appropriate music, titles fitting the genre, effective editing, and poster effectively promoting the trailer's theme. Some feedback suggested improving lighting and adding release dates to increase professionalism. Overall, the feedback validated that the project successfully conveyed the ballet theme through synergy across elements.
The document summarizes a group project to create a promotion package for a new album, including a music video, CD cover, and magazine advertisement. The group chose an electro/baseline genre and targeted an audience of 18-24 year olds. They developed the media products using conventions like bright colors from music videos they researched, but also challenged conventions by using unusual backgrounds and animation in the video. Feedback indicated the products effectively linked through consistent imagery, fonts, and colors, though could be improved by linking the elements more closely. The group learned about audience tastes and used various media technologies in planning, research, construction and editing.
The document provides a summary and evaluation of the student's music video project. Some strengths of the student's research included analyzing screenshots from similar genre music videos to identify techniques to incorporate. Weaknesses included only analyzing one frame per video rather than multiple frames. The student's planning was strengthened by pre-visualizing shots and angles needed. Weaknesses included lack of detail on some aspects. Time management was good as the student was able to complete tasks outside of class. Peer feedback suggested using different filming locations and addressing some audio/visual syncing issues in parts of the video. The student agreed with suggestions to film in multiple locations but disagreed that visual effects were too "bouncy" as that style fits the hip-hop
The document discusses plans and experiments for creating a music video. It explores ideas for shooting footage outdoors and indoors, as well as editing techniques like overlaying footage onto an old TV screen. Advanced experiments are described for turning day footage into night scenes using color adjustments and masks. Inspiration is drawn from music videos by Gus Dapperton that use aesthetics and storytelling. Health and safety considerations are outlined. The style is intended to be dark and ominous while still clear, taking inspiration from the blues used in Gus Dapperton's "First Aid" video.
The feedback on the video was mostly positive, with people saying they liked it and found the male lead's emotions to look genuine. Some suggestions included darkening some lip-syncing shots that looked too bright, and using different edits for the landscape shots to avoid looking choppy. Feedback on the poster indicated to add small pictures and use a three-color palette instead of just black and white. Lessons learned included checking lighting levels before filming, filming extra footage, not changing logo colors, experimenting more with edits, and starting with a three-color palette.
Research into the music video industry ppLaura Wood
The production of a music video involves three main stages: pre-production where the production company is chosen and plans are made, production where filming takes place over many takes, and post-production where the video is edited together, animated if needed, and distributed. Music videos are made primarily to promote the artist and song, gaining popularity and profits through increased sales and views. Famous directors like Jonas Akerlund and David Fincher make popular, high-budget videos through unique styles and large budgets that allow for promotion of well-known artists.
The document discusses audience feedback received for a music video and magazine advertisement. Sources used to receive feedback included social media platforms where the music video was uploaded. A questionnaire was also used to collect quantitative and qualitative feedback. Responses to the questionnaire were positive overall, praising the video's editing, directing, and camerawork. Location scouting received a perfect rating of 10/10. The majority of respondents said they would recommend the video and purchase the artist's CD based on enjoying the video. Feedback also supported changing the magazine ad design to black and white.
The document discusses the student's media studies evaluation project. It includes summaries of the student's CD case, music video, and how they compare to conventions. Audience feedback was gathered, which helped the student learn important lessons. Various media technologies were used at different stages of construction, research, planning and evaluation, including Fireworks, Photoshop, iMovie, YouTube, Google and font websites. The student worked well as part of a group, providing and receiving honest feedback to improve.
The document discusses several existing music video and documentary products that provide inspiration for the creator's own video. Key aspects that will be incorporated include the use of interviews, a mix of high and low quality footage to balance production value and raw feeling, and editing techniques like slow motion. The research found that audiences still appreciate music videos and want to see them made, and the creator's video will appeal by taking inspiration from other successful works while adding their own style.
The document discusses several existing music video and documentary products that provide inspiration for the creator's own work. Key aspects that will be incorporated include the use of interviews, a mix of high and low quality footage to balance production value and a raw feel, and editing techniques like slow motion. The research found that audiences still appreciate music videos and want to see them made. The creator's work will appeal to this audience by taking inspiration from other successful videos while adding their own style.
The document provides guidance for researching production techniques for a music video project. It instructs the reader to look at a minimum of 3 related music video products and collect clips, images, guides, etc. that could help with their own video. When analyzing techniques from other videos, the reader should consider if they can use the technique or how to employ it, and why they may want to disregard it. The reader is then directed to breakdown conventions of music videos and genre characteristics of their chosen artist to plan how to incorporate these elements into their own video.
The document discusses audience feedback received during the production of a music video. Pre-production surveys found that the target audience was interested in viewing videos on smartphones and YouTube. Interviews revealed they expected artists to address the camera directly. Raw footage was shown for feedback, which encouraged using more moving camera shots. Peer feedback on the finished video praised the camera work, location, and lighting, while noting it was sometimes too dark and lacked narrative. Overall, audience feedback helped guide production decisions and ensured the video appealed to the target demographic.
The document provides information about the media evaluation of a music video, digipak, and magazine advert created by the author. It discusses how the products used and developed conventions of the genre through elements like filming in a dark tunnel, using black and white, and focusing on the main artist. Audience feedback helped improve the works, noting positives like interesting camerawork but also negatives like parts being too dark. A variety of media technologies were used at different stages, including YouTube to research other videos, Survey Monkey for market research, Photoshop for ancillary text design, and Premier Pro for video editing.
Evaluation Question 1: In What way does your media product use, develop or ch...muxmugee
The document discusses a music video project. It describes the plot of the video, which involves a man whose drink is spiked at a party and who experiences hallucinations as a result. It discusses the use of various techniques - camera shots, editing, effects, props - to develop the narrative and engage the audience. It also analyzes how the project aligns with and develops upon conventions of music video and film genres.
The student produced a music video that conformed to conventions of real music videos by researching popular music videos and incorporating elements like telling a story through different character perspectives, syncing shots to the beat of the music, and having a direct link between the narrative and song meaning. Feedback on drafts was positive and noted the clear storytelling and exciting sequencing. Various media technologies were used in the research, planning, production, and evaluation stages.
The document provides guidance for stage 2 of a research and experimentation process. It instructs the reader to research potential production techniques for their video, looking at a minimum of 3 related products. It also instructs them to collect supporting materials like clips, images, and guides. The reader is advised to assess each technique for how it could be used or why it may be disregarded. The document then provides examples of techniques used in sample music videos, analyzing shots, effects, and editing choices. It concludes by asking the reader to consider conventions of their chosen genre and artist, and how they plan to employ those characteristics in their own video.
The document proposes a music video for the song "When the Sun Goes Down" by Arctic Monkeys. It will tell the story of the song's lyrics by portraying them on screen in public places to look realistic. Eerie lighting and editing effects will convey the song's negative tone. Close shots will show who the lyrics reference. Research included watching music videos with similar tones and storytelling techniques, such as "Pompeii" by Bastille. Effects like color changes and a Kodak filter will make the video look cinematic. Handheld shots without lip syncing will seem real. A schedule outlines filming, editing, and evaluation over 5 weeks.
The document discusses several conventions that are commonly present in music videos:
1. Relationships between the lyrics/music and the visuals, with the visuals illustrating, amplifying, or contradicting the lyrics/music.
2. Genre-related styles and symbols.
3. Multiple close-ups of the main artist.
4. Voyeurism, especially regarding females.
5. References to other media texts.
The document then examines how these conventions were incorporated or not incorporated into the creator's own music video and ancillary products based on audience feedback and the goals of accurately portraying the artist and song.
Mv production assignment evaluation form 2019OliviaWaller2
The document provides an evaluation of a music video production process. It discusses the strengths and weaknesses of the various stages of production, including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. Some key points summarized:
- Research of other music videos became irrelevant when the creator's music changed. Better to have a song idea first.
- Planning helped organize ideas but had to be redone when the idea changed halfway through. Should have stuck with the final idea from the start.
- Time management was good initially but less time was available after changing the idea late. More time would have allowed for a better final product.
- Peer feedback noted the variety of
The document discusses the creation of a music video for an indie rock band called Funnel. It describes researching conventions of music videos within the genre to incorporate close-ups, location shots, and a relationship between the music and visuals. Challenges included synchronizing lip syncing and filming from a high angle without a tall tripod. Feedback was positive about the quirky style matching the song and using creative micro-elements, though some found the lip syncing inconsistent at times.
The document discusses the creation of a music video for an indie rock band called Funnel. It describes researching conventions of music videos within the genre to incorporate close-ups, location shots, and a storyline linked to the music. Feedback on the final video was positive, praising the chosen location, quirky style, and creative elements that matched the song and appealed to the target audience. Areas for improvement included occasional out-of-sync lip syncing and needing more location variety.
The document provides guidance for stage 2 of a research and experimentation process. It instructs the reader to research potential production techniques for their project, looking at a minimum of 3 related products, and collecting relevant materials. It emphasizes linking investigations to production intentions. The reader is then directed to analyze 3 specific music videos or images, assessing techniques they may want to employ or disregard. They consider the videos' styles, editing, visuals, and how they could implement these while fitting genre conventions and their artist's characteristics. They plan to approach their project with an abstract, unique style influenced by the research, without taking itself too seriously. Experiments are documented testing color grading, animation, and tracking shots to include stylistic elements.
The document provides details on planning and pre-production for a music video. It includes an analysis of similar videos by the artist Matthew Dillon Cohen that focus on visual aesthetics over narrative. Audience research found that shots are preferred over narrative. The pre-production outlines the style, equipment, locations, and contingencies needed. Safety issues like COVID, public interaction, and drowning are also addressed.
The document discusses stage 2 of Louis Biddles' research and experiments for a music video production. It provides guidance on researching production techniques from other works, assessing what techniques could be useful, and linking investigations to creative intentions. Louis describes experiments testing different camera shots and post-production effects to convey the dark, depressing tone and message of the song. Close-up shots and a gloomy lighting effect were successful in initial tests and will likely influence the final video.
This document provides information about the target audience, research, and experiments for a music video project. The target audience is males ages 16+ who enjoy underground rap music. Research found the genre has a smaller audience than pop or rap. Survey results showed most viewers are under 18 and watch music videos daily. Experiments testing shots, editing, and performer practice helped prepare for the music video. Inspiration was drawn from other music videos regarding camera angles, lighting, visual effects, and storytelling elements.
The document discusses research conducted for a music video and CD cover project, including analyzing existing music videos and CD covers to identify common successful techniques, conducting a questionnaire to understand audience preferences, and compiling sources in a bibliography. Key aspects that will be incorporated include filming in first person, matching clips to the music, using color grading, featuring the artist, and including preferred beach activities based on the questionnaire results.
Mv production assignment evaluation form 2021 [auto saved]ZuzaSupiska
The document provides a self-evaluation by a student of their music video production project. It covers research, planning, time management, technical qualities, audience appeal, and peer feedback. The student found the research and planning stages beneficial but thinks exploring more genres and creating a more detailed storyboard could have improved the project. Some filming and editing felt rushed due to postponing production. Peer feedback noted shaky camerawork and inconsistent footage quality as areas for improvement. The student agrees more stable shots and careful focus would have strengthened the project.
The document discusses the production of a music video for experimental artist Soap & Skin. It describes how the student challenged themselves by working in an unfamiliar genre and used unique techniques like mirrors and projections. Feedback was gathered from various age groups through questionnaires and Facebook to improve the video by shortening shots and adding new scenes.
The document discusses a student's idea to create a promotional video for the band Herione as their client project. The student chose this idea because it aligns with their future media work focus and allows creative control. It's also accessible due to connections to the band. The video will help promote both the band and the student's work. Scenes and video effects are outlined. An assessment notes the idea is suitable for the audience and client, and production is manageable within the timescale.
The document is a project proposal for a music video. It outlines the student's rationale for the project, which is to apply skills and knowledge gained from previous filmmaking experiences. The concept is to create an entertaining and unique music video for the student's brother's music track. Research will be conducted on audiences, film techniques, and editing effects. The project will be evaluated by comparing it to other works, assessing what went well and could be improved, and reflecting on lessons learned.
Task four fmp planning and production primerLouis Robinson
The student plans to create a music video with quick cuts and abstract effects to keep the audience entertained. They will film at locations that are accessible without costs for crew or equipment. Post-production will involve adding color corrections, transitions, and visual effects in Adobe Premiere and After Effects. The student aims to visually represent the progression from day to night through shots.
Task four fmp planning and production primerLouis Robinson
The document outlines the filmmaker's plan to create a music video with quick cuts and abstract effects. It will open with shots of a TV displaying static that zooms into a sequence of rapid cuts. There will be a paper rip transition into the main footage. Effects like pixel sorting will be added in post-production. At the end, the screen will zoom out from the TV and end credits will roll. The filmmaker aims to edit a fast-paced video with many transitions to keep the audience engaged.
1. The document provides an evaluation of Louis Robinson's final major project (FMP) in film production.
2. Louis did extensive research to achieve his intended glitch/VHS look but felt limited by the short royalty-free track length and some crisp footage.
3. He was pleased with applying new editing techniques in Premiere and After Effects but had technical issues with rendering and crashing that wasted time.
4. While working independently, Louis struggled with motivation due to falling behind but was able to complete his project to meet his visual intentions.
1) The student did extensive research to achieve their intended visual style but faced challenges applying it during post-production due to falling behind schedule.
2) They implemented various editing techniques like cutting to the beat but missed opportunities to film their own footage or develop a storyline.
3) Their final concept translated well to the finished product though they had technical issues around file sizes and crashes during editing.
The document contains a student's evaluation and reflection of their final media project (FMP). It summarizes the key points of each section:
1. The student researched editing techniques and applied them in post-production, but was limited by the royalty-free footage available.
2. Planning was negatively impacted by injury and lack of time, hindering efficiency. Technical issues caused delays in rendering.
3. The student is pleased with their improved skills and experimental visuals, but wishes for a longer track length and better footage quality.
4. Motivation issues due to delays were overcome by starting production and support from their tutor.
5. Overall the student feels their intentions were achieved,
Cole Bennett is a music video director from Illinois who began his career by driving an hour into Chicago to film local rap shows. His breakout video for Famous Dex's "Hit Em Wit It" garnered over 14 million views. Bennett runs the blog Lyrical Lemonade and is known for his distinctive animated line effects in videos. He cites Austin Vesely and Zae Production as inspirations for his run-and-gun style. Bennett's video for Famous Dex led to opportunities with more established artists, though he prefers working with younger independent artists where he has full creative control. Shooting videos in Florida for artists like Smokepurpp and Lil Pump had a similar feel to documenting the Chicago scene. Bennett
This document contains a student's evaluation and reflection of their final media project (FMP). It summarizes the key stages of planning, production, and post-production. It identifies technical, management, and emotional challenges faced and how they were addressed. The student reflects that their research, concept, and visuals were effective but time management and planning could have been better. They were pleased with their skills progression and visual outcomes but faced issues with footage quality and rendering times. Overall, their product met most of their intentions.
Dexter Navy is a filmmaker and photographer known for his psychedelic, cinematic style. His career began when i-D Magazine discovered his photos on Tumblr and he began regularly contributing to them. One of his most notable works is the music video for A$AP Rocky's "L$D" which earned him a Grammy nomination. Navy cites the 1990 film La Haine as a key influence and aims to capture the youthful energy and curiosity he sees in it. While social media was integral to his early success, he continues to draw inspiration from the diverse cultures he encounters in his hometown of London. Navy's goal is to apply the skills he develops in photography and music videos to creating his own feature film.
The document provides an equipment audit checklist for using a Cannon 700D camera. It includes steps to check the camera is functioning properly and the basic setup of settings like resolution, audio, formatting cards, and switching the camera to manual mode. Exposure techniques are explained like using aperture to blur backgrounds, the grainy effect of high ISO, and setting shutter speed to double the frame rate. Good practice for using a tripod is also outlined like extending the legs and positioning two legs in back and one in front for stability. The checklist allows indicating a confidence level before and after the audit and discussion and provides space for additional information or examples.
The document outlines an FMP proposal for an experimental and abstract music video. The student wants to create a visual product using Adobe Premiere and After Effects to add to their portfolio and potentially pursue a career in music video production. Influences include Dexter Navy and Cole Bennett. The goal is to wow audiences through visuals and editing in an experimental tone that fluctuates between dark and light moods, exploring different techniques. The abstract style was chosen to create something unique and further the student's skills.
This document outlines various research methods and techniques that could be relevant for a creative media production project task. It discusses primary research methods like online surveys, interviews, and social listening. It also discusses secondary research techniques like reviewing market data, survey results, consumer trends, and online forums. The document emphasizes using a range of relevant sources for research, not just the internet. It stresses synthesizing research findings and critically engaging with research to support developing creative solutions and guiding a media production project.
The document outlines a student's idea for their final major project (FMP) which is an experimental and abstract music video. The student wants to produce the music video to develop their skills in Adobe Premiere and After Effects and to build a portfolio that could lead to future work opportunities. Some influences for the project include music video directors Dexter Navy and Cole Bennett. The student aims to wow and entertain audiences through visuals and editing, employing an experimental tone and style that fluctuates between dark and light moods. They chose this style to create something unique and further explore video editing techniques.
The student used various styles in their factual production project including voiceovers, an old film look, and interviews. They discussed strengths like creative editing techniques but also weaknesses such as poor audio quality. The student outlined an action plan to improve future projects through better time management, planning, and technical skills.
The student used various styles and techniques in their factual production video, including voiceovers, an "old super 8 film look", and conducting an interview. They discussed both the strengths and weaknesses of their production. For strengths, they noted the unique aesthetic and their learning experience. For weaknesses, they mentioned poor audio quality from the interview and lack of relevant footage. The student outlined an action plan for future projects focusing on organization, time management, and technical skills development.
The document outlines an evaluation process for a factual production project. It includes instructions to: identify the styles and characteristics used in the production; explain creative decisions; compare the production to 2-3 professional examples; discuss strengths and weaknesses from the creator's perspective; and create an action plan for future improvements. The response provides a detailed analysis of the production following the evaluation guidelines.
The document discusses breaking into the media industry and provides information about various career paths. It lists many employment opportunities, including in advertising, animation, film, games, journalism, radio, scriptwriting, television, and web design. Major graduate employers in the UK are listed for production and radio/television. The media industry is competitive to enter, with graduate vacancies more than halving between 2007-2017. Jobs often involve freelance or contract work with long hours. A degree plus practical work experience provides a good way to break into graduate entry roles in the industry.
This document contains 20 interview questions about working in the film industry. The questions ask about the number of films worked on, who was worked with, what led to working in the industry, how long in the industry, how promotions were earned, enjoyment and passion for the work, favorite productions, differences from expectations, prior experience, motivations, inspirations, travel, breaking in, first and last films, workloads, hours, duration per film, breaks between films, salaries, reasons for leaving, and number of productions per year.
My film is about my father's journey breaking into the film industry as an editor working on big budget sets, and my own aspirations to break into the industry. It will share tips and advice on how a person from a background similar to my father's was able to succeed, as well as give insight into what it's like to work in the industry. The film is personal to me because it's about my father and a career path I hope to follow. I want the film to motivate and empower viewers to pursue their passions, with a lighthearted tone achieved through a homemade style, interviews, and statistics.
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2. Existing Product
Here is a screenshot from the vampire weekends music video for “oxford coma”, I have selected this product
as it is a one take music video which is what I hope to achieve with my final product. You can see from this
image that its set in a rural area which makes the characters seem even more out of place due to their
costumes. the costumes show a lot about the characters such as you can tell who the main focus of the
video is since the character is wearing an all white suit which catches the eye of the audience and makes the
character stand out from the background, props and other characters. The video has also been shot in one
take meaning the camera angle stayed the same throughout but staying focused on the main character, due
to the video being shot in one take this means there were no cuts therefore no editing or effects were
needed in post. The use of high key lighting and bright/light colours matches the tone of the music which
makes the video seem very happy and uplifting. The compositions of the shot is constantly changing
throughout the video due to it being shot in one take and both the camera and the character moving, this
video appeals to the audience by being unique and at times confusing which intrigues the viewer. From this
video I have learned that by doing a one take music video the composition is very important due to the fact
that there can be no mistakes when shooting
https://www.youtube.com/watch?v=P_i1xk07o4g
3. https://www.youtube.com/watch?v=rVeMiVU77wo
Existing Product
As you can see from this screenshot the video is set inside an apartment where the male character lives
presumably, the angles used to create this product are mainly close ups or medium shots which allows the
audience to focus on the characters and their conflict. Throughout this music video there haven't been any
special effects used other than maybe some filters or colour correction that would've been added in post.
The lighting used is very low-key which sets a tone for the music video and the events being presented, the
compositions of the shots are mostly set up to be very intimate with the characters therefore a lot of close
up shots have been used to show emotions and make the story seem more mysterious. The characters are
also dressed in causal clothes making the characters seem more normal and for the situation to seem out of
the ordinary. This video creates audience appeal by making the videos narrative a bit blurry to the audience
making it intriguing to watch
4. Existing Product
Here is a screenshot from A$AP ROCKY – A$AP Forever music video, this video is shot to make it look like
there's no cuts by zooming in and out to go between shots almost as if its been shot in one take much like
the product I intend to produce. This screenshot has been taken from one of the many shots in the video it
seems to be set in a studio with a TV in the background which the camera zooms out from with ROCKY (the
character) stood in the studio. The camera angle in this is a medium shot however in the video the camera
angle and composition of the shot is constantly changing due to the style of the video, the video used many
effects that have been implemented in post production to create the final outcome. The lighting in this
image is very high key however the lighting changes throughout the whole video, the character is dressed in
stylish/casual clothes in this screenshot but much like everything else his outfits change very often between
shots. There aren't many props in this screenshot other than the TV however along with the location and
colours this all changes between each shot. This video appeals to audiences due to the unique and creative
visuals used which makes the video entertaining for the audience to watch.
https://www.youtube.com/watch?v=BNzc6hG3yN4
5. Existing Product
https://www.youtube.com/watch?v=QrVl7mgVSg0
This screenshot was taken from Gus Dapperton’s - Prune, You Talk Funny music video. As you can see the
location of the image is set in a public swimming pool, the camera angle in this image is a long shot. The
image doesn’t look like it has any effects added in post production other than maybe a filter and colour
correction, the lighting used is very high key and colourful which matches the tone of the song making it
cheerful to watch. The shot is composed to have Gus as the main focus on screen with the background
allowing him to stand out. the main character is also wearing an old fashioned suit, this shows the
individuality of the artist. You can see that the only props being used are in the artists hands and on the floor
which are flowers and vines, these props seem out of place to be in a public swimming pool which seems a
bit confusing to the audience as to why they're there. This video appeals to the audience by being very
uplifting and bright, I have also learned from this that I don’t need flashy editing to make a music video and
it could make it very minimalistic.
6. Research Analysis
Common features that all my researched products have are that they’re music videos
and 3 out of the 4 have the artists lip sync to the music. Another common feature in
some of the products is that they're not narrative based apart from one video, however
the narrative of the 1st and 4th product can be interpreted in any way the audience sees
it. Another common feature is that all the products apart from one feature the artists,
one more common feature about the products is that they're uplifting and entertaining
to watch apart from the Alt-J Breeze Blocks music video which has a dark narrative and
isn't very light and uplifting. From this research I have gained I will include many aspects
such as the one take aspect from the first product and the editing style of the third
product.
8. Audience research
This question shows that my audience is aged mostly between 16-18. This means that I must
make a product with this audience in mind, I will do this by making my product modern and
creative.
9. Audience research
This shows that my audience is majority male, I will appeal to this type of audience by maybe
using a male as my main character. Although I will try to appeal to a mostly male audience my
product will still be enjoyable for all audiences.
10. Audience research
From this question it shows me that the majority of my audience is interested in watching music
videos or finds them appealing, this will make it easy for me to appeal to this type of audience
since thy are already interested.
11. Audience research
This information shows me that my audience is interested in a wide variety of music genres,
thankfully the music I intend to use fits in the genres most of my audience members like.
12. Audience research
This question shows me that my audience are avid music listeners therefore a music video
should appeal to them.
13. Audience research
This shows me that my audience would prefer to watch a narrative based music video, however
not by much. I could make my product appeal to my audience by making a narrative based
music video, however I am unsure at this point whether there will be a narrative behind the
video.
14. Audience research
This information shows me that my audience don’t use TV that much and that I can make my
product knowing it doesn’t have to be suitable for TV standards, My product will appeal to the
audience by being posted on the internet.
15. Audience research
This question shows me that my audience is more interested in my product having good visuals
over any other aspect, I will make my product appeal to this audience by making my product
very visually pleasing.
16. Audience research
This shows me that my audience prefers good editing over the type of shots used, I will make my
product appeal to the audience by spending a lot of time in post experimenting.
17. Audience research
This question shows me what makes my audience watch a music video again, I will use this
information to help me when creating my product.
19. Interview 1
Q. Do you think that making an abstract, visual/editing based music video would be
appealing to a younger audience and why ?
A. Yes because I think that younger audiences are into more creative and artistic music
videos compared to an older generation.
Q. Do you think a music video needs a narrative behind it ?
A. No as the music video should help the audience focus on the music not distract them
by telling a story which isn't relevant to the lyrics of the song.
20. Interview 1
• Observation: This shows my audience isn't fussed on the cliché music video styles.
• What this says about my audience: This says that my audience has very similar
views as me on music video styles.
• How will your product appeal to this audience: My product will appeal to this
audience by taking into consideration what they said and implementing that in my
work.
21. Interview 2
Q. Do you think that making an abstract, visual/editing based music video would be
appealing to a younger audience and why ?
A. I do think I would appeal to a younger audience as that’s what I'm mainly attracted to
when watching a music video.
Q. Do you think a music video needs a narrative behind it ?
A. Not really but sometimes it can help if the song is telling a story.
22. Interview 2
• Observation: This shows that this audience member is part of the younger
audience I am referring to and shows that they agree that my idea would be
appealing to this type of audinece.
• What this says about my audience: This tells me that my audience would be
attracted to the product I tend to make.
• How will your product appeal to this audience: My product will appeal to this
audience by following the ideas I have planned which should appeal to this
audience according to my research.
24. Bibliography
1. Robinson, Louis. (2018) Target Audience Research Survey (conducted on 12th
April)
2. Robinson, Martyn. (2018) Target Audience Interviews (conducted on 13th April)
3. Fairley, Barnaby. (2018) Target Audience Interviews (conducted on 13th April)
4. Vampire Weekend. (25/6/2008). Vampire Weekend - Oxford Coma.Available:
https://www.youtube.com/watch?v=P_i1xk07o4g. Last accessed 4/5/2018.
5. Alt-J. (23/3/2012). alt-J (∆) Breezeblocks. Available:
https://www.youtube.com/watch?v=rVeMiVU77wo. Last accessed 4/5/2018.
6. A$AP Rocky. (5/4/2018). A$AP Rocky - A$AP Forever (Official Video) ft.
Moby. Available: https://www.youtube.com/watch?v=BNzc6hG3yN4. Last
accessed 4/5/2018.
7. Gus Dapperton. (5/12/2017). Gus Dapperton - Prune, You Talk Funny.Available:
https://www.youtube.com/watch?v=QrVl7mgVSg0. Last accessed 4/5/2018.
8. Louis Robinson. (2018). Music Vid
FMP. Available:https://www.surveymonkey.com/results/SM-YJSGWVR7L/. Last
accessed 4/5/2018.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.