YCMOU B.Sc Media Graphics and Animation Third Year
question Paper of 3D Animation Advance. These papers are freely available for all VEDA Students on www.veda-edu.com
3D Graphics & Rendering in Computer GraphicsFaraz Akhtar
Computer graphics, 3d rendering,3d graphics,Components of a 3D Graphic System,3D Modeling,3D Rendering,Illumination for scan-line renderers, 3D Graphics and Physics
Slides from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland.
These slides aren't used any more so they may as well be available to the public!
There are some mistakes in the slides, I'll try to comment below these.
3D Graphics & Rendering in Computer GraphicsFaraz Akhtar
Computer graphics, 3d rendering,3d graphics,Components of a 3D Graphic System,3D Modeling,3D Rendering,Illumination for scan-line renderers, 3D Graphics and Physics
Slides from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland.
These slides aren't used any more so they may as well be available to the public!
There are some mistakes in the slides, I'll try to comment below these.
Basic of computer graphic - Computer Graphic - NotesOmprakash Chauhan
Computer Graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content.
OR
Computer Graphics is the study of techniques to improve communication between human and machine.
The word computer graphics means picture , graph or sense is dream with the help of computer.
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Traveling Salesman Problem in Distributed Environmentcsandit
In this paper, we focus on developing parallel algorithms for solving the traveling salesman problem (TSP) based on Nicos Christofides algorithm released in 1976. The parallel algorithm
is built in the distributed environment with multi-processors (Master-Slave). The algorithm is installed on the computer cluster system of National University of Education in Hanoi,
Vietnam (ccs1.hnue.edu.vn) and uses the library PJ (Parallel Java). The results are evaluated and compared with other works.
YCMOU B.Sc Media Graphics and Animation Third Year
question Paper of 3D Imagery Basics. These papers are freely available for all VEDA Students on www.veda-edu.com
Computer Graphics and Multimedia Techniques Paper (RTU VI Semester)FellowBuddy.com
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This paper presents the maneuver of mouse pointer and performs various mouse operations such as left
click, right click, double click, drag etc using gestures recognition technique. Recognizing gestures is a
complex task which involves many aspects such as motion modeling, motion analysis, pattern recognition
and machine learning.
Keeping all the essential factors in mind a system has been created which recognizes the movement of
fingers and various patterns formed by them. Color caps have been used for fingers to distinguish it from
the background color such as skin color. Thus recognizing the gestures various mouse events have been
performed. The application has been created on MATLAB environment with operating system as windows
7.
This is a Question Papers of Mumbai University for B.Sc.IT Student of Semester - IV [Multimedia] (Revised Course). [Year - June / 2016] . . . Solution Set of this Paper is Coming soon . . .
YCMOU B.Sc Media Graphics and Animation Second Year question Paper of ADVANCE DIGITAL ANIMATION. These papers are freely available for all VEDA Students on www.veda-edu.com
Basic of computer graphic - Computer Graphic - NotesOmprakash Chauhan
Computer Graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content.
OR
Computer Graphics is the study of techniques to improve communication between human and machine.
The word computer graphics means picture , graph or sense is dream with the help of computer.
• Daroko blog (www.professionalbloggertricks.com)
• Presentation by Daroko blog, to see More tutorials more than this one here, Daroko blog has all tutorials related with IT course, simply visit the site by simply Entering the phrase Daroko blog (www.professionalbloggertricks.com) to search engines such as Google or yahoo!, learn some Blogging, affiliate marketing ,and ways of making Money with the computer graphic Applications(it is useless to learn all these tutorials when you can apply them as a student you know),also learn where you can apply all IT skills in a real Business Environment after learning Graphics another computer realate courses.ly
• Be practically real, not just academic reader
Traveling Salesman Problem in Distributed Environmentcsandit
In this paper, we focus on developing parallel algorithms for solving the traveling salesman problem (TSP) based on Nicos Christofides algorithm released in 1976. The parallel algorithm
is built in the distributed environment with multi-processors (Master-Slave). The algorithm is installed on the computer cluster system of National University of Education in Hanoi,
Vietnam (ccs1.hnue.edu.vn) and uses the library PJ (Parallel Java). The results are evaluated and compared with other works.
YCMOU B.Sc Media Graphics and Animation Third Year
question Paper of 3D Imagery Basics. These papers are freely available for all VEDA Students on www.veda-edu.com
Computer Graphics and Multimedia Techniques Paper (RTU VI Semester)FellowBuddy.com
FellowBuddy.com is an innovative platform that brings students together to share notes, exam papers, study guides, project reports and presentation for upcoming exams.
We connect Students who have an understanding of course material with Students who need help.
Benefits:-
# Students can catch up on notes they missed because of an absence.
# Underachievers can find peer developed notes that break down lecture and study material in a way that they can understand
# Students can earn better grades, save time and study effectively
Our Vision & Mission – Simplifying Students Life
Our Belief – “The great breakthrough in your life comes when you realize it, that you can learn anything you need to learn; to accomplish any goal that you have set for yourself. This means there are no limits on what you can be, have or do.”
Like Us - https://www.facebook.com/FellowBuddycom
This paper presents the maneuver of mouse pointer and performs various mouse operations such as left
click, right click, double click, drag etc using gestures recognition technique. Recognizing gestures is a
complex task which involves many aspects such as motion modeling, motion analysis, pattern recognition
and machine learning.
Keeping all the essential factors in mind a system has been created which recognizes the movement of
fingers and various patterns formed by them. Color caps have been used for fingers to distinguish it from
the background color such as skin color. Thus recognizing the gestures various mouse events have been
performed. The application has been created on MATLAB environment with operating system as windows
7.
This is a Question Papers of Mumbai University for B.Sc.IT Student of Semester - IV [Multimedia] (Revised Course). [Year - June / 2016] . . . Solution Set of this Paper is Coming soon . . .
YCMOU B.Sc Media Graphics and Animation Second Year question Paper of ADVANCE DIGITAL ANIMATION. These papers are freely available for all VEDA Students on www.veda-edu.com
Creating 3D vehicle model is complex process that requires basic knowledge of polygonal modeling.In this research, environment map is used as lighting with HDRI image.The final process of converting 3D scene to 2D image is called rendering.Image data will be obtained in four ways with various toolsets used in 3ds Max. They are: Scaneline, V-Ray, Mental Ray and Corona Renderer. At final step was made critical analysis on all of these techniques on the same computer system and excellent results were obtained.
Creating 3D vehicle model is complex process that requires basic knowledge of polygonal modeling. In
this research, environment map is used as lighting with HDRI image.The final process of converting 3D
scene to 2D image is called rendering. Image data will be obtained in four ways with various toolsets used
in 3ds Max. They are: Scaneline, V-Ray, Mental Ray and Corona Renderer. At final step was made critical
analysis on all of these techniques on the same computer system and excellent results were obtained.
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COMPARISON OF RENDERING PROCESSES ON 3D MODELijcsit
Creating 3D vehicle model is complex process that requires basic knowledge of polygonal modeling. In this research, environment map is used as lighting with HDRI image.The final process of converting 3D scene to 2D image is called rendering. Image data will be obtained in four ways with various toolsets used in 3ds Max. They are: Scaneline, V-Ray, Mental Ray and Corona Renderer. At final step was made critical analysis on all of these techniques on the same computer system and excellent results were obtained.
Course conduct manual of ycmou b.sc character animationpaiils111
YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of Character Animation. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
Course conduct manual of ycmou b.sc cg film makingpaiils111
YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of CG Film Making. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
Course conduct manual of ycmou b.sc animation principalpaiils111
YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of Animation Principles. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
Course conduct manual of ycmou b.sc advance mayapaiils111
YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of Advance MAYA. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
Course conduct manual of ycmou b.sc introduction to mayapaiils111
YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of Introduction to MAYA. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
B.sc animation fifth sem sample paper of studio design and project managementpaiils111
B.Sc in Animation Fifth Sem question Paper of Studio Design and Project Management.
These papers are freely available for all VEDA Students on www.veda-edu.com
Third sem sample paper of movie analysis and appreciation bsca 012paiils111
B.Sc in Animation Third Sem question Paper of MOVIE ANALYSIS AND APPRECIATION
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YCMOU B.Sc Media Graphics and Animation Second Year
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YCMOU B.Sc Media Graphics and Animation Third Year
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YCMOU B.Sc Media Graphics and Animation Second Year
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YCMOU B.Sc Media Graphics and Animation Second Year
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Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
1. T.Y. B.Sc. Animation Examination August 2013
3 D ANIMATION ADVANCE
Time: 3 hours
MMX: 100
SECTION – I A
(14x2=28)
1. What is a SSS Shader?
2. Describe in brief IK and FK.
3. What do you mean by Batch Rendering?
4. What are the components of Polygonal Modeling?
5. What does NURBS stands for?
6. Describe in brief spot light in 3D computer graphics?
7. Describe in brief Path Animation?
8. Define Diffuse map?
9. In 3D Computer Graphic, what does GI stands for?
10. What is Universal Manipulator?
11. What are Blend shapes?
12. What is Bump map?
13. Explain briefly about key-frame animation technique?
14. Name four types of Nonlinear Deformers in Maya?
Section B
(9x8=72)
Q 1) What is function of time slider and range slider in Maya and explain the different options available
in them which makes the workflow of Maya helpful to the animators.
Q 2)What are the different rendering engines available with Maya? Differentiate among them.
Q 3) What is Graph Editor and what is it used for in Maya.
Q 4) What is Light Linking. Explain Light-Centric and Object Centric Light Linking.
Q 5) Explain Channel Box and Layer Editor. What is the connection between Attribute Editor and
Channel Box.
Q 6) Explain the Soft-Body Dynamics in Maya.
Q 7) Explain Fields in Maya? Give any one example of Field available in Maya.
2. Q 8) What is the use of Constraints in Maya? Name some Constraints available in Maya.
Q 9) What are the major differences of techniques in Game and Film Production Modeling? Mention
some of the limitations Gaming Industry has in regards to 3D Modeling and its reasons.