This module was designed and written to help you understand various media and information languages. Having been equipped with knowledge on media and information sources and having acquired the skills in finding accurate and relevant information sources, you will now be armed with another important tool for media and information literacy – media and information language. The scope of this module permits it to be used in many different learning situations. The language used recognizes the diverse vocabulary levels of students. The lessons are arranged to follow the standard sequence of the course, but the order in which you read them can be changed to correspond with the textbook you are now using.
After going
Here is a mind map I created showing the influence of media and information in communication:
[MIND MAP]
The center of the mind map shows "Communication" with branches extending out showing how media and information influence communication in various ways:
- Speed - Media allows for fast communication through social media, texting, video calls etc.
- Access to information - People can easily access a wide range of information online through search engines, news sites, social media.
- Connectedness - Social media allows people to stay connected with friends and family locally and globally.
- Entertainment - People use media like YouTube, Netflix for entertainment and leisure.
- News/Current events - Media is how most
This document provides guidance on creating effective multimodal materials to communicate messages. It discusses guidelines for designing effective advocacy posters and producing short videos. For posters, it recommends including an eye-catching headline, essential details, a clear call to action, and using visual hierarchy and relevant photos. For videos, it suggests solidifying objectives, researching the audience, deciding on a core message, writing a script and storyboard, planning a shoot, and editing with graphics, sound, and voiceover. It also lists apps that can help create multimodal projects on mobile devices. Finally, it presents a rubric to evaluate a sample poster on cultural diversity advocacy.
MEDIA-INFORMATION-LITERACY11_12-Q1-M1-W5.pdfDELA GENTE CIV
This document discusses different sources of media and information. It begins by outlining Republic Act 8293 which states that no copyright exists for works produced by the Philippine government, but prior approval is still needed to use them for profit. It then notes that borrowed materials like songs and photos belong to their respective copyright holders. The document provides an overview of different types of information sources like libraries, indigenous knowledge, books, newspapers, magazines, academic journals, and the internet. It also presents criteria for evaluating information, focusing on accuracy, relevance, currentness, authority, and fairness.
The document discusses using digital storytelling to engage students in learning. It notes that students are often bored in traditional classrooms and learn more outside of school. The project aims to have students use technology like cameras, animation software, and blogs to collaboratively create stories that develop their communication, computer, and key competency skills.
This document outlines a CLIL unit plan for a 4th grade Art class on corporate design. The unit will teach students about logos and how graphic designers represent a company's image through visual elements like shapes, colors, and typography. Students will learn 20 related vocabulary words and apply competencies like linguistic skills, digital skills, learning skills, and cultural awareness. They will create their own logo representing given adjectives, easiest by using image editing software on laptops. The unit connects to ICT and entrepreneurship subjects and aims to develop students' creativity, communication, knowledge application, analysis, collaboration, and computer drawing skills.
Here are the key points about uses of multimedia in different fields:
- Education - Multimedia encourages interaction and active learning. It helps explain complex topics easily. Students can learn at their own pace.
- Entertainment - Multimedia is widely used in movies, music, video games, etc. It engages and entertains the audience.
- Business - Companies use multimedia for presentations, demos, training. It helps promote their products/services effectively.
- Advertising - Ads use multimedia like videos, animations to grab attention and convey messages persuasively.
- Medicine - Used for medical education, simulations, remote diagnosis and treatment. 3D/VR helps understand body parts.
- Engineering
Lesson plan in English: Grade 7 Multimedia ResourcesCindyEsteban1
This document provides instructions and content for a module on using multimedia resources in oral presentations. It discusses what multimedia resources are, including texts, graphics, images, audio, and video. Examples like infographics, slideshows, video clips, and webpages are provided. Students are asked to complete activities that involve analyzing examples of multimedia and choosing the best descriptions. They are also instructed to create a personal recount as an assessment task using multimedia resources. The document emphasizes that multimedia can help engage listeners and enhance understanding when delivering oral presentations.
This module was designed and written to help you understand various media and information languages. Having been equipped with knowledge on media and information sources and having acquired the skills in finding accurate and relevant information sources, you will now be armed with another important tool for media and information literacy – media and information language. The scope of this module permits it to be used in many different learning situations. The language used recognizes the diverse vocabulary levels of students. The lessons are arranged to follow the standard sequence of the course, but the order in which you read them can be changed to correspond with the textbook you are now using.
After going
Here is a mind map I created showing the influence of media and information in communication:
[MIND MAP]
The center of the mind map shows "Communication" with branches extending out showing how media and information influence communication in various ways:
- Speed - Media allows for fast communication through social media, texting, video calls etc.
- Access to information - People can easily access a wide range of information online through search engines, news sites, social media.
- Connectedness - Social media allows people to stay connected with friends and family locally and globally.
- Entertainment - People use media like YouTube, Netflix for entertainment and leisure.
- News/Current events - Media is how most
This document provides guidance on creating effective multimodal materials to communicate messages. It discusses guidelines for designing effective advocacy posters and producing short videos. For posters, it recommends including an eye-catching headline, essential details, a clear call to action, and using visual hierarchy and relevant photos. For videos, it suggests solidifying objectives, researching the audience, deciding on a core message, writing a script and storyboard, planning a shoot, and editing with graphics, sound, and voiceover. It also lists apps that can help create multimodal projects on mobile devices. Finally, it presents a rubric to evaluate a sample poster on cultural diversity advocacy.
MEDIA-INFORMATION-LITERACY11_12-Q1-M1-W5.pdfDELA GENTE CIV
This document discusses different sources of media and information. It begins by outlining Republic Act 8293 which states that no copyright exists for works produced by the Philippine government, but prior approval is still needed to use them for profit. It then notes that borrowed materials like songs and photos belong to their respective copyright holders. The document provides an overview of different types of information sources like libraries, indigenous knowledge, books, newspapers, magazines, academic journals, and the internet. It also presents criteria for evaluating information, focusing on accuracy, relevance, currentness, authority, and fairness.
The document discusses using digital storytelling to engage students in learning. It notes that students are often bored in traditional classrooms and learn more outside of school. The project aims to have students use technology like cameras, animation software, and blogs to collaboratively create stories that develop their communication, computer, and key competency skills.
This document outlines a CLIL unit plan for a 4th grade Art class on corporate design. The unit will teach students about logos and how graphic designers represent a company's image through visual elements like shapes, colors, and typography. Students will learn 20 related vocabulary words and apply competencies like linguistic skills, digital skills, learning skills, and cultural awareness. They will create their own logo representing given adjectives, easiest by using image editing software on laptops. The unit connects to ICT and entrepreneurship subjects and aims to develop students' creativity, communication, knowledge application, analysis, collaboration, and computer drawing skills.
Here are the key points about uses of multimedia in different fields:
- Education - Multimedia encourages interaction and active learning. It helps explain complex topics easily. Students can learn at their own pace.
- Entertainment - Multimedia is widely used in movies, music, video games, etc. It engages and entertains the audience.
- Business - Companies use multimedia for presentations, demos, training. It helps promote their products/services effectively.
- Advertising - Ads use multimedia like videos, animations to grab attention and convey messages persuasively.
- Medicine - Used for medical education, simulations, remote diagnosis and treatment. 3D/VR helps understand body parts.
- Engineering
Lesson plan in English: Grade 7 Multimedia ResourcesCindyEsteban1
This document provides instructions and content for a module on using multimedia resources in oral presentations. It discusses what multimedia resources are, including texts, graphics, images, audio, and video. Examples like infographics, slideshows, video clips, and webpages are provided. Students are asked to complete activities that involve analyzing examples of multimedia and choosing the best descriptions. They are also instructed to create a personal recount as an assessment task using multimedia resources. The document emphasizes that multimedia can help engage listeners and enhance understanding when delivering oral presentations.
Mariel Monzon is an 18-year-old student studying Bachelor of Secondary Education Major in English at Cavite State University. While her passion is photography, she chose to study education to challenge herself and prove she can succeed outside her comfort zone. English is her weakness, and public speaking is her greatest fear. Despite this, she believes God's plan is for her to become a teacher and help create future professionals.
Empowerment Tech-Mod2_Multimedia and Interactivity.pdfChris selebio
This document provides an introduction to a self-learning module on multimedia and interactivity. It discusses expectations for what students will learn, including summarizing multimedia concepts and recognizing multimedia elements on websites. It also reviews concepts from previous lessons, such as rich content and user participation. The lesson defines multimedia and its basic elements like text, graphics, animation, video and audio. It describes linear and non-linear multimedia and gives examples. Students are provided activities to identify multimedia on websites and improve website designs. The module aims to teach students how to promote advocacy using multimedia.
This document provides an overview of adapting digital storytelling in Moroccan classrooms. It begins with definitions of digital storytelling and discusses why it is being incorporated into education. Digital storytelling takes a constructivist approach to learning by encouraging collaboration, problem solving, and deep learning. The document outlines the seven elements of digital storytelling and how it can be used as an effective instructional tool for teachers and learning tool for students. It discusses 21st century skills developed through digital storytelling and provides suggestions for how to implement it in the classroom.
This document discusses visual media and its importance in learning. It defines visual media as things you look at like pictures, charts or films that make information more appealing or easier to understand. Visual media plays a big role in advertising, art, communication, education and more. It is often used as a learning aid to enhance learning both in and out of class. Some types of visual media discussed are images, videos and infographics, which can be seen on various mediums. Visual media helps with retaining concepts and experiencing perspectives beyond one's own environment. It makes information more accessible than text alone.
This document contains a pretest for students on multimedia and ICT skills. It tests students' understanding of key concepts like multimedia, ICT skills, and applying these skills to literary representation. It also contains a lesson on using multimedia like video apps and ICT skills to creatively represent a poem by Francisco Balagtas. Students are instructed to make a video presentation about noble people they know. The document aims to help students explore and develop their multimedia and ICT skills for literary representation in the 21st century.
The document discusses introducing media education and production into teacher education programs to empower teachers and students. It outlines various digital tools and online platforms that can be used for media literacy activities, research, and student-created media projects. The goals are to provide alternative learning resources, global perspectives, and new tools for classrooms. Students will analyze, research, and produce their own media like videos and websites.
21st CENTURY LITERATURE Q2_Module_3.pdfLeah Condina
This module focuses on producing a creative representation of a literary text through the application of multimedia and ICT skills. Specifically, it aims to help students identify the purpose of literature, create connections between life and literature, describe changes modernity has brought to written compositions, name multimedia resources commonly used in education, and identify steps in planning a multimedia project relating to literature. The module emphasizes expressing oneself through various literary genres, educational multimedia resources, and applying multimedia and ICT skills in literature.
1. The document discusses key concepts related to media and information literacy such as media, information, media literacy, information literacy, and technology literacy.
2. It provides learning tasks that involve reflecting on personal media use, imagining a world without technology, analyzing news items, creating a Venn diagram comparing literacies, and designing a media framework as a journalist.
3. The goals are to help learners understand how communication is influenced by media, identify similarities and differences between types of literacy, and discuss responsible use of media and information.
Using Twitter and PLNs teach students to conceptualize, think, and write in 140 characters. Formatively assess students and reteach them to customize learning and ensure competence. This session will use tech tools to implement Common Core Standards, thereby meeting the "deliberate, fewer, clearer and higher" articulated skill set students need.
This module introduces students to basic concepts of media and information literacy through four lessons. It will help students understand how communication is influenced by media and information. The lessons cover an introduction to media literacy, the relationship between media/society/culture, a brief history of media, and communication models and theories.
The document provides an introduction to media and information literacy, outlining key concepts and terms. It discusses how technology has changed communication and how people can now access information easily from all over the world. The lessons in the module are designed to help students understand media literacy and its importance in developing critical thinking skills.
This instructional plan provides three lessons incorporating principles of interpersonal communication that teachers can apply to create an engaging learning environment and develop better teacher-student relationships. Lesson 1 focuses on communication in the classroom and includes activities using word processing, spreadsheets, and the internet. Lesson 2 addresses building rapport and includes creating a presentation and song. Lesson 3 involves using metaphors to improve communication and includes role playing, creating a presentation with clip art, and drafting a lesson plan. The overarching goal is to help teachers improve communication skills to enhance learning and relationships with students.
Here are some key ways a person can engage with media and information channels in a meaningful manner:
- Be an active consumer rather than a passive one. Think critically about the information you receive rather than just accepting it at face value. Evaluate sources and consider different perspectives.
- Interact with media for both entertainment and information. Seek out media that both informs and helps you learn new things in addition to just being entertained.
- Get news and information from a variety of credible sources rather than just one to avoid bias and get a more well-rounded perspective. Cross-check facts when possible.
- Contribute back to the conversation by commenting thoughtfully on stories, sharing credible information with others, and engaging in
Digital Tools for their English Levels 2017 Teachers Workshopedna goff
The document discusses a final project for a digital design class that focuses on using digital tools to teach English levels. The main problem identified is that university students do not have experience with digital tools in their English classes as there are no computer labs and many students do not own devices. The purpose of the project is to help students improve their English skills and learn how to use digital tools. It proposes workshops and training to teach students how to use tools like Google apps, GoConqr for mind maps, E-Mazed for presentations, Animoto for videos, and Kahoot for quizzes. A survey will also be used to collect feedback from students.
Digital storytelling involves combining narrative with digital media like images, sound, and video to create short films typically with an emotional component. Digital stories can be instructional, persuasive, historical, or reflective and generally last 2-5 minutes. They follow 7 elements of storytelling including point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. The process involves writing a script, adding multimedia elements, and using software to create a movie. Digital storytelling allows people to teach beliefs and values, builds on oral tradition, and gives students experience with self-representation and digital media skills. It has educational uses like introducing new material and helping students develop communication, computer, and other skills.
To investigate the synergy that exists between Mobile and Web 2.0 technologies
To underpin pedagogical theory and practice associated with Mobile and Web 2.0 techniques.
dlp-week-1-communication-and-media-literacy-REYNAN S BASILIO.docxreyyuy
This document outlines a daily lesson plan for a Grade 11/12 class on Media and Information Literacy. The plan covers four days of instruction and includes objectives, content, learning resources, procedures, and assessments. Procedures involve introducing concepts, discussing topics like communication models and different types of literacy. Formative assessments include quizzes, discussions, and developing definitions. The goal is for students to understand media and information literacy concepts and apply them to analyze their own media habits and effectively engage with information sources. The teacher reflects on strategies, difficulties, and potential improvements.
This document provides an introduction to a module on media and information literacy. It discusses key concepts around media literacy, information literacy, and technology literacy. Media literacy involves accessing, analyzing, evaluating, and creating media. Information literacy is the ability to locate, evaluate, and communicate information effectively. Technology literacy refers to using technological tools responsibly and effectively. The document defines media and information literacy as the set of competencies needed to access, understand, evaluate, create, and share information through any communication medium. It emphasizes that being media and information literate allows people to think critically about the messages they receive and create.
This document outlines a daily lesson log for a Grade 12 Media and Information Literacy class. The lesson covers four days and includes objectives, content, learning resources, and procedures for each day. The objectives are for students to understand media and information literacy concepts and organize a community symposium on being media literate. Content includes introductions to media literacy, information literacy, and technology literacy. Learning resources listed are teacher and student materials, textbooks, and additional learning resources. Procedures outline activities for each day such as reviewing concepts, establishing purposes, examples, discussions, practice, applications, evaluations and reflections.
Event management is the application of project management to the creation and...LieLanieNavarro
Event management is the application of project management to the creation and development of small and/or large-scale personal or corporate events such as festivals, conferences, ceremonies, weddings, formal parties, concerts, or conventions
Catch-up Friday is a learning mechanism which aims to strengthen learners' ca...LieLanieNavarro
Catch-up Friday is a learning mechanism which aims to strengthen learners' capacity in reading, writing, critical thinking, and analysis, among others, as part of the department's learning recovery efforts
Mariel Monzon is an 18-year-old student studying Bachelor of Secondary Education Major in English at Cavite State University. While her passion is photography, she chose to study education to challenge herself and prove she can succeed outside her comfort zone. English is her weakness, and public speaking is her greatest fear. Despite this, she believes God's plan is for her to become a teacher and help create future professionals.
Empowerment Tech-Mod2_Multimedia and Interactivity.pdfChris selebio
This document provides an introduction to a self-learning module on multimedia and interactivity. It discusses expectations for what students will learn, including summarizing multimedia concepts and recognizing multimedia elements on websites. It also reviews concepts from previous lessons, such as rich content and user participation. The lesson defines multimedia and its basic elements like text, graphics, animation, video and audio. It describes linear and non-linear multimedia and gives examples. Students are provided activities to identify multimedia on websites and improve website designs. The module aims to teach students how to promote advocacy using multimedia.
This document provides an overview of adapting digital storytelling in Moroccan classrooms. It begins with definitions of digital storytelling and discusses why it is being incorporated into education. Digital storytelling takes a constructivist approach to learning by encouraging collaboration, problem solving, and deep learning. The document outlines the seven elements of digital storytelling and how it can be used as an effective instructional tool for teachers and learning tool for students. It discusses 21st century skills developed through digital storytelling and provides suggestions for how to implement it in the classroom.
This document discusses visual media and its importance in learning. It defines visual media as things you look at like pictures, charts or films that make information more appealing or easier to understand. Visual media plays a big role in advertising, art, communication, education and more. It is often used as a learning aid to enhance learning both in and out of class. Some types of visual media discussed are images, videos and infographics, which can be seen on various mediums. Visual media helps with retaining concepts and experiencing perspectives beyond one's own environment. It makes information more accessible than text alone.
This document contains a pretest for students on multimedia and ICT skills. It tests students' understanding of key concepts like multimedia, ICT skills, and applying these skills to literary representation. It also contains a lesson on using multimedia like video apps and ICT skills to creatively represent a poem by Francisco Balagtas. Students are instructed to make a video presentation about noble people they know. The document aims to help students explore and develop their multimedia and ICT skills for literary representation in the 21st century.
The document discusses introducing media education and production into teacher education programs to empower teachers and students. It outlines various digital tools and online platforms that can be used for media literacy activities, research, and student-created media projects. The goals are to provide alternative learning resources, global perspectives, and new tools for classrooms. Students will analyze, research, and produce their own media like videos and websites.
21st CENTURY LITERATURE Q2_Module_3.pdfLeah Condina
This module focuses on producing a creative representation of a literary text through the application of multimedia and ICT skills. Specifically, it aims to help students identify the purpose of literature, create connections between life and literature, describe changes modernity has brought to written compositions, name multimedia resources commonly used in education, and identify steps in planning a multimedia project relating to literature. The module emphasizes expressing oneself through various literary genres, educational multimedia resources, and applying multimedia and ICT skills in literature.
1. The document discusses key concepts related to media and information literacy such as media, information, media literacy, information literacy, and technology literacy.
2. It provides learning tasks that involve reflecting on personal media use, imagining a world without technology, analyzing news items, creating a Venn diagram comparing literacies, and designing a media framework as a journalist.
3. The goals are to help learners understand how communication is influenced by media, identify similarities and differences between types of literacy, and discuss responsible use of media and information.
Using Twitter and PLNs teach students to conceptualize, think, and write in 140 characters. Formatively assess students and reteach them to customize learning and ensure competence. This session will use tech tools to implement Common Core Standards, thereby meeting the "deliberate, fewer, clearer and higher" articulated skill set students need.
This module introduces students to basic concepts of media and information literacy through four lessons. It will help students understand how communication is influenced by media and information. The lessons cover an introduction to media literacy, the relationship between media/society/culture, a brief history of media, and communication models and theories.
The document provides an introduction to media and information literacy, outlining key concepts and terms. It discusses how technology has changed communication and how people can now access information easily from all over the world. The lessons in the module are designed to help students understand media literacy and its importance in developing critical thinking skills.
This instructional plan provides three lessons incorporating principles of interpersonal communication that teachers can apply to create an engaging learning environment and develop better teacher-student relationships. Lesson 1 focuses on communication in the classroom and includes activities using word processing, spreadsheets, and the internet. Lesson 2 addresses building rapport and includes creating a presentation and song. Lesson 3 involves using metaphors to improve communication and includes role playing, creating a presentation with clip art, and drafting a lesson plan. The overarching goal is to help teachers improve communication skills to enhance learning and relationships with students.
Here are some key ways a person can engage with media and information channels in a meaningful manner:
- Be an active consumer rather than a passive one. Think critically about the information you receive rather than just accepting it at face value. Evaluate sources and consider different perspectives.
- Interact with media for both entertainment and information. Seek out media that both informs and helps you learn new things in addition to just being entertained.
- Get news and information from a variety of credible sources rather than just one to avoid bias and get a more well-rounded perspective. Cross-check facts when possible.
- Contribute back to the conversation by commenting thoughtfully on stories, sharing credible information with others, and engaging in
Digital Tools for their English Levels 2017 Teachers Workshopedna goff
The document discusses a final project for a digital design class that focuses on using digital tools to teach English levels. The main problem identified is that university students do not have experience with digital tools in their English classes as there are no computer labs and many students do not own devices. The purpose of the project is to help students improve their English skills and learn how to use digital tools. It proposes workshops and training to teach students how to use tools like Google apps, GoConqr for mind maps, E-Mazed for presentations, Animoto for videos, and Kahoot for quizzes. A survey will also be used to collect feedback from students.
Digital storytelling involves combining narrative with digital media like images, sound, and video to create short films typically with an emotional component. Digital stories can be instructional, persuasive, historical, or reflective and generally last 2-5 minutes. They follow 7 elements of storytelling including point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. The process involves writing a script, adding multimedia elements, and using software to create a movie. Digital storytelling allows people to teach beliefs and values, builds on oral tradition, and gives students experience with self-representation and digital media skills. It has educational uses like introducing new material and helping students develop communication, computer, and other skills.
To investigate the synergy that exists between Mobile and Web 2.0 technologies
To underpin pedagogical theory and practice associated with Mobile and Web 2.0 techniques.
dlp-week-1-communication-and-media-literacy-REYNAN S BASILIO.docxreyyuy
This document outlines a daily lesson plan for a Grade 11/12 class on Media and Information Literacy. The plan covers four days of instruction and includes objectives, content, learning resources, procedures, and assessments. Procedures involve introducing concepts, discussing topics like communication models and different types of literacy. Formative assessments include quizzes, discussions, and developing definitions. The goal is for students to understand media and information literacy concepts and apply them to analyze their own media habits and effectively engage with information sources. The teacher reflects on strategies, difficulties, and potential improvements.
This document provides an introduction to a module on media and information literacy. It discusses key concepts around media literacy, information literacy, and technology literacy. Media literacy involves accessing, analyzing, evaluating, and creating media. Information literacy is the ability to locate, evaluate, and communicate information effectively. Technology literacy refers to using technological tools responsibly and effectively. The document defines media and information literacy as the set of competencies needed to access, understand, evaluate, create, and share information through any communication medium. It emphasizes that being media and information literate allows people to think critically about the messages they receive and create.
This document outlines a daily lesson log for a Grade 12 Media and Information Literacy class. The lesson covers four days and includes objectives, content, learning resources, and procedures for each day. The objectives are for students to understand media and information literacy concepts and organize a community symposium on being media literate. Content includes introductions to media literacy, information literacy, and technology literacy. Learning resources listed are teacher and student materials, textbooks, and additional learning resources. Procedures outline activities for each day such as reviewing concepts, establishing purposes, examples, discussions, practice, applications, evaluations and reflections.
Event management is the application of project management to the creation and...LieLanieNavarro
Event management is the application of project management to the creation and development of small and/or large-scale personal or corporate events such as festivals, conferences, ceremonies, weddings, formal parties, concerts, or conventions
Catch-up Friday is a learning mechanism which aims to strengthen learners' ca...LieLanieNavarro
Catch-up Friday is a learning mechanism which aims to strengthen learners' capacity in reading, writing, critical thinking, and analysis, among others, as part of the department's learning recovery efforts
Reading is the process of looking at written symbols and letters and understa...LieLanieNavarro
Reading is the process of looking at written symbols and letters and understanding the meaning of them. It's one of the four main language skills alongside listening, speaking and writing.
Si Faisal at Si Farida www.teachpinas.com.pdfLieLanieNavarro
Catch-Up Fridays' was designed to strengthen the foundational, social, and other essential skills among learners to achieve the goals of basic education. Through the initiative, DepEd expects the students' abilities in reading, critical thinking, analytical, and writing will be enhanced.
The memorandum explains that Catch-up Fridays are “a learning mechanism inten...LieLanieNavarro
The memorandum explains that Catch-up Fridays are “a learning mechanism intended to strengthen the foundational, social and other relevant skills necessary to actualize the intent of the basic education curriculum.”
GPolar molecules are those that possess regions of positive and negative chargeLieLanieNavarro
The document discusses a lesson about cooperation. It includes a story called "The Story of Stone Soup" where an old man gets a village to cooperate by having them contribute ingredients to make stone soup. It also includes learning tasks for students such as analyzing the story, identifying core values, setting goals to foster cooperation, and sharing experiences of when cooperation helped achieve a goal. The document emphasizes the importance of cooperation in communities.
Polar molecules are those that possess regions of positive and negative charge.LieLanieNavarro
Polar molecules are those that possess regions of positive and negative charge. Water is an example of a polar material. The type of bonds it has, when coupled with its shape, gives one end of the molecule a slight positive charge (the hydrogen end) and the other a slight negative charge (the oxygen end).
Career guidance is the guidance given to individualsLieLanieNavarro
Career guidance is the guidance given to individuals to help them acquire the knowledge, information, skills, and experience necessary to identify career options, and narrow them down to make one career decision. This career decision then results in their social, financial and emotional well-being throughout.
Earth science is the study of the Earth's structure, properties, processes, a...LieLanieNavarro
Earth science or geoscience includes all fields of natural science related to the planet Earth. This is a branch of science dealing with the physical, chemical, and biological complex constitutions and synergistic linkages of Earth's four spheres: the biosphere, hydrosphere/cryosphere, atmosphere, and geosphere.
The Science, Technology, Engineering, and Mathematics (STEMLieLanieNavarro
The Science, Technology, Engineering, and Mathematics (STEM) track is for those looking to start a career in science and technology-related fields such as Engineering, Architecture, Information Technology, Natural Sciences, Nursing, Mathematics, and Statistics.
CLASS ORIENTATION -a short educational programme that prepares people for a n...LieLanieNavarro
Welcomes the students as they get to know the course and instructor. Establishes the course's purpose, outcomes, major assignments and assessments. Reviews expectations and important policies. Answers common questions saving time for both the instructor and students
This weekly learning plan outlines a lesson on Contemporary Philippine Arts from the Regions for Grade 12 students. Over five days, students will learn about national artists in architecture through classroom and home-based activities. They will analyze the works and contributions of architects like Pablo Antonio, Leandro Locsin, Juan Nakpil, and Ildefonso Santos. Students will identify architectural styles, create a building design, and take an evaluation to assess their understanding of Philippine architecture. The goal is for students to appreciate how architecture reflects Philippine history, culture and identity.
This document provides an instructional lesson on comparing prices using comparison symbols like less than (<), greater than (>), and equal (=). It asks students to identify the price of various items like an apple, orange, candy, gum, chocolate bar, pencils, eraser, and ruler. For each price comparison question, it indicates whether the price of the first item is less than, greater than, or equal to the price of the second item.
Programming refers to a technological process for telling a computer which tasks to perform in order to solve problems. You can think of programming as a collaboration between humans and computers, in which humans create instructions for a computer to follow (code) in a language computers can understand
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
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3. What I Need to Know
Learning Competency: Produce a creative representation of a
literary text by applying multimedia skills.
LESSON 4: MULTIMEDIA SKILLS IN INTERPETING TEXTS
4. What you are expected to learn
This lesson is designed to help you achieve the
following objectives
1. Identify various multimedia forms of
interpreting a literary text;
2. Recognize advantages of these multimedia
forms; and
3. Produce a creative presentation a literary text
by applying multimedia skills.
5.
6.
7.
8.
9. The first conditional (also
called conditional type 1) is
a structure used for talking
about possibilities in the
present or in the future.
10. The structure of a first conditional sentence
A first conditional sentence consists of two
clauses, an "if" clause and a main clause:
11. The structure of a first conditional sentence
A first conditional sentence consists of two
clauses, an "if" clause and a main clause:
If the "if" clause comes first, a comma is usually used.
If the "if" clause comes second, there is no need for a
comma:
12. The structure of a first conditional sentence
We use different verb forms in each part of a first
conditional:
13. • If a cat _______ (wash) behind it eras, it _______ (rain).
• If the bide _________ (make) her own dress, it ________
(bring) bad luck.
• If you ________ (open) an umbrella indoors, it ________
(bring) bad luck.
• You _________ (catch) a cold if a cat ________ (sneeze)
three times.
14. Multimedia is the use of a computer to
present and combine text, graphics, audio, and
video with links and tools that let the user
navigate, interact, create, and communicate.
This definition contains four components
essential to multimedia. First, there must be a
computer to coordinate what you see and hear,
and to interact with.
15. Second, there must be links that connect the information.
Third, there must be navigational tools that let you traverse the
web of connected information. Finally, because multimedia is
not a spectator sport, there must be ways for you to gather,
process, and communicate your own information and ideas. If
one of these components is missing, you do not have
multimedia. For example, if you have no computer to provide
interactivity, you have mixed media, not multimedia. If there are
no links to provide a sense of structure and dimension, you
have a bookshelf, not multimedia. If there are no navigational
tools to let you decide the course of action, you have a movie,
not multimedia. If you cannot create and contribute your own
ideas, you have a television, not multimedia.
16. Advantages of using Multimedia in Education
• It has made education for specially-able students easier.
• It spurs the students to learn more.
• It is easier to learn from images rather than text.
• Audios are the best source of improving pronunciation in
students.
• Graphics make learning process interesting and
engaging.
• Now-a-days even small kids have started using
multimedia and have started learning at a very early age
because of multimedia.
17.
18.
19. Multimedia plays an important role in today’s society and in
education because society now is keeping up with the times. The
multimedia is a good way for communication because it is easy to
communicate and understand what they say. After that, multimedia
has animation, music, video and more of this. It is easier to attract
people to listen what you talking about. Multimedia also is easier to
deliver what you want to say. If they don’t know what you say, they
can see what you do in multimedia, because multimedia is making
things easier to understand.
21. Creativity- A creative mindset is the primo skill you
must have. Although you’ll need this in all other
career paths, creativity remains the crème de la crème
in Multimedia Arts. With all the monotonous ideas
available in the market, you’ll need to step out and
add your own flavor. Shun dull ideas and squeeze out
your creative juices.
22. Communication Skills- Even though media gadgets and tools
take most of your time, good communication skills still matter to
be successful in the field. Express your ideas out and deliver your
views and opinion well. Communication skills help you to
expound your thoughts with your peers and vice versa. You must
know how to listen intently and return an interesting response.
23. Management Skills- Another thing you need to hone is your
management skills. You must manage your time and prioritize
your errands. Deadlines and projects consume time and may dare
you to give up your social life. However, with organizational skills
as one of your hallmarks, you can finish tasks well. Flexibility is
also the key.
24. Problem-Solving Skills- A successful Multimedia Artist has the initiative
to solve intricate problems. With logical and analytical reasoning skills,
you can easily adapt to changes and sudden snags common in the
Multimedia Arts field. You must know that an idea can face glitches,
therefore you must put possible solutions on the table and contribute
proactive ideas.
25. ACTIVITY 1: eCreateMO!
If you were to recreate the story, how would you do it? Tell your
story using a comic strip. Create your own digital comic strip based on
the story below. A comic strip is a sequence of drawings in boxes that
tells an amusing story, typically printed in a newspaper or comic book.
Try to explore the link above to create your own comic strip.
26. ACTIVITY 2: FEELITIN!
Accomplish the table below by writing down
the advantages and disadvantages of using
the multi-media forms in interpreting a text.
27. Assessment
True or False. Write T if the statement is correct and F if it is wrong. Write your
answer on the space provided before each number.
1. A multimedia is an integration of still and moving images, text, and sounds by means
of computer technology.
2. Computer generated graphics is an example of multimedia.
3. There is no multimedia if there is no computer to provide interactivity.
4. Through the multimedia, communication is easier and interesting.
5. Graphics make learning process interesting and engaging.
6. Multimedia can be used in a television, movies and newspapers.
7. If there are no navigational tools to let you decide the course of action, you have a
multimedia, not a movie.
8. Multimedia is highly useful in the field of education only.
9. Multimedia elements include all of the following, graphics, animation, audio, video,
and voice script.
10.A most basic skill a person requires to pursue an animation career is writing skills.
28. ACTIVITY 3: SET OUT
Complete the following sentences as honestly as you
can.
1. In this lesson, I learned that multi-media is
____________________________________________________
2. I learned that multi-media is important
because_____________________________________________
29. How will you relate
our topic to the
school’s Mission and
Vision? Write your
answer at the back
of this page.