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20150923 mindtrek arto-holopainen_slideshare
1. GAMIFYING HEALTHY AND SMART CITIES
Arto Holopainen
Senior Advisor
Technology and Business Foresight
Kuopio Innovation Ltd.
President
Finnish Society of Telemedicine and eHealth
Member of the board, Liason – International and Regulatory Affairs
FiHTA – Health Finland
Mindtrek
Tampere 23/SEP/2015
3. A healthy city is conscious of
health and striving to
improve it
Source: WHO European Healthy Cities network
4. A smart city is a place where services
are made more efficient with the use
of digital technologies, for the
benefit inhabitants and businesses
Source: European Comission Digital Agenda for Europe, Digital Society
5. “The cities of the future will be self-aware, much
like a being. These cities will be able to
reconfigure themselves, based on what’s
happening, and what might happen, in the
immediate future.”
Roberto Saracco, Chair of IEEE's (Institute of Electrical and Electronics
Engineers) Future Directions Committee
8. Source: Gartner's 2014 Hype Cycle for Emerging Technologies
Gartner’s 2012 emerging technologies Hype Cycle
Gamification
Big Data
IoT
9. Source: Gartner's 2014 Hype Cycle for Emerging Technologies
Gartner’s 2013 emerging technologies Hype Cycle
Gamification
mHealth Apps
Big Data
IoT
10. Source: Gartner's 2014 Hype Cycle for Emerging Technologies
Gartner’s 2014 emerging technologies Hype Cycle
Gamification
mHealth Apps
IoT
Big Data
11. Finland Global Radical technologies that might change the world
1 2 Open data and big data
2 3 Freely organizing remote work and organizations that form on the Internet
3 4 Glasses of augmented reality
4 6 Gamification
5 1 Extremely dense processors that take quantum phenomena into account
6 5 Schools in the cloud
7 10 Self-driving car
8 7 Biochips and biosensors able to diagnose cheaply and rapidly diseases
9 9 3D printing of goods
10 8 Cloud computing
Source: Publication of the committee for the future, Finland 11/2014
13. Games
Specific goal –
sense of purpose
Gameplay - rules to
define boundaries
Interaction -
feedback system to
follow progress
Challenge –
stimulate creativity
Can incorporate
behavioral (health)
change procedures
27. Public-Private-Partnership (PPP)
Case Kuopio - Strategic Experimentation
eService for
anticoagulation
management
eBooking
eConsultation
Health Account
Secure
messaging
Medication
assessment
New
approaches
for nutrition
coaching
Electronic
maternity card
Games for
Health
solutions
20152014
30. Information systems
support my work
eServices are part
of my work
Information
helps my work
I’m working with
information security
Life management
Freedom of choice
My data
Citizen
Doing it myself
Professional
Smart systems for
capable users
Source: Information to support well-being and service renewal. eHealth and eSocial strategy 2020. Publications of the MSAH 2015