This is the User Experience Report of HearMe project. This project won the Golden Award of UXD Award in User Friendly 2013 in Shanghai, China. The number of teams is 280, and the duration is 6 months. This multidisciplinary team was consisted of NTUST and NCCU under the supervision of drhhtang as UX expert and Jones as IT expert. The following are some Chinese news:
- 第五届中国用户体验设计大赛颁奖礼现场获知名心理学专家Donald Norman亲临颁奖,台科大政大DITT金獎。 http://www.uxdaward.org/newsdetail.aspx?InfoID=468
- 政大的新聞 http://comm.nccu.edu.tw/02_list_detail.php?sn=886
- 網路的評價 http://www.inside.com.tw/2013/12/02/designers-where-are-you-going-to-work
This is the User Experience Report of HearMe project. This project won the Golden Award of UXD Award in User Friendly 2013 in Shanghai, China. The number of teams is 280, and the duration is 6 months. This multidisciplinary team was consisted of NTUST and NCCU under the supervision of drhhtang as UX expert and Jones as IT expert. The following are some Chinese news:
- 第五届中国用户体验设计大赛颁奖礼现场获知名心理学专家Donald Norman亲临颁奖,台科大政大DITT金獎。 http://www.uxdaward.org/newsdetail.aspx?InfoID=468
- 政大的新聞 http://comm.nccu.edu.tw/02_list_detail.php?sn=886
- 網路的評價 http://www.inside.com.tw/2013/12/02/designers-where-are-you-going-to-work
The document discusses usability testing, which involves testing a product on representative users to identify usability problems, collect data on user performance, and measure satisfaction, in order to improve the product design through an iterative process before public release. It covers planning tests, conducting tests by having users complete tasks while observers take notes, and analyzing the results to identify issues and make design modifications. The goal of usability testing is to create products that are useful, efficient, engaging, error-tolerant, and easy to learn for the intended users.
The document discusses prototyping and provides guidance on creating paper prototypes. It emphasizes that prototyping is an iterative process used to gain feedback and insights. It recommends starting with storyboarding to plan interactions and convey the setting, sequence, and user experience. Tips are provided for creating paper prototypes quickly using various materials like paper, cardboard, and transparencies. The goal of paper prototyping is to test interaction flows at low cost before implementing a digital prototype.