Diamond Dash
How to Create a Mobile Game That Reaches
            Millions of Players

             Sebastian Kriese




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Wooga:
Games for everyone
50 million active users
70% female, core age 30-50
Team of 260 from 37 nations, in Berlin
Forecast Tablets                  Units sold worldwide (in million)
180
                                      Source: Gartner Inc. (2012)
160

140

120

100

80

60

40

20
      2011   2012   2013   2014        2011   2012    2013    2014    2011   2012   2013   2014
 -
                iPad                           Android                       Windows
10
11
12
Kickoff to become a mobile company




     iPhone / iPad
         for all
       employees



Christmas
  2011                                    15
5 learnings from Diamond
Dash: our first mobile game
                              16
17
1. Native Feel   Redesign UI




                               18
1. Native Feel   First Test




                              19
1. Native Feel
                 Three user tests per week




                                             20
1. Native Feel   Redesign UI




                               21
1.   2.Accessibility   Quick Access

                                      Play after just 1

                                           click!




                                                    22
1.   2.
          3.Social




                     Facebook Connect



                                        23
Monetization

8x
Logged in players are 8x
more likely to spend
money
                       24
Activity

2x
Logged in players play
twice as long

                         25
Virality

1.9mio
1.9mio visitors come
each month from
Facebook
                       26
4.
1.   2.   3.

               iPad
                      Tablet optimized




                                         27
4.
1.   2.   3.

               iPad   Tablet optimized




                                         28
4.
1.   2.    3.

                   iPad
                          Diamond Dash Versions




          56 gems            72 gems              90 gems
           smartphones         7” tablets         8.9 and 10” tablets
4.
1.   2.   3.

               iPad
                      Score balancing
1
    2.   3.   4.
                   5.Post-Launch
                     Treatment
.




         Daily Active Users




                      Dec 2011     Mar 2012   Jul 2012   31
1
    2.   3.   4.
                     5.Post-Launch
                       Treatment
.




                                                 Color
         Revenues                               Splash

                           Magic
                          Powers




                   Dec 2011          Mar 2012            May 2012   Jul 2012   32
5 Key Learnings




1. Native Feel             2. Accessibility                     3. Social



                                               Pre-    Launch       Post-
                                              Launch               Launch




                 4. iPad               5. Post-Launch Treatment
                                                              33
Contact me:
sebastian.kriese@wooga.com
Join Wooga
   now!
wooga.com/jobs

Diamond Dash - How to Create a Mobile Game That Reaches Millions of Players

Editor's Notes

  • #10 http://www.computerweekly.com/news/2240148240/Tablet-computer-sales-to-double-in-2012 (april 2012 numbers)And check: http://thenextweb.com/mobile/2012/08/27/report-ios-android-adopted-faster-consumer-technology-history/The company reports that iOS and Android devices are being adopted “10X faster than that of the 80s PC revolution, 2X faster than that of 90s Internet Boom and 3X faster than that of recent social network adoption.”
  • #19 Rebuild – do not port, adapttodeviceand UX (portrait, touch), but: keep DD feel, validate UI: usabilitytesting
  • #21 validate UI andgameplay: usabilitytesting
  • #22 Rebuild – do not port, adapttodeviceand UX (portrait, touch), but: keep DD feel, validate UI: usabilitytesting=>-38% gems on iPhone
  • #23 Quick time tillfun = PLAY button on firstscreen,
  • #24 FB Connect:fullysynced, playeverywhere via FB connectandcompetewithfriends-> DD settingindustrystandardwithfirstsuccessfulcross-platformgamew/ fullfeaturesetavailable offline
  • #25 Diamond Dash hingegen hatte vor allem einen sozialen Aspekt, der sich als erfolgreich herausgestellt hat.
  • #27 D: Notifications
  • #28 Growingmomentumoftablets, unique UX = unique UI (again), 20 MB buildlimit = re-useiPhoneassets
  • #29 Growingmomentumoftablets, unique UX = unique UI (again), 20 MB buildlimit = re-useiPhoneassets
  • #32 Constant KPI growth (Updates)
  • #33 Constant KPI growth (Updates)
  • #34 As definedbyus:A) Native feelB) AccessibilityC) SocialD) iPadE) Post-Launch Treatment