The document summarizes a case study of the Kochia Windmill Project in Homa Bay, Kenya. It uses an "E-Spot Canvas" to outline key aspects of the project's design, bill of materials, failure analysis, and maintenance schedule. The windmill aims to provide electricity to charge batteries for lighting and power, addressing a lack of reliable energy access. Sections describe the technical components, costs, labor needs, and potential failures to consider for long-term sustainability.
Analyzing Value Discovery in Design Decisions Through Ethicographycolin gray
HCI scholarship is increasingly concerned with the ethi- cal impact of socio-technical systems. Current theoretically- driven approaches that engage with ethics generally pre- scribe only abstract approaches by which designers might consider values in the design process. However, there is little guidance on methods that promote value discovery, which might lead to more specific examples of relevant values in specific design contexts. In this paper, we elaborate a method for value discovery, identifying how values impact the de- signer’s decision making. We demonstrate the use of this method, called Ethicography, in describing value discovery and use throughout the design process. We present analysis of design activity by user experience (UX) design students in two lab protocol conditions, describing specific human val- ues that designers considered for each task, and visualizing the interplay of these values. We identify opportunities for further research, using the Ethicograph method to illustrate value discovery and translation into design solutions.
Golden Book of e-Procurement Good PracticesNicolas Loozen
Presentation of the Golden Book project by Kelly Liljemo at the Seminar on Electronic Procurement organised by DG MARKT in Brussels on the 14th of December 2012.
Presentation from Casual Connect Seattle 2012 on The Importance of the Future, new opportunities to use business intelligence in the social gaming space.
Analytics is much more than data collection and dashboards. Predictive modeling enables behavioral segmentation that provides actionable insights not only through marketing but also game design to deliver greater player satisfaction.
Business Event Procesing Beyond The HorizonOpher Etzion
This is a presentation given in IBM Websphere IMPACT 2009, May 2009, Las Vegas together with Kyle Brown. It contains some thoughts that are demonstrated through customers' scenarios on future functionality in event processing products.
Designing Big Data Interactions Using the Language of DiscoveryJoe Lamantia
The oncoming tidal wave of Big Data, with its rapidly evolving ecosystem of multi-channel information saturated environments and services, brings profound challenges and opportunities for the design of effective user experiences that UX practitioners are just beginning to engage with in a meaningful fashion.
Looking deeper than the celebratory rhetoric of information quantity, at its core, Big Data makes possible unprecedented awareness and insight into every sphere of life; from business and politics, to the environment, arts and society. In this coming Age of Insight, 'discovery' is not only the purview of specialized Data Scientists who create exotic visualizations of massive data sets, it is a fundamental category of human activity that is essential to everyday interactions between people, resources, and environments.
To provide architects and designers with an effective starting point for creating satisfying and relevant user experiences that rely on discovery interactions, this session presents a simple analytical and generative toolkit for understanding how people conduct the broad range of discovery activities necessary in the information-permeated world.
Specifically, this session will present:
• A simple, research-derived language for describing discovery needs and activities that spans domains, environments, media, and personas
• Observed and reusable patterns of discovery activities in individual and collaborative settings
• Examples of the architecture of successful discovery experiences at small and large scales
• A vocabulary and perspective for discovery as a critical individual and organizational capability
• Leading edge examples from the rapidly emerging space of applied discovery
• Design futures and concepts exploring the possible evolution paths of discovery interactions
SXSW 2012: Fixing Broke(n) Government Through Serious GamesLuke Hohmann
This presentation describes how we produced a serious of games that enabled the citizens of San José, CA to directly prioritize key budget issues in a way that allowed their elected officials to act on the results.
Analyzing Value Discovery in Design Decisions Through Ethicographycolin gray
HCI scholarship is increasingly concerned with the ethi- cal impact of socio-technical systems. Current theoretically- driven approaches that engage with ethics generally pre- scribe only abstract approaches by which designers might consider values in the design process. However, there is little guidance on methods that promote value discovery, which might lead to more specific examples of relevant values in specific design contexts. In this paper, we elaborate a method for value discovery, identifying how values impact the de- signer’s decision making. We demonstrate the use of this method, called Ethicography, in describing value discovery and use throughout the design process. We present analysis of design activity by user experience (UX) design students in two lab protocol conditions, describing specific human val- ues that designers considered for each task, and visualizing the interplay of these values. We identify opportunities for further research, using the Ethicograph method to illustrate value discovery and translation into design solutions.
Golden Book of e-Procurement Good PracticesNicolas Loozen
Presentation of the Golden Book project by Kelly Liljemo at the Seminar on Electronic Procurement organised by DG MARKT in Brussels on the 14th of December 2012.
Presentation from Casual Connect Seattle 2012 on The Importance of the Future, new opportunities to use business intelligence in the social gaming space.
Analytics is much more than data collection and dashboards. Predictive modeling enables behavioral segmentation that provides actionable insights not only through marketing but also game design to deliver greater player satisfaction.
Business Event Procesing Beyond The HorizonOpher Etzion
This is a presentation given in IBM Websphere IMPACT 2009, May 2009, Las Vegas together with Kyle Brown. It contains some thoughts that are demonstrated through customers' scenarios on future functionality in event processing products.
Designing Big Data Interactions Using the Language of DiscoveryJoe Lamantia
The oncoming tidal wave of Big Data, with its rapidly evolving ecosystem of multi-channel information saturated environments and services, brings profound challenges and opportunities for the design of effective user experiences that UX practitioners are just beginning to engage with in a meaningful fashion.
Looking deeper than the celebratory rhetoric of information quantity, at its core, Big Data makes possible unprecedented awareness and insight into every sphere of life; from business and politics, to the environment, arts and society. In this coming Age of Insight, 'discovery' is not only the purview of specialized Data Scientists who create exotic visualizations of massive data sets, it is a fundamental category of human activity that is essential to everyday interactions between people, resources, and environments.
To provide architects and designers with an effective starting point for creating satisfying and relevant user experiences that rely on discovery interactions, this session presents a simple analytical and generative toolkit for understanding how people conduct the broad range of discovery activities necessary in the information-permeated world.
Specifically, this session will present:
• A simple, research-derived language for describing discovery needs and activities that spans domains, environments, media, and personas
• Observed and reusable patterns of discovery activities in individual and collaborative settings
• Examples of the architecture of successful discovery experiences at small and large scales
• A vocabulary and perspective for discovery as a critical individual and organizational capability
• Leading edge examples from the rapidly emerging space of applied discovery
• Design futures and concepts exploring the possible evolution paths of discovery interactions
SXSW 2012: Fixing Broke(n) Government Through Serious GamesLuke Hohmann
This presentation describes how we produced a serious of games that enabled the citizens of San José, CA to directly prioritize key budget issues in a way that allowed their elected officials to act on the results.
Penn State - Design Space Exploration Tool - Open 2011
1. The E-Spot Canvas
Design Bill of E-Spot Stakehold
Materials Determination er
Socio-
Cultural
End-of- Failure Analysis
Life Analysis Leverage Points
Analysis Economic
Analysis
Chanakya Mehta; Khanjan Mehta
Humanitarian Engineering & Social Entrepreneurship
@ Penn State
6. Producer
Business Model Who / why / where will make / sell / maintain?
Entrepreneur/Community
Business Model How will they pay for the system?
How will they sustain the system?
Consumers Consumers Consumers Consumers Consumers
6
7. Major Challenges
• Stakeholder contributions / benefits - how and
when?
• Transparency and trust
• Marginalized Stakeholders
• Power Relations and privilege systems
• Identifying champions
• Micro-Jealousy + Public Relations
• Business planning with non-cash equity
7
11. Implementation
Producer
Business Model Who / why / where will make / sell / maintain?
11
12. Visual Approach to Business
Planning
The Business Model Canvas
by Alex Osterwalder & Yves Pigneur
13. Implementation
Producer
Business Model Who / why / where will make / sell / maintain?
Entrepreneur/Community
Business Model How will they pay for the system?
How will they sustain the system?
13
14. Implementation
Producer
Business Model Who / why / where will make / sell / maintain?
Entrepreneur/Community
Business Model How will they pay for the system?
How will they sustain the system?
Consumers Consumers Consumers Consumers Consumers
13
15. The E-Spot Canvas
Design Bill of E-Spot Stakeholder
Materials Determination Analysis
Socio-
Cultural
End-of-Life Failure Analysis
Analysis Analysis
Leverage Points
Economic
Analysis
37. Kochia Windmill
Design
Design
Lack of electricity
Exorbitant costs + political/administrative issues
Current solution: Car Batteries
People spend 6 hours + KSh 100 to get them charged
Large open fields - Ideal location for windmill
More Batteries = More Lighting = More Evening/Night activities
More Batteries = More Customers = Higher Profit = More Employment
36
38. Kochia Windmill
Bill of Materials
Bill of Materials
Money Time Sweat Other
Digging, Steel
Painting, Permissions from
Concrete, Steel Design Research
Transportation of relevant authorities
materials to site
Wind Turbine &
Construction Ground clearing Land
Blades
Lights Market Analysis Building structure Long term support
Battery bank, Seeking
Security
Individual batteries permissions
37
39. Kochia Windmill
Failure Analysis
Failure Analysis
Routine Maintenance Money Time Sweat Other
3 months Greasing Marketing Cleaning Bookkeeping
Analyze tech + Reinvesting,
1 year Repainting business model,
Structural analysis Strategizing
Change metal Rebuilding
5 years
structure structure
Common Failures Money Time Sweat Other
Turbine gets stuck Greasing Cleaning
Charge Check Check all
Batteries not charging
controller electrical sys. connections
Find new
No profit Marketing
markets
38
40. Kochia Windmill
Stakeholder Analysis
Stakeholder Analysis
Community (Primary + Marginalized):
Sustenance Farmers, Local Business Owners, Families, KDG
Usually work 12-14 hr./day & earn $10/month
Basic need: Electrical Power (for lighting, business)
Primarily provide sweat equity + KDG provided Land
University of Nairobi (Secondary)
Students + Faculty from the engineering school
Trusted + Respected by community leaders & members
University Resources
Pennsylvania State University (Secondary)
Faculty + students: technical + business knowledge
Brand recognition, Trust
NCIIA (Secondary) - Primary funding agency
39
41. Kochia Windmill
Socio-Cultural Analysis
Socio-Cultural Analysis
The case of the neighboring communities...
Visiting Mzungus
Breeding micro-jealousy
Village chief of Kochia
Essential to seek approval of; major say in community opinion
Power/Opinion Leaders
4 Pastors, 3 Local Chiefs, 2 District Officers & A District Commissioner
Popularity of special functions
Weddings, Funerals, religious festivals
40
42. Kochia Windmill
Economic Analysis
Economic Analysis
Customer Segments:
Community members:
Income: $10/mo.
Monthly Savings: 10% - 15% of monthly income
Small Business Owners:
Eg. Telephone Operator (KSh 150/mo.), Entertainment Center (Ksh 150/mo),
Bicycle Repair Shop (KSh 450/mo.), Library (KSh 1200)
Prospective Entrepreneurs:
Sisal Decortication, handyman services, cell-phone charging
Pain-point alleviation for batteries:
Desire for battery ownership
$40 vs. $30
41
43. Kochia Windmill
Leverage Points
Leverage Points
Power Players
Kochia Development Group
Quirine Misango
Local Pastor
Local Chief
Battery Price Point:
Deficit for battery ownership: $10
Informal ad-hoc hiring (construction + cook + babysitter)
42
44. Kochia Windmill
E-Spot Determination
E-Spot Determination: Installation
Stakeholder Money Time Sweat Other
Majority of Land of
Community
Construction construction
University of Collaborative Construction Transportation
Nairobi system design
Funds for daily System design,
PSU Project Construction Knowledge
meals
Management
Start-up
Materials &
NCIIA knowledge +
supplies
social capital
43
45. Kochia Windmill
E-Spot Determination
E-Spot Determination: Sustainability
Stakeholder Money Time Sweat Other
Maintenance, Local project Maintenance,
Breakdown
Community management, KDG routine Knowledge
repairs from Marketing operation
income
University of Breakdown Knowledge
Nairobi repairs (Repairs)
Expertise for
PSU complex tech.
problems
NCIIA
44
48. Case Study 2
Husk Power Systems
Several Locations, India
47
49. Husk Power Systems
Design
Design
Rice Husk based power generation
Rice husk biomass gasification
Significant tar generation causing engine clog-ups
Boiler & Steam Generation System
Steam Evaporation: 30,000 kg/hr
Steam pressure: 42 kg. cm
Boiler efficiency: 83%
Steam Turbine for generator
Output: 5,000 kW X 8,119 / 1,800 RPM
48
50. Husk Power Systems
Bill of Materials
Bill of Materials
Money Time Sweat Other
Husk burning Assessment on Metal work Billing Systems
furnace availability of husk
System Gathering husk
Generator, turbine, development based
from farmers,
meters on local resource Cleaning
availability
Metal for support Market/customer Painting of all
structure research metallic parts
Feed system for Develop strategy
husks for ‘char’ recycling
49
51. Husk Power Systems
Failure Analysis
Failure Analysis
Routine Maintenance Money Time Sweat Other
15 days Clean furnace
Greasing of
1 month Tar disposal Tar removal
generator
Paint metal Rebuilding
1 year
structure structure
Common Failures Money Time Sweat Other
Turbine gets stuck Greasing Cleaning Manage Tar
Furnace Clean
Reduced steam
choke-up furnace
Find new
No profit Marketing
markets
50
52. Lighting up Kenya
Stakeholder Analysis
Stakeholder Analysis
Community as the User (Primary + Marginalized):
100 % Marginalized Customer Base
Prepaid Group Billing
Husk Power Systems University
Community as the Supplier:
Rice Farmers own largest stake in the plant by providing husks
Integral customers of the HPS University system
Ministry of New & Renewable Energy:
Subsidized resources to accelerate HPS reach
Acumen Fund
51
53. Lighting up Kenya
Socio-Cultural Analysis
Socio-Cultural Analysis
Electricity Usage
How will they use electricity? How can productive use be fostered?
The better of the bad... What’s the tradeoff?
42,000 lt. (11,111 gal.) Kerosene + 18,000 lt. (4,762 gal.) Diesel
50,000 tons CO2
52
54. Lighting up Kenya
Economic Analysis
Economic Analysis
Customer Segments
Community members:
Income: $30/mo.
Monthly Savings: 10% of monthly income
Small Business Owners:
Convenience shop owners, Wood & metal repair shops
Where is the money?
Rs. 50 ($1) / Month / bulb
$900 - $1000 per kW vs. 2X - coal vs. 7X - wind/hydro vs. 10X - solar
53
55. Lighting up Kenya
Leverage Points
Leverage Points
Power Players
Systems of Privilege : USA educated students
Village Panch’s
Mr. S. K. Singh - Scientist @ MNRE
Rambalak Yadav
“After 60 independent years, we have found freedom from darkness”
Samta Samidhi Foundation
Community ROI = 2X Investment
Fully paid education for over 250 kids
54
56. Lighting up Kenya
E-Spot Determination
E-Spot Determination: Installation
Stakeholder Money Time Sweat Other
Community Construction
(User)
Community Husk Rice Milling Transportation
(Supplier)
Ministry of Governmental
New & Renew- subsidies
able Energy
Start-up
Materials &
Acumen Fun knowledge +
supplies
social capital
55
57. Lighting up Kenya
E-Spot Determination
E-Spot Determination: Sustainability
Stakeholder Money Time Sweat Other
Usage charges,
Community Increased HPS University Breakdown
Knowledge
(Users) usage through training repairs
productive use
Community Continued HPS University
(Supplier) supply of husks
Subsidies,
MNRE
Land grants
Acumen Fund Topical Help
56
Editor's Notes
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Alex Osterwalder, an author and advisor on developing innovative business models created an amazing tool called the Business Model Generator. The objective of this tool was to help technological geeks like me understand the various intricate aspects of developing a business plan and identifying a business model.\nIt addresses topics like:\nIdentifying your value proposition, customer segments and key partners\nDeveloping customer relationship and marketing channels\nAnd establishing the revenue streams and cost structures. \n
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Alright folks, so without wasting any time, i’m going to dive right into the canvas here.\n\nParticipatory\n\nThere are 9 blocks to this canvas\n\nLets look at each of these blocks individually...\n\n
The first part of the process is obviously the design phase.\n\nNow, beyond the actual design of the system, this block identifies the locally available resources vs those that must be brought in from outside:\n\nMATERIALS, SKILLS, and EXPERTISE that is found locally, or can be trained locally\n
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Once we have a design, we move into developing the bill of materials, which is classified under 4 types of equity:\n\nMoney: all items that must be bought\n\nTime: time + non-labor intensive work\n\nSweat: time + labor intensive work\n\nOther: knowledge, credibility, trust, social capital, etc.\n
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Next we examine the bill of materials, & identify all possible failure situations that could occur within the system:\n\nthey could be regular maintenance items such as cleaning and oiling\n\nor common failure modes such choke-ups. \n\nThe idea is a develop MTSO tables for both these situations, along with timelines.\n
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Next, we develop an End-of-life plan, for every physical item on all MTSO tables.\n\nEXACTLY what will happen to these items after their life period, whether its items discarded from maintenance or the entire system being decommissioned\n\nThe objective of this block is to answer ONE question.. If the design cradle to cradle?\n\n\n
If yes, well fantastic. \n\nBut if not...\n
Then this is the time to go back to the design, develop a new bill of materials and refresh the failure analysis \n\nto obtain as close to a cradle to cradle design as we can.\n
The objective of this block is to identify EVERY SINGLE STAKEHOLDER, classify them as primary, secondary or tertiary stakeholders\n\nand then identify those stakeholders which were conventionally marginalized. \n\nthere are a few basic questions that we want to answer about these stakehodlers:\n\nwho they are and what they do?\nwhat are their needs and expectations from the venture?\nwhat can they offer to the venture?\nand what are their limitations?\n
The Equilibrium Spot, or E-Spot canvas is a visual planning tool that allows social entrepreneurs to do 3 thigns:\n1. It allows the planner to develop a detailed bill of materials for installation & sustainability of the system.\n2. It identifies the various stakeholders and the social, cultural and economic drivers for these stakeholders.\n3. Through a well-structured process, it lets the entrepreneur perform monetary & non-monetary equity matches between the various resources required and the stakeholders to ensure win-win situations for all involved.\n\nLets look at each of these blocks individually...\n\n
After the stakeholders, we analyze the target society as a whole and identify various social and cultural factors that significantly impact the venture:\n\nlifestyles, religions, cultural, occupations, the way of thinking and doing things\n\nbasically, we want to ask these questions:\n\n
The Equilibrium Spot, or E-Spot canvas is a visual planning tool that allows social entrepreneurs to do 3 thigns:\n1. It allows the planner to develop a detailed bill of materials for installation & sustainability of the system.\n2. It identifies the various stakeholders and the social, cultural and economic drivers for these stakeholders.\n3. Through a well-structured process, it lets the entrepreneur perform monetary & non-monetary equity matches between the various resources required and the stakeholders to ensure win-win situations for all involved.\n\nLets look at each of these blocks individually...\n\n
Now, we get into the trouble area:\n\nanalyzing the economics of our target market.\n\nhow much money do people make? how much of it can they save? \n\nwhere do they spend their money? what are their priorities? what factors influence their economic choices? \n\nbut, above all, as the entrepreneur, you want to answer 2 questions for your venture:\n\nHow much is the customer willing to pay for whatever you are selling?\n\nIn what form can they and will they pay this? \n\n(one thing i want to reiterate here is the whole concept of marginalized stakeholders. remember that including those that have been conventionally marginalized is a very important aspect of this canvas. and often times, those that are marginalized, have been marginalize due to various socio-cultural issues, resulting in lack of money. Can you come up with new innovative forms of payment, so that your venture can now give those marginalized stakeholders an agency?)\n
The Equilibrium Spot, or E-Spot canvas is a visual planning tool that allows social entrepreneurs to do 3 thigns:\n1. It allows the planner to develop a detailed bill of materials for installation & sustainability of the system.\n2. It identifies the various stakeholders and the social, cultural and economic drivers for these stakeholders.\n3. Through a well-structured process, it lets the entrepreneur perform monetary & non-monetary equity matches between the various resources required and the stakeholders to ensure win-win situations for all involved.\n\nLets look at each of these blocks individually...\n\n
Identifying leverage points, is a very tricky process whose output can only be bettered with experience. \n\nthe way i like to think about this block is: these points, are your wild cards. every time you are stuck, due to power, or politics or lack of resources, basically non design related issues, what or who can bail you out? \n\nthose are your leverage points. \n\nso obviously there is a lot of guess work that goes into knowing these points, however, identifying some of the power relationship and how they work can help identify the leverage points\n\nwho are your power players, opinion leaders, governmental authorities, popular naysayers, religious leaders, etc.\n
The Equilibrium Spot, or E-Spot canvas is a visual planning tool that allows social entrepreneurs to do 3 thigns:\n1. It allows the planner to develop a detailed bill of materials for installation & sustainability of the system.\n2. It identifies the various stakeholders and the social, cultural and economic drivers for these stakeholders.\n3. Through a well-structured process, it lets the entrepreneur perform monetary & non-monetary equity matches between the various resources required and the stakeholders to ensure win-win situations for all involved.\n\nLets look at each of these blocks individually...\n\n
And finally, the coup-de-gras: The E-Spot determination algorithm\n\nall the analyses that we have done till now, enery bit of information we have identified, it all goes into here. \n
Now, i uderstand that this was a lot of information, thrown out at a very rapid pace. so now i’m gonna try to bring it home with 2 case studies. \n
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3.5 years down, 90% of capital has been recovered. \n