- Product research provided inspiration and insight but may not always be applicable if similar products cannot be found. Questionnaires yielded simple answers to guide product development but were difficult to distribute and analyze. Interviews generated in-depth qualitative feedback but required finding interviewees and analyzing responses. Overall, the methods provided useful information but also had limitations around applicability, distribution, and analysis.
The document summarizes research on street fashion interest among different age groups. A survey asked males and females of all ages about their interest in streetwear. When responses from males and females over 35 were analyzed, it showed that almost none of them indicated they did not like streetwear. The top two reasons they liked streetwear were that it is comfortable clothing and that they enjoy the styles and trends. This surprised the researcher, as they initially thought those over 35 would be less interested in staying up with trends. However, it showed there is interest among older audiences, so the researcher will aim to reach them as a secondary target audience for their street fashion magazine.
The document outlines Brett Collins' initial plans for his FMP project, which is to create an urban streetwear brand. Brett will design clothing, posters, a website, and a streetwear magazine featuring the brand. He is passionate about streetwear culture and clothing design. Brett has been influenced by streetwear brands like Stussy and Palace and magazines like Highsnobiety and GRIND. He wants his brand to appeal to audiences and make them feel comfortable and fashionable. Brett will employ a dark, monotone style with hand-drawn pop art designs to reflect an urban aesthetic. He chose this streetwear style because he enjoys the culture and wants to challenge himself.
Brett Collins proposes creating a 12-page fanzine about photography, targeting 16-24 year old male photography enthusiasts. The fanzine will include an interview with an up-and-coming London photographer, photographs from genres like artistic and skate photography, and some of Brett's own photos. Brett outlines tasks for each week such as creating the front cover, editing the interview, laying out pages, and designing the back cover.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also care about quality and want clothes that will last.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that are built to last.
- How will your product appeal to this audience: To appeal to this audience, I will need to build brand loyalty by providing high quality, durable clothing. I will also focus on consistent branding and style across product lines so customers know what to expect from my brand. Emphasizing quality construction and materials will be important to gain the trust of this type of customer.
- Observation: They normally shop
The document provides information on pre-production tasks for different types of projects including print, video, games and audio. It discusses pre-production paperwork like risk assessments, schedules, budgets, style guides and more. Examples are given for what to include in pre-production for different media like storyboards, scripts, equipment lists and location plans.
The document provides an evaluation of the student's production process for their fashion brand project. It summarizes their research on existing brands, distribution of a questionnaire to their target audience, planning activities including mind maps and mood boards, and time management. It also includes sections on technical and aesthetic qualities of their designs, audience appeal, and peer feedback received.
The student began production on their fanzine by turning images of rappers into cartoon versions using the pen tool. They found different fonts to use on each page to add variety while keeping a consistent style. The cartoon drawings are all unique as the level of detail possible depends on the clarity of the original image, requiring imagination for tattoos that were unclear. This initial week focused on creating cartoon images and exploring font options for the fanzine.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also consider quality and durability an important factor.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that will last.
- Observation: They normally buy clothes online from sites like Size, Depop, and Garmshak.
- What this says about my audience: My audience prefers to shop online for clothes rather than in stores.
- Observation: They look for urban and simplistic designs.
- What this says about my audience: My audience prefers clean, minimal designs that have an urban aesthetic.
The document summarizes research on street fashion interest among different age groups. A survey asked males and females of all ages about their interest in streetwear. When responses from males and females over 35 were analyzed, it showed that almost none of them indicated they did not like streetwear. The top two reasons they liked streetwear were that it is comfortable clothing and that they enjoy the styles and trends. This surprised the researcher, as they initially thought those over 35 would be less interested in staying up with trends. However, it showed there is interest among older audiences, so the researcher will aim to reach them as a secondary target audience for their street fashion magazine.
The document outlines Brett Collins' initial plans for his FMP project, which is to create an urban streetwear brand. Brett will design clothing, posters, a website, and a streetwear magazine featuring the brand. He is passionate about streetwear culture and clothing design. Brett has been influenced by streetwear brands like Stussy and Palace and magazines like Highsnobiety and GRIND. He wants his brand to appeal to audiences and make them feel comfortable and fashionable. Brett will employ a dark, monotone style with hand-drawn pop art designs to reflect an urban aesthetic. He chose this streetwear style because he enjoys the culture and wants to challenge himself.
Brett Collins proposes creating a 12-page fanzine about photography, targeting 16-24 year old male photography enthusiasts. The fanzine will include an interview with an up-and-coming London photographer, photographs from genres like artistic and skate photography, and some of Brett's own photos. Brett outlines tasks for each week such as creating the front cover, editing the interview, laying out pages, and designing the back cover.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also care about quality and want clothes that will last.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that are built to last.
- How will your product appeal to this audience: To appeal to this audience, I will need to build brand loyalty by providing high quality, durable clothing. I will also focus on consistent branding and style across product lines so customers know what to expect from my brand. Emphasizing quality construction and materials will be important to gain the trust of this type of customer.
- Observation: They normally shop
The document provides information on pre-production tasks for different types of projects including print, video, games and audio. It discusses pre-production paperwork like risk assessments, schedules, budgets, style guides and more. Examples are given for what to include in pre-production for different media like storyboards, scripts, equipment lists and location plans.
The document provides an evaluation of the student's production process for their fashion brand project. It summarizes their research on existing brands, distribution of a questionnaire to their target audience, planning activities including mind maps and mood boards, and time management. It also includes sections on technical and aesthetic qualities of their designs, audience appeal, and peer feedback received.
The student began production on their fanzine by turning images of rappers into cartoon versions using the pen tool. They found different fonts to use on each page to add variety while keeping a consistent style. The cartoon drawings are all unique as the level of detail possible depends on the clarity of the original image, requiring imagination for tattoos that were unclear. This initial week focused on creating cartoon images and exploring font options for the fanzine.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also consider quality and durability an important factor.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that will last.
- Observation: They normally buy clothes online from sites like Size, Depop, and Garmshak.
- What this says about my audience: My audience prefers to shop online for clothes rather than in stores.
- Observation: They look for urban and simplistic designs.
- What this says about my audience: My audience prefers clean, minimal designs that have an urban aesthetic.
The proposal is for a video game review of Spyro: Reignited Trilogy along with related products including a t-shirt design and branding logo.
The purpose is to both entertain and inform viewers about whether games are worth purchasing. Entertainment will be achieved through comedic elements in the video review, while information will come from facts and opinions.
Research influenced the planned format, with 60% of respondents wanting an informative but funny review. The t-shirt design will be cartoon-style on a white t-shirt as preferred by respondents. The logo will use bright colors and a simple design as recommended.
The target audience is male teenagers and female young adults who enjoy gaming and sci-fi and will
1) The working title of the product line is "Gentleman Invader", which will feature clothing designs and artwork inspired by space invaders with mustaches. The line will be aimed primarily at males but will also include products for females.
2) The purpose is to showcase the author's artwork and inspire others by their example. Digital art skills learned from tutorials will be used to incorporate designs into t-shirts.
3) The genre will feature characters from comics, games, and films - both heroes (Batman, Goku, Thor) and villains (space invader, Joker, Cell). Designs will use techniques like rotoscoping and pixel art.
The document discusses a student's media project where they created a movie trailer, poster, and magazine cover for a horror film. For each piece, the student aimed to follow conventions of real media products in the genre while also adding some unique and challenging elements. For the movie trailer, they researched what their target audience of teenagers and young adults liked in horror films. For the poster and magazine cover, the student used bold fonts, prominent imagery, and color schemes typical in horror media to draw in viewers, but placed the imagery in an unconventional way on the cover. They took inspiration from real movie marketing while putting their own creative spin on the elements.
The document describes a student's media magazine project evaluating how it uses conventions of real magazines, represents social groups, and might be distributed. The student represents young trendy males and challenges stereotypes of teenagers. Potential media institutions to distribute it include supermarkets frequented by the target audience of young rap fans. The student learned photography, design and publishing skills in creating the magazine.
The document discusses plans for a hip hop music magazine and merchandise. It will likely feature two shades of purple on clothing items to stand out. Magazine covers may use additional colors that pop against backgrounds. Images will mostly be medium shots showing full artists in baggy, bright clothes associated with rappers. Merchandise will include basic t-shirts with the magazine logo. An advertisement banner may promote the magazine and merchandise. Inspiration comes from magazines like Billboard and Thrasher that have successful brands behind them. Artists like Travis Scott influence the styles and audiences targeted.
The document discusses how the student's media project of a movie trailer uses conventions of real movie trailers. The student researched their target audience of teenagers and created a horror movie trailer. Their trailer, poster, and magazine cover follow conventions like strong visuals and fonts but also challenge some conventions, like having the main character face away from the audience on the magazine cover. The student analyzes how their project aligns with theories of narrative structure and character roles but does not fully follow the theories since only a trailer is shown rather than the full movie.
Erin Stephenson is researching existing products to help with her final major project focusing on promoting a photographer's exhibit. She looks at the TV show Gossip Girl for inspiration as a character exhibits art and the target audience belongs to the upper middle class. By analyzing scenes involving art galleries and exhibits in the show, she hopes to understand how to attract attention from her target market. Erin also researches the York Art Gallery's Instagram presence to get ideas on promoting exhibitions through social media, including geotagging and hashtag usage. She conducts surveys and interviews to learn more about potential attendees' preferences regarding art viewing and exhibition timing.
The research provided inspiration for incorporating subliminal messaging and meaning into photographs. However, analyzing older pictures from before 1990 as product examples had weaknesses since the goal is for the work to appeal to modern audiences. Overall, the questionnaires were useful for gaining audience insights but could have been improved with a larger sample size and more focused questions.
The document contains evaluations of several photos intended for use as magazine covers. It summarizes the photographer's intentions for each photo, how well the final image fulfilled those intentions, how appropriate each image is for a teenage lifestyle magazine cover, the meanings created in each image, how the images and text work together, and how each image fits the target audience and intentions.
Amy Foster created an initial mind map with many potential ideas, but knew from the beginning she wanted to focus on a fashion magazine, as she enjoyed creating one previously. Her first mind map explored different topics but showed more interest and ideas for photography and fashion designs. A second mind map added more details to her existing ideas, with photography as the central idea and developing it into a magazine, advertisements, colors, and logos. She discounted doing a game design or fashion interview, as she lacked experience for the former and felt an interview lacked creative aspects.
The photo shoot plan involves shooting pictures for a magazine called JKZ. Jess Sheridan will be the photographer. The shoot will use a medium angle and high key lighting. Will has provided permission to be photographed. Izzy and Will were chosen as models because they typically wear branded clothing like Topshop and Topman. The shoot will take place at school outside the classroom from 1:30-3pm on March 1st. Will will have normal hair and no makeup, while Izzy will have natural makeup and her hair tied up.
How did you attract address you audienceBenField128
The document discusses how the author addressed and attracted their target audience for their hip hop magazine. They targeted males aged 18-35 and designed the magazine to appeal to hip hop fans through stylistic elements like using a male model on the cover in casual clothing. The author uses simple color schemes of blue, grey, white and red throughout for consistency. Fonts and mastheads are designed to stand out but still look sophisticated. Images on the contents page feature the main model and another artist to look authentic. The double page spread continues the color scheme while the model and article tone aim to engage readers interested in hip hop artists overcoming adversity.
This document outlines Jessica Crosland's initial plans for her fashion marketing project, including influences and ideas. She created a mood board and skills audit to help plan her project. Her key influences are the clothing brands PrettyLittleThing, The Kript, and Jadedldn. She is inspired by their use of bright colors, creative photography, and theme-based clothing drops. This will influence her website design, photo editing style, and approach to launching clothing lines. She aims to showcase a range of street and summer wear for women aged 16-35 through professional-looking images and advertisements on websites and social media.
Oliver Keppie is creating an animation to appeal to a target audience of 16-24 year olds interested in the streetwear scene. He plans to advertise the animation on social media platforms like Instagram and Facebook. His research found that the streetwear demographic tends to be male, from middle to higher class backgrounds given the costs of clothing items. The animation will feature bright colors and artistic styles popular in streetwear like those of Takashi Murakami and Kaws to catch viewers' attention. Music genres like techno and hip hop that are popular within the scene will also be incorporated. Primary research like a survey confirmed these findings.
The document discusses various design elements used in a music magazine to attract the target audience of hip hop and R&B fans. These include using direct eye contact on the cover to engage readers, modeling costumes and poses the audience can relate to, including studio props and images representing the artists' characteristics, employing bold typography and colors associated with the genre, and adding freebies and competitions to incentivize readers. Question and answer structure, floating quotes, images, and slang are used to make the written content more appealing to younger audiences.
This proposal is for a Naruto poster meant to appeal to anime fans aged 12-20. The poster will feature Naruto prominently in the center performing his signature move, surrounded by friends Sakura and Sasuke. Other characters will be placed around them or in the background set against a Naruto landscape. Research including surveys and interviews informed poster design preferences. The poster will not include offensive content and solely feature characters and imagery from the Naruto anime/manga to promote the series for fans in a collector's poster format. Legal and ethical considerations were made to avoid copyright infringement by differentiating the proposed design from existing Naruto posters.
The document summarizes what the author has learned from creating a magazine as their media product. In their preliminary task, the front cover lacked clear cover lines and had overused effects. The contents page also lacked images and detail. However, through research, drafting, and taking photos, the author improved their skills. Their final magazine front cover, contents page, and double page spread now include bold writing, codes and conventions, and catch the target audience's attention with a unique style and attitude. The author is happy with how much they have progressed since their initial task by applying what they have learned.
The document contains evaluations of several magazine cover photo concepts by a photographer. Each concept includes the photographer's intentions, how the final image fulfills the intentions, how appropriate it is for a teenage lifestyle magazine cover, the meaning created, how the image and text work together, how it appeals to the target audience, and how it fulfills the photographer's intentions. The photographer experiments with different model poses, backgrounds, framing techniques, and text layouts to create visually appealing and conceptually relevant covers for their magazine.
The document contains an evaluation of three photos taken for the front covers of a teenage lifestyle magazine. For each photo, the photographer outlines their initial intentions, how the final image fulfilled those intentions, how it is appropriate for the target audience, and the meanings created. The photographer intended to feature models in different poses and settings for each cover, showing outfits while drawing attention. The evaluations find that the final images matched the intentions by framing the models and outfits effectively and using color contrasts to guide the eye.
Here are the key observations from Interview 1:
- The person would be willing to wear a t-shirt with their favorite superhero logo or face on it.
- They would buy a poster from their favorite sci-fi film if they had room for it.
- They prefer dark colored t-shirts over colorful ones.
- They would spend up to £15 on a t-shirt.
- They would spend £10 on a poster.
- They prefer short sleeve t-shirts.
The answers were brief but provided clear insights into their preferences and willingness to purchase sci-fi and superhero merchandise like t-shirts and posters. This helps validate that products featuring superheroes and sci
The document discusses research conducted for a magazine or game cover project, including analyzing existing products to identify common features, conducting a questionnaire to understand the target audience, and interviews to learn about color and content preferences. Research methods had both strengths in gathering useful data and weaknesses due to limitations of certain approaches. Insights from the research will be applied to create appealing products for the target demographic.
Here are a few suggestions for improving your research evaluation:
- For questionnaires, note how many responses you received to give a sense of scale. E.g. "I received 20 responses to my questionnaire."
- For interviews, provide more context on who you interviewed (age, interests related to topic) to demonstrate their relevance as sources.
- Discuss any limitations of your sample sizes or populations. For example, if most responses came from your classmates, note that may not represent the full target audience.
- Consider additional methods like competitor analysis, focus groups, or surveys to triangulate findings and strengthen conclusions.
Overall it's a good start evaluating strengths and weaknesses. Providing more methodological details will
The proposal is for a video game review of Spyro: Reignited Trilogy along with related products including a t-shirt design and branding logo.
The purpose is to both entertain and inform viewers about whether games are worth purchasing. Entertainment will be achieved through comedic elements in the video review, while information will come from facts and opinions.
Research influenced the planned format, with 60% of respondents wanting an informative but funny review. The t-shirt design will be cartoon-style on a white t-shirt as preferred by respondents. The logo will use bright colors and a simple design as recommended.
The target audience is male teenagers and female young adults who enjoy gaming and sci-fi and will
1) The working title of the product line is "Gentleman Invader", which will feature clothing designs and artwork inspired by space invaders with mustaches. The line will be aimed primarily at males but will also include products for females.
2) The purpose is to showcase the author's artwork and inspire others by their example. Digital art skills learned from tutorials will be used to incorporate designs into t-shirts.
3) The genre will feature characters from comics, games, and films - both heroes (Batman, Goku, Thor) and villains (space invader, Joker, Cell). Designs will use techniques like rotoscoping and pixel art.
The document discusses a student's media project where they created a movie trailer, poster, and magazine cover for a horror film. For each piece, the student aimed to follow conventions of real media products in the genre while also adding some unique and challenging elements. For the movie trailer, they researched what their target audience of teenagers and young adults liked in horror films. For the poster and magazine cover, the student used bold fonts, prominent imagery, and color schemes typical in horror media to draw in viewers, but placed the imagery in an unconventional way on the cover. They took inspiration from real movie marketing while putting their own creative spin on the elements.
The document describes a student's media magazine project evaluating how it uses conventions of real magazines, represents social groups, and might be distributed. The student represents young trendy males and challenges stereotypes of teenagers. Potential media institutions to distribute it include supermarkets frequented by the target audience of young rap fans. The student learned photography, design and publishing skills in creating the magazine.
The document discusses plans for a hip hop music magazine and merchandise. It will likely feature two shades of purple on clothing items to stand out. Magazine covers may use additional colors that pop against backgrounds. Images will mostly be medium shots showing full artists in baggy, bright clothes associated with rappers. Merchandise will include basic t-shirts with the magazine logo. An advertisement banner may promote the magazine and merchandise. Inspiration comes from magazines like Billboard and Thrasher that have successful brands behind them. Artists like Travis Scott influence the styles and audiences targeted.
The document discusses how the student's media project of a movie trailer uses conventions of real movie trailers. The student researched their target audience of teenagers and created a horror movie trailer. Their trailer, poster, and magazine cover follow conventions like strong visuals and fonts but also challenge some conventions, like having the main character face away from the audience on the magazine cover. The student analyzes how their project aligns with theories of narrative structure and character roles but does not fully follow the theories since only a trailer is shown rather than the full movie.
Erin Stephenson is researching existing products to help with her final major project focusing on promoting a photographer's exhibit. She looks at the TV show Gossip Girl for inspiration as a character exhibits art and the target audience belongs to the upper middle class. By analyzing scenes involving art galleries and exhibits in the show, she hopes to understand how to attract attention from her target market. Erin also researches the York Art Gallery's Instagram presence to get ideas on promoting exhibitions through social media, including geotagging and hashtag usage. She conducts surveys and interviews to learn more about potential attendees' preferences regarding art viewing and exhibition timing.
The research provided inspiration for incorporating subliminal messaging and meaning into photographs. However, analyzing older pictures from before 1990 as product examples had weaknesses since the goal is for the work to appeal to modern audiences. Overall, the questionnaires were useful for gaining audience insights but could have been improved with a larger sample size and more focused questions.
The document contains evaluations of several photos intended for use as magazine covers. It summarizes the photographer's intentions for each photo, how well the final image fulfilled those intentions, how appropriate each image is for a teenage lifestyle magazine cover, the meanings created in each image, how the images and text work together, and how each image fits the target audience and intentions.
Amy Foster created an initial mind map with many potential ideas, but knew from the beginning she wanted to focus on a fashion magazine, as she enjoyed creating one previously. Her first mind map explored different topics but showed more interest and ideas for photography and fashion designs. A second mind map added more details to her existing ideas, with photography as the central idea and developing it into a magazine, advertisements, colors, and logos. She discounted doing a game design or fashion interview, as she lacked experience for the former and felt an interview lacked creative aspects.
The photo shoot plan involves shooting pictures for a magazine called JKZ. Jess Sheridan will be the photographer. The shoot will use a medium angle and high key lighting. Will has provided permission to be photographed. Izzy and Will were chosen as models because they typically wear branded clothing like Topshop and Topman. The shoot will take place at school outside the classroom from 1:30-3pm on March 1st. Will will have normal hair and no makeup, while Izzy will have natural makeup and her hair tied up.
How did you attract address you audienceBenField128
The document discusses how the author addressed and attracted their target audience for their hip hop magazine. They targeted males aged 18-35 and designed the magazine to appeal to hip hop fans through stylistic elements like using a male model on the cover in casual clothing. The author uses simple color schemes of blue, grey, white and red throughout for consistency. Fonts and mastheads are designed to stand out but still look sophisticated. Images on the contents page feature the main model and another artist to look authentic. The double page spread continues the color scheme while the model and article tone aim to engage readers interested in hip hop artists overcoming adversity.
This document outlines Jessica Crosland's initial plans for her fashion marketing project, including influences and ideas. She created a mood board and skills audit to help plan her project. Her key influences are the clothing brands PrettyLittleThing, The Kript, and Jadedldn. She is inspired by their use of bright colors, creative photography, and theme-based clothing drops. This will influence her website design, photo editing style, and approach to launching clothing lines. She aims to showcase a range of street and summer wear for women aged 16-35 through professional-looking images and advertisements on websites and social media.
Oliver Keppie is creating an animation to appeal to a target audience of 16-24 year olds interested in the streetwear scene. He plans to advertise the animation on social media platforms like Instagram and Facebook. His research found that the streetwear demographic tends to be male, from middle to higher class backgrounds given the costs of clothing items. The animation will feature bright colors and artistic styles popular in streetwear like those of Takashi Murakami and Kaws to catch viewers' attention. Music genres like techno and hip hop that are popular within the scene will also be incorporated. Primary research like a survey confirmed these findings.
The document discusses various design elements used in a music magazine to attract the target audience of hip hop and R&B fans. These include using direct eye contact on the cover to engage readers, modeling costumes and poses the audience can relate to, including studio props and images representing the artists' characteristics, employing bold typography and colors associated with the genre, and adding freebies and competitions to incentivize readers. Question and answer structure, floating quotes, images, and slang are used to make the written content more appealing to younger audiences.
This proposal is for a Naruto poster meant to appeal to anime fans aged 12-20. The poster will feature Naruto prominently in the center performing his signature move, surrounded by friends Sakura and Sasuke. Other characters will be placed around them or in the background set against a Naruto landscape. Research including surveys and interviews informed poster design preferences. The poster will not include offensive content and solely feature characters and imagery from the Naruto anime/manga to promote the series for fans in a collector's poster format. Legal and ethical considerations were made to avoid copyright infringement by differentiating the proposed design from existing Naruto posters.
The document summarizes what the author has learned from creating a magazine as their media product. In their preliminary task, the front cover lacked clear cover lines and had overused effects. The contents page also lacked images and detail. However, through research, drafting, and taking photos, the author improved their skills. Their final magazine front cover, contents page, and double page spread now include bold writing, codes and conventions, and catch the target audience's attention with a unique style and attitude. The author is happy with how much they have progressed since their initial task by applying what they have learned.
The document contains evaluations of several magazine cover photo concepts by a photographer. Each concept includes the photographer's intentions, how the final image fulfills the intentions, how appropriate it is for a teenage lifestyle magazine cover, the meaning created, how the image and text work together, how it appeals to the target audience, and how it fulfills the photographer's intentions. The photographer experiments with different model poses, backgrounds, framing techniques, and text layouts to create visually appealing and conceptually relevant covers for their magazine.
The document contains an evaluation of three photos taken for the front covers of a teenage lifestyle magazine. For each photo, the photographer outlines their initial intentions, how the final image fulfilled those intentions, how it is appropriate for the target audience, and the meanings created. The photographer intended to feature models in different poses and settings for each cover, showing outfits while drawing attention. The evaluations find that the final images matched the intentions by framing the models and outfits effectively and using color contrasts to guide the eye.
Here are the key observations from Interview 1:
- The person would be willing to wear a t-shirt with their favorite superhero logo or face on it.
- They would buy a poster from their favorite sci-fi film if they had room for it.
- They prefer dark colored t-shirts over colorful ones.
- They would spend up to £15 on a t-shirt.
- They would spend £10 on a poster.
- They prefer short sleeve t-shirts.
The answers were brief but provided clear insights into their preferences and willingness to purchase sci-fi and superhero merchandise like t-shirts and posters. This helps validate that products featuring superheroes and sci
The document discusses research conducted for a magazine or game cover project, including analyzing existing products to identify common features, conducting a questionnaire to understand the target audience, and interviews to learn about color and content preferences. Research methods had both strengths in gathering useful data and weaknesses due to limitations of certain approaches. Insights from the research will be applied to create appealing products for the target demographic.
Here are a few suggestions for improving your research evaluation:
- For questionnaires, note how many responses you received to give a sense of scale. E.g. "I received 20 responses to my questionnaire."
- For interviews, provide more context on who you interviewed (age, interests related to topic) to demonstrate their relevance as sources.
- Discuss any limitations of your sample sizes or populations. For example, if most responses came from your classmates, note that may not represent the full target audience.
- Consider additional methods like competitor analysis, focus groups, or surveys to triangulate findings and strengthen conclusions.
Overall it's a good start evaluating strengths and weaknesses. Providing more methodological details will
The document provides research and analysis on existing superhero products, audience research through surveys and interviews to understand preferences, and an evaluation of the research methods. Research showed common features like logos and colors, and the audience prefers bright colors, hoodies, and would spend up to £15. Both strengths and weaknesses are discussed for product research, surveys, and interviews conducted.
The document discusses research conducted to develop a gaming magazine. Product research examined existing magazines to identify common features. A questionnaire gathered audience preferences on topics like preferred colors, characters, and pricing. Interviews provided additional feedback from two individuals. While research methods provided useful insights, responses were mixed, making it difficult to determine a final design. Overall, the research helped inform decisions but presented challenges in synthesizing differing opinions.
Here is an overview of the research I conducted:
- I observed existing skate brand products online to analyze common features, target audiences, and design elements. This helped me understand what appeals to skaters.
- I created and distributed a questionnaire to my target audience to collect demographic and psychographic data. I asked questions about skating interests, preferred products, and website/brand preferences.
- I interviewed two skaters to get first-hand perspectives on what inspired them to skate, favorite tricks, and opinions on street vs park skating.
- I analyzed the results of the questionnaire and interviews to develop an audience profile identifying common traits of my target customers.
- I evaluated how my product concepts and
- The majority of the target audience is male aged 16-19 who prefer images featuring multiple special effects over a single effect.
- Popular special effects included lightning, star fields, and fire. Wallpaper and poster sized images were preferred over other sizes.
- While most audience members did not have a preference on the number of images or using a theme, there was some interest in both 3 images and a superhero theme.
- Specific superhero characters like Aquaman, Bane, Iron Man, Thor, and Loki that could appeal to parts of the audience were identified.
Here are a few suggestions to improve your research evaluation:
- Provide more specific numbers for how many responses you received from each method. This adds credibility and allows the reader to better assess the strengths/weaknesses.
- Discuss any limitations of your research methods. For example, with interviews you may have only spoken to 2 people so the responses are not generalizable.
- Consider doing additional research like an online survey to cast a wider net. This could address some weaknesses.
- Reflect on how representative your sample was of the target audience. Did you capture a range of ages, genders, interests? This impacts validity.
- Discuss any biases that may have influenced responses. For example, social
Here are a few suggestions to improve your research evaluation:
- Provide more specific numbers for how many responses you received from each method. This gives a better sense of scale.
- Discuss any limitations of your sample (e.g. most respondents were friends/classmates). This shows awareness of potential biases.
- Consider adding a section on how you analyzed the data from each method. Did you look for trends? Compare responses? This demonstrates how you drew insights.
- Reflect on how representative your sample was of your target audience. Were there any gaps? This helps strengthen your audience profile.
- Suggest additional research methods that could provide more robust insights (e.g. focus groups). Shows
Here are the key points I would highlight in evaluating your research:
- Strengths of product research: Allowed you to analyze design elements like colors, layout, text size/style that appeal to audiences. This informed your own design choices.
- Weakness: Limited to only a few sample products so may not represent full range of audience preferences.
- Strengths of questionnaires: Gathered quantitative data on demographics, preferences that directly informed your design. Large sample size provides meaningful insights.
- Weakness: Questions may not have captured all relevant factors. Responses could be superficial.
- Strengths of interviews: Allowed for open-ended responses to gather rich qualitative insights into how and why
The researcher conducted product research, questionnaires, and interviews to understand audiences for a fashion magazine. Product research provided examples of outfits and photography styles but questionnaires lacked detail. Interviews allowed understanding different opinions on branding and trends. Responses were mixed, with some preferring affordable clothing and others branded styles. The survey was distributed in lessons for a quick response, but comments made decisions difficult. Overall, the methods provided audience insights but responses lacked consistency.
The document evaluates the research methods used to inform the design of a skateboarding brand. Product research provided inspiration from existing brands' styles and market awareness. Questionnaires with non-skater classmates provided little useful data. Interviews with skaters offered more detailed insights. While surveys reached many people, the responses had limited applicability. Distributing solely to classmates meant feedback lacked perspective from skaters. Overall, product research and interviews were most informative, while questionnaires faced audience constraints.
Here are the strengths and weaknesses of each research method you conducted:
- Product research:
- Strengths: Allowed you to closely analyze existing products and identify best practices. Gave concrete examples to model your own work after.
- Weaknesses: Only captured one perspective (yours). More subjective than other methods.
- Questionnaires:
- Strengths: Gathered input from multiple people. Provided quantitative data to understand preferences. Anonymous so may get honest feedback.
- Weaknesses: Lower response rates than other methods. Can't ask follow up questions for clarity.
- Interviews:
- Strengths: Allowed for open-ended discussion to get rich qualitative insights. Could ask follow
The document provides an analysis of research conducted to inform the design of a new clothing brand. It summarizes findings from product research, questionnaires, and interviews with the target audience. Key insights include that the audience prefers clean, simple designs with dark color schemes and images over text. They want the website to have an easy navigation and professional look. Most would buy t-shirts and prefer casual styles. This research will help appeal to the mainly female, teenage audience by incorporating their preferences into the clothing designs and website.
Here are the key points from the research evaluation:
- Product research allowed understanding current trends but consumer opinions can change
- Questionnaires provided insights into audience preferences but some incorrect responses are possible
- Interviews ensured the product would interest specific people but their opinions may change over time
- The research responses focused on colors, advertising, fonts, superhero topics and basing the magazine on Empire
- Distributing surveys via WhatsApp and Teams allowed viewing delivery/read rates but posed risks of leading questions
Overall this evaluation highlighted both the strengths and limitations of each research method used to inform the magazine design based on audience needs and preferences. The mixed methods approach provided valuable insights but also acknowledged potential weaknesses to consider.
The document outlines research conducted on existing football kits including product research of different kits, a questionnaire distributed to classmates about kit preferences, and interviews with two friends. Common features identified across researched kits included colors, logos, and shoulder stripes that will be incorporated into the author's own kit designs. Both strengths and weaknesses are discussed around the different research methods used.
Here is an evaluation of the research methods used:
Product Research:
Strengths - Provided examples of effective designs to draw inspiration from. Allowed me to analyze techniques used by professionals.
Weaknesses - Only showed a limited number of examples. Didn't get feedback on my own ideas.
Questionnaires:
Strengths - Reached a wide audience and collected quantitative data. Provided insights into preferences.
Weaknesses - Lower response rate than expected. Didn't allow for follow up questions.
Interviews:
Strengths - Generated qualitative insights. Allowed me to get direct feedback on my concepts.
Weaknesses - Small sample size. Findings may not generalize to the whole audience.
1) Product research provided insights but lacked similar existing products to compare to. Questionnaires yielded quantitative data but some questions lacked clarity. Interviews gave qualitative feedback from a small sample.
2) The survey distribution through email was convenient but relied on recipients noticing the message. Some questions confused respondents or allowed multiple answers.
3) Overall the research uncovered audience preferences around pricing, content interests, and perceptions of different product types to inform the design and marketing of the magazine and merchandise line.
The document provides research on existing magazine covers and audience research for a new magazine product. It summarizes the key features of existing magazine covers, including neutral colors, mastheads behind models, and cover lines. It also details primary and secondary audience research, finding the target audience is female aged 14-24 who prefer neutral colors and fashion trends. Practical research experimented with editing images for the new product.
The research found that:
- Most audiences preferred designs featuring characters and assets from the games.
- A majority preferred cartoon-style designs over realistic designs.
- Strategy games were the most popular genre.
- Audiences wanted behind-the-scenes videos to learn about game development.
To appeal to this audience, the products will use recognizable game assets in a cartoon style, focus on advertising a strategy game, and include a behind-the-scenes video on game development.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
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তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
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Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Make a Field Mandatory in Odoo 17Celine George
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
2. Existing Product
The image consists of only two colours a yellow to
show the detail of the colour and then the black fills
the blanks but also the entire t-shirt is black. Then
there is bold letters saying I am the hype but the
yellow in the writing looks like its fading in places
which gives it a very unique look and this is also from
a tv series which was parodied on youtube with
funnier dialogue. The yellow was used to make it
stand out from the black, so with this design it will
make it eye catching to passers by and also will make
people who are interested in the series and this
would appeal to the fans and others who like the
look of them.
This design would appeal to my audience because it is a fictional character that my
audience wants to see in my product, also it has no background and it has a different design
to a rotoscope, this design is more of a silhouette but with facial feature. I think the
audience would buy it because it matches what they want to see my produce.
3. Existing Product
This t-shirt will be the style I will try and replicate for my
product but instead of looking a sketch it will be a
rotoscope with dark colours such as the dark sketching
lines then the actual t-shirt will be a white. Also the
batman is front facing but slightly to the right but also
there are silhouettes of bats in the distance but there is
no background which I don’t want to include on my
designs, also there is shading on batman representing
where the light can’t reach and gives it that extra detail.
The sketch is only black and white showing no colour or
anything. There are no fonts included.
This will appeal to my audience because it reaches all the requirements on what
they want to see in my product such as the characters and the no background,
then it has either black or white as a default colour for the shirt also in my opinion
the audience would buy this shirt as it well designed and looks great.
4. Existing Product
The type of image is iron man from the comics
from around the 1990s the image is also center
of the shirt and ironman stands out as it looks
like he is coming out of the square and the font
is bold and is white with a drop shadow which is
red and the detail on iron man makes him look
really metallic and the only difference is that this
design has a background and I plan on not using
a background but the colour of the shirt which is
blue compliments the colours of ironman and
the small details.
This would but at the same time wouldn’t because of the back ground included but
the reasons why it would appeal is because it is a fictional character in the center I
think people would buy as it is rather eye catching.
5. Existing Product
This design is a copy of the first comic with
superman which was produced in 1938 there
are limited colours because of the lack of
coloured ink back then, also it is bright
colours on a dark shirt colour which looks like
a navy blue, it also is a direct copy of the
cover only difference is that they took the
date off it from when it was released. But
only difference to this and what I will produce
is that mine will not have a back ground. The
image is also in the center off the shirt. I think
people would also buy this because they may
like the retro things and they also maybe fans
of superman but my audience may not buy
this because of the design as it is not what
they are looking for.
6. Research Analysis
• What common features do the researched
products have?
– All the products have a fictional character present on
it and it’s always near enough in the centre of the T-
shirt where everyone can see it and all the designs are
all catching too.
• What aspects of the research will you include
within your on work?
– I will include the aspects of the super heroes/fictional
characters within my work, I will also make my designs
eye catching. The actual shirt will be a dark colour
also.
8. Audience research
• Observation:
27% of my audience were female and 73% of
the audience were male which responded to
my questions.
• What this says about my audience:
This says that the majority are males and
there’s only a small amount of females that
responded to my questionnaire.
• How will your product appeal to this
audience:
I will make sure my product will appeal more
to the male audience but I will make sure it
will appeal to the female audience. I will
include things that both genders like .
9. Audience research
• Observation:
For this question the majority of the
people are aged between 16-19 which was
94% and then there was 6% of the people
that are aged 20+
• What this says about my audience:
This shows that the majority of people are
between 16 and 19 years of age which I
would of based my product around that age
group, if people that are younger then that
they are still allowed to wear the T-shirt.
• How will your product appeal to this
audience:
My product will appeal by making sure that
I think of my target audience whilst
producing my product so that I know it will
appeal to them. Rather than not meeting
my audience which would be a disaster.
10. Audience research
• Observation:
In this question 64% of people said they would
like to just see one person Rotoscoped then
36% would like to see a group of people
Rotoscoped.
• What this says about my audience:
This shows that my audience wants to see one
person Rotoscoped instead of a group, with one
it will have a lot of detail and if it is one single
person it won’t have other characters and won’t
be as detailed
• How will your product appeal to this
audience:
I will make sure my product will only include
one character so it is very detailed and nothing
will obscure it and I will also make sure it looks
very professional so it won’t look like a student
produced it.
11. Audience research
• Observation:
For this question the responses I got were
64% want to the rotoscopes , then 36% of
the people don’t want to see rotoscopes
incorporated into a T-shirt design.
• What this says about my audience:
This shows that my audience wants to see
the work I did beforehand transferred
onto a T-shirt, so I will put on my
rotoscope once I have completed it.
• How will your product appeal to this
audience:
My product will appeal to my audience by
doing the rotoscope first then transferring
it to a template of a T-shirt, then it will be
all done also I will make sure that the T-
shirt will have different colours to choose
from.
12. Audience research
• Observation:
In the response for this question my
audience said that they’d like to see
designs other than rotoscopes and 82%
said yes and the other 18% said no.
• What this says about my audience:
That the audience wants to see designs
other than rotoscopes so I could
possibly do some filters/effects on
images or even implement pixel art into
a design, as other designs are what the
audience would like to see.
• How will your product appeal to
this audience:
I will make sure to think up of some
other designs that won’t take as long as
the rotoscope and something simple
and will stand out which will be my
intention as I want people to see a
unique design to what have already
been produced.
13. Audience research
• Observation:
Most of the people that responded want to see
Batman rotoscoped out of the three heroes I
mentioned, for Batman there were 73% that
choose him then it was 18% wanted to Ant-
man then finally 9% for War Machine.
• What this says about my audience:
This shows that Batman is the most popular
character to the audience out the three that
were mentioned and would rather see a very
iconic hero rotoscoped.
• How will your product appeal to this
audience:
To make sure my product appeals to my
audience I will rotoscope Batman for the T-
shirt design I could also use the other heroes as
other designs that aren’t rotoscopes but will
have a different effect/filter so they are used
also.
14. Audience research
• Observation:
In the observation I have made for this
response I have found that 64% of the
people want to see just the character on
the T-shirt and 36% want to see a
background as well.
• What this says about my audience:
This shows that my audience wants to see
just the character without the background
so they are more interested in the
character that will be the eye catcher and
not the detail of the background which
won’t be the thing that catches the eye of
people buying it
• How will your product appeal to this
audience:
My product will appeal to my audience by
creating the rotoscope without a
background and just the character I would
also make sure that the T-shirt is a solid
colour or might see if a faded colour
would work with the rotoscope.
15. Audience research
• Observation:
This is the observation to see if the audience
would like to see celebrities rotoscoped as
well as fictional characters as well and 45%
of the people said yes and 55% said no to
real people.
• What this says about my audience:
This says that audience prefer to see a
fictional character on a T-shirt more than a
real person, which I know is more suitable
because there is not many shirts I know of
with a real person that isn’t a character in a
film.
• How will your product appeal to this
audience:
My product will appeal to my audience I will
only do fictional characters so it will appeal, I
will make sure all the T-shirts are unique and
different to designs that are designed by
professionals.
17. Interview 1
Would you like to see the Batman rotoscope front view or on a side?
Explain why?
I think I would like to see it front view so that you can see all the detail in the
rotoscope. I think also this way you can put more in the rotoscope as in my opinion I
think if it was just a side view you wouldn't’t have as much as if it was a front view.
What colours do you want the T-shirt to be? And why?
I think I would like the t-shirt colour to be white because depending on what you
rotoscope I think it would make it stand out more for example the colours within the
rotoscope. I think another colour that I think the t-shirt could be is black but it would
depend on what the rotoscope will be off. So if the rotoscope was quiet light in colour I
think a black t-shirt would make the colour in the rotoscope seem brighter.
Is there any other designs you would like to see and why?
Another thing that I would like to see is you doing pictures where they are pretty much
in two colours by using filters and things on Photoshop. I think something else that you
could rotoscope other then batman is Thor from avengers because I think that would
be a good challenge to do but it may be hard and complicated. I think another thing
that you could maybe rotoscope is red hood.
18. Interview 1
• Observation:
I used these questions to gain more information on how to make my product, for the first question I asked if
they would rather see rotoscope of batman to be a side view or a front facing view and they responded with
front facing because it will allow me to get more detail within my work. For the question I asked what colour
they want the t-shirt to be and they responded with either the t-shirt should be white or black depending what
I rotoscope and for the questions I asked if there is any other designs that they’d like to see and the answered
with is I could do the comic art style of work on photoshop with a character and possibly rotoscope thor and
use my red hood rotoscope
• What this says about my audience:
My audience shows that they would rather see detail and quality of my rotoscopes and other designs instead
of quantity of products produced. And that they would like to have some input on what they want to see within
the designs such as other techniques on photoshop and other fictional characters.
• How will your product appeal to this audience:
I will make sure in my product that I will try and rotoscope thor within my time and use the other technique for
my product, also to make sure my red hood rotoscope on a t-shirt also to use black and white for the default
colours to see the designs on.
19. Interview 2
Would you like to see the Batman rotoscope front view or on a
side? Explain why?
I think that it would be good to see it on a side view as you will
then be able to see more detail.
What colours do you want the T-shirt to be? And why?
black because it’s the original colours
Is there any other designs you would like to see and why?
Yes to see how other colours work and fit in.
20. Interview 2
• Observation:
For the first question I asked which was would you like to see the rotoscope of batman on a front
view or side view and they responded to it by saying they would rather see it on a side view as
they want to see more detail, and then for the second question their answer was what colours
they’d want the t-shirt and they said black as it would match batman but I think it should be
white so that the details on batman stand out more then the final question which was what other
designs would you like to see other than rotoscopes and they responded with yes to see how
other colours work and fit in.
• What this says about my audience:
This says that my audience want to see a different design to my first interview and other colours
but didn’t specify what other designs they want to see so because of that I will choose some
designs and see if they like the other designs which will use different techniques
• How will your product appeal to this audience:
I will make sure my product will appeal to this audience by doing what they want to see in design
wise such as the side view of batman with the black colours and see if there are other colours I
could use but I will choose a different design for them.
21. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
I would
recommend my
product to 14+
I recommended this age because of the shirt designs may
not be able to understand or make a connection with it as
people younger always change what they like which will be
something different every month. So if they are older they
are definitely certain on what they enjoy.
Gender
My product should
appeal to both
genders.
I also thought that some of my designs would be great for
people of both genders as it doesn’t matter as both can be
interested in superheroes and other fictional characters with
the title of hero.
Psychographic
My product would
and should be
more suitable for
emulators
I would make my products suitable for emulators by making
it something that everyone can wear have something
common with other people with the same t-shirt. Then
people can talk about it and share their opinions in their
group.
Social Status
I would make sure
my product is
socially balanced.
To make sure I make my product socially balanced I need to
make sure I make it eye catching for both social statuses so
they will buy it, also I will need to make it very creative and
unique.
23. Research Evaluation
• Give an overview of how you conducted your research. Discuss the strengths and
weaknesses of each method
– Product Research
The product research is a great way to see existing work from professionals which will also give you some inspiration to
work from which is always a great thing to do but put your own spin on it and change it to suit your criteria so it appeals to
your target audience. So with the four products I have looked at I have gained some insight to help me with my product.
Then the weaknesses is that if there were no products that are similar to your own or you couldn’t find any you would
have to use a different design to what you researched or keep looking for the designs but then the research may not help
you with the work for the product.
– Questionnaires
I found that doing the questionnaires were useful with finding simple answers to questions you want answered, such as a
guide line to making a great final product, also the website used to do the questionnaires is a very simple method to
create a questionnaire and have people answer it as a lot of people use this website for jobs and other things.
The weaknesses to this solution of questionnaires is that it can be rather frustrating with finding the right tick box, text box
or multiple choice questions, it can be very problematic to getting it distributed once finished from the website. You have
to get the URL for it and then send it to the tutor sometimes it can be confusing to get results from it once you have
accumulated enough results
– Interviews
It is a great way to find qualitive answers which give a more in depth responses to questions you want to hear which will
make producing the final product or products much more simpler with the more information one or two people have
given you, answers can be very detailed and you will have to comb through it to find the answers which will best help with
the production.
Then the problem with this method is that it can be difficult to find people to do the interviews and answer the questions.
Also some people may not give enough information to help with creating the final product but you will have to find the
useful information within one sentence answers.
24. Research Evaluation
– What sort of a response did you get?
For my survey I got really good responses as I have to is do fictional characters as
rotoscopes and other designs without doing a background, all the responses
went in my favour, so for me that will make my production a lot easier as I can
work on rotoscopes and other designs in class and do all the word and
powerpoint documents at home.
– How did you distribute your survey? Give an advantage and a disadvantage
I distributed my survey by sending the link to my questions to my tutor who then
put it on blackboard so that people in the course could answer it, the advantage
of this is that it is controlled and isn’t very difficult to know when someone has
answered it as we had to do it all together. Then the disadvantage is that anyone
could answer it and it would mean a hassle with having unwanted data from
people that don’t know about it and maybe hard for people who speak a
different language to understand.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a historical product (pre-1990) similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Discuss the existing product research, surveys and interviews
Discuss the responses you got from your survey
Discuss distributing your evaluation digitally