The document analyzes existing pixel horror games, noting that they take place in dark, scary locations like castles and graveyards; use side-scrolling perspectives and pixel graphics made of squares; and feature ominous fonts, characters, and props to set a frightening tone. Key aspects the author will incorporate into their own pixel horror game include dark colors, vignettes, side-scrolling gameplay, brick-based levels, and titles between levels for promotion. The target audience is male students aged 9-18 who have smartphones with data plans suitable for gaming.