This document provides an overview of humanoid robot Sophia. It discusses the history of robots beginning in the 1960s and advances that led to humanoid robots. Sophia is introduced as the first robot citizen, created by Hanson Robotics to assist humans. The document outlines Sophia's features, technology, events attended, advantages like problem solving, and disadvantages like job replacement. It concludes that humanoid robots will improve life while some debate non-human citizenship.
Sofia the robot (The world First Humanoid Robot) Artificial IntelligencePraveenram Balachandran
This document discusses Sophia, the first robot citizen of the world. Sophia is a humanoid robot developed by Hanson Robotics that has the ability to learn and express human-like emotions and behaviors through interaction. It describes Sophia's appearance and capabilities, including her ability to perform 62 facial expressions. The document also discusses both the potential psychosocial impacts and advantages/disadvantages of advanced humanoid robots like Sophia gaining citizenship and autonomy.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
Show It: Better Software Testing Through Visual CommunicationJess Lancaster
Software testers can spend a lot of time managing test documentation through the test execution process. They need efficient and effective methods for sharing test information, such as test results, bugs, and status. Applying visual communication techniques can help! In this session we’ll focus on visual communication concepts, and why you as a tester should be communicating visually. Then we’ll look at some real-world visual communication tips and techniques you can use to improve.
Visual Communication as used in a Business ContextRaymund Sanchez
Visual and oral communication are important in business contexts. Visual communication includes pictures, symbols, and gestures while oral communication refers to spoken language. Both forms of communication are used for advertising, public relations, and negotiations. While visual and oral communication can enhance messages and ideas, they are limited in their ability to convey complex information over distances or in written form.
a complete slide show on different medias of design communication. i have also included a artist and the art style. and showed how u can design using viual cmmunication tecchnique.
Visual communication through infographics uses pictures, symbols, colors and words to communicate ideas and illustrate information visually. It involves filtering information, establishing relationships between concepts, and representing patterns in a way that helps people construct meaningful knowledge. Infographics provide a summarized, colorful and quick overview of information and can condense large amounts of data into a small space. They turn data into understandable information for readers.
What is visual communication design? keynotePaul Vickers
An introduction to Visual Communications. What is visual communications and its role in global design.
Presentation to students at the Ecole Bleue School of Design in Paris.
(all images are copyright of their rightful owners, creators and companies. They are used in a purely pedagogic context in a teaching environment. No reproduction of this presentation without authorisation).
This document provides an overview of humanoid robot Sophia. It discusses the history of robots beginning in the 1960s and advances that led to humanoid robots. Sophia is introduced as the first robot citizen, created by Hanson Robotics to assist humans. The document outlines Sophia's features, technology, events attended, advantages like problem solving, and disadvantages like job replacement. It concludes that humanoid robots will improve life while some debate non-human citizenship.
Sofia the robot (The world First Humanoid Robot) Artificial IntelligencePraveenram Balachandran
This document discusses Sophia, the first robot citizen of the world. Sophia is a humanoid robot developed by Hanson Robotics that has the ability to learn and express human-like emotions and behaviors through interaction. It describes Sophia's appearance and capabilities, including her ability to perform 62 facial expressions. The document also discusses both the potential psychosocial impacts and advantages/disadvantages of advanced humanoid robots like Sophia gaining citizenship and autonomy.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
Show It: Better Software Testing Through Visual CommunicationJess Lancaster
Software testers can spend a lot of time managing test documentation through the test execution process. They need efficient and effective methods for sharing test information, such as test results, bugs, and status. Applying visual communication techniques can help! In this session we’ll focus on visual communication concepts, and why you as a tester should be communicating visually. Then we’ll look at some real-world visual communication tips and techniques you can use to improve.
Visual Communication as used in a Business ContextRaymund Sanchez
Visual and oral communication are important in business contexts. Visual communication includes pictures, symbols, and gestures while oral communication refers to spoken language. Both forms of communication are used for advertising, public relations, and negotiations. While visual and oral communication can enhance messages and ideas, they are limited in their ability to convey complex information over distances or in written form.
a complete slide show on different medias of design communication. i have also included a artist and the art style. and showed how u can design using viual cmmunication tecchnique.
Visual communication through infographics uses pictures, symbols, colors and words to communicate ideas and illustrate information visually. It involves filtering information, establishing relationships between concepts, and representing patterns in a way that helps people construct meaningful knowledge. Infographics provide a summarized, colorful and quick overview of information and can condense large amounts of data into a small space. They turn data into understandable information for readers.
What is visual communication design? keynotePaul Vickers
An introduction to Visual Communications. What is visual communications and its role in global design.
Presentation to students at the Ecole Bleue School of Design in Paris.
(all images are copyright of their rightful owners, creators and companies. They are used in a purely pedagogic context in a teaching environment. No reproduction of this presentation without authorisation).
The document describes a project to develop a platform called Human Connector that enables remote participation in live events. The platform uses GeoVid technology to allow users to attend events virtually and crowdsource live media content. The project involved conducting user interviews, documenting different types of events, developing personas and scenarios, designing prototypes, and testing the prototypes. The goal was to address issues like mobility, costs, and accessibility that prevent people from attending live events in person.
The document discusses strategies for integrating web-based tools like wikis, forums, and videos to better connect the Bonner Network of over 80 universities. It emphasizes using these tools for outreach, program management, connecting to campus resources, and knowledge sharing. Specific tools highlighted include Bonner Network and campus wikis for information on community partners, a Ning forum for discussion, and a video project. The goal is to leverage the large network to work on common issues, map work across campuses, and identify best practices. Feedback is sought on supporting use of these collaborative online tools nationally.
THese are some of the projects I'm most proud of, including ideas developed while in NYU's Interactive Telecommunication Program (ITP), and previous works while working for internet and entertainment companies.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
This document proposes an app called the 21st Century Economy App for Cross-Species CoLiving. The app aims to redefine humanity's relationship with the natural environment by establishing a transactional system that provides mutual benefit and value exchange between humans and other species/environmental factors. It would use blockchain technology and complimentary currencies to give agency to non-human entities. The app was developed using HTML, JavaScript, C# and other technologies to be cross-compatible. It seeks to shift economic models towards being more reflective of humanity's dependence on healthy ecosystems and transition towards a post-anthropocentric approach that is multi-centered and recognizes the agency of all species.
The document provides an evaluation of the Pixelate project, which aimed to increase digital media content production across communities in Greater Manchester. It details the project framework, methodology used to evaluate outcomes, and key findings. The project involved over 140 participants from deprived areas across the region in creating 70 digital works. Participants developed new skills and community cohesion was improved. The project leveraged over £200,000 and successfully met its goals of increasing participation and digital skills in underserved communities.
The document summarizes some of the creative presentations and inspiration the author experienced at the SXSW conference in Austin. It discusses three main topics:
1) The author learned to make ideas more vivid by combining words with visual elements like maps, graphs and shapes to better convey concepts.
2) The author was inspired by a filmmaker who created impressive works with simple equipment, reminding people they can create great things with motivation.
3) A presentation on web design discussed achieving beauty through universal design principles, socio-cultural influences and subjective personal tastes, and focusing on improving users' lives through emotional and reflective design.
Are museums a dial that only goes to 5? Michael Edson
1. The document discusses scale and how organizations can achieve greater scale through open communities, being web-centric, and having a global reach from the start.
2. It provides examples of highly scaled online communities and platforms like Wikipedia, Kickstarter, and Google Books to show what is possible with the right approach.
3. Museums are encouraged to think bigger about how to accomplish their missions and engage more people worldwide through embracing new digital approaches and tools that enable widespread participation and collaboration at a large scale.
Visual thinking for service design — CanUX November 2016Boon Yew Chew
The success of service design involves an organisation's ability to restructure itself towards the design and delivery of services in a meaningful, impactful way. Visual thinking provide a powerful means for diverse teams to work through complexity. This workshop introduces visual thinking as an approach to solve service design problems, involving methods like rapid visualisation, visual sensemaking, touchpoint sketching, rich pictures, and service posters.
Cannes Cyber Lions 2011 — Winners and TrendsJakob Kahlen
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The document provides a summary of the pre-production, production, and post-production process for a student film project set in the future. In pre-production, the students planned their story, schedule, researched futuristic technologies, and storyboarded scenes. Production involved shooting with a Fujifilm camera in London locations. Post-production included editing in Final Cut Pro, adding 3D effects in After Effects, and recording voiceovers in Audition and GarageBand. The students evaluated what went well, could be improved, and any problems encountered.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
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The document describes a community zine project called the Zine Machine. It will hold workshops to teach community members how to make zines, which will then be displayed publicly. The workshops will take place over three days in April at various locations around Alfred, New York. The project aims to bring together people of all ages from the town and nearby colleges to foster relationships through creative arts. A final outdoor showing of the submitted zines is planned to give participants a sense of pride and accomplishment. The organizers hope this project will lead to forming a regular community club.
The document summarizes a student design project for a sexual health care center. The goals were to 1) educate youth on sexual health, 2) provide a comfortable environment for seeking advice, and 3) allow relationships to develop through support. Research found growing STI rates among Canadians aged 15-49. The design for the Cobourg, Ontario center uses colorful, graphic designs and lowered ceilings to create a private, intimate space promoting communication and trust.
In August of 2019, the City of Indianapolis, through the Department of Metropolitan Development and the Department of Public Works, published a Request for Qualifications looking for potential Placemaking partners. As described in the document, it meant an opportunity to craft and deliver a holistic, world-class public space experience for all those who live, work, and play in Indianapolis. The mission of the City was to engage and enliven four signature downtown public spaces through community collaboration, creativity, and interaction. The Herron graduate program in Design was invited to be part of this initiative by investigating the people’s experience in the Downtown Canal Walk. The project was conducted in the course setting of the Collaborative Action Research in Design class. Research activities began in the Fall of 2019 and continued through the Spring 2020 semester. By following a human-centered design approach, the research team studied people’s perspectives and experiences in the Canal Walk and public spaces of Indianapolis. This report aims to serve as an instrument to inform stakeholders of this initiative and contribute to delivering a holistic, world-class public space experience for all those who live, work, and play in Indianapolis.
The document provides research and planning for an Irn-Bru advertisement campaign. It includes background on Irn-Bru's marketing strategies, audience research through surveys and profiling, ideas for three linked advertisements including a TV commercial, and planning documents for the TV commercial outlining shots, characters, locations and more. The goal is to create memorable and effective advertisements that appeal to Irn-Bru's target audience through the use of humor.
ARCHITECTURE UNDERGRADUATE THESIS | A Proposed Badjao Elementary School: A St...Grendelle Joshua Basa
This is my thesis defense presentation which visually explains the concepts and shows the establishment and evolution of the design. My thesis is about the the application of collaborative-participative planning and community-oriented school to a proposed culturally responsive Badjao Elementary school to the Rainbow community of Badjao in 76-A Matina Aplaya, Davao City.
NOTE: THE .GIFS EMBEDDED IN THE PRESENTATION DO NOT MOVE IN SLIDESHARE. YOU MAY DOWNLOAD THE PRESENTATION TO VIEW ANIMATIONS AND .GIFS.
EXPLAINER VIDEO: youtube.com/watch?v=M09QwDUT5GM
Livable St. Louis Conference 2012 Bold Community VisionsTrailnet
This document discusses transforming streets from auto-centric transportation routes to more livable, complete streets that better accommodate all users. It outlines how streets have evolved from multi-use public spaces pre-automobile to prioritizing high-speed auto traffic. The presentation advocates reallocating street space and adjusting speeds to make streets safe, comfortable and convenient for people of all ages and abilities using automobiles, walking, biking and transit.
The University of Oregon Students for Public Participation IAP2 affinity group's bylaws. Feel free to edit these with the help of fellow students at your university to make them work for your community and culture. If you start an SP2, let us know! info@iap2usa.org Students do not need to be official IAP2 members to join your SP2. Some benefits provided by IAP2 are available only to members. For more information on joining IAP2 USA or IAP2 Canada (with great discounts and offerings for students!), please visit iap2usa.org or iap2canada.ca
IAP2 Federation – Position Description
Administrative Assistant - Training
Reports to the Executive Manager
Part-time contract basis, 20 hours per week, through June 30, 2015 Virtual Office
$15 – 20 per hour (USD), commensurate with experience
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The document describes a project to develop a platform called Human Connector that enables remote participation in live events. The platform uses GeoVid technology to allow users to attend events virtually and crowdsource live media content. The project involved conducting user interviews, documenting different types of events, developing personas and scenarios, designing prototypes, and testing the prototypes. The goal was to address issues like mobility, costs, and accessibility that prevent people from attending live events in person.
The document discusses strategies for integrating web-based tools like wikis, forums, and videos to better connect the Bonner Network of over 80 universities. It emphasizes using these tools for outreach, program management, connecting to campus resources, and knowledge sharing. Specific tools highlighted include Bonner Network and campus wikis for information on community partners, a Ning forum for discussion, and a video project. The goal is to leverage the large network to work on common issues, map work across campuses, and identify best practices. Feedback is sought on supporting use of these collaborative online tools nationally.
THese are some of the projects I'm most proud of, including ideas developed while in NYU's Interactive Telecommunication Program (ITP), and previous works while working for internet and entertainment companies.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
This document proposes an app called the 21st Century Economy App for Cross-Species CoLiving. The app aims to redefine humanity's relationship with the natural environment by establishing a transactional system that provides mutual benefit and value exchange between humans and other species/environmental factors. It would use blockchain technology and complimentary currencies to give agency to non-human entities. The app was developed using HTML, JavaScript, C# and other technologies to be cross-compatible. It seeks to shift economic models towards being more reflective of humanity's dependence on healthy ecosystems and transition towards a post-anthropocentric approach that is multi-centered and recognizes the agency of all species.
The document provides an evaluation of the Pixelate project, which aimed to increase digital media content production across communities in Greater Manchester. It details the project framework, methodology used to evaluate outcomes, and key findings. The project involved over 140 participants from deprived areas across the region in creating 70 digital works. Participants developed new skills and community cohesion was improved. The project leveraged over £200,000 and successfully met its goals of increasing participation and digital skills in underserved communities.
The document summarizes some of the creative presentations and inspiration the author experienced at the SXSW conference in Austin. It discusses three main topics:
1) The author learned to make ideas more vivid by combining words with visual elements like maps, graphs and shapes to better convey concepts.
2) The author was inspired by a filmmaker who created impressive works with simple equipment, reminding people they can create great things with motivation.
3) A presentation on web design discussed achieving beauty through universal design principles, socio-cultural influences and subjective personal tastes, and focusing on improving users' lives through emotional and reflective design.
Are museums a dial that only goes to 5? Michael Edson
1. The document discusses scale and how organizations can achieve greater scale through open communities, being web-centric, and having a global reach from the start.
2. It provides examples of highly scaled online communities and platforms like Wikipedia, Kickstarter, and Google Books to show what is possible with the right approach.
3. Museums are encouraged to think bigger about how to accomplish their missions and engage more people worldwide through embracing new digital approaches and tools that enable widespread participation and collaboration at a large scale.
Visual thinking for service design — CanUX November 2016Boon Yew Chew
The success of service design involves an organisation's ability to restructure itself towards the design and delivery of services in a meaningful, impactful way. Visual thinking provide a powerful means for diverse teams to work through complexity. This workshop introduces visual thinking as an approach to solve service design problems, involving methods like rapid visualisation, visual sensemaking, touchpoint sketching, rich pictures, and service posters.
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The document provides a summary of the pre-production, production, and post-production process for a student film project set in the future. In pre-production, the students planned their story, schedule, researched futuristic technologies, and storyboarded scenes. Production involved shooting with a Fujifilm camera in London locations. Post-production included editing in Final Cut Pro, adding 3D effects in After Effects, and recording voiceovers in Audition and GarageBand. The students evaluated what went well, could be improved, and any problems encountered.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
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The document describes a community zine project called the Zine Machine. It will hold workshops to teach community members how to make zines, which will then be displayed publicly. The workshops will take place over three days in April at various locations around Alfred, New York. The project aims to bring together people of all ages from the town and nearby colleges to foster relationships through creative arts. A final outdoor showing of the submitted zines is planned to give participants a sense of pride and accomplishment. The organizers hope this project will lead to forming a regular community club.
The document summarizes a student design project for a sexual health care center. The goals were to 1) educate youth on sexual health, 2) provide a comfortable environment for seeking advice, and 3) allow relationships to develop through support. Research found growing STI rates among Canadians aged 15-49. The design for the Cobourg, Ontario center uses colorful, graphic designs and lowered ceilings to create a private, intimate space promoting communication and trust.
In August of 2019, the City of Indianapolis, through the Department of Metropolitan Development and the Department of Public Works, published a Request for Qualifications looking for potential Placemaking partners. As described in the document, it meant an opportunity to craft and deliver a holistic, world-class public space experience for all those who live, work, and play in Indianapolis. The mission of the City was to engage and enliven four signature downtown public spaces through community collaboration, creativity, and interaction. The Herron graduate program in Design was invited to be part of this initiative by investigating the people’s experience in the Downtown Canal Walk. The project was conducted in the course setting of the Collaborative Action Research in Design class. Research activities began in the Fall of 2019 and continued through the Spring 2020 semester. By following a human-centered design approach, the research team studied people’s perspectives and experiences in the Canal Walk and public spaces of Indianapolis. This report aims to serve as an instrument to inform stakeholders of this initiative and contribute to delivering a holistic, world-class public space experience for all those who live, work, and play in Indianapolis.
The document provides research and planning for an Irn-Bru advertisement campaign. It includes background on Irn-Bru's marketing strategies, audience research through surveys and profiling, ideas for three linked advertisements including a TV commercial, and planning documents for the TV commercial outlining shots, characters, locations and more. The goal is to create memorable and effective advertisements that appeal to Irn-Bru's target audience through the use of humor.
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This is my thesis defense presentation which visually explains the concepts and shows the establishment and evolution of the design. My thesis is about the the application of collaborative-participative planning and community-oriented school to a proposed culturally responsive Badjao Elementary school to the Rainbow community of Badjao in 76-A Matina Aplaya, Davao City.
NOTE: THE .GIFS EMBEDDED IN THE PRESENTATION DO NOT MOVE IN SLIDESHARE. YOU MAY DOWNLOAD THE PRESENTATION TO VIEW ANIMATIONS AND .GIFS.
EXPLAINER VIDEO: youtube.com/watch?v=M09QwDUT5GM
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This document discusses transforming streets from auto-centric transportation routes to more livable, complete streets that better accommodate all users. It outlines how streets have evolved from multi-use public spaces pre-automobile to prioritizing high-speed auto traffic. The presentation advocates reallocating street space and adjusting speeds to make streets safe, comfortable and convenient for people of all ages and abilities using automobiles, walking, biking and transit.
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IAP2 Federation – Position Description
Administrative Assistant - Training
Reports to the Executive Manager
Part-time contract basis, 20 hours per week, through June 30, 2015 Virtual Office
$15 – 20 per hour (USD), commensurate with experience
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• Experience marketing training or similar products/services
• An ability to work with and complete contracts
• Good communication skills
• Working knowledge of contemporary communication tools
• Experience working with nonprofits
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Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
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UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
7. Visual Communication for Public Presentations
Presented by
Jessie Maran, HHPR and
Josh Cohen, Fat Pencil Studios
PI Network Event
sponsored by
Cascade Chapter of International Association for Public Participation (IAP2)
November 20, 2013
8. Visual Communication for Public Presentations
Presented by
Jessie Maran, HHPR and
Josh Cohen, Fat Pencil Studios
PI Network Event
sponsored by
Cascade Chapter of International Association for Public Participation (IAP2)
November 20, 2013
9. Visual Communication for Public Presentations
Presented by
Jessie Maran, HHPR and
Josh Cohen, Fat Pencil Studios
10. Visual Communication for Public Presentations
Jessie Maran | HHPR
Josh Cohen | Fat Pencil Studio
94. iap2 public participation spectrum
developed by the international association for public participation
INFORM
CONSULT
INVOLVE
COLLABORATE
EMPOWER
PUBLIC
PARTICIPATION
GOAL
information to
understood and
PROMISE TO
THE PUBLIC
informed, listen to
and issues are
solutions and
EXAMPLE TOOLS
Ballots
95. iap2 public participation spectrum
developed by the international association for public participation
INFORM
CONSULT
INVOLVE
COLLABORATE
EMPOWER
PUBLIC
PARTICIPATION
GOAL
information to
understood and
PROMISE TO
THE PUBLIC
informed, listen to
and issues are
solutions and
Interactive
Models
EXAMPLE TOOLS
Ballots
96. iap2 public participation spectrum
developed by the international association for public participation
INFORM
CONSULT
INVOLVE
COLLABORATE
EMPOWER
PUBLIC
PARTICIPATION
GOAL
information to
understood and
PROMISE TO
THE PUBLIC
informed, listen to
and issues are
solutions and
Engaging
Slides
Interactive
Models
EXAMPLE TOOLS
Ballots