The document discusses research into attracting different audience demographics to York, England. It profiles the 18-24 age group ("Gen Z") that values honesty, equality and inclusivity in brands. It also profiles visitors aged 45-64 who travel from northern England and the first computer generation aged 55-64. Research into existing York tourism finds visitors enjoy attractions, scenery and markets. The Harry Potter franchise is discussed as attracting younger visitors. The Harry Potter: Hogwarts Mystery mobile game and Pokémon Go are examined as interactive experiences incorporating real locations that could attract audiences.
The document discusses research on the target audience for a new client project in York, England. It finds that York's population is primarily white and older, with few activities for youth. While there are some entertainment options like go-karting and bowling, they are separated and can be costly. Most visitors to York are aged 45-55, showing the city caters more to older tourists. Social media could help promote new options for youth. Research also showed many youth prefer passive entertainment like music and TV over activities requiring active engagement. The existing York Dungeon attraction offers an engaging experience exploring York's history through interactive sets, appealing to both thrill-seekers and history lovers.
The document provides research on the target audience for a client project in York, England. It analyzes demographic data which shows that York's population is primarily white (94%) and older (21.2% of visitors are aged 45-55). There are limited activities for youth in York, which is seen as catering more to older tourists who visit historic sites. Research includes surveys that find the target audience of 16-24 year olds have interest in fashion and are influenced by social media. Existing youth activities in York are examined, finding that those providing exploration of varied locations and opportunities for engagement attract audiences best.
The document provides a detailed profile of the target audience for a new pop music video and ancillary products. A questionnaire found the primary audience to be females aged 16-24 who are likely current students. This audience falls into the mainstream or aspirant tribes, with a focus on the mainstream "townies" sub-tribe. The products aim to appeal to this audience's interests in social media, fashion, TV shows, and other pop artists.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that food, socializing, and nightlife were top priorities for the target demographic. Existing visitor resources like VisitYork were reviewed and found to lack focus on this age group. Social media accounts advertising York were also analyzed. The research indicates a visitor guide and accompanying social media presence highlighting food, attractions, and discounts could attract more 16-24 year old visitors to York.
The document provides details on research conducted for a proposed visitor guide to York, England targeted at British people aged 16-24. Research included interviews with friends and family to understand interests of different age groups. Youths aged 16-24 enjoyed video games, the internet and board games, while adults preferred historic attractions. The guide will focus on "Geeks and Gamers" attractions like gaming shops, board game cafes and interactive experiences to appeal to this demographic. Demographic research found 46.7 million UK gamers, with the 16-24 age group and mobile gaming most prominent. Existing themed tours in York demonstrate this market's appeal.
Brandon Lambert is targeting 18-24 year olds in York, England for a new creative project. This age group is heavily involved in social media like Instagram and enjoys listening to music. They also prefer evenings over daytime. Lambert plans to incorporate these interests by making social media and music central parts of the project and holding activities at night. Two existing York attractions - a ghost walk and historic theater - provide examples of entertaining and educating audiences in ways that interest Lambert's target demographic.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that most respondents were female, lived in York, and enjoyed going out for food and drinks. Existing tourism resources like VisitYork were analyzed and found to lack offerings targeted to late teens/young adults. Social media accounts promoting York provided inspiration. The research supports creating a social media campaign and tour focused on food, nightlife, and experiences of interest to younger audiences.
The document outlines a proposal to create a photo mosaic made up of photographs of models wearing clothing from sustainable brands, arranged to depict a natural landscape and promote environmental sustainability. The proposal includes plans to take photos at different nature locations in York featuring people in various shades of green clothing. Research into photo mosaics, the target audience, and York demographics will inform the planning and creation of the final project.
The document discusses research on the target audience for a new client project in York, England. It finds that York's population is primarily white and older, with few activities for youth. While there are some entertainment options like go-karting and bowling, they are separated and can be costly. Most visitors to York are aged 45-55, showing the city caters more to older tourists. Social media could help promote new options for youth. Research also showed many youth prefer passive entertainment like music and TV over activities requiring active engagement. The existing York Dungeon attraction offers an engaging experience exploring York's history through interactive sets, appealing to both thrill-seekers and history lovers.
The document provides research on the target audience for a client project in York, England. It analyzes demographic data which shows that York's population is primarily white (94%) and older (21.2% of visitors are aged 45-55). There are limited activities for youth in York, which is seen as catering more to older tourists who visit historic sites. Research includes surveys that find the target audience of 16-24 year olds have interest in fashion and are influenced by social media. Existing youth activities in York are examined, finding that those providing exploration of varied locations and opportunities for engagement attract audiences best.
The document provides a detailed profile of the target audience for a new pop music video and ancillary products. A questionnaire found the primary audience to be females aged 16-24 who are likely current students. This audience falls into the mainstream or aspirant tribes, with a focus on the mainstream "townies" sub-tribe. The products aim to appeal to this audience's interests in social media, fashion, TV shows, and other pop artists.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that food, socializing, and nightlife were top priorities for the target demographic. Existing visitor resources like VisitYork were reviewed and found to lack focus on this age group. Social media accounts advertising York were also analyzed. The research indicates a visitor guide and accompanying social media presence highlighting food, attractions, and discounts could attract more 16-24 year old visitors to York.
The document provides details on research conducted for a proposed visitor guide to York, England targeted at British people aged 16-24. Research included interviews with friends and family to understand interests of different age groups. Youths aged 16-24 enjoyed video games, the internet and board games, while adults preferred historic attractions. The guide will focus on "Geeks and Gamers" attractions like gaming shops, board game cafes and interactive experiences to appeal to this demographic. Demographic research found 46.7 million UK gamers, with the 16-24 age group and mobile gaming most prominent. Existing themed tours in York demonstrate this market's appeal.
Brandon Lambert is targeting 18-24 year olds in York, England for a new creative project. This age group is heavily involved in social media like Instagram and enjoys listening to music. They also prefer evenings over daytime. Lambert plans to incorporate these interests by making social media and music central parts of the project and holding activities at night. Two existing York attractions - a ghost walk and historic theater - provide examples of entertaining and educating audiences in ways that interest Lambert's target demographic.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that most respondents were female, lived in York, and enjoyed going out for food and drinks. Existing tourism resources like VisitYork were analyzed and found to lack offerings targeted to late teens/young adults. Social media accounts promoting York provided inspiration. The research supports creating a social media campaign and tour focused on food, nightlife, and experiences of interest to younger audiences.
The document outlines a proposal to create a photo mosaic made up of photographs of models wearing clothing from sustainable brands, arranged to depict a natural landscape and promote environmental sustainability. The proposal includes plans to take photos at different nature locations in York featuring people in various shades of green clothing. Research into photo mosaics, the target audience, and York demographics will inform the planning and creation of the final project.
The documents discuss research into potential audiences for a new online platform focused on topics like reality, consciousness, and the future. The research examines demographics and interests of younger people on social media like Instagram and TikTok, as well as trends in consumption among those aged 16-24 like fashion app Asos. Specific subcultures that may be interested, such as those interested in witchcraft, Wicca and crystals, are also analyzed.
This document discusses different generations, including their birth years and defining characteristics. The Greatest Generation experienced World War II and the Great Depression. The Silent Generation grew up during postwar happiness and were encouraged to conform. Baby Boomers came of age during the Vietnam War era and the 1960s counterculture movement. Generation X were "latch-key kids" who grew up with divorced or career-driven parents. Millennials/Generation Y are technology-savvy and delayed adulthood milestones. Generation Z has never known a world without computers and smartphones and are the most tech-dependent generation.
Trendbook created using primary and secondary data and market research describing the key influencers that will affect product development over the next 18 months.
The document provides research on the target demographics for a social media marketing campaign promoting restaurants in York, England. A survey found that most 16-24 year olds feel pressure to find good restaurants and things to do in York. The research indicates developing an Instagram account highlighting affordable cuisine options could help address the needs and interests of the target demographic.
The document provides research on the target demographics for a social media marketing campaign promoting restaurants in York, England. It analyzes census data on York's population, survey results from visitors to York on their experiences, and social media usage statistics. This research is being used to develop an Instagram marketing scheme that will target 16-24 year olds in York and visiting York by advertising local cuisine through video advertisements and guided tours.
Research presented includes census data on York's population, visitor statistics, social media usage trends in the UK, and psychographic information on 16-24 year olds. Primary research through Instagram polls found that this age group struggles to find affordable restaurants and feels York can get boring. This informs
Age and consumer identity are strongly linked, as people tend to share experiences and preferences with others of similar ages. Marketers recognize age cohorts - groups that have undergone shared experiences based on their age, such as children, teens, Generation X, baby boomers, and the elderly. They modify marketing strategies and messages to effectively target specific age groups. As people move through life stages, their consumption patterns, values, and lifestyles change predictably.
The document discusses research into the deaf and LGBTQ+ communities in York, England. It finds that York has a small deaf population and limited social opportunities for deaf and LGBTQ+ individuals. The deaf club in York is small and many deaf people travel to larger cities like Leeds or Manchester for better social scenes. York also has few LGBTQ+ bars and nightclubs compared to larger cities. A survey found that deaf youth are interested in more social opportunities in York. The document outlines plans for a documentary film that would showcase York's history and architecture while interviewing LGBTQ+ and deaf individuals about their experiences and perspectives on inclusion in York.
The document discusses research into the deaf and LGBTQ+ communities in York, England. It finds that York has a small deaf population and limited social opportunities for deaf and LGBTQ+ individuals. The deaf club in York is small and many deaf people travel to larger cities like Leeds or Manchester for better social scenes. York also has few LGBTQ+ bars and nightclubs compared to larger cities. A survey found that deaf youth are interested in more social opportunities in York. The document outlines plans for a documentary film that would showcase York's history and architecture while interviewing LGBTQ+ and deaf individuals about their experiences and perspectives on inclusion in York.
The document discusses research into the deaf and LGBTQ+ communities in York, England. It finds that York has a small deaf population and limited social opportunities for deaf and LGBTQ+ individuals. The deaf club in York is small and many deaf people travel to larger cities like Leeds or Manchester for better social scenes. York also has few LGBTQ+ bars and nightclubs compared to larger cities. A survey found that deaf youth are interested in more social opportunities in York. The document outlines plans for a documentary film that would showcase York's history and architecture while interviewing LGBTQ+ and deaf individuals about their experiences and perspectives on inclusion in York.
The document provides demographic information about the population of York, England based on 2011 census data. It states that the total population is 198,051, with 101,797 women and 96,254 men. Most residents are between the ages of 35-54, and the median age is 38. There are 83,552 households, though only 26,903 are married.
It then discusses several architectural sites in York that would be interesting for students to study, including York Minster, The Shambles, and York Art Gallery. York Minster attracts over 650,000 visitors annually for its cultural and aesthetic aspects. The Shambles is a historic street known for its resemblance to Diagon Alley in Harry
History and Modern Role of New York City Thesis Essay Example. New york city descriptive essay SAC Homberg. My trip to new york city teen essay teen ink. Descriptive Essay On New York City Telegraph. 010 New York Essay City Descriptive Narrative Form How To Write College .... Essay starters for college essays new york city barks. Essays On New York Descreptive, Poverty Format Template, Outline .... Photographic Essay:
EA4 - Who would be the audience for your media product?sabrinabourhaba
This document discusses the target audience for a media product. The target audience is young females ages 16-24, living in urban areas, who enjoy shopping, social media, reality television shows, dining at affordable restaurants, and films based on young adult novels. They have interests in music, spending time with friends, and brands like Topshop, H&M, and Apple. The psychographic profile provided describes them as passionate, sociable, and opinionated with values of relationships and loyalty. In summary, the target audience is young urban females interested in pop culture, socializing, and entertainment.
LHBS continuously tracks changes in people, markets and technology to deliver curated and customised information to different organisations.
With a team of researchers collecting data on a daily basis for the Inspiration-Hub– an internal digital tool to monitor change and deliver relevant insights and inspiration– we would like to share these findings with our readers in a new way.
This presentation includes a selection of insights we have recently found interesting and that might point into shifting consumer behavior.
The document discusses ideas for a new social media platform called The Grid. It will have psychedelic, confusing visuals inspired by 1960s imagery and illusion art. Research shows that most social media users are aged 16-24 and engage with multiple platforms. Streaming platforms like Netflix are influencing trends - shows like Squid Game and Bridgerton started viral challenges. Teens are attracted to witchcraft and Wicca due to influences like Harry Potter and promises of power. Demand for healing crystals has grown among millennials and celebrities. However, social media is often toxic due to its addictive nature and spread of disinformation. The document explores ideas for The Grid's visual style and target demographic of 16-24 year olds.
The document discusses ideas for a new social media platform called The Grid. It will have psychedelic, confusing visuals inspired by 1960s culture. Research shows most social media users are aged 16-24 and engage with multiple platforms. Streaming shows like Squid Game and Bridgerton have started trends. Wicca religion is growing in popularity among teens due to influences like Harry Potter. Demand for crystals is increasing among millennials for spiritual practices. Social media is toxic due to its addictive design and spread of misinformation. E4 channel idents interest viewers with unusual concepts, following our target demographic of 16-24 year olds.
Si les prises de parole concernant les générations Y et Z sont légion, il était primordial pour Starcom d’adopter une prise de position limpide sur ces termes surexploités. Notre étude est une photographie de la société, une immersion dans le monde des « jeunes » à travers une recherche documentaire, des interviews d’experts et la synthèse des études que nous avons réalisées pour nos clients sur ces cibles.
Temple University Advertising Campaigns Final Pitch for Visit Philadelphia
Goals:
1. Increasing the number of Hispanic and African American overnight visitors to Philadelphia
2. Increasing the duration of their visits to Philadelphia
3. Increasing the number of activities in which they partake during their visits to Philadelphia
Target Audience:
Hispanic Males and Females
African American Males and Females
Age Range: 25-54 Years
HHI $75K+
Geography:
Northern New Jersey/NY
Philadelphia
The document discusses the student's initial ideas and process for their final project in a film course. They were excited to have creative freedom but wanted to make something meaningful. They considered doing a music video but felt it wouldn't challenge them enough. Looking at screenplays helped generate new ideas by showing how writing translates to visuals. While idea generation was difficult initially, exploring different concepts helped them find a project that better shows their skills and passions.
Lily Ajaib proposes creating a short film about a girl receiving a puzzle box containing threatening messages. Over 18 months, Lily has developed skills in filmmaking including composition, lighting, audio, and organization. For this project, Lily will research suspense techniques, the works of David Lynch and David Fincher, and audience demographics. Lily will document the process through a production diary and conduct an evaluation. The project will involve pre-production planning, shooting, editing, and a final presentation.
The documents discuss research into potential audiences for a new online platform focused on topics like reality, consciousness, and the future. The research examines demographics and interests of younger people on social media like Instagram and TikTok, as well as trends in consumption among those aged 16-24 like fashion app Asos. Specific subcultures that may be interested, such as those interested in witchcraft, Wicca and crystals, are also analyzed.
This document discusses different generations, including their birth years and defining characteristics. The Greatest Generation experienced World War II and the Great Depression. The Silent Generation grew up during postwar happiness and were encouraged to conform. Baby Boomers came of age during the Vietnam War era and the 1960s counterculture movement. Generation X were "latch-key kids" who grew up with divorced or career-driven parents. Millennials/Generation Y are technology-savvy and delayed adulthood milestones. Generation Z has never known a world without computers and smartphones and are the most tech-dependent generation.
Trendbook created using primary and secondary data and market research describing the key influencers that will affect product development over the next 18 months.
The document provides research on the target demographics for a social media marketing campaign promoting restaurants in York, England. A survey found that most 16-24 year olds feel pressure to find good restaurants and things to do in York. The research indicates developing an Instagram account highlighting affordable cuisine options could help address the needs and interests of the target demographic.
The document provides research on the target demographics for a social media marketing campaign promoting restaurants in York, England. It analyzes census data on York's population, survey results from visitors to York on their experiences, and social media usage statistics. This research is being used to develop an Instagram marketing scheme that will target 16-24 year olds in York and visiting York by advertising local cuisine through video advertisements and guided tours.
Research presented includes census data on York's population, visitor statistics, social media usage trends in the UK, and psychographic information on 16-24 year olds. Primary research through Instagram polls found that this age group struggles to find affordable restaurants and feels York can get boring. This informs
Age and consumer identity are strongly linked, as people tend to share experiences and preferences with others of similar ages. Marketers recognize age cohorts - groups that have undergone shared experiences based on their age, such as children, teens, Generation X, baby boomers, and the elderly. They modify marketing strategies and messages to effectively target specific age groups. As people move through life stages, their consumption patterns, values, and lifestyles change predictably.
The document discusses research into the deaf and LGBTQ+ communities in York, England. It finds that York has a small deaf population and limited social opportunities for deaf and LGBTQ+ individuals. The deaf club in York is small and many deaf people travel to larger cities like Leeds or Manchester for better social scenes. York also has few LGBTQ+ bars and nightclubs compared to larger cities. A survey found that deaf youth are interested in more social opportunities in York. The document outlines plans for a documentary film that would showcase York's history and architecture while interviewing LGBTQ+ and deaf individuals about their experiences and perspectives on inclusion in York.
The document discusses research into the deaf and LGBTQ+ communities in York, England. It finds that York has a small deaf population and limited social opportunities for deaf and LGBTQ+ individuals. The deaf club in York is small and many deaf people travel to larger cities like Leeds or Manchester for better social scenes. York also has few LGBTQ+ bars and nightclubs compared to larger cities. A survey found that deaf youth are interested in more social opportunities in York. The document outlines plans for a documentary film that would showcase York's history and architecture while interviewing LGBTQ+ and deaf individuals about their experiences and perspectives on inclusion in York.
The document discusses research into the deaf and LGBTQ+ communities in York, England. It finds that York has a small deaf population and limited social opportunities for deaf and LGBTQ+ individuals. The deaf club in York is small and many deaf people travel to larger cities like Leeds or Manchester for better social scenes. York also has few LGBTQ+ bars and nightclubs compared to larger cities. A survey found that deaf youth are interested in more social opportunities in York. The document outlines plans for a documentary film that would showcase York's history and architecture while interviewing LGBTQ+ and deaf individuals about their experiences and perspectives on inclusion in York.
The document provides demographic information about the population of York, England based on 2011 census data. It states that the total population is 198,051, with 101,797 women and 96,254 men. Most residents are between the ages of 35-54, and the median age is 38. There are 83,552 households, though only 26,903 are married.
It then discusses several architectural sites in York that would be interesting for students to study, including York Minster, The Shambles, and York Art Gallery. York Minster attracts over 650,000 visitors annually for its cultural and aesthetic aspects. The Shambles is a historic street known for its resemblance to Diagon Alley in Harry
History and Modern Role of New York City Thesis Essay Example. New york city descriptive essay SAC Homberg. My trip to new york city teen essay teen ink. Descriptive Essay On New York City Telegraph. 010 New York Essay City Descriptive Narrative Form How To Write College .... Essay starters for college essays new york city barks. Essays On New York Descreptive, Poverty Format Template, Outline .... Photographic Essay:
EA4 - Who would be the audience for your media product?sabrinabourhaba
This document discusses the target audience for a media product. The target audience is young females ages 16-24, living in urban areas, who enjoy shopping, social media, reality television shows, dining at affordable restaurants, and films based on young adult novels. They have interests in music, spending time with friends, and brands like Topshop, H&M, and Apple. The psychographic profile provided describes them as passionate, sociable, and opinionated with values of relationships and loyalty. In summary, the target audience is young urban females interested in pop culture, socializing, and entertainment.
LHBS continuously tracks changes in people, markets and technology to deliver curated and customised information to different organisations.
With a team of researchers collecting data on a daily basis for the Inspiration-Hub– an internal digital tool to monitor change and deliver relevant insights and inspiration– we would like to share these findings with our readers in a new way.
This presentation includes a selection of insights we have recently found interesting and that might point into shifting consumer behavior.
The document discusses ideas for a new social media platform called The Grid. It will have psychedelic, confusing visuals inspired by 1960s imagery and illusion art. Research shows that most social media users are aged 16-24 and engage with multiple platforms. Streaming platforms like Netflix are influencing trends - shows like Squid Game and Bridgerton started viral challenges. Teens are attracted to witchcraft and Wicca due to influences like Harry Potter and promises of power. Demand for healing crystals has grown among millennials and celebrities. However, social media is often toxic due to its addictive nature and spread of disinformation. The document explores ideas for The Grid's visual style and target demographic of 16-24 year olds.
The document discusses ideas for a new social media platform called The Grid. It will have psychedelic, confusing visuals inspired by 1960s culture. Research shows most social media users are aged 16-24 and engage with multiple platforms. Streaming shows like Squid Game and Bridgerton have started trends. Wicca religion is growing in popularity among teens due to influences like Harry Potter. Demand for crystals is increasing among millennials for spiritual practices. Social media is toxic due to its addictive design and spread of misinformation. E4 channel idents interest viewers with unusual concepts, following our target demographic of 16-24 year olds.
Si les prises de parole concernant les générations Y et Z sont légion, il était primordial pour Starcom d’adopter une prise de position limpide sur ces termes surexploités. Notre étude est une photographie de la société, une immersion dans le monde des « jeunes » à travers une recherche documentaire, des interviews d’experts et la synthèse des études que nous avons réalisées pour nos clients sur ces cibles.
Temple University Advertising Campaigns Final Pitch for Visit Philadelphia
Goals:
1. Increasing the number of Hispanic and African American overnight visitors to Philadelphia
2. Increasing the duration of their visits to Philadelphia
3. Increasing the number of activities in which they partake during their visits to Philadelphia
Target Audience:
Hispanic Males and Females
African American Males and Females
Age Range: 25-54 Years
HHI $75K+
Geography:
Northern New Jersey/NY
Philadelphia
The document discusses the student's initial ideas and process for their final project in a film course. They were excited to have creative freedom but wanted to make something meaningful. They considered doing a music video but felt it wouldn't challenge them enough. Looking at screenplays helped generate new ideas by showing how writing translates to visuals. While idea generation was difficult initially, exploring different concepts helped them find a project that better shows their skills and passions.
Lily Ajaib proposes creating a short film about a girl receiving a puzzle box containing threatening messages. Over 18 months, Lily has developed skills in filmmaking including composition, lighting, audio, and organization. For this project, Lily will research suspense techniques, the works of David Lynch and David Fincher, and audience demographics. Lily will document the process through a production diary and conduct an evaluation. The project will involve pre-production planning, shooting, editing, and a final presentation.
Lily Ajaib is proposing a short film project titled "Present" to be completed by Week 18. The concept is a thriller about a girl receiving a puzzle box that contains threatening messages. Lily will document the process through a production diary and evaluate the final project. Research will include studying techniques for building tension from the works of David Lynch and examining how other films use elements like sound, lighting, and composition to create atmosphere. Pre-production will involve planning, storyboarding, and securing locations and equipment. Principal photography and editing will occur between Weeks 8-11, with evaluation and a presentation in the final weeks.
Reflection and evaluation on my factual project n.pptxalilyajaib
The document discusses the student's reflection on their factual documentary project about sustainability at York College. Some key points:
- The student was initially attracted to the project topic due to their previous interest in sustainability. They wanted to create an educational documentary with interviews.
- Research on documentary genres and York College's sustainability efforts helped the student plan their project approach.
- Developing the interview concept after their trip was a turning point that boosted the student's motivation and confidence.
- The completed 4-minute project included two interviews and filler footage around campus. The student was happy to finish on time but felt some aspects like the music could be improved.
The document discusses the student's research, idea development, and planning for a documentary project. It outlines the research conducted on different documentary genres and conventions. It also details the student's initial concept ideas, analysis of potential topics, and considerations around who could be interviewed. The student discusses narrowing their topic to the sustainability efforts of their college and the potential approaches and techniques that could be used to educate student viewers.
Lily Ajaib is a 17-year-old student currently studying Creative Media Production at York College. She has worked in various customer service roles, including at cafes and wedding catering, to gain experience in multitasking and working with customers. Lily hopes to continue her studies in Film Production and Practice at York College and eventually work in the film industry. She is interested in film, photography, reading, and motorsports in her spare time.
The document summarizes the author's experience at the Aesthetica Film Festival, where they watched various short films including dramas, music videos, and comedies. The author first saw 6 intense drama shorts that gave ideas for low-budget filmmaking. They then viewed music videos for inspiration but found the styles didn't suit their tastes. Next was a disturbing series breaking the fourth wall that was too much to watch consecutively. The author concluded by watching comedies to lighten the mood, finding British humor most relatable and funny.
Lily has always been fascinated by films and the conversations they spark. She is passionate about using film to create projects that generate meaningful discussions. Her interest in film was nurtured through phone calls with industry professionals arranged by her father, podcasts, and her creative media course. The course exposed her to different media and taught essential skills like camera operation, editing, planning, and teamwork. Outside of school, Lily runs a social media photography account showcasing her hobbies and takes photos to promote local bands. She ultimately wants to pursue a career in the film industry.
Lily Ajaib proposes creating a 3-5 minute educational documentary about sustainability efforts at York College. The documentary will feature interviews and footage around the college. It will target students ages 16-24 to increase awareness of current sustainability initiatives and future plans. Research will include sustainability displays, social media, and York College's overall efforts. The documentary will be evaluated based on a production diary reflecting on successes, challenges, and skills gained.
RPA 2022 Entry HE Application website.docxalilyajaib
This document contains a record of prior acceptance for a student applying to university. It includes personal information like name, date of birth, address, nationality, and disability status. It also includes details about the chosen course of study like the course code, campus, and intended start date. By signing the declaration, the student confirms the accuracy of the information and accepts the terms of not pursuing other university choices if accepted to the program listed in the application.
The document discusses applying the auteur theory to cinematographer Newton Thomas Sigel. It examines Sigel's career and body of work to determine if he has a recognizable style or approach. It analyzes his use of different cameras over time, as well as his work on the film "Cherry." Specifically, it looks at how Sigel used lenses, lighting, and camera movements to achieve a "magic realism" effect in the first chapter. While Sigel adapts his approach to each project, the document argues the auteur theory can still be relevant to him through his focus on authentic storytelling based on his own interpretation of the script.
Personal Study Essay Research Document Pro Forma.pptxalilyajaib
The document provides instructions for a personal study project. It outlines that the student will need to produce a research document and essay. The research document involves collecting quotes and summarized information from a variety of sources on their chosen topic. It must include an alphabetized bibliography. The essay will explore an element of media the student is passionate about and how it relates to what they will produce for their final major project. The essay should be at least 1500 words and reference at least one academic media theory. The document provides a plan for the essay's structure, including an introduction to the topic and theory, macro and micro analysis, and application of the theory to the student's own work. It also lists learning criteria and support slides for completing the
The document discusses applying the auteur theory to cinematographer Newton Thomas Sigel. It analyzes Sigel's work, including his transition from film to digital cameras. It provides a micro analysis of Sigel's cinematography in the first chapter of the film "Cherry" where he used specific lenses to create a sense of magical realism. While Sigel adapts his style to each project, his use of instincts to authentically portray the story suggests the auteur theory could apply to him as it does to directors.
The document is a production diary for a mobile app project over 3 weeks. In week 1, the student was unable to use Adobe XD as planned and focused on designing app pages instead. They completed most of a map page. In week 2, the student experimented with Adobe XD and redesigned the app logo page based on difficulties tracing an image. They started adding details to the logo and continued the map page. In week 3, the student completed a loading screen page quickly as it closely followed their original plan. They want to add animation to the loading screen later.
The project involved creating a concept for a Harry Potter-themed mobile app that would help promote tourism in York to audiences aged 17-24. The outcome was an app design created in Adobe XD that resembled the Marauder's Map from Harry Potter. Some challenges included illustration complications that required redesigning elements, and difficulty developing an achievable concept within the time frame. Overall, the project turned out as envisioned with a visually pleasing aesthetic that linked Harry Potter and York. Learning points included managing expectations and allowing time for additional planned elements.
This proposal outlines a project to create a digital Harry Potter-themed tour guide of locations in York, targeted at 18-24 year olds. The guide would be inspired by the Marauder's Map from the Harry Potter stories and allow users to take photos at locations to collect points and earn discounts on attractions. Key aspects of the project include researching Harry Potter and York references to include, drawing an accurate map of York, and evaluating the outcomes through a production reflections log.
This document outlines the planning and research for an app called "Marauder" that is intended to attract Harry Potter fans ages 17-24 to visit York, England. The app would be inspired by the Marauder's Map from the Harry Potter stories and function as a tour guide. It would use augmented reality to overlay locations from the stories on views of real places in York. The document discusses researching demographics, games like Pokémon Go that blend digital and real worlds, and the conventions of mobile apps to inform the design of "Marauder".
The document describes concepts for a Harry Potter themed app that would function like the Marauder's Map from the books. It would include pages for the app logo, title screen upon opening, a loading screen, an options menu to select the map or photo upload pages, the map itself showing tourist locations in York linked to Harry Potter characters or themes, example information pages for each location, and a photo upload page. The app aims to be educational and fun for Harry Potter fans by connecting real world places to the fictional world.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
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Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
3. Audience
Profile Attraction:
• The profile I'm trying to attracted to bring into York are age 18-24.
• This audience have one thing that they value massively. Doing everything truthfully. Whether
its understanding peoples, being realistic or connecting to different people, this audience
wants a company that is honest, wants equality and inclusivity.
• This audience have interests in fashion, media, entertainment, sports, food and music which
makes them the biggest consumer to industries following these topics. They enjoys music,
video games or consuming different media types like watching YouTube and TikTok videos.
This generation are known as the social media generation, they are the first with digital and
social media from birth. They are most likely to consume from brands/companies who are
honest and take stances on social issues. This generation want inclusivity and brands to show
different representations of as many different people as possible. Due to most of this age
group to find brands and entertainment online, it is good to include the brands intentions on
social media.
• This generation also tends to attract to shops or entertainment where they can have some
reward. For example, dominos has the wheel of fortune, Vue has membership cards where
you can receive rewards, etc. they like getting value for there money so having a reward
system with deals or free items tends to attract a large audience from this age range.
• In terms of travel, gen z value safety and security, value for money and cheap.
4. Audience
Profile attraction summary:
• They enjoy consuming different types of media as they are the technology generation.
• The like honest and open brands that are transparent with there consumers online
• They tend to follow attractions that offer discounts, have reward or points service or able to
win free things.
• they like inclusivity, equality and are very in touch with bring out change
• They love music, gaming, entertaining virtually and have an “anti-social” label with them.
5. Audience
Profile Visitor:
• The two age groups that visit York the most are ages 45-55yrs and 55-64yrs. This age rand
typically travel as a couple and most often from the North of England. This is because the
entertainment and tourist attractions were previously build and promoted to attract this age
range. However due to this, ages 12-16yrs and 17- 24yrs are significant lower. There are not as
many attraction or entertainment to bring this age range in other than education.
• This age range was the first generation to grow up with personal computers. This means they
have less knowledge of technology and social media as it advanced so quickly compared to
millennials and gen z. they were quickly overwhelmed by the digital world and now most
likely use social media for it first uses like to stay in touch with children and friends. The social
media consumed most by this age group are Facebook and WhatsApp.
• This age group are described as resourceful, independent and keen on maintaining work life
balance. In their job and personal relationships they want security and continuity above all.
The generation also are characterised by self fulfilment, that’s why they often define
themselves through hobbies. Some of these hobbies may include sports, music or
photography. Some popular activity's that generation x enjoy doing are shopping and eating
out. They are the generation that is most enthusiastic about spending time outdoors, that
includes having hobbies in gardening and renovation work.
6. Audience
Profile Visitor summary:
• They were the first generation to own personal computers and were introduced to technology
in house use.
• They fell behind in terms of social media as technology advanced too fast to keep up with
• They use technology for its original use which was to keep in contact with friends and family
• described as resourceful, independent and maintaining a balanced life between work and
family is important. They want stability.
• Enthusiastic about spending time outdoors.
7. York Audience
York Tourism:
• According to Visit York surveys, when visitors came to York, 56% visited
museums and attraction. This included the national railway museum which
25% visited, the York minister that 21% of people visited and JORVIK which
12% of people visited. Places like the national railway museum are good for
entertaining children but also accessible and entertaining for older relatives
which is why it is a great for families.
• However 100% of people that visited York strolled around to enjoy the
scenery and architecture. York is seen as a beautiful city to visit for families
and history enthusiasts. York is a great cities for people to wander and enjoy
the scenery, like the shambles which was named Britain's most picturesque
street in 2010.
• You also have the shamble market next the shambles street that is a one stop
shop where you can purchase gifts, crafts, bags and hats, jewellery etc. 42%
of people that visited York, shopped at a market so it is a already popular
destination for visitors. A quality that attracts people to York is that a lot of
attractions and activities and all in walking distance of one another which
makes it accessible for all ages, however I think the attractions themselves
just don’t interest the gen z unless they are photogenetic areas or trendy. For
instance, the shambles market will always remain busy and popular for all
age ranges because it attracts the enthusiastic historians as it is one of the
best preserved medieval shopping streets in Europe, and also attracts harry
potter fans as it is believed that it may have been the inspiration behind
Diagon Ally from the movie adaptations of the film series.
8. • People visiting York are most likely from Yorkshire or the north of
England. The people that like in the UK are less likely to visit York if they
live in London or the south east. The southern part of the country earns
more money and pay more for the cost of living as you have more
urban areas. This means that people are less likely to pay to travel to
York from further away unless an event is being held in York (York races
etc.) it is less expensive for visitor that are coming from nearby places
as they spend less on travel and accommodation. Once arriving in York,
people are most likely to take travel by foot and or take public
transport.
9. Useful information that may affect my project:
• The population in 2011 of York was 198,051
and 51.4% of the population of that was
female. The remaining 48.6% are male.
• The majority of people that are local residents
in York are white (94%). York University is
predominantly a British Uni but also brings in
a lot of diversity, the population represents
over 155 countries.
10. Audience
York summary:
• when visiting York, people tend to do the attractions if they are accessible for the alders or
families, however everyone that comes to visit comes to enjoy the scenery and walks around.
• People usually travel to York from other places in Yorkshire, less from down south or abroad.
• majority of York is white, however York Uni bring a lot more ethnicity to York.
• The shambles brings people in of all ages and attracts all generation as harry potter is a big
part of British culture.
12. Harry Potter Hogwarts Mystery
• When researching the York area, harry potter is a book
and film that is massively associated to it. It is one of
the things that bring in most of the younger generation
to York, as the shambles was named Britain's most
picturesque street in 2010 and they have many harry
potter themed shops near by. Due to York having a very
harry potter atmosphere, I am researching a harry
potter themed game to see if this is something I can try
use to attract younger people to York. A large majority
of Harry potter Hogwarts mystery user come from the
US which help brings a US audience to the UK.
13. Harry Potters audience
• A survey carried out Radio Times showed that out of 2,077 people
51% of them counted themselves as Harry Potter fans. More
importantly 81% who were in the ages of 18-24yr olds counted
themselves as fans. The first Harry Potter book was released in
1997 which makes the original readers from that time older. 81%
that took part in the survey ages 18-24 bearing in mind some of
them weren’t even born when the first book was released. The
Harry Potter books made such an impact on British culture that the
books have been passed down and still being read by young
children. The first film was released in 2001 which helped towards
the culture which helped gather a larger audience beside the book
readers. In terms of tourists, people who came to visit York from
overseas were most likely American. According to YouGov America,
35% of Americans have read at least one Harry Potter book. The
biggest fans in America are apart of the younger demographic
including men age 18-34 which is 44% and women aged 18-34
which is 61%.
14. Harry potter Hogwarts Mystery is a role-playing video game, inspired by
J.K Rowling's book and film series, set in 1984 in between Voldemort's
initial rise and Harry Potters attendance at Hogwarts . The game was
released April 25, 2018 under Portkey Games from Warner Bros.
Interactive Entertainment and was originally written and developed by
Jam City. It’s a mobile game where you can create your own character
and experience the full 7 years at Hogwarts. The game had reached 13
million downloads worldwide across google play and apple app store.
In 3 years the game had $300 million
spent within the game. In the time
of April 26, 2020 to April 2021, the
game was raked above games like
Animal Crossing: Pocket Camp and
Disney Magic Kingdoms by players
spending in the Simulation
Adventure subgenre with a close to
$105 million.
Harry Potter Hogwarts Mystery
Chapple, C. (2021). Harry Potter: Hogwarts Mystery Casts Up $300 Million Player Spending in Three Years. [online] sensortower.com. Available at: https://sensortower.com/blog/harry-
potter-hogwarts-mystery-300-million-revenue.
15. Harry Potter Hogwarts Mystery
• The creator recreated rooms from the films
where they can follow the story of a student at
Hogwarts. Throughout the game you can
complete levels and make certain choice that
can lead to different paths. You can also
achieve different types of rewards by learning
harry potter spells and potions. To link further
with the books, they have familiar character
that you can interact with like Charlie Weasley.
They also have familiar faces from the films
like Severus Snape and Albus Dumbledore. The
game is a self paced game that are completed
in two different sections: the story and the
classes aspects, and then addiction side
quests. The game in a very interactive game
where they are asked questions with 3 choices
that can determine effect there story later on.
Different answers can earn different rewards
that can be contributed to the level of the
player as well as earned in classes or by
completing different parts of the story. This
include courage, empathy, and knowledge.
16. Pokémon Go
• Pokémon Go is a mobile games that is combined with the
real world. For my tour guide, I want an interactive game
that can incorporate real locations, a game that shows
features that Pokémon Go also have. The game is based
off the mid 90s game for Game Boy owned by Nintendo.
Fictional characters known as Pokémon are found in the
game by humans (Pokémon trainers) and battle each
other. The games uses mapping technology to create
Pokémon reality in real life locations to carry out the
game.
17. Pokémon Go
• Pokémon was created in Japan in 1996 and gained popular by its unique
graphics and cute characters. The game grew so popular, it grew into
different franchises which included trading cards, comics, tv shows, films
and toys. 20 years later, Pokémon was back in a new form which was a
smartphone game. It released in July 2016 and grew extremely popular, it
broke records within its first month by making $207 million. The success of
the game did not last too long, the game dominated the first few months
but the hype died down after the summer. At its peak it was getting well
over 250 million people per month, however by December 2016 it had
fallen to less that 50 minion per month.
• The game became successful because it was something that hadn’t been
created before and there was many positive effects of the game. Other
games have a hard time making there players go outside, however
Pokémon Go made millions perform low-impact exercise and get fresh air.
The game created a whole fictional world but in the modern day life.
18. Pokémon Go – UI
• The aim of Pokémon Go is to collect as many different character as possible. As you move around
where you live or visited locations, your phone will vibrate to say there is a Pokémon nearby. Once
you see the Pokémon, you aim your poke ball to try and catch it. It may run away if you do not
complete certain challenges. The game has better characters and free gifts at interesting places.
These places are usually public areas to try encourage tourism like local museums, historical
landmarks etc. One of the qualities that drew people to love Pokémon are the cute and adorable
characters. The original game was full of lots of bright colours (almost pop art like) and followed it
through in there movies, toys and Pokémon go. The fonts and information box are easy to read and
have a simple font which can later be identified as the Pokémon font. When the game is in its AR
mode, it makes it feel more real. Having the Pokémon Infront no matter where you are makes you
feel part of this world that they have created which I believe is the ultimate aim for the game.
According to TryMyUi blog, Pokémon go has a UX strategy that is built around 4 pillars: familiarity,
immersion, virality and gamification. These pillars are what make the game unique and what made
it so popular.
•
Rotolo, T. (2016). The UX of Pokemon Go. [online] TryMyUI Blog. Available at: https://www.trymyui.com/blog/2016/07/14/pokemon-go-ux/ [Accessed 22 Sep. 2022].
19. Hogwarts Mystery and Pokémon Go
Summary:
Hogwarts Mystery features I'm interested in:
• The possibility of being able to create your own avatar
• The harry potter theme, using familiar faces and names
• Having to complete challenges to make the game
• interactive questions to chose a path
• Dark academia theme
Pokémon Go features I'm interested in:
• 3d mapping and use of location
• AR mode so that monsters or characters are collected on screen
• Have better characters around key spots
• Have a large map to follow
21. Bibliography
• anon. (2019). Census. Available: https://www.york.gov.uk/info/20037/statistics_and_information/79/census. Last accessed 22nd Aug
2019.
• anon. (2019). York Population 2019. Available: http://worldpopulationreview.com/world-cities/york-population/. Last accessed 22nd Aug
2019.
• McKenna, A. (2021). Generation X | Origin, Years, Characteristics, & Facts. [online] Encyclopedia Britannica. Available at:
https://www.britannica.com/topic/Generation-X.
• stefan (2021). Generation X. [online] Persona Institute. Available at: https://www.persona-institut.de/en/generation-x/ [Accessed 22 Sep.
2022].
• Rotolo, T. (2016). The UX of Pokemon Go. [online] TryMyUI Blog. Available at: https://www.trymyui.com/blog/2016/07/14/pokemon-
go-ux/ [Accessed 22 Sep. 2022].
• Whitaker, C. (2017). Visiting York – A Beautiful City With A Whole Lotta History. [online] Staycity Aparthotels - Serviced Apartments in
Europe. Available at: https://www.staycity.com/blog/visiting-york-a-beautiful-city-with-a-whole-lotta-history/.
• Visit York. (n.d.). Shambles | Medieval Street in York. [online] Available at: https://www.visityork.org/business-
directory/category/shambles.
• Smith, C. (2019). • How many people play Harry Potter: Hogwarts Mystery? Player Count and Other Stats - 2022. [online] VGS - Video
Game Stats and Player Counts. Available at: https://videogamesstats.com/harry-potter-hogwarts-mystery/ [Accessed 22 Sep. 2022].
• Chappel, C. (2021). Harry Potter: Hogwarts Mystery Casts Up $300 Million Player Spending in Three Years. [online] sensortower.com.
Available at: https://sensortower.com/blog/harry-potter-hogwarts-mystery-300-million-revenue.
• Harry Potter Wiki. (n.d.). Harry Potter: Hogwarts Mystery. [online] Available at:
https://harrypotter.fandom.com/wiki/Harry_Potter:_Hogwarts_Mystery.
• Bley Griffiths, E. (2017). Britain is a nation of Hufflepuffs – even though we really want to be Gryffindors. [online] Radio Times.
Available at: https://www.radiotimes.com/movies/britain-is-a-nation-of-hufflepuffs-even-though-we-really-want-to-be-gryffindors/
[Accessed 22 Sep. 2022].
• Palmer, K. (2013). Potter fans more likely to read Rowling’s latest release | YouGov. [online] today.yougov.com. Available at:
https://today.yougov.com/topics/society/articles-reports/2013/08/02/20130731-potter [Accessed 22 Sep. 2022].
• Webwise.ie. (2016). What is Pokemon Go? Explainer Guide. [online] Available at: https://www.webwise.ie/parents/pokemon-
go/#:~:text=Pok%C3%A9mon%20Go%20is%20a%20free.
• Iqbal, M. (2019). Pokémon GO Revenue and Usage Statistics (2019). [online] Business of Apps. Available at:
https://www.businessofapps.com/data/pokemon-go-statistics/.
Editor's Notes
Analyse your audience. Use info from the client and any other resources you can to build a picture of them.
Consider age, gender, socioeconomic status, geodemographics, psychographics and mainstram/niche.
There are a whole range of resources such as NRS, Acorn, YouGov, your client and a host of psychographic profiles.
You can also consider some primary research in to your audience as well.
Analyse your audience. Use info from the client and any other resources you can to build a picture of them.
Consider age, gender, socioeconomic status, geodemographics, psychographics and mainstram/niche.
There are a whole range of resources such as NRS, Acorn, YouGov, your client and a host of psychographic profiles.
You can also consider some primary research in to your audience as well.
Analyse your audience. Use info from the client and any other resources you can to build a picture of them.
Consider age, gender, socioeconomic status, geodemographics, psychographics and mainstram/niche.
There are a whole range of resources such as NRS, Acorn, YouGov, your client and a host of psychographic profiles.
You can also consider some primary research in to your audience as well.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.