PRODUCTION DIARY
Week 1 – My aim for the week was to learn about Adobe XD and experiment with the software. The
software was down the whole week, so I was unable to use it. I spent the first lesson still looking at
tutorials on how to use it and features that it has. After the first lesson on watching tutorial but not
being able to use the software myself, I felt like I wasn’t being productive and that I would fall
behind on the design part of the process.
I started on the designs of the app which turned out to be more successful. I started on the main
page of the app with was the tour map guide. I designed all the logos to go on the map and outlined
a York map. I made sure to stick to my planning and stick to the colour themes and feature that are
on the marauder map, so that meant drawing in a dark red and uses tea bag paper as the
background layer. By the end of the week, I had not completed my map page but was about three
quarters the way done, so I started on my main home screen page that would be used. These pages
will be transferred onto Adobe XD when I can get it working. (If not in college, it will be at home).
I am happy with the amount of work I have completed in the week, even if it was not my original
intention. I will continue to look at adobe XD tutorials or look for some other software I can
experiment. This week I want to carry on with my designs and hopefully start some production on
Adobe XD.
Week 2 – This is the first week that I managed to get Adobe XD working. I spent a lot of time working
researching techniques and what I wanted to achieve and started to realise that I wanted to do all
my designs before I wanted to experiment with adobe XD. I think that my projects design comes first
to make sure it has the right target audience, then I want to focus on how I present it.
Something that I have change from my original plan in the design process is for my app cover and
app opening screen. I planned to trace a picture of the York Minster or the Shambles that I took
myself, however when I started, I realised how difficult it would be. I started to erase the
background on my minster image and put in on the paper texture. I experimented with the effects
panel on Krita but I didn’t think any fit with the visual aesthetic. I played around with the opacity of
the image which ended up fitting better with the visuals of the marauders map than any of the
effects did. To try stick to my original plan, I wanted to still include the red diamond shape in the
middle where it would display the title. After experimented with colours and placement, I wasn’t
happy with the shape being there as it was obstructing a lot of the minster image which is one of the
features that would appeal to York residents. I tried just putting the title on top of the image on its
own and I also didn’t like it.
I finally decided to draw a banner in the colours that I wanted to use in my original plan. I tried
putting text over the banner but any colours that went. I tried erasing the text outline in the banner
Experiment with diamond title
Original plan
Paper texture with image opacity down
and was finally beginning to be happy with it. I added some final details which led me to my
outcome of logo. I may add to it (in the centre of the image as I feel like it does look a bit bland) later
in production, but I don’t want to waste anymore time on one page this early on in production.
While making the app logo, I also was carrying on with my map page. In my planning process, I might
of underestimated how long this page will take me, so I think going into next week, I will move on
and come back to it throughout the next 2 production weeks.
Week 3 – this week I started on my loading screen, which I am most happy with. I think that it is
most accurate to my plan, and due to that, I think that is the reason it took l=so little time. I
managed to complete this page within 2 lessons. Later in post-production, I want to animate the feet
to move in the motions of the

Marauders Map Production Diary.docx

  • 1.
    PRODUCTION DIARY Week 1– My aim for the week was to learn about Adobe XD and experiment with the software. The software was down the whole week, so I was unable to use it. I spent the first lesson still looking at tutorials on how to use it and features that it has. After the first lesson on watching tutorial but not being able to use the software myself, I felt like I wasn’t being productive and that I would fall behind on the design part of the process. I started on the designs of the app which turned out to be more successful. I started on the main page of the app with was the tour map guide. I designed all the logos to go on the map and outlined a York map. I made sure to stick to my planning and stick to the colour themes and feature that are on the marauder map, so that meant drawing in a dark red and uses tea bag paper as the background layer. By the end of the week, I had not completed my map page but was about three quarters the way done, so I started on my main home screen page that would be used. These pages will be transferred onto Adobe XD when I can get it working. (If not in college, it will be at home). I am happy with the amount of work I have completed in the week, even if it was not my original intention. I will continue to look at adobe XD tutorials or look for some other software I can experiment. This week I want to carry on with my designs and hopefully start some production on Adobe XD. Week 2 – This is the first week that I managed to get Adobe XD working. I spent a lot of time working researching techniques and what I wanted to achieve and started to realise that I wanted to do all my designs before I wanted to experiment with adobe XD. I think that my projects design comes first to make sure it has the right target audience, then I want to focus on how I present it. Something that I have change from my original plan in the design process is for my app cover and app opening screen. I planned to trace a picture of the York Minster or the Shambles that I took myself, however when I started, I realised how difficult it would be. I started to erase the background on my minster image and put in on the paper texture. I experimented with the effects panel on Krita but I didn’t think any fit with the visual aesthetic. I played around with the opacity of the image which ended up fitting better with the visuals of the marauders map than any of the effects did. To try stick to my original plan, I wanted to still include the red diamond shape in the middle where it would display the title. After experimented with colours and placement, I wasn’t happy with the shape being there as it was obstructing a lot of the minster image which is one of the features that would appeal to York residents. I tried just putting the title on top of the image on its own and I also didn’t like it. I finally decided to draw a banner in the colours that I wanted to use in my original plan. I tried putting text over the banner but any colours that went. I tried erasing the text outline in the banner Experiment with diamond title Original plan Paper texture with image opacity down
  • 2.
    and was finallybeginning to be happy with it. I added some final details which led me to my outcome of logo. I may add to it (in the centre of the image as I feel like it does look a bit bland) later in production, but I don’t want to waste anymore time on one page this early on in production. While making the app logo, I also was carrying on with my map page. In my planning process, I might of underestimated how long this page will take me, so I think going into next week, I will move on and come back to it throughout the next 2 production weeks. Week 3 – this week I started on my loading screen, which I am most happy with. I think that it is most accurate to my plan, and due to that, I think that is the reason it took l=so little time. I managed to complete this page within 2 lessons. Later in post-production, I want to animate the feet to move in the motions of the