DN18 | A Case for Data Dignity |Jennifer Lyn Morone | TheDataUnion.usDataconomy Media
About the Author:
Jennifer Lyn Morone is an American-born natural person who incorporated her identity by founding Jennifer Lyn Morone™Inc in 2014, during her time as an MA student at the Royal College of Art. Since then Jennifer Lyn Morone's mission is to establish the value of an individual in a data-driven economy and Late Capitalist society, while investigating and exposing issues of privacy, transparency, intellectual property, corporate governance, and the enabling political and legal systems.
Whistle blowers | Stop bad code on its tracksVinod Kumaar R
The document discusses various software development best practices and problems like duplicate code, long methods, poor test coverage, and procedural code. It suggests implementing a few simple rules to address these problems, such as limiting method length, complexity, and ensuring proper test coverage. These rules would be enforced automatically and warnings given on violations. The effects of implementing these rules are evaluated and lessons learned. Various tools to help implement the rules are also mentioned.
The Internet of Things is already transforming how we work in surprising ways. 8 case studies compare the past and present with 3 lessons to actually make work better.
The document discusses issues with overuse of PowerPoint presentations and provides suggestions for more effective use. It recommends that PowerPoint should be used as a visual aid rather than the entire presentation. Three suggestions are given: 1) Avoid creating a "slideument" where the slides contain all the content instead of being an accompaniment to a speaker, 2) Use techniques like storyboarding and planning analogously before digitizing a presentation, and 3) Consider alternative presentation formats like showing a journey through pictures instead of bullet points. Examples of reworked presentations are provided.
Computers have become an integral part of modern society. They are used by 68% of working Americans at their jobs and 84% say they are essential to their work. Computers are also widely used in schools, with hundreds of thousands of schools in the US having computer access. While computers have enabled many advances in areas like communication, business, and scientific research, they can also consume peoples' time and potentially ruin lives if overused. Overall, computers represent a powerful tool that has both benefits and drawbacks for society.
The Glorious Contextubot is a Bad Idea Factory project that allows people to use video to search television. The idea is that knowing when a video was aired on TV will help people better understand reality. It was funded by the Knight Foundation, a fact that has brought us great joy since that means the Knight Foundation has funded the Bad Idea Factory.
I was asked by Geelong College to present on Sustainability. I am not a scientist or climate change expert, so I decided to focus my presentation on the stuff I know best. This is a presentation about learning to make the transition to a more more sustainable lifestyle, business, school community or wahtever. In advance, apologies for the 'clutter' on a few of the slides.
DN18 | A Case for Data Dignity |Jennifer Lyn Morone | TheDataUnion.usDataconomy Media
About the Author:
Jennifer Lyn Morone is an American-born natural person who incorporated her identity by founding Jennifer Lyn Morone™Inc in 2014, during her time as an MA student at the Royal College of Art. Since then Jennifer Lyn Morone's mission is to establish the value of an individual in a data-driven economy and Late Capitalist society, while investigating and exposing issues of privacy, transparency, intellectual property, corporate governance, and the enabling political and legal systems.
Whistle blowers | Stop bad code on its tracksVinod Kumaar R
The document discusses various software development best practices and problems like duplicate code, long methods, poor test coverage, and procedural code. It suggests implementing a few simple rules to address these problems, such as limiting method length, complexity, and ensuring proper test coverage. These rules would be enforced automatically and warnings given on violations. The effects of implementing these rules are evaluated and lessons learned. Various tools to help implement the rules are also mentioned.
The Internet of Things is already transforming how we work in surprising ways. 8 case studies compare the past and present with 3 lessons to actually make work better.
The document discusses issues with overuse of PowerPoint presentations and provides suggestions for more effective use. It recommends that PowerPoint should be used as a visual aid rather than the entire presentation. Three suggestions are given: 1) Avoid creating a "slideument" where the slides contain all the content instead of being an accompaniment to a speaker, 2) Use techniques like storyboarding and planning analogously before digitizing a presentation, and 3) Consider alternative presentation formats like showing a journey through pictures instead of bullet points. Examples of reworked presentations are provided.
Computers have become an integral part of modern society. They are used by 68% of working Americans at their jobs and 84% say they are essential to their work. Computers are also widely used in schools, with hundreds of thousands of schools in the US having computer access. While computers have enabled many advances in areas like communication, business, and scientific research, they can also consume peoples' time and potentially ruin lives if overused. Overall, computers represent a powerful tool that has both benefits and drawbacks for society.
The Glorious Contextubot is a Bad Idea Factory project that allows people to use video to search television. The idea is that knowing when a video was aired on TV will help people better understand reality. It was funded by the Knight Foundation, a fact that has brought us great joy since that means the Knight Foundation has funded the Bad Idea Factory.
I was asked by Geelong College to present on Sustainability. I am not a scientist or climate change expert, so I decided to focus my presentation on the stuff I know best. This is a presentation about learning to make the transition to a more more sustainable lifestyle, business, school community or wahtever. In advance, apologies for the 'clutter' on a few of the slides.
The Now and Next of Learning and TechnologyDavid Kelly
These slides were used in support of a talk I deliver at conferences and events..
If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.
Complexity, Collaboration and UnconferencingGeoff Brown
Geoff Brown discusses focusing on solutions rather than problems to enable change. He advocates using new approaches like "unconferencing" conferences to invite collaborative content and value non-experts. Understanding complexity is also important, as is recognizing that human behavior is complexly influenced by social networks. Solutions should be the focus through approaches like appreciative inquiry and positive psychology.
T.E.A. can fix all problems according to a Chinese proverb about being deprived of food for three days rather than tea for one. Technology involves techniques, skills, methods and processes used to produce goods/services or accomplish objectives like scientific investigation. The document discusses operating systems like Windows, Android and Linux and why computers and mobile devices are important. It summarizes a talk by Anthony Goldbloom about how machines could automate many jobs but are limited in handling new, critical situations due to lack of past data, while humans can think and solve problems based on situations. The conclusion is that man is the best creation of Allah Almighty.
John Howard (LOOOK): Creating Multi-User Mixed Reality Experiences for Virgin...AugmentedWorldExpo
A talk from the Design Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
John Howard (LOOOK): Creating Multi-User Mixed Reality Experiences for Virgin Audiences
Mixed reality is the next major technology disruption after the smartphone, but the majority of enterprise customers have never tried the technology first-hand. How do we build mixed-reality experiences to ensure a lack of familiarity doesn't become an obstacle to mass adoption? As audience focus expands from early technology enthusiast to more mainstream users, it's increasingly likely for first-timers end up confused or overwhelmed. These folks walk away from their initial experience embarrassed by their own technology hang-ups, when they should be feeling excited and inspired. This talk focuses on avoiding the pitfalls of presenting mixed-reality experiences to "virgin" users. John Howard and the team at LOOOK have created multi-user applications that have been experienced by thousands of mixed-reality "virgins". They will share a first-hand understanding of what works, what doesn't, and how to ensure experiences are focused on the audience and the message, not the technology.
http://AugmentedWorldExpo.com
A workshop to encourage creative ideas how we can fight climate change, on various of different factors and aspects, using machine learning, technology and artificial intelligence.
Presentation from the Innovation event SHIFTwork on 26 September 2013... In July 2013 I travelled with NZTE’s Better by Design team for an inside look at some of the world’s most innovative organisations: Apple, d.school, Exploratorium, Google, Hyatt Regency, IDEO, Intuit, Intuitive Surgical, Method, PayPal, Stanford, SYPartners, Team New Zealand and Wildfire.
FutureM 2014
Anatomy of a Viral Video
Speakers:
Eric Williamson (@edubble_u) SVP, Director of Digital & Content Strategy, Mullen
Kazi Ahmed (@kaziahmed) VP, Group Digital Director, Mediahub/Mullen
Jon Ruby VP, Creative Director, Mullen
In advertising, we work tirelessly to create what we hope is incredible branded content and then pay to get it in front of as many of the right people as possible. Our success is measured by some combination of business results, brand surveys and industry awards. But what really gets our blood pumping is when our work grabs the attention of the masses and goes viral. At Mullen, we recently had the good fortune of experiencing this with a video we created for American Greetings’ Mother’s Day campaign.
Naturally, when you do something great, you want to understand how you did it, so you can do it again. Our project post-mortem revealed some interesting insights about how and why something spreads among consumers and media, which is what we will share in this presentation, “Anatomy of a Viral Video.”
How To Fail In Public (and not get fired) Paul Taylor
How do you create a culture where it's OK to fail early and experiment? How do you build an evidence base that will gain extra investment into innovation? That was the subject at the final #CommsHero slot of 2016 in Manchester, England
The document discusses intrapreneurship and innovation at IBM. It introduces Mr. Kalle Tiihonen, an IBM intrapreneur, and covers topics like why great companies die, emerging trends in growth hacking and hackathons, the lean startup method, and IBM's internal startup program called Kasvuhuone where employees can quickly prototype new ideas. The goal is to discuss how large companies can encourage innovation from within to adapt and thrive in a changing business environment.
Overview of trends and examples of creative/ innovative use of the trends in the domain of people in organisations. Produced by the HR Trend Institute.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design. fresh tilled soil
Biology can teach us important lessons about designing products for the future. Products should foster an environment where users can adapt through constant feedback and near wins. They should enhance human capabilities by extending our senses rather than focusing solely on technology. While experiences may solve similar problems, their designs should be specialized to different contexts. Most importantly, products should make users feel emotions like safety, recognition and belonging in order to drive behavior change.
Technology in Libraries: What's Next (09/2013)Michael Sauers
This document discusses emerging and future technologies relevant to libraries, including content management systems, 3D printers, WiFi improvements, super WiFi, the Internet of Things using RFID/NFC, LiFi using lightbulbs, wireless electricity and charging, data transfer through the body, and more. It covers technologies currently in libraries and on the near horizon, as well as some futuristic concepts like contact lens displays and identifying users by their biometric password. The document was presented by Michael Sauers at the 2013 NELS Annual Meeting to explore new technologies and their potential applications and impacts in libraries.
The document discusses Project Loon, which aims to provide internet access using high-altitude balloons. It details the key components of the balloons, including the polyethylene envelope, solar panels, and control box containing wifi and communication equipment. The balloons navigate the stratosphere using wind currents and connect to ground stations to provide internet coverage for remote and rural areas, helping after natural disasters. While the technology offers advantages like speed and increased access, it also faces challenges in cost and maintaining the balloons which only operate for a few weeks. Overall the project is seen as having potential to successfully connect underserved communities.
The document discusses the main phases and models of the software development life cycle (SDLC). It describes common SDLC models like waterfall, spiral, and agile. The waterfall model involves sequential phases from requirements to maintenance. The spiral model is iterative with risk assessment. Agile emphasizes iterative development, collaboration, and responding to change. Testing methodologies like black box and white box testing are also summarized along with levels of testing from unit to system.
Project Loon is a Google project that aims to provide internet access to rural and remote areas using high-altitude balloons placed in the stratosphere. The balloons create an aerial wireless network with speeds of up to 3G. They are manoeuvred by adjusting their altitude to float on wind currents identified using NOAA wind data. Users connect to the balloon network using a special antenna, and the signal travels between balloons and to ground stations connected to ISPs. If successful, this technology could provide internet access without expensive fiber cable infrastructure.
Project Loon is a Google project that aims to provide internet access to rural and remote areas using high-altitude balloons. The balloons float in the stratosphere and work together to form a wireless network with long-range radio links. This network is used to beam an internet connection to users on the ground with special antennas. The balloons are steered by rising and falling to different wind layers to remain over desired regions. The goal is to give more of the world access to broadband-like internet using renewable energy through a network of balloons.
Google's Project Loon aims to provide internet access to rural and remote areas using high-altitude balloons. Balloons float in the stratosphere, carrying communications equipment and solar panels. They are moved using winds at different altitudes to position them over desired locations. People on the ground connect to the balloon network using special antennas. Signals hop between balloons and back to the ground, providing internet speeds comparable to 3G. The balloons are designed to operate autonomously for months at a time in the stratosphere's harsh conditions.
Singularity University Executive Program - Day 0Empatika
The document summarizes the agenda for Day 0 of the Singularity University Executive Program. The schedule includes an orientation and introductions to exponential technologies and their ability to digitize, disrupt, demonetize and democratize industries. Examples are given of technologies like drones, 3D printing and solar energy that have accelerated exponentially. The concepts of abundance, moonshot thinking and exponential frameworks are also introduced.
The Now and Next of Learning and TechnologyDavid Kelly
These slides were used in support of a talk I deliver at conferences and events..
If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.
Complexity, Collaboration and UnconferencingGeoff Brown
Geoff Brown discusses focusing on solutions rather than problems to enable change. He advocates using new approaches like "unconferencing" conferences to invite collaborative content and value non-experts. Understanding complexity is also important, as is recognizing that human behavior is complexly influenced by social networks. Solutions should be the focus through approaches like appreciative inquiry and positive psychology.
T.E.A. can fix all problems according to a Chinese proverb about being deprived of food for three days rather than tea for one. Technology involves techniques, skills, methods and processes used to produce goods/services or accomplish objectives like scientific investigation. The document discusses operating systems like Windows, Android and Linux and why computers and mobile devices are important. It summarizes a talk by Anthony Goldbloom about how machines could automate many jobs but are limited in handling new, critical situations due to lack of past data, while humans can think and solve problems based on situations. The conclusion is that man is the best creation of Allah Almighty.
John Howard (LOOOK): Creating Multi-User Mixed Reality Experiences for Virgin...AugmentedWorldExpo
A talk from the Design Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
John Howard (LOOOK): Creating Multi-User Mixed Reality Experiences for Virgin Audiences
Mixed reality is the next major technology disruption after the smartphone, but the majority of enterprise customers have never tried the technology first-hand. How do we build mixed-reality experiences to ensure a lack of familiarity doesn't become an obstacle to mass adoption? As audience focus expands from early technology enthusiast to more mainstream users, it's increasingly likely for first-timers end up confused or overwhelmed. These folks walk away from their initial experience embarrassed by their own technology hang-ups, when they should be feeling excited and inspired. This talk focuses on avoiding the pitfalls of presenting mixed-reality experiences to "virgin" users. John Howard and the team at LOOOK have created multi-user applications that have been experienced by thousands of mixed-reality "virgins". They will share a first-hand understanding of what works, what doesn't, and how to ensure experiences are focused on the audience and the message, not the technology.
http://AugmentedWorldExpo.com
A workshop to encourage creative ideas how we can fight climate change, on various of different factors and aspects, using machine learning, technology and artificial intelligence.
Presentation from the Innovation event SHIFTwork on 26 September 2013... In July 2013 I travelled with NZTE’s Better by Design team for an inside look at some of the world’s most innovative organisations: Apple, d.school, Exploratorium, Google, Hyatt Regency, IDEO, Intuit, Intuitive Surgical, Method, PayPal, Stanford, SYPartners, Team New Zealand and Wildfire.
FutureM 2014
Anatomy of a Viral Video
Speakers:
Eric Williamson (@edubble_u) SVP, Director of Digital & Content Strategy, Mullen
Kazi Ahmed (@kaziahmed) VP, Group Digital Director, Mediahub/Mullen
Jon Ruby VP, Creative Director, Mullen
In advertising, we work tirelessly to create what we hope is incredible branded content and then pay to get it in front of as many of the right people as possible. Our success is measured by some combination of business results, brand surveys and industry awards. But what really gets our blood pumping is when our work grabs the attention of the masses and goes viral. At Mullen, we recently had the good fortune of experiencing this with a video we created for American Greetings’ Mother’s Day campaign.
Naturally, when you do something great, you want to understand how you did it, so you can do it again. Our project post-mortem revealed some interesting insights about how and why something spreads among consumers and media, which is what we will share in this presentation, “Anatomy of a Viral Video.”
How To Fail In Public (and not get fired) Paul Taylor
How do you create a culture where it's OK to fail early and experiment? How do you build an evidence base that will gain extra investment into innovation? That was the subject at the final #CommsHero slot of 2016 in Manchester, England
The document discusses intrapreneurship and innovation at IBM. It introduces Mr. Kalle Tiihonen, an IBM intrapreneur, and covers topics like why great companies die, emerging trends in growth hacking and hackathons, the lean startup method, and IBM's internal startup program called Kasvuhuone where employees can quickly prototype new ideas. The goal is to discuss how large companies can encourage innovation from within to adapt and thrive in a changing business environment.
Overview of trends and examples of creative/ innovative use of the trends in the domain of people in organisations. Produced by the HR Trend Institute.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design. fresh tilled soil
Biology can teach us important lessons about designing products for the future. Products should foster an environment where users can adapt through constant feedback and near wins. They should enhance human capabilities by extending our senses rather than focusing solely on technology. While experiences may solve similar problems, their designs should be specialized to different contexts. Most importantly, products should make users feel emotions like safety, recognition and belonging in order to drive behavior change.
Technology in Libraries: What's Next (09/2013)Michael Sauers
This document discusses emerging and future technologies relevant to libraries, including content management systems, 3D printers, WiFi improvements, super WiFi, the Internet of Things using RFID/NFC, LiFi using lightbulbs, wireless electricity and charging, data transfer through the body, and more. It covers technologies currently in libraries and on the near horizon, as well as some futuristic concepts like contact lens displays and identifying users by their biometric password. The document was presented by Michael Sauers at the 2013 NELS Annual Meeting to explore new technologies and their potential applications and impacts in libraries.
The document discusses Project Loon, which aims to provide internet access using high-altitude balloons. It details the key components of the balloons, including the polyethylene envelope, solar panels, and control box containing wifi and communication equipment. The balloons navigate the stratosphere using wind currents and connect to ground stations to provide internet coverage for remote and rural areas, helping after natural disasters. While the technology offers advantages like speed and increased access, it also faces challenges in cost and maintaining the balloons which only operate for a few weeks. Overall the project is seen as having potential to successfully connect underserved communities.
The document discusses the main phases and models of the software development life cycle (SDLC). It describes common SDLC models like waterfall, spiral, and agile. The waterfall model involves sequential phases from requirements to maintenance. The spiral model is iterative with risk assessment. Agile emphasizes iterative development, collaboration, and responding to change. Testing methodologies like black box and white box testing are also summarized along with levels of testing from unit to system.
Project Loon is a Google project that aims to provide internet access to rural and remote areas using high-altitude balloons placed in the stratosphere. The balloons create an aerial wireless network with speeds of up to 3G. They are manoeuvred by adjusting their altitude to float on wind currents identified using NOAA wind data. Users connect to the balloon network using a special antenna, and the signal travels between balloons and to ground stations connected to ISPs. If successful, this technology could provide internet access without expensive fiber cable infrastructure.
Project Loon is a Google project that aims to provide internet access to rural and remote areas using high-altitude balloons. The balloons float in the stratosphere and work together to form a wireless network with long-range radio links. This network is used to beam an internet connection to users on the ground with special antennas. The balloons are steered by rising and falling to different wind layers to remain over desired regions. The goal is to give more of the world access to broadband-like internet using renewable energy through a network of balloons.
Google's Project Loon aims to provide internet access to rural and remote areas using high-altitude balloons. Balloons float in the stratosphere, carrying communications equipment and solar panels. They are moved using winds at different altitudes to position them over desired locations. People on the ground connect to the balloon network using special antennas. Signals hop between balloons and back to the ground, providing internet speeds comparable to 3G. The balloons are designed to operate autonomously for months at a time in the stratosphere's harsh conditions.
Singularity University Executive Program - Day 0Empatika
The document summarizes the agenda for Day 0 of the Singularity University Executive Program. The schedule includes an orientation and introductions to exponential technologies and their ability to digitize, disrupt, demonetize and democratize industries. Examples are given of technologies like drones, 3D printing and solar energy that have accelerated exponentially. The concepts of abundance, moonshot thinking and exponential frameworks are also introduced.
The webinar will cover emerging and disruptive technologies. Fraser Henderson will host and discuss topics like quantum computing, nuclear fusion, hydrogen economy, nanotechnology, and how COVID-19 may impact innovation. The webinar will also explore what it takes to foster a culture of innovation within an organization, including creating time and space for new ideas, funding challenges, collaboration, and experimentation. Participants will have an opportunity to discuss how disruptive trends and technologies may impact their business and how to take advantage of innovations.
This keynote discusses how technology will impact education in the future. Three major technological drivers are identified: 1) Social learning platforms that enable one-to-one and many-to-many learning, 2) Personal informatics that allow students to quantify and track their learning, and 3) Instant information retrieval through ubiquitous computing and sensors. Literacy and numeracy skills will need to evolve to include skills like programming, interface, privacy, and the ability to focus attention with constant information streams. The future of jobs will require preparing students for careers that don't yet exist by taking them to the edge of existing knowledge.
Making predictions about technologies to support can be tricky. Using the New Media Consortium's Horizon Report is one way to get a snapshot of the technologies and practices to expect on campus. The Horizon Report picks six technologies likely to have an impact on higher education with horizons of a year or less, two to three years, and four to five years. The 2008 list: grassroots video, collaboration webs, mobile broadband, data mashups, collective intelligence, and social operating systems (see http:// wp.nmc.org/horizon2008/). Bring your questions, experiences, and ideas to this thoughtful conversation that will help us map our way into the future.
2030'lara Hazırlanmak- Hayal Gücü, Yapay Zeka, Gelecek Meslekler ve Sen.pptxFahri Karakas
The document discusses a presentation on preparing for 2030 which covers topics like rapidly changing technologies, future careers, and developing skills like creativity and entrepreneurship that will help people adapt to constant changes in the future. The presentation encourages people to think differently about work and to consider new types of careers like YouTuber, TikToker, and content creator.
Tech Tips 2 Defeat Distraction NAG 2020Brian Housand
This document discusses strategies for promoting productivity and creativity while reducing distraction from digital devices. It begins by outlining some of the negative impacts of excessive smartphone and social media use, such as only spending 2% of time creating and feeling constantly distracted. It then provides several solutions, including tracking app and screen time usage, creating boundaries by turning off notifications and scheduling email checks, focusing on one task at a time using the Pomodoro technique, reducing consumption by deleting unneeded apps or social media accounts, and collaborating with others on creative projects. The overall message is that digital technologies should serve our goals of learning, creating and problem-solving rather than distracting or limiting us.
This document discusses the future of connected devices and the Internet of Things. It explores challenges like privacy, security, standards, and battery life when embedding connectivity in everyday objects. It also examines how connectivity could change product design and the user experience. Finally, it considers potential applications and markets for connected devices, as well as challenges in bringing IoT products to market.
1) Total realism in virtual reality can be achieved through technologies like The Cave at Rowan University, which uses projectors and special glasses to immerse users in realistic virtual environments.
2) Programmable matter like catoms, developed at Carnegie Mellon University, can allow users to physically interact with and change virtual environments, making them more realistic.
3) Infinite, boundary-less virtual worlds can be created using virtual spheres and omni-directional treadmills, allowing users to walk endlessly and experience virtual environments as though they are infinite.
Kimberley-Go: Apps, social media & augmented realityRay Wills
What’s happening globally with new tech?
What do markets tell us about how quickly disruptive technologies will impact on everything?
What emerging technologies, apps and social media trends can help business processes, client engagement, brand development, growth?
What does this mean for how we plan our businesses?
This document discusses using Agile principles and techniques to address social and environmental problems. It argues that current engineering approaches assume simplified models that do not reflect real-world complexity and uncertainty. It advocates taking an experimental approach of framing problems from user perspectives, developing hypotheses, and running customer experiments to iteratively learn and build solutions. An example is discussed of using techniques like design thinking and customer development from Lean Startup to address issues of effectiveness, feasibility, sustainability and desirability for social entrepreneurship problems. The overall message is that engineering needs to be done within an understanding of complexity, with empathy for users, and through a process of disciplined learning from experiments.
This document summarizes a presentation about accelerating technological change and its implications. It discusses how technologies like computing have experienced exponential growth curves. It outlines concepts like Moore's Law, Mead's Law and Dator's four futures framework. It also explores emerging technologies like augmented reality, virtual worlds, lifelogs and their potential societal impacts including the development of digital selves and symbiotic human-machine relationships.
This document discusses 21st century skills and learning. It outlines eight types of intelligence and examples of people who exemplify each type. It then discusses key skills needed for the 21st century like creativity, critical thinking, communication and collaboration. It advocates for project-based learning to develop these skills and provides examples of how to structure projects to incorporate different skills. The document provides recommendations for what 21st century learning should include and outcomes it should achieve. It also shares examples of emerging technologies and predictions about technological advances in the coming decades.
On March 11, 2011 Todd Marks presented The Singularity is Here at SXSW Interactive.
The topic of Singularity is heating up as more people discuss what will become of the human race when computers exceed our intelligence. This presentation explores several theories about the future of mankind and points out how the technology leading us there is already HERE.
“The Singularity is Near” is a book and movie written by futurist and prominent Singularitarian, Ray Kurzweil. It is a documentary with a B-line drama where Ray’s digital alter ego Ramona sets off on a quest to pass the Turing Test. Passing this test signifies the day computers can “think”, which came close to occurring a few years ago and is not far off.
Learn what milestones we have already reached toward Singularity and what technologies present and future are leading us there. We will explore Location Based Services, Augmented Reality, Bio-Feedback and Smart Agents. We will analyze current trends in Bio-Technology, Nano-Technology, Computing and Robotics and discuss the possibility of Digital Immortality.
The Evolving Data Sphere - David Orban - H+ Summit @ HarvardHumanity Plus
David Orban
Chairman, Humanity+
Advisor, Singularity University
Founder & Chief Evangelist, WideTag, Inc.
Intelligence Augmentation, Decision Power, And The Emerging Data Sphere
Human civilization depends on our ability to manage its increasing complexity. Behaviors, processes, and decisions that in the past were tolerated by the complex adaptive system we call Earth, are now more and more showing unforeseen consequences in unexpected places.
Many of our theories about the workings of the world are hampered in their predictive power by the lack of data, and suffer garbage-in, garbage-out effects. New interconnected sensor networks, fast, and ubiquitous communications, and the parallel power of our massive software systems are the never too soon answer to this need, and promise to revolutionize the way we understand, and act upon the planet.
The data sphere we are building, developing through every traceable action of millions of people, and billions, soon trillions of devices, designs a fine-grained picture of necessary understanding, and empowers us to believe that we can indeed aim to evolve our civilization, and to move it to the next levels of complexity, and achievement of human potential.
David Orban is an entrepreneur and visionary. He is Chairman of Humanity+, Advisor of the Singularity University, a Founder of WideTag, Inc., a high technology start-up company providing the infrastructure for an open Internet of Things. David shapes the strategic vision of its technologies by developing the policies and communication steps necessary to enable constructive progress. He is further a Scientific Advisory Board Member for the Lifeboat Foundation. David cuts across the limits of deep specialization to contribute to the new renaissance. He explains, “My vision is at the crossroads of technology and society as defined by their co-evolution.” David Orban’s personal motto is, “What is the question I should be asking?” This concept is his vehicle to accelerating cycles of invention and innovation in order to build the new world ahead.
Transforming IT Into Innovating Together is a presentation by Tom Soderstrom, CTO of NASA's Jet Propulsion Laboratory (JPL). The presentation discusses 9 emerging IT trends and how JPL is innovating to take advantage of them. The trends include: 1) Extreme collaboration made simple through knowledge sharing and social networking, 2) The pervasive cloud and using cloud computing, 3) Becoming more eco-friendly, 4) Refocused cyber security, 5) Consumer driven IT, 6) Apps over programs, 7) Immersive visualization and interaction, 8) Big data and handling large datasets, and 9) Understanding human behavior through technology. The presentation provides examples of how JPL is already innovating in
The presentation discusses upcoming innovations that will revolutionize the world, including Google Glass, Google's driverless car, 3D printing pens, and technology that turns any surface into a touchscreen. It explores how these technologies can change the way people live and work, from navigating with Google Glass to drawing in 3D with a printing pen. The goal is to unveil the future through these real products that will transform the global community.
The Flat Classroom Project is a global collaborative effort started by teachers Vicki Davis and Julie Lindsay. It aims to lower classroom walls by having students from different classrooms work together on projects using web 2.0 tools like Wikispaces and Ning. Key goals are raising awareness and allowing communication between students around the world. Reference materials include the book "The World is Flat" by Thomas Friedman, which discusses how students can connect globally. Topic areas covered include the web, social networking, and wireless connectivity.
This document provides biographical information about Nick Fine, including his educational background and work experience. It shows that he has a BSc in Psychology from 1996, an MSc in Human Computer Interaction with Ergonomics from 2004, and a PhD in Human Computer Interaction and Personalization from 2009. It also lists his various roles in user experience design and research from 2010 to the present. The document highlights his early experiences with computing from 1979 onward and various technical roles in the late 1990s during the dot-com boom.
Similar to Digital Winners 2014, Mo Gawdat, Google[X] (20)
This document discusses the benefits of play-based learning and interactive tools like Kahoot!. It notes that Kahoot! allows teachers to create learning games that engage students in classrooms and beyond. One quote emphasizes that how students learn is more important than what they learn. The document also profiles a teacher who is recognized as a Kahoot! hero for her innovative use of the platform to enhance biology instruction.
DW 2015: Raoul Scherwitzl Natural CyclesTelenor Group
Our vision is to be the default choice for birth control worldwide. The mission is to inform every woman and her partner about fertility and pregnancy. The app uses daily basal body temperature readings from a thermometer to determine fertility and provide either a red or green day indication to prevent or plan pregnancy naturally without hormones or side effects. It aims to be a complete reproductive health solution over a woman's lifetime.
1. While children have access to many media technologies, traditional television remains the dominant medium for how they spend their media time, though it is fragmenting across more channels.
2. Streaming services are growing in popularity and reach among children, with one third of Norwegian households subscribing to a streaming service. Children stream television programs, films, and series twice as much as adults.
3. There is increasing international competition for children's attention across both traditional television and streaming platforms. Major players include YouTube, Netflix, and Disney streaming services and channels.
DW 2015: Ivar Steen-Johnsen Nordic ScreensTelenor Group
1) Nordic Screens MCN is a network of YouTube channels that represents YouTubers and their traffic to advertisers and sponsors. It has 22 million views per month across 280 channels.
2) Nordic Screens also provides consulting, production, publishing, and marketing services for businesses wanting to build and manage their own YouTube channels.
3) The presentation provides advice for businesses looking to use YouTube video, including getting started, developing a long-term strategy and video plan, and hiring an "editor in chief" to lead video efforts. It suggests considering how video could help a business.
Programmatic advertising allows for real-time automated buying of digital impressions using data to target audiences more effectively. It enables frequency capping, customized messaging, dynamic budgets, and real-time optimization to tell stories more cost efficiently. Programmatic focuses on optimizing results in real-time rather than inputs. It provides platform independence and uses data as fuel to outsmart competitors rather than outspend them. The medium has become more important than the message, allowing creative and media to unite harmoniously.
DW2015: Steve Clayton Microsoft - Corporate InnovationTelenor Group
Steve Clayton argues that innovation requires embracing failure, patience, and serendipity. Innovation involves doing something new and risky, which often leads to failure before success. Rather than viewing failure as bad, it should be seen as a necessary part of the process of innovating. Additionally, the technologies that will have major impacts in the future are often developments that have been in progress for 10 years or more. True innovation takes time to germinate and succeed. Serendipitous discoveries can also drive innovation in unexpected ways.
DW 2015: Sangwoo Kim - The Internet of ThingsTelenor Group
This document discusses the Internet of Things (IoT) and its benefits. It describes how IoT can improve healthcare through connected devices, help people of all abilities, and sync technology with users' lives. Samsung aims to use IoT to create a more efficient and sustainable future through smart home technologies that provide convenience, savings, and peace of mind. Key to IoT taking off are overcoming obstacles, industry standards, and connecting people.
DW 2015: Per Simonsen - Making I(o)T HappenTelenor Group
The document describes different spaces in a building and sensors that monitor conditions. It mentions sensors that track temperature, humidity, oxygen levels in a meeting room, the number of users of a restroom since cleaning and low soap alert, the number of free desks in an office space, and automatic AC adjustment in an event space based on attendee numbers and real-time weather data.
1. Children have widespread access to various media technologies at home, though access to certain devices like tablets depends on family economics.
2. While television still dominates children's media time, TV viewing is fragmenting across more channels and streaming services. Streaming of TV programs and online videos is growing among children.
3. Competing for children's attention is an international landscape that includes both traditional broadcasters and digital services across various devices, led by tablets for streaming. The rise of mobile devices is also increasing kids' access to online media on the go.
DW 2015: Joachim Rajaram - Myanmar Digital Leapfrogging in PracticeTelenor Group
Myanmar has experienced a digital leapfrogging in recent years as mobile penetration has grown significantly despite low internet access rates historically. Mobile phones and SIM cards remain relatively expensive compared to neighboring countries. There is enormous pent-up demand for digital services as the majority of the population is young. Mobile data usage is growing rapidly and is fueling further digital adoption, especially through social media platforms like Facebook. The opportunity exists to use digital technologies to boost education and provide access to life-enhancing services to facilitate development in Myanmar.
DW 2015: Berit Svendsen - Does Internet For All Mean That Everyone Will Be D...Telenor Group
The document discusses whether universal internet access means everyone will be digital winners and outlines Telenor's goals to provide a safe internet for all. It notes that technology usage, not just access, drives economic growth through new business models and industry convergence. Telenor aims to make not just cities but entire societies smart by ensuring internet access across municipalities and prioritizing citizens in areas like transportation, infrastructure, and public services.
DW 2015: Raju Narisetti - In Search of Adjacent GrowthTelenor Group
News Corp has pursued an acquisition strategy to diversify and grow adjacent to its core news businesses. It has made several acquisitions including Move Inc. to leverage the WSJ Digital Network audience, launched MansionGlobal.com to better monetize real estate content globally, and acquired a stake in PropTiger to bring its real estate resources to the Indian market. News Corp has also incubated new sites like GetNewsmart.com to tap into professional business growth using WSJ content. The document outlines News Corp's rationale and early results for these ventures as part of its diversification strategy.
DW 2015: Peter Gleissner - From Silicon Valley to Digital Europe, Innovation ...Telenor Group
Peter Gleissner discusses Intel's history of innovation from Silicon Valley to Europe. Intel has enabled new devices through advances like high-k metal gates, strained silicon, and 3D transistors. Intel's vision is for smart, connected devices using its technology. Intel Labs collaborates with universities, governments, and industry on research in areas like user experience, architecture, systems/software, security/privacy, and integrated computing to fuel Intel's growth and technology leadership. This research helps bridge the gap from research to product development.
DW 2015: Per Olav Monseth & John M Lervik. The Polaris WayTelenor Group
Polaris Media is a leading media group in Norway with 36 media houses covering over 50% of daily digital news and 60% of print. It has strong financial results with over 10% EBITDA margins and 30% of revenue from digital ads, which are growing over 15% annually. Polaris is transforming its media properties to create world-class personalized user experiences through innovations in content, personalization, and ad efficiency. It partners with companies like Cxense to power personalization and recommendations that have increased page views by over 20% and time spent on articles by a similar amount, showing the strategy is successfully driving engagement and revenue.
1. Popsugar is a digital media company focused on lifestyle content for millenials with a large engaged global audience. It has expanded into e-commerce through a subscription box service and influencer marketplace.
2. The document discusses trends in content and commerce, including the rise of mobile and video consumption, shopping experiences becoming more like browsing content, and the growth of shoppable social platforms and video.
3. It argues that the future will see content distributed across multiple platforms rather than central sites, and that everywhere will become shoppable as platforms integrate more commerce capabilities. Popsugar aims to capitalize on these shifts through its owned technology and data platforms.
DW 2015: Frode Eilertsen - The Future is NowTelenor Group
The document discusses Schibsted's transformation into a global internet company. It outlines Schibsted's history of disruption and success, from a Norwegian to Scandinavian to global company. It describes how Schibsted has massive reach across 5 continents and hundreds of millions of users. The document then discusses how the internet has changed with new trends like cloud, sensors and smart devices. This creates both new problems around information overload and new opportunities around personalized experiences on an "identified web." Schibsted is well-positioned to capitalize on these changes by combining its local and global scale with a rich data set on users. It outlines Schibsted's strategy to build logged-in ecosystems by rethinking its newsrooms, marketplaces
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
APNIC Foundation, presented by Ellisha Heppner at the PNG DNS Forum 2024APNIC
Ellisha Heppner, Grant Management Lead, presented an update on APNIC Foundation to the PNG DNS Forum held from 6 to 10 May, 2024 in Port Moresby, Papua New Guinea.
Ready to Unlock the Power of Blockchain!Toptal Tech
Imagine a world where data flows freely, yet remains secure. A world where trust is built into the fabric of every transaction. This is the promise of blockchain, a revolutionary technology poised to reshape our digital landscape.
Toptal Tech is at the forefront of this innovation, connecting you with the brightest minds in blockchain development. Together, we can unlock the potential of this transformative technology, building a future of transparency, security, and endless possibilities.
Meet up Milano 14 _ Axpo Italia_ Migration from Mule3 (On-prem) to.pdfFlorence Consulting
Quattordicesimo Meetup di Milano, tenutosi a Milano il 23 Maggio 2024 dalle ore 17:00 alle ore 18:30 in presenza e da remoto.
Abbiamo parlato di come Axpo Italia S.p.A. ha ridotto il technical debt migrando le proprie APIs da Mule 3.9 a Mule 4.4 passando anche da on-premises a CloudHub 1.0.
3. Look Around You . .
Email
LED 3D Smart TV
Your Gym
Maps & Earth
Google Search
YouTube
Mobile Phones
This MacBook Air
Navigation
Facebook
iPods
My Fitbit
Netflix
Angry Birds
Tablets
Home Cinema
Video Conferencing
eBooks
Xbox
SMS
This Projector
Digital Cameras
Electronic Trading
Wifi
TCP/IP
Hyperlinks
Plastic Surgery
23. Progress since launch
Balloon Science
Project Loon Confidential
!
!
Average lifetime for
active balloons of 85
days
!
!
Balloon flights of
over 120 days
Technology
!
!
Achieved LTE speeds
of 22mbps with
antennae
!
!
Direct to device
connection at 5mbps
Operations
!
!
Launching 10
balloons per week
!
75 balloons aloft
simultaneously
!
Testing with Telcos
across the southern
hemisphere