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EMM 3104 : Dynamics 1
Topic review:
• A particle moving along a straight line is subjected
to a deceleration a=(-2v3) m/s2, where v is in m/s. If
it has a velocity v=8 m/s and a position s=10 m
when t = 0, determine its velocity and position
when t = 4 s.
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EMM 3104 : Dynamics 2
APPLICATIONS
The path of motion of a plane can be
tracked with radar and its x, y, and z
coordinates (relative to a point on
earth) recorded as a function of time.
How can we determine the velocity or
acceleration of the plane at any
instant?
CURVILINEAR MOTION:
GENERAL & RECTANGULAR COMPONENTS
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EMM 3104 : Dynamics 3
APPLICATIONS (continued)
A roller coaster car travels down a
fixed, helical path at a constant
speed.
How can we determine its
position or acceleration at any
instant?
If you are designing the track, why is it important to be able
to predict the acceleration of the car?
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EMM 3104 : Dynamics 4
GENERAL CURVILINEAR MOTION
A particle moving along a curved path undergoes curvilinear motion. Since
the motion is often three-dimensional, vectors are used to describe the
motion.
The position of the particle at any instant is designated by the vector
r = r(t). Both the magnitude and direction of r may vary with time.
A particle moves along a curve defined
by the path function, s.
If the particle moves a distance Ds along the
curve during time interval Dt, the displacement
is determined by vector subtraction: D r = r’ - r
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EMM 3104 : Dynamics 5
VELOCITY
Velocity represents the rate of change in the position of a
particle.
The average velocity of the particle
during the time increment Dt is
vavg = Dr/Dt .
The instantaneous velocity is the time-
derivative of position
v = dr/dt .
The velocity vector, v, is always
tangent to the path of motion.
The magnitude of v is called the speed. Since the arc length Ds
approaches the magnitude of Dr as t→0, the speed can be obtained
by differentiating the path function (v = ds/dt). Note that this is not
a vector!
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EMM 3104 : Dynamics 6
ACCELERATION
Acceleration represents the rate of change in the velocity
of a particle.
If a particle’s velocity changes from v to v’ over a time
increment Dt, the average acceleration during that
increment is:
aavg = Dv/Dt = (v - v’)/Dt
The instantaneous acceleration is the time-derivative of
velocity:
a = dv/dt = d2r/dt2
A plot of the locus of points defined by the arrowhead of
the velocity vector is called a hodograph. The
acceleration vector is tangent to the hodograph, but not, in
general, tangent to the path function.
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EMM 3104 : Dynamics 7
CURVILINEAR MOTION: RECTANGULAR COMPONENTS
It is often convenient to describe the motion of a particle in terms of
its x, y, z or rectangular components, relative to a fixed frame of
reference.
The magnitude of the position vector is: r = (x2 + y2 + z2)0.5
The direction of r is defined by the unit vector: ur = (1/r)r
The position of the particle can be
defined at any instant by the position
vector
r = x i + y j + z k .
The x, y, z components may all be
functions of time, i.e.,
x = x(t), y = y(t), and z = z(t) .
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EMM 3104 : Dynamics 8
RECTANGULAR COMPONENTS: VELOCITY
The magnitude of the velocity
vector is
v = [(vx)2 + (vy)2 + (vz)2]0.5
The direction of v is tangent to
the path of motion.
The velocity vector is the time derivative of the position vector:
v = dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt
Since the unit vectors i, j, k are constant in magnitude and direction,
this equation reduces to v = vx i + vy j + vz k
where vx = = dx/dt, vy = = dy/dt, vz = = dz/dtx y z
•••
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EMM 3104 : Dynamics 9
RECTANGULAR COMPONENTS: ACCELERATION
The direction of a is usually not
tangent to the path of the particle.
The acceleration vector is the time derivative of the velocity
vector (second derivative of the position vector):
a = dv/dt = d2r/dt2 = ax i + ay j + az k
where ax = = = dvx /dt, ay = = = dvy /dt,
az = = = dvz /dt
vx x vy y
vz z
• •• ••
•••
•
The magnitude of the acceleration vector is
a = [(ax)2 + (ay)2 + (az)2 ]0.5
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EMM 3104 : Dynamics 10
EXAMPLE
Given:The motion of two particles (A and B) is described by the
position vectors
rA = [3t i + 9t(2 – t) j] m and
rB = [3(t2 –2t +2) i + 3(t – 2) j] m.
Find: The point at which the particles collide and their speeds
just before the collision.
Plan: 1) The particles will collide when their position
vectors are equal, or rA = rB .
2) Their speeds can be determined by differentiating
the position vectors.
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EMM 3104 : Dynamics 11
EXAMPLE (continued)
1) The point of collision requires that rA = rB,
so xA = xB and yA = yB .
Solution:
Set the x-components equal: 3t = 3(t2 – 2t + 2)
Simplifying: t2 – 3t + 2 = 0
Solving: t = {3  [32 – 4(1)(2)]0.5}/2(1)
=> t = 2 or 1 s
Set the y-components equal: 9t(2 – t) = 3(t – 2)
Simplifying: 3t2 – 5t – 2 = 0
Solving: t = {5  [52 – 4(3)(–2)]0.5}/2(3)
=> t = 2 or – 1/3 s
So, the particles collide when t = 2 s (only common time).
Substituting this value into rA or rB yields
xA = xB = 6 m and yA = yB = 0
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EMM 3104 : Dynamics 12
EXAMPLE (continued)
2) Differentiate rA and rB to get the velocity vectors.
Speed is the magnitude of the velocity vector.
vA = (32 + 182) 0.5 = 18.2 m/s
vB = (62 + 32) 0.5 = 6.71 m/s
vB = drB/dt = xB i + yB j = [ (6t – 6) i + 3 j ] m/s
At t = 2 s: vB = [ 6 i + 3 j ] m/s
• •
vA = drA/dt = = [ 3 i + (18 – 18t) j ] m/s
At t = 2 s: vA = [ 3i – 18 j ] m/s
jyAixA. +
• •
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EMM 3104 : Dynamics 13
EXAMPLE
Given: The velocity of the particle is
v = [ 16 t2 i + 4 t3 j + (5 t + 2) k] m/s.
When t = 0, x = y = z = 0.
Find: The particle’s coordinate position and the magnitude of its
acceleration when t = 2 s.
Plan:
Note that velocity vector is given as a function of time.
1) Determine the position and acceleration by integrating
and differentiating v, respectively, using the initial
conditions.
2) Determine the magnitude of the acceleration vector using
t = 2 s.
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EMM 3104 : Dynamics 14
Solution:
1) x-components:
2) y-components:
Velocity known as: vx = x = dx/dt = (16 t2 ) m/s
Position: = (16 t2) dt  x = (16/3)t3 = 42.7 m at t = 2 s
Acceleration: ax = x = vx = d/dt (16 t2) = 32 t = 64 m/s2••

x
dx
0

t
0
•
•
Velocity known as: vy = y = dy/dt = (4 t3 ) m/s
Position: = (4 t3) dt  y = t4 = (16) m at t = 2 s
Acceleration: ay = y = vy = d/dt (4 t3) = 12 t2 = 48 m/s2••

y
dy
0

t
0
•
•
EXAMPLE (continued)
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EMM 3104 : Dynamics 15
3) z-components:
Position vector: r = [ 42.7 i + 16 j + 14 k] m.
Acceleration vector: a = [ 64 i + 48 j + 5 k] m/s2
Magnitude: a = (642 + 482 +52)0.5 = 80.2 m/s2
4) The position vector and magnitude of the acceleration vector
are written using the component information found above.
Velocity is known as: vz = z = dz/dt = (5 t + 2) m/s
Position: = (5 t + 2) dt  z = (5/2) t2 + 2t = 14 m at t=2s
Acceleration: az = z = vz = d/dt (5 t + 2) = 5 m/s2••

z
dz
0

t
0
•
•
EXAMPLE (continued)
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EMM 3104 : Dynamics 16
Example
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EMM 3104 : Dynamics 17
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 18
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 19
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 20
APPLICATIONS
A good kicker instinctively knows at what angle, q, and initial
velocity, vA, he must kick the ball to make a field goal.
For a given kick “strength”, at what angle should the ball be kicked
to get the maximum distance?
MOTION OF A PROJECTILE
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 21
APPLICATIONS (continued)
A basketball is shot at a certain angle. What parameters should the
shooter consider in order for the basketball to pass through the
basket?
Distance, speed, the basket location, … anything else ?
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 22
APPLICATIONS (continued)
A firefighter needs to know the maximum height on the wall he
can project water from the hose. What parameters would you
program into a wrist computer to find the angle, q, that he should
use to hold the hose?
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 23
MOTION OF A PROJECTILE
Projectile motion can be treated as two rectilinear motions, one in the
horizontal direction experiencing zero acceleration and the other in the
vertical direction experiencing constant acceleration (i.e., from gravity).
For illustration, consider the two balls on the left.
The red ball falls from rest, whereas the yellow ball
is given a horizontal velocity. Each picture in this
sequence is taken after the same time interval.
Notice both balls are subjected to the same
downward acceleration since they remain at the
same elevation at any instant. Also, note that the
horizontal distance between successive photos of the
yellow ball is constant since the velocity in the
horizontal direction is constant.
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 24
KINEMATIC EQUATIONS: HORIZONTAL MOTION
Since ax = 0, the velocity in the horizontal direction remains constant
(vx = vox) and the position in the x direction can be determined by:
x = xo + (vox) t
Why is ax equal to zero (assuming movement through the air)?
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 25
KINEMATIC EQUATIONS: VERTICAL MOTION
Since the positive y-axis is directed upward, ay = – g. Application
of the constant acceleration equations yields:
vy = voy – g t
y = yo + (voy) t – ½ g t2
vy
2 = voy
2 – 2 g (y – yo)
For any given problem, only two of these three equations can be
used because the last equation is the elimination of t from the
first two equations.
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 26
Given: vo and θ
Find: The equation that defines y
as a function of x.
Plan: Eliminate time from the
kinematic equations.
Solution: Using vx = vo cos θ and vy = vo sin θ
We can write: x = (vo cos θ)t or
y = (vo sin θ) t – ½ g (t)2
t =
x
vo cos θ
y = (vo sin θ) { } { }2x g x
vo cos θ 2 vo cos θ
–
By substituting for t:
EXAMPLE I
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EMM 3104 : Dynamics 27
EXAMPLE I
(continued)
The above equation is called the “path equation” which describes the
path of a particle in projectile motion.
Simplifying the last equation, we get:
y = (x tanq) –
g x2
2vo
2
(1 + tan2q)
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EMM 3104 : Dynamics 28
EXAMPLE II
Given: Projectile is fired with vA=150 m/s at
point A.
Find: The horizontal distance it travels (R)
and the time in the air.
Plan:
Establish a fixed x, y coordinate system (in this solution, the
origin of the coordinate system is placed at A). Apply the
kinematic relations in x- and y-directions.
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 29
EXAMPLE II (continued)
Solving for tAB first, tAB = 19.89 s.
Then, R = 120 tAB = 120 (19.89) = 2387 m
Solution:
1) Place the coordinate system at point A.
Then, write the equation for horizontal motion.
+ xB = xA + vAx tAB
where xB = R, xA = 0, vAx = 150 (4/5) m/s
Range, R will be R = 120 tAB
2) Now write a vertical motion equation. Use the distance equation.
+ yB = yA + vAy tAB – 0.5 g tAB
2
where yB = – 150, yA = 0, and vAy = 150(3/5) m/s
We get the following equation: –150 = 90 tAB + 0.5 (– 9.81) tAB
2
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 30
EXAMPLE III
Given: A skier leaves the ski
jump ramp at qA = 25o
and hits the slope at B.
Find: The skier’s initial speed vA.
Plan:
Establish a fixed x,y coordinate system (in this solution, the
origin of the coordinate system is placed at A). Apply the
kinematic relations in x and y-directions.
x
y
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 31
Motion in x-direction:
Using xB = xA + vox(tAB) => (4/5)100 = 0 + vA (cos 25) tAB
=tAB= 80
vA (cos 25)
88.27
vA
vA = 19.42 m/s
– 64 = 0 + vA(sin 25) { }
88.27
vA
– ½ (9.81) { }288.27
vA
Motion in y-direction:
Using yB = yA + voy(tAB) – ½ g(tAB)2
Solution: EXAMPLE III (continued)
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EMM 3104 : Dynamics 32
Example
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EMM 3104 : Dynamics 33
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 34
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EMM 3104 : Dynamics 35
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 36
Example
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EMM 3104 : Dynamics 37
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EMM 3104 : Dynamics 38
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 39
Exercise 1.2
• Problems no (page 46):
– 12.71, 12.74, 12.77, 12.83, 12.87, 12.89, 12.91, 12.93,
12.95.
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EMM 3104 : Dynamics 40
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EMM 3104 : Dynamics 41
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EMM 3104 : Dynamics 42
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 43
• Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly
EMM 3104 : Dynamics 44
Topic review

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Emm3104 chapter 1

  • 1. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 1 Topic review: • A particle moving along a straight line is subjected to a deceleration a=(-2v3) m/s2, where v is in m/s. If it has a velocity v=8 m/s and a position s=10 m when t = 0, determine its velocity and position when t = 4 s.
  • 2. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 2 APPLICATIONS The path of motion of a plane can be tracked with radar and its x, y, and z coordinates (relative to a point on earth) recorded as a function of time. How can we determine the velocity or acceleration of the plane at any instant? CURVILINEAR MOTION: GENERAL & RECTANGULAR COMPONENTS
  • 3. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 3 APPLICATIONS (continued) A roller coaster car travels down a fixed, helical path at a constant speed. How can we determine its position or acceleration at any instant? If you are designing the track, why is it important to be able to predict the acceleration of the car?
  • 4. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 4 GENERAL CURVILINEAR MOTION A particle moving along a curved path undergoes curvilinear motion. Since the motion is often three-dimensional, vectors are used to describe the motion. The position of the particle at any instant is designated by the vector r = r(t). Both the magnitude and direction of r may vary with time. A particle moves along a curve defined by the path function, s. If the particle moves a distance Ds along the curve during time interval Dt, the displacement is determined by vector subtraction: D r = r’ - r
  • 5. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 5 VELOCITY Velocity represents the rate of change in the position of a particle. The average velocity of the particle during the time increment Dt is vavg = Dr/Dt . The instantaneous velocity is the time- derivative of position v = dr/dt . The velocity vector, v, is always tangent to the path of motion. The magnitude of v is called the speed. Since the arc length Ds approaches the magnitude of Dr as t→0, the speed can be obtained by differentiating the path function (v = ds/dt). Note that this is not a vector!
  • 6. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 6 ACCELERATION Acceleration represents the rate of change in the velocity of a particle. If a particle’s velocity changes from v to v’ over a time increment Dt, the average acceleration during that increment is: aavg = Dv/Dt = (v - v’)/Dt The instantaneous acceleration is the time-derivative of velocity: a = dv/dt = d2r/dt2 A plot of the locus of points defined by the arrowhead of the velocity vector is called a hodograph. The acceleration vector is tangent to the hodograph, but not, in general, tangent to the path function.
  • 7. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 7 CURVILINEAR MOTION: RECTANGULAR COMPONENTS It is often convenient to describe the motion of a particle in terms of its x, y, z or rectangular components, relative to a fixed frame of reference. The magnitude of the position vector is: r = (x2 + y2 + z2)0.5 The direction of r is defined by the unit vector: ur = (1/r)r The position of the particle can be defined at any instant by the position vector r = x i + y j + z k . The x, y, z components may all be functions of time, i.e., x = x(t), y = y(t), and z = z(t) .
  • 8. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 8 RECTANGULAR COMPONENTS: VELOCITY The magnitude of the velocity vector is v = [(vx)2 + (vy)2 + (vz)2]0.5 The direction of v is tangent to the path of motion. The velocity vector is the time derivative of the position vector: v = dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt Since the unit vectors i, j, k are constant in magnitude and direction, this equation reduces to v = vx i + vy j + vz k where vx = = dx/dt, vy = = dy/dt, vz = = dz/dtx y z •••
  • 9. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 9 RECTANGULAR COMPONENTS: ACCELERATION The direction of a is usually not tangent to the path of the particle. The acceleration vector is the time derivative of the velocity vector (second derivative of the position vector): a = dv/dt = d2r/dt2 = ax i + ay j + az k where ax = = = dvx /dt, ay = = = dvy /dt, az = = = dvz /dt vx x vy y vz z • •• •• ••• • The magnitude of the acceleration vector is a = [(ax)2 + (ay)2 + (az)2 ]0.5
  • 10. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 10 EXAMPLE Given:The motion of two particles (A and B) is described by the position vectors rA = [3t i + 9t(2 – t) j] m and rB = [3(t2 –2t +2) i + 3(t – 2) j] m. Find: The point at which the particles collide and their speeds just before the collision. Plan: 1) The particles will collide when their position vectors are equal, or rA = rB . 2) Their speeds can be determined by differentiating the position vectors.
  • 11. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 11 EXAMPLE (continued) 1) The point of collision requires that rA = rB, so xA = xB and yA = yB . Solution: Set the x-components equal: 3t = 3(t2 – 2t + 2) Simplifying: t2 – 3t + 2 = 0 Solving: t = {3  [32 – 4(1)(2)]0.5}/2(1) => t = 2 or 1 s Set the y-components equal: 9t(2 – t) = 3(t – 2) Simplifying: 3t2 – 5t – 2 = 0 Solving: t = {5  [52 – 4(3)(–2)]0.5}/2(3) => t = 2 or – 1/3 s So, the particles collide when t = 2 s (only common time). Substituting this value into rA or rB yields xA = xB = 6 m and yA = yB = 0
  • 12. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 12 EXAMPLE (continued) 2) Differentiate rA and rB to get the velocity vectors. Speed is the magnitude of the velocity vector. vA = (32 + 182) 0.5 = 18.2 m/s vB = (62 + 32) 0.5 = 6.71 m/s vB = drB/dt = xB i + yB j = [ (6t – 6) i + 3 j ] m/s At t = 2 s: vB = [ 6 i + 3 j ] m/s • • vA = drA/dt = = [ 3 i + (18 – 18t) j ] m/s At t = 2 s: vA = [ 3i – 18 j ] m/s jyAixA. + • •
  • 13. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 13 EXAMPLE Given: The velocity of the particle is v = [ 16 t2 i + 4 t3 j + (5 t + 2) k] m/s. When t = 0, x = y = z = 0. Find: The particle’s coordinate position and the magnitude of its acceleration when t = 2 s. Plan: Note that velocity vector is given as a function of time. 1) Determine the position and acceleration by integrating and differentiating v, respectively, using the initial conditions. 2) Determine the magnitude of the acceleration vector using t = 2 s.
  • 14. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 14 Solution: 1) x-components: 2) y-components: Velocity known as: vx = x = dx/dt = (16 t2 ) m/s Position: = (16 t2) dt  x = (16/3)t3 = 42.7 m at t = 2 s Acceleration: ax = x = vx = d/dt (16 t2) = 32 t = 64 m/s2••  x dx 0  t 0 • • Velocity known as: vy = y = dy/dt = (4 t3 ) m/s Position: = (4 t3) dt  y = t4 = (16) m at t = 2 s Acceleration: ay = y = vy = d/dt (4 t3) = 12 t2 = 48 m/s2••  y dy 0  t 0 • • EXAMPLE (continued)
  • 15. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 15 3) z-components: Position vector: r = [ 42.7 i + 16 j + 14 k] m. Acceleration vector: a = [ 64 i + 48 j + 5 k] m/s2 Magnitude: a = (642 + 482 +52)0.5 = 80.2 m/s2 4) The position vector and magnitude of the acceleration vector are written using the component information found above. Velocity is known as: vz = z = dz/dt = (5 t + 2) m/s Position: = (5 t + 2) dt  z = (5/2) t2 + 2t = 14 m at t=2s Acceleration: az = z = vz = d/dt (5 t + 2) = 5 m/s2••  z dz 0  t 0 • • EXAMPLE (continued)
  • 16. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 16 Example
  • 17. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 17
  • 18. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 18
  • 19. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 19
  • 20. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 20 APPLICATIONS A good kicker instinctively knows at what angle, q, and initial velocity, vA, he must kick the ball to make a field goal. For a given kick “strength”, at what angle should the ball be kicked to get the maximum distance? MOTION OF A PROJECTILE
  • 21. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 21 APPLICATIONS (continued) A basketball is shot at a certain angle. What parameters should the shooter consider in order for the basketball to pass through the basket? Distance, speed, the basket location, … anything else ?
  • 22. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 22 APPLICATIONS (continued) A firefighter needs to know the maximum height on the wall he can project water from the hose. What parameters would you program into a wrist computer to find the angle, q, that he should use to hold the hose?
  • 23. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 23 MOTION OF A PROJECTILE Projectile motion can be treated as two rectilinear motions, one in the horizontal direction experiencing zero acceleration and the other in the vertical direction experiencing constant acceleration (i.e., from gravity). For illustration, consider the two balls on the left. The red ball falls from rest, whereas the yellow ball is given a horizontal velocity. Each picture in this sequence is taken after the same time interval. Notice both balls are subjected to the same downward acceleration since they remain at the same elevation at any instant. Also, note that the horizontal distance between successive photos of the yellow ball is constant since the velocity in the horizontal direction is constant.
  • 24. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 24 KINEMATIC EQUATIONS: HORIZONTAL MOTION Since ax = 0, the velocity in the horizontal direction remains constant (vx = vox) and the position in the x direction can be determined by: x = xo + (vox) t Why is ax equal to zero (assuming movement through the air)?
  • 25. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 25 KINEMATIC EQUATIONS: VERTICAL MOTION Since the positive y-axis is directed upward, ay = – g. Application of the constant acceleration equations yields: vy = voy – g t y = yo + (voy) t – ½ g t2 vy 2 = voy 2 – 2 g (y – yo) For any given problem, only two of these three equations can be used because the last equation is the elimination of t from the first two equations.
  • 26. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 26 Given: vo and θ Find: The equation that defines y as a function of x. Plan: Eliminate time from the kinematic equations. Solution: Using vx = vo cos θ and vy = vo sin θ We can write: x = (vo cos θ)t or y = (vo sin θ) t – ½ g (t)2 t = x vo cos θ y = (vo sin θ) { } { }2x g x vo cos θ 2 vo cos θ – By substituting for t: EXAMPLE I
  • 27. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 27 EXAMPLE I (continued) The above equation is called the “path equation” which describes the path of a particle in projectile motion. Simplifying the last equation, we get: y = (x tanq) – g x2 2vo 2 (1 + tan2q)
  • 28. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 28 EXAMPLE II Given: Projectile is fired with vA=150 m/s at point A. Find: The horizontal distance it travels (R) and the time in the air. Plan: Establish a fixed x, y coordinate system (in this solution, the origin of the coordinate system is placed at A). Apply the kinematic relations in x- and y-directions.
  • 29. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 29 EXAMPLE II (continued) Solving for tAB first, tAB = 19.89 s. Then, R = 120 tAB = 120 (19.89) = 2387 m Solution: 1) Place the coordinate system at point A. Then, write the equation for horizontal motion. + xB = xA + vAx tAB where xB = R, xA = 0, vAx = 150 (4/5) m/s Range, R will be R = 120 tAB 2) Now write a vertical motion equation. Use the distance equation. + yB = yA + vAy tAB – 0.5 g tAB 2 where yB = – 150, yA = 0, and vAy = 150(3/5) m/s We get the following equation: –150 = 90 tAB + 0.5 (– 9.81) tAB 2
  • 30. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 30 EXAMPLE III Given: A skier leaves the ski jump ramp at qA = 25o and hits the slope at B. Find: The skier’s initial speed vA. Plan: Establish a fixed x,y coordinate system (in this solution, the origin of the coordinate system is placed at A). Apply the kinematic relations in x and y-directions. x y
  • 31. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 31 Motion in x-direction: Using xB = xA + vox(tAB) => (4/5)100 = 0 + vA (cos 25) tAB =tAB= 80 vA (cos 25) 88.27 vA vA = 19.42 m/s – 64 = 0 + vA(sin 25) { } 88.27 vA – ½ (9.81) { }288.27 vA Motion in y-direction: Using yB = yA + voy(tAB) – ½ g(tAB)2 Solution: EXAMPLE III (continued)
  • 32. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 32 Example
  • 33. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 33
  • 34. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 34
  • 35. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 35
  • 36. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 36 Example
  • 37. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 37
  • 38. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 38
  • 39. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 39 Exercise 1.2 • Problems no (page 46): – 12.71, 12.74, 12.77, 12.83, 12.87, 12.89, 12.91, 12.93, 12.95.
  • 40. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 40
  • 41. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 41
  • 42. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 42
  • 43. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 43
  • 44. • Business Driven • Technology Oriented • Sustainable Development • Environmental Friendly EMM 3104 : Dynamics 44 Topic review