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Games Aimed At Different
Ages
PEGI
Suitable for all ages, some comical
 violence is accepted, e.g. Toy Story or
 Bugs Bunny
The child should not be able to
 associate with the characters on
 screen
Any game that would normally be rated
 at 3 but contains some possibly
 frightening scenes or sounds may be
 considered suitable in this category
   Videogames that show violence of a
    slightly more graphic nature towards
    fantasy character and/or non graphic
    violence towards human-looking
    characters or recognisable animals, as
    well as videogames that show nudity
    of a slightly more graphic nature would
    fall in this age category. Any bad
    language in this category must be mild
    and fall short of sexual expletives.
 Any depiction of violence or sexual
  activity reaching the same level as
  would be expected to look like in real
  life.
 Also any extreme language
 Applied when the level of violence
  reaches a stage where it becomes a
  depiction of gross violence and/or
  includes elements of specific types of
  violence
 Advertising ties in with the PEGI
  rating, as the Dead Island trailer is not
  aimed towards those not around the
  age of 18
 http://www.youtube.com/watch?v=lZqr
  G1bdGtg
Differences between casual and serious
                gamers
Casual Gamers
   Casual gaming mainly consists of free online gaming, family
    orientated gaming. And handheld devices like the PSP and the DS.
    Casual gamers normally play games that are revolved around easy
    to play games that are mainly for fun. They can also play games that
    consist of mind boggling puzzle games. The iPod touch is another
    aspect of the casual gaming universe that introduces apps with fun
    quirky mini games to the casual gaming audience. Family orientated
    games have been mostly seen on the Nintendo wii. Which has been
    found to be good at bringing together a family to play a game that is
    suitable for all ages.
Serious Gamers
   Serious gamers are an audience that expect from games like
    shooters, rpg and adventure to involve skill, practice, competition
    and fun. They play games that have multiplayer's that involve many
    gamers from around the globe competing over scores and skill. This
    is seen in the highly popular call of duty games were players
    compete online for score and skill. Serious gamers look for games
    that give hd photo realistic graphics. Realistic game play involved in
    campaigns and multiplayer's. They expect new aspects in their
    favourite genres to appear in the next games. They play games that
    aree immersive and addictive to the audiences the games target.
Issues relating the differences
between casual and serious gaming
   The issues involving these two different audiences to the games
    industry is firstly you cant please both of these audiences with one
    game. Which makes it harder for the games industry to make profit
    out of all gamers. Secondly the games industry have to make sure
    they are giving the audience they have targeted for there games is
    what the audience expect.
What are the issues raised when targeting audiences within
a media industry you have studied?



   A study commissioned by the UK games industry found that parents let
   children play games for adults, even though they knew they were 18-
   rated.
   Like movies, all games receive an age classification. This works through
   a two-tier system involved the British Board of Film Classification (BBFC)
   and a voluntary European setup known as Pegi.
   But the research presented at the ELSPA(Entertainment and Leisure
   Software Publishers Association) summit in London suggests that few
   parents pay much attention to the age ratings. Parents perceive age
   ratings as a guide but not as a definite prohibition.
   Of those parents surveyed, 40% had
   allowed their children to watch a film
   classified above their age, and a quarter
   (25%) had allowed them to play age-
   inappropriate video games.
   Source: (www.digitalspy.co.uk).

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Games aimed at different ages

  • 1. Games Aimed At Different Ages
  • 3. Suitable for all ages, some comical violence is accepted, e.g. Toy Story or Bugs Bunny The child should not be able to associate with the characters on screen
  • 4. Any game that would normally be rated at 3 but contains some possibly frightening scenes or sounds may be considered suitable in this category
  • 5. Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non graphic violence towards human-looking characters or recognisable animals, as well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives.
  • 6.  Any depiction of violence or sexual activity reaching the same level as would be expected to look like in real life.  Also any extreme language
  • 7.  Applied when the level of violence reaches a stage where it becomes a depiction of gross violence and/or includes elements of specific types of violence  Advertising ties in with the PEGI rating, as the Dead Island trailer is not aimed towards those not around the age of 18  http://www.youtube.com/watch?v=lZqr G1bdGtg
  • 8. Differences between casual and serious gamers
  • 9. Casual Gamers  Casual gaming mainly consists of free online gaming, family orientated gaming. And handheld devices like the PSP and the DS. Casual gamers normally play games that are revolved around easy to play games that are mainly for fun. They can also play games that consist of mind boggling puzzle games. The iPod touch is another aspect of the casual gaming universe that introduces apps with fun quirky mini games to the casual gaming audience. Family orientated games have been mostly seen on the Nintendo wii. Which has been found to be good at bringing together a family to play a game that is suitable for all ages.
  • 10. Serious Gamers  Serious gamers are an audience that expect from games like shooters, rpg and adventure to involve skill, practice, competition and fun. They play games that have multiplayer's that involve many gamers from around the globe competing over scores and skill. This is seen in the highly popular call of duty games were players compete online for score and skill. Serious gamers look for games that give hd photo realistic graphics. Realistic game play involved in campaigns and multiplayer's. They expect new aspects in their favourite genres to appear in the next games. They play games that aree immersive and addictive to the audiences the games target.
  • 11. Issues relating the differences between casual and serious gaming  The issues involving these two different audiences to the games industry is firstly you cant please both of these audiences with one game. Which makes it harder for the games industry to make profit out of all gamers. Secondly the games industry have to make sure they are giving the audience they have targeted for there games is what the audience expect.
  • 12. What are the issues raised when targeting audiences within a media industry you have studied? A study commissioned by the UK games industry found that parents let children play games for adults, even though they knew they were 18- rated. Like movies, all games receive an age classification. This works through a two-tier system involved the British Board of Film Classification (BBFC) and a voluntary European setup known as Pegi. But the research presented at the ELSPA(Entertainment and Leisure Software Publishers Association) summit in London suggests that few parents pay much attention to the age ratings. Parents perceive age ratings as a guide but not as a definite prohibition. Of those parents surveyed, 40% had allowed their children to watch a film classified above their age, and a quarter (25%) had allowed them to play age- inappropriate video games. Source: (www.digitalspy.co.uk).