This document provides an overview of video games including their history, effects, and controversies. It discusses the history and evolution of gaming consoles like the PlayStation 3. Both positive and negative effects of video games are outlined, such as how they can help develop problem-solving skills but also risk addiction. Signs of gaming addiction are described. An example is given of a teenage boy who ran away and died after his Xbox was taken away for bad grades. Concerns around violence and inappropriate depictions of women in some video games are also summarized.
6. Ps3
officially revealed the PlayStation 3 to the public
on May 16, 2005. Two hardware arrangements were
also announced for the console: a 20 GB model and a
60 GB model, priced at $499 and $599, respectively.
On September 6, 2006, Sony publicized that the PAL
region PlayStation 3 launch would be delayed until
March 2007, due to a shortage of materials used in the
Blu-ray drive. Following assumption that a 'slim' model
was in the pipeline Sony officially broadcasted the PS3
CECH-2000 model on August 18, 2009 at the Sony
Gamescom press conference.
7. A majority of the effects of video
games, good and bad, as well as
addiction.
8. Effects of Video Games
Positive Negative
Interactive Games Help Others Low-self Esteem
Learn Obesity
Develops Problem-solving Skills Lack of Social Skills
Develops Quick Decision Skills Inefficiency
Develops Analytic Thinking Skills Addiction
Laziness
Poor Athletic Skills
Bad Influence from Violence and Mature
Content in Games
In Many Games Children are Rewarded for
Violence and Illegal Actions
Predator Interactions and Foul Language
Faceless Peers
9. Video Game Addiction
Forty-one percent of people who play online video games admitted that they
played computer games as an escape from the real world.
The average hours a week for girls 10-18 is 9 hours.
The average hours a week for boys 10-18 is 13 and a half hours.
Video game addiction is associated with a strong desire to seek new sensations
and experiences, a favorable view of one’s intelligence, and a negative view of the
gamer’s ability and competence in relationships.
Students addicted to video games have lower academic grades than their non-
addicted peers.
Males are more prone to video game addiction than females. Boys tend to enjoy
violent or aggressive games and girls generally prefer puzzle games and
platformers.
The most recommended and most common treatment orientation for video game
addiction is cognitive behavioral therapy.
10. Video Game Addiction Signs
Lowered interest in school achievement
Feelings of anger and frustration when not allowed access to
the video game
Feeling depressed or anxious when not playing the game
(especially for a prolonged period)
Thinking about the next gaming session when not online
Dreaming about the game
Experiencing calmness, peacefulness, or euphoria while
playing (especially if these emotions are not experienced
otherwise)
Loss of interest in previously enjoyed activities
11. Brandon Crisp
Brandon Emmett Crisp (January 18, 1993 – c.
October 13, 2008) was a teenage boy who
disappeared on October 13, 2008, when he ran
away from his home in Barrie, Ontario, Canada
after his parents took away his Xbox 360 due to
failing grades and excessive play of Call of Duty
4: Modern Warfare. He was last seen alive on a
nearby trail.
His body was found at the base of a tree in an
overgrown area on November 5, a few
kilometres away, by a party of hunters. An
autopsy determined that he likely died of
injuries due to a fall from a tree.
12. A guide to learning about the
violence in Video Games.
13. Violence in Video Games
Young children have difficulty distinguishing reality from
fantasy, which makes them more defenseless to the
effects of media violence. They may become more
aggressive and dreadful if they are exposed to high levels
of violence in video games.
Children have easy contact to violent computer and video
games. A 2008 study by the U.S. Federal Trade
Commission found that 20% of children under 17 surveyed
had bought at least one M-rated game. A study by the
Kaiser Family Foundation found that three-quarters of
boys in grades seven to twelve had played Grand Theft
Auto, an M-rated game.
14. Video Games and the Military
Some Militaries have already started recruiting video gamers for training,
and the U.S. Military has also created a game to attract more teenagers.
For the full article: http://www.cbsnews.com/2100-18563_162-609489.html
Do Army pilots train using video games?
Yes, as do other soldiers. The U.S. military released its own video game,
"America's Army," as a (very successful) recruiting tool in 2002, but it's now
used to train soldiers, too. In fact, the Army created its own video game
development unit in 2008, with a $50 million, five-year budget for "games
for training" alone.
Are these video games making pilots and other soldiers more violent?
That's debatable. Several studies have linked violent video games to
increased levels of aggression in kids, but "none has definitely proved that
they cause it," says Christopher Beam in Slate. On the other hand, "military
training is fundamentally an exercise in overcoming a fear of killing another
human," says New York Times reporter Benedict Carey, paraphrasing Army
psychologists, and video games are a prime tool to desensitize soldiers.
15. Women In Video Games
In several video games where women are used they are dressed
inappropriately, and are used in sexualization as well.
In many games like the GTA series, you can beat up women, which many
people generalize as promoting violence to women.
In numerous games they promote sexualization by out-of-character appeal
like wearing high heels into combat.
Similarly, Dead or Alive Xtreme Beach Volleyball has been criticized as being
more about eye candy than it is about the sport of volleyball, having been
created purely for the purpose of displaying women's breasts.
The 1984 game Custer's Revenge was first noted for comprising elements of
rape and some Native American groups and the National Organization for
Women have criticized this as well as alleged racism.