Video games


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Video games

  1. 1. Sam DunhamMax Devine
  2. 2. Video Game demographics62% of gamers are males 38 % femaleAge range: 18-50+25% are 50+31% are under 1844% 18 -49The average Gamer is 33 years oldWomen over 17 represent 30% of all gamers. That’s more than under18 males69% of US households play computer/video games
  3. 3. History of Gaming1950 – 1960: Pinball becomes popular. Early videogames come out oncomputer1958: William A. Higinbotham invents first video game: electronic Ping Pong1961: MIT student Steve Russell creates Spacewar1970’s: first commercial video games become available1972: Magnavox introduces the Odyssey, the first home vidoe game console1976: First game to allow players to control a characters behavior comes outcalled Adventure1977: Atari release first system with plug in cartridges1980’s: Atari spikes, then falls into nothing as Nintendo makes its debute1980: Pac-Man is introduces
  4. 4. History Continued1982: Atari sells almost 8 million units. Surgeon general says games createtaste for violence1984: Atari is sold as sales begin to decline1985: Tetris and Super Mario Bros bust onto the scene1989: The game boy is first introduced by Nintendo. SimCity is also released1990’s: First person shooter games arrive and online multiplayer games beginto show up1991: Civilization is released1992: Wolfenstein 3d is introduced (first FPS game)1993: Doom is introduced (more blood and gore)1994: Sony Playstation is released
  5. 5. Continued1997: GTA is release (I call this the plague game)1999: EverQuest an online multiplayer game is introduced.2000’s: the big bang of the video games2000: The Sims is released and becomes best selling computer game2002: Microsoft steps in with the Xbox and revolutionizes video gaming bymake online capabilities on a consoleNov, 9, 2004: Halo 2! Creates the biggest grossing media day in history2004: Parents of Stephen Pakeerah blame video games for the murder oftheir son2005: Chinese government begins to penalize people who play games formore than 3 hours. APA calls to game companies to reduce violence ingames. Hillary Clinton bans the sale of Mature and Adult games to minors
  6. 6. Big break for gamingOctober 2006: MacArthur Foundation announces grant of 50 million dollarsover 5 years to research how people learn from video games and other digitalmedia. The potential of education games is also researched.
  7. 7. Do games make kids violent?14 year old Stefan Pakeerah is murdered by a friend in a fashion similar to agame called ManhuntGames likes this are the problem that openly advocate violence withoutconsequence.American Psychological Association advocate for lessened violence ingames.A study showed that violent games in youth do cause aggressivebehavior, but doesn’t lead to killingsHowever, another study showed that the active participation involved ingames may influence learning more.The youth is more susceptible to showing aggressive behavior when exposedto violent games.
  8. 8. Do games make kids violent? Cont..2002 Grand Theft Auto Vice City is released and instantly becomes publicenemy number 1 in the video game world due to its intensely graphic conceptand play style.The question has been on the table since violence has emerged in games, butcourts have always been skeptical about the link between games and violencein kids.A study by Craig Anderson provided no evidence that there was a relationshipbetween violent video games and aggressive behavior. The reason for this isthe violent video games are giving kids a way to channel aggression in a non-physical way.Since 1992,( the release of Wolefenstein 3D) there had been a consistent dropin Juvenile crime. This was at the same time as these violent video gameswere being introduced.If they are so bad and cause bad behavior why has the widespread use ofvideo games resulted in a reduction of murders per year?
  9. 9. ConclusionWe’ve gone through many statistics and stories about video games and Ithinks its safe to say that they aren’t going any where anytime soon.I personally believe that video games do have educational value. They canteach us things we might not know about or know very little about (Assassin’sCreed).Video games allows kids to improve their literacy, practice problem solvingand learn to work in teams with people they might not know.Yes, we must draw the line somewhere as to what is educational and what ispurely gaming content, but to disregard videogames as an educational tool is amistake.
  10. 10. Questions?Who in here plays any videogame at least once a month? Once a week? Oncea day?After seeing the presentation who here also agrees that video games are morethan just entertainment?