Mapping the World in 3D by Ryan Measel CTO, Fantasmo
The physical and digital worlds are converging. The proliferation of dense, semantically-labeled 3D maps is a fundamental need for current and emerging industries including augmented reality, autonomous robotics, retail, accessibility, and emergency response among others. In this talk, we will discuss the confluence of factors driving the next generation of maps and the challenges ahead.
3. Overview
• Why do need a globe-spanning 3D map?
• What are the challenges and opportunities?
• How do we get there?
4. Digital and physical worlds are
converging
• Spatial applications require deep integration with the environment.
• Where am I?
• What is around me?
• The cost of reality capture technology is rapidly declining.
5. Who needs 3D maps?
Augmented Reality
Autonomous Robotics
Indoor Navigation
Autonomous Vehicles
Connected Home
Smart Cities
Accessibility
Emergency Response
Real World Search
Checkout-Free Shopping
Courtesy of Consumnes Fire Dept.
7. The world is big
• Surface area of the Earth is 196.9 million mi²
• 3D reconstruction for an average size mall is 10 - 30 GB
• Mapping and hosting gets expensive…fast
11. Social and legal implications
• Good
• Public property
• Private property open to the public
• Private property not open to the public with permission
• Not good
• Private property and they ask you to leave
• Reasonable expectation of privacy
12. Privacy
• Public vs private property
• Data regulations becoming increasingly stringent around private data
• Only pure solution is first party data hosting
20. Location DNS
• Operation
• Property owners register their geospatial boundaries
• Owners can set resolvers and access permissions
• Enables
• Hyper-localized CDN - Data is stored close to the area it represents
• Robust access control
21. Distributed Storage
• Operation
• Resolvers can store data anywhere (e.g., local, cloud, etc) which is
accessible through an abstracted data layer
• Resolves enforce access control
• Enables
• Hyper-localized CDN - Data is stored close to the area it represents
• First party data ownership
22. Standards
• Standards
• Camera Positioning Standard (CPS)
• Spatial Versioning Format
• 3D Semantic JSON
• Enables
• Network effect of sensors
28. Mapping the World
• The world is going to be mapped in 3D
• Challenges are solved through a decentralized spatial protocol
• Distributed storage
• Standards
• First party data ownership
• Robust access controls
• Core tech makes it possible