2. LAB WORK STRUCTURE
• LAB TIME is built into the structure of the class in order to work on
projects. Even so, students work at different speeds so there are also
OPEN LAB hours you can use to work on your projects outside of
regular class meetings.
• LAB TIME is provided so you can stay on track with specific project
steps in a teaching environment.
• You can also download the software we use to work on your projects
outside of class.
• We have to stay together as a class so once the class lab time
allotted for a project is completed, we’re moving on. Remember -
NO CREDIT FOR LATE WORK! You will have plenty of time to
complete projects, but in order to do so you must attend class and
use the allotted time wisely
3. WINDOWS MOVIE MAKER
• WINDOWS MOVIE MAKER is a video editing
program that is “non-linear” which means it is
digital and non-destructive. No matter what you do
in the program, you don’t alter your original files
(unless you specifically delete them)
• It comes bundled with Windows and you can
download it for free for your own use (it is being
phased out)
• All digital video editing programs work on a similar
structure
• ALWAYS PLUG YOUR HEADPHONES IN BEFORE
STARTING PROGRAM!
4. • Go to WEEK #10/CLASS MATERIALS and save
the file “PRODUCTION EXERCISE MP4 VIDEO
FILE-Raw NY Prison Break” to your USB drive
in a folder called “MMJ VIDEO”
• To do this right-click on the file and choose
“Save Link/Target As” and navigate to your
USB and create the folder “MMJ VIDEO”
• You should each have an WINDOWS MOVIE
MAKER icon on your desktop and/or on your
START MENU that looks like this:
• Double click it to open the program
WMM EXERCISE #1 - STEP #1
5. • Within WINDOWS MOVIE MAKER (WMM) click on the “Add
videos and photos” button at the top and and select
“PRODUCTION EXERCISE MP4 VIDEO FILE-Raw NY Prison
Break” which you just saved to your USB drive
WMM EXERCISE #1 - STEP #1
6. • After the MP4 file imports, your WMM canvas/layout
should look like this with one video file visible on the
timeline
WMM EXERCISE #1 - STEP #1
7. • Within WMM select FILE – SAVE PROJECT AS and save the
project as “YOUR LAST NAME-WMM EXERCISE #1” in the
MMJ VIDEO folder on your USB drive (where your raw video
should also be)
WMM EXERCISE #1 - STEP #1
8. • This .WLMP file is the project file you will work on for this
exercise – ALWAYS OPEN PROJECT FILES DIRECTLY FROM
YOUR USB DRIVE – DO NOT DRAG THEM TO THE
DESKTOP! ALWAYS LEAVE THEM ON YOUR USB DRIVE!
WMM EXERCISE #1 - STEP #1
9. • Within WINDOWS MOVIE MAKER select FILE – NEW
PROJECT
• You should now see a blank WMM canvas/layout area
WMM EXERCISE #1 - STEP #1
10. WMM PRACTICE
• Now go to WEEK #10/CLASS MATERIALS and
watch the WINDOWS MOVIE MAKER tutorial
video – it will provide basic information about
WINDOWS MOVIE MAKER and how you can use
it to edit video
• Download and import the PRACTICE FILE found
on Blackboard to use for practice while you
watch the video – do this just as you already
did with the EXERCISE audio, creating a LAST
NAME-WMM PRACTICE project file
– PRACTICE MP4 VIDEO FILE-Raw Footage Train vs Truck
11. WMM EXERCISE/PRACTICE
–Confirming that you have the raw video
exercise file saved on your USB drive
and have imported it into WMM and
saved the project file onto your USB
drive
–Watching WMM tutorial video (found in
Blackboard folder) and doing some
basic practice
–You should be fully prepared to start
editing the exercise file next class
12. WMM EXERCISE/PRACTICE
• There’s only one of me so learn to help yourself
by using readily available resources about the
WMM software USE THE SUPPLIED RESOURCES
AND THE INTERNET – there is no shortage of
WMM Help out there
• SAVE YOUR PERSONAL WORK TO YOUR OWN
USB DRIVE! IF YOU LEAVE IT ON THE PC YOU’RE
WORKING ON, YOU COULD LOSE IT WHEN IT IS
REBOOTED! Lost work due to improper saving is
the same as not doing it in the first place
13. LAB TIME ATTENDANCE
•If you don’t come to class during LAB
TIME sessions you will most likely fall
behind – the PowerPoints are
designed to be as simple to follow as
possible but there is simply no
substitute for in-person instruction