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The 8 Things I Learned In Asia


      Benjamin Joffe | CEO, Plus Eight Star
         Stanford University| 2009.11
Benjamin Joffe
   本杰明
 ベンジャミン
   벤자민
4 years

          1 year
                   4 years
Consulting | Startups | Community
| Plus Eight Star
• “Innovation Arbitrage”
     • Internet & Mobile Digital strategy
     • Best practices from China, Japan & Korea


• Published reports
     • Inside Cyworld (2007)
     • Inside Tencent (2009)
     • Inside Alibaba (upcoming)


• Contact
     • www.plus8star.com
References

EUROPE                  USA




                 ASIA
Work With Startups: Newt Games

• Mobile SNS in 2003 in Japan
  – 3G
  – GPS
  – Avatars
  – Virtual goods and AI!


• Too early!
Work With Startups: Cmune

• Making the 3D Web happen

  –   fbFund winner
  –   First 3D FPS game on Facebook
  –   #1 Widget on Apple.com
  –   Virtual Goods

• Check it out!
  – www.cmune.com
Most Advanced 3D Game on FB
      Paradise Paintball by Cmune
   http://apps.facebook.com/paradisepaintball/




Disclosure: I am an investor & partner of Cmune
Mobile Monday Beijing


   31 events
  111 speakers
3,500 members
1,500 companies
8 Things I Learned in Asia
   A. Foreigner in Asia
     1.   Surprises
     2.   Bringing my own baggage

   B. Innovation in Asia
     3.   Two-Way Bias
     4.   Simplification vs. Understanding
     5.   Techno-Darwinism
     6.   The Arbitrage Opportunity

   C. Human Discoveries
     7.   Common Drives
     8.   Evolution Path
Foreigner
 in Asia
1
                Surprises: Japan
• Social drinking

• Social contract

• Quality = “It’s perfect”

• Risk averse
1
              Surprises: Korea
• More social drinking!

• Education

• Quality = “It’s new”

• Latin?!
1
               Surprises: China
• Person-to-person

• Pragmatic

• Creative chaos

• Quality = “It gives me status”?

• Art of War
2
      My Own Cultural Baggage
• My definitions
  – Company
  – Family
  – Friends
  – Marriage
  – Career


• Questions: What, Where, Who?
Innovation
  in Asia



             한글
3




Two-Way Bias
General assumption #1

Everything from USA is   great
General assumption #2

Everything from Asia is    weird
          (and sometimes funny)
Japanese like texting on mobile

2000

          Because they have small fingers
Asians like avatars

2003   Because they watch animations
Chinese like ring-back tones

2006
         Because they go to karaoke a lot
4




Simplification Vs. Understanding
The Appearance

• Naver = “Google of Korea”?

• Rakuten = “Amazon of Japan”?

• Tencent = “Facebook of China”?
The Reality
• No real equivalent

• Powerful ideas get overlooked

• Virtual goods since 10 years ago

• Market 7 times USA

• More concepts not yet ported
5
            Techno-Darwinism
           or “How is that possible?”


1. Ecosystems at work

2. 5Cs of Innovation

3. Departing from models
Internet      Mobile
1.3 billion   3.3 billion




                     Source: Morgan Stanley, 2007
Digital Population



   Country         USA       China      Japan    Korea
  Population     300 mln   1,300 mln   130 mln   50 mln
Internet users   225 mln    340 mln    100 mln   35 mln
 Mobile users    260 mln    650 mln    100 mln   45 mln


                                        x5
                            Total       x2
                                        x3
IT Infrastructure
           100%

                                                    Avg. 7 Mbps
           80%

                                                                  Avg. 15 Mbps
           60%
3G users




           40%                C
                              hi
                              n
           20%                a Avg. 4 Mbps


                                                                  www.plus8star.com
            0%
                  0%           20%            40%          60%                   80%
                       % of Internet connections measured above 5Mbps
                                     (Source: Akamai, 4Q08)
Comparison Hack for US Market?
1. Adjust with GDP/Capita
    •   Japan = x1.2 | Korea = x2.4 | China ~ x10
    •   (Avg. income of web user in China $400/month)
Comparison Hack for US Market?
1. Adjust with GDP/Capita
     •   Japan = x1.2 | Korea = x2.4 | China ~ x10
     •   (Avg. income of web user in China $400/month)

2. Adjust with Internet (or Mobile) Population
     •   Japan = x2.5 | China = x2/3 | Korea = x5
Formulas



$100M in Japan      $300M in US
$100M in China      $700M in US
$100M in Korea      $1.2B in US
Quick Calculation
• China
     • Online gaming $3 to $4 bln market (mostly VG)
     • 10 Chinese online game companies on NASDAQ
     • Tencent = $1 bln in revenue (2008)

• Japan
     • 3 Social networks market-listed in Japan for over $1 bln
     • 2 are 100% mobile with >50% revenue from VG

• Korea
     • Popularized the free-to-play model
     • $1 bln online gaming market, mostly VG
Sharks with Laser Beams vs. Irritated Sea Bass
              Asia’s Virtual Goods Market Estimate for 2009




Asia: 7 Billion Dollars!
USA: $1 bln (Source: Inside Virtual Goods, Oct 2009)
Sharks with Laser Beams vs. Irritated Sea Bass
              Asia’s Virtual Goods Market Estimate for 2009




Asia: 7 Billion Dollars!
USA: $1 bln (Source: Inside Virtual Goods, Oct 2009)




   US market potential
   3~35 Billion Dollars?
Charles Darwin




“The Origin of Species”
        (1859)
Voyage of “The Beagle”
France (10,000km)




4 years

          1 year
                    4 years
Alexa Ranking
        USA            China         Japan        Korea
 #1    Google          Baidu     Yahoo JP / SB     Naver
 #2     Yahoo         Tencent         FC2          Yahoo
 #3   Facebook          Sina       Google JP       Daum
 #4   YouTube       Google China   YouTube        YouTube
 #5   MySpace         Taobao       Rakuten         Google
 #6      MSN          Netease      Livedoor       Cyworld
 #7      Live         Google        Ameblo          Nate
 #8   Wikipedia         Sohu          Mixi       Google KR
 #9   Craigslist       Youku      Wikipedia         Live
#10      eBay          Yahoo          Goo        Facebook
“Japan’s cellphones are like the
endemic species that Darwin
encountered on the Galápagos
Islands — fantastically evolved
and divergent from their
mainland cousins”




                Takeshi Natsuno
                Inventor of i-mode
5Cs of Innovation

1.   Copy
2.   Competition
3.   Constraints
4.   Combination
5.   China
1. Copy

            Entry barriers

               Technology?
                 Capital?
                  Talent?
          Intellectual Property?
               Censorship?
2. Combination

       Will it blend?




           Tencent
            (US$1bln)
3. Competition

What happens with
    4 Facebook
    20 YouTube
   10 MySpace
   5 Match.com
      3 Yahoo
     4 Twitter

         ?
4. Constraints




 Low GDP/capita

Limited advertising

 No credit cards

No legacy industry
5. China




Scale / Geography / Demography
   make some services viable
1. Some Asian species
  are fit for global markets

2. Learn from them to evolve
         successfully
When was it invented?
Europe
Gutemberg | ~1450

     Korea
  Metal | ~1230

     China
 Wooden | ~1040
Who came first?
6
The Arbitrage Opportunity

        1. Identify

        2. Analyze

        3. Leverage
The Human Discoveries




        Peking Man
7
         Common Drives
Same Aspirations, Different Balance

                  Culture


    Fulfilling
                            Family
     Work

                 How do
                   you
                 balance?
    Financial               Spiritual
    Success                   Dev.

                  Friends
                   Social
                    Life
8
               Evolution Path
• Glimpse Into Local Futures

  – Korea: Wired society

  – Japan: Mobile society

  – China: Communist Gov., Capitalist Population
Thanks!
   More about “Innovation Arbitrage”

www.plus8star.com

benjamin@plus8star.com
                                       +81 | Japan

benjamin0123                           +82 | Korea

                                       +86 | China
http://twitter.com/plus8star
                                    Telecom & Internet

www.linkedin.com/in/benjaminjoffe     + Added Value

                                      * High quality
www.slideshare.net/plus8star

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The Eight Things I Learned in Asia

  • 1. The 8 Things I Learned In Asia Benjamin Joffe | CEO, Plus Eight Star Stanford University| 2009.11
  • 2. Benjamin Joffe 本杰明 ベンジャミン 벤자민
  • 3.
  • 4. 4 years 1 year 4 years
  • 5. Consulting | Startups | Community
  • 6. | Plus Eight Star • “Innovation Arbitrage” • Internet & Mobile Digital strategy • Best practices from China, Japan & Korea • Published reports • Inside Cyworld (2007) • Inside Tencent (2009) • Inside Alibaba (upcoming) • Contact • www.plus8star.com
  • 7. References EUROPE USA ASIA
  • 8. Work With Startups: Newt Games • Mobile SNS in 2003 in Japan – 3G – GPS – Avatars – Virtual goods and AI! • Too early!
  • 9.
  • 10. Work With Startups: Cmune • Making the 3D Web happen – fbFund winner – First 3D FPS game on Facebook – #1 Widget on Apple.com – Virtual Goods • Check it out! – www.cmune.com
  • 11. Most Advanced 3D Game on FB Paradise Paintball by Cmune http://apps.facebook.com/paradisepaintball/ Disclosure: I am an investor & partner of Cmune
  • 12. Mobile Monday Beijing 31 events 111 speakers 3,500 members 1,500 companies
  • 13. 8 Things I Learned in Asia A. Foreigner in Asia 1. Surprises 2. Bringing my own baggage B. Innovation in Asia 3. Two-Way Bias 4. Simplification vs. Understanding 5. Techno-Darwinism 6. The Arbitrage Opportunity C. Human Discoveries 7. Common Drives 8. Evolution Path
  • 15. 1 Surprises: Japan • Social drinking • Social contract • Quality = “It’s perfect” • Risk averse
  • 16. 1 Surprises: Korea • More social drinking! • Education • Quality = “It’s new” • Latin?!
  • 17. 1 Surprises: China • Person-to-person • Pragmatic • Creative chaos • Quality = “It gives me status”? • Art of War
  • 18. 2 My Own Cultural Baggage • My definitions – Company – Family – Friends – Marriage – Career • Questions: What, Where, Who?
  • 19. Innovation in Asia 한글
  • 21. General assumption #1 Everything from USA is great
  • 22. General assumption #2 Everything from Asia is weird (and sometimes funny)
  • 23.
  • 24. Japanese like texting on mobile 2000 Because they have small fingers
  • 25. Asians like avatars 2003 Because they watch animations
  • 26. Chinese like ring-back tones 2006 Because they go to karaoke a lot
  • 28. The Appearance • Naver = “Google of Korea”? • Rakuten = “Amazon of Japan”? • Tencent = “Facebook of China”?
  • 29. The Reality • No real equivalent • Powerful ideas get overlooked • Virtual goods since 10 years ago • Market 7 times USA • More concepts not yet ported
  • 30.
  • 31.
  • 32.
  • 33. 5 Techno-Darwinism or “How is that possible?” 1. Ecosystems at work 2. 5Cs of Innovation 3. Departing from models
  • 34. Internet Mobile 1.3 billion 3.3 billion Source: Morgan Stanley, 2007
  • 35. Digital Population Country USA China Japan Korea Population 300 mln 1,300 mln 130 mln 50 mln Internet users 225 mln 340 mln 100 mln 35 mln Mobile users 260 mln 650 mln 100 mln 45 mln x5 Total x2 x3
  • 36. IT Infrastructure 100% Avg. 7 Mbps 80% Avg. 15 Mbps 60% 3G users 40% C hi n 20% a Avg. 4 Mbps www.plus8star.com 0% 0% 20% 40% 60% 80% % of Internet connections measured above 5Mbps (Source: Akamai, 4Q08)
  • 37. Comparison Hack for US Market? 1. Adjust with GDP/Capita • Japan = x1.2 | Korea = x2.4 | China ~ x10 • (Avg. income of web user in China $400/month)
  • 38. Comparison Hack for US Market? 1. Adjust with GDP/Capita • Japan = x1.2 | Korea = x2.4 | China ~ x10 • (Avg. income of web user in China $400/month) 2. Adjust with Internet (or Mobile) Population • Japan = x2.5 | China = x2/3 | Korea = x5
  • 39. Formulas $100M in Japan  $300M in US $100M in China  $700M in US $100M in Korea  $1.2B in US
  • 40. Quick Calculation • China • Online gaming $3 to $4 bln market (mostly VG) • 10 Chinese online game companies on NASDAQ • Tencent = $1 bln in revenue (2008) • Japan • 3 Social networks market-listed in Japan for over $1 bln • 2 are 100% mobile with >50% revenue from VG • Korea • Popularized the free-to-play model • $1 bln online gaming market, mostly VG
  • 41. Sharks with Laser Beams vs. Irritated Sea Bass Asia’s Virtual Goods Market Estimate for 2009 Asia: 7 Billion Dollars! USA: $1 bln (Source: Inside Virtual Goods, Oct 2009)
  • 42. Sharks with Laser Beams vs. Irritated Sea Bass Asia’s Virtual Goods Market Estimate for 2009 Asia: 7 Billion Dollars! USA: $1 bln (Source: Inside Virtual Goods, Oct 2009) US market potential 3~35 Billion Dollars?
  • 43. Charles Darwin “The Origin of Species” (1859)
  • 44. Voyage of “The Beagle”
  • 45.
  • 46. France (10,000km) 4 years 1 year 4 years
  • 47. Alexa Ranking USA China Japan Korea #1 Google Baidu Yahoo JP / SB Naver #2 Yahoo Tencent FC2 Yahoo #3 Facebook Sina Google JP Daum #4 YouTube Google China YouTube YouTube #5 MySpace Taobao Rakuten Google #6 MSN Netease Livedoor Cyworld #7 Live Google Ameblo Nate #8 Wikipedia Sohu Mixi Google KR #9 Craigslist Youku Wikipedia Live #10 eBay Yahoo Goo Facebook
  • 48.
  • 49. “Japan’s cellphones are like the endemic species that Darwin encountered on the Galápagos Islands — fantastically evolved and divergent from their mainland cousins” Takeshi Natsuno Inventor of i-mode
  • 50. 5Cs of Innovation 1. Copy 2. Competition 3. Constraints 4. Combination 5. China
  • 51. 1. Copy Entry barriers Technology? Capital? Talent? Intellectual Property? Censorship?
  • 52. 2. Combination Will it blend? Tencent (US$1bln)
  • 53. 3. Competition What happens with 4 Facebook 20 YouTube 10 MySpace 5 Match.com 3 Yahoo 4 Twitter ?
  • 54. 4. Constraints Low GDP/capita Limited advertising No credit cards No legacy industry
  • 55. 5. China Scale / Geography / Demography make some services viable
  • 56. 1. Some Asian species are fit for global markets 2. Learn from them to evolve successfully
  • 57. When was it invented?
  • 58. Europe Gutemberg | ~1450 Korea Metal | ~1230 China Wooden | ~1040
  • 60.
  • 61. 6 The Arbitrage Opportunity 1. Identify 2. Analyze 3. Leverage
  • 62. The Human Discoveries Peking Man
  • 63. 7 Common Drives Same Aspirations, Different Balance Culture Fulfilling Family Work How do you balance? Financial Spiritual Success Dev. Friends Social Life
  • 64. 8 Evolution Path • Glimpse Into Local Futures – Korea: Wired society – Japan: Mobile society – China: Communist Gov., Capitalist Population
  • 65. Thanks! More about “Innovation Arbitrage” www.plus8star.com benjamin@plus8star.com +81 | Japan benjamin0123 +82 | Korea +86 | China http://twitter.com/plus8star Telecom & Internet www.linkedin.com/in/benjaminjoffe + Added Value * High quality www.slideshare.net/plus8star