SlideShare a Scribd company logo
1 of 45
switch          Thanks for your participation.

from consoles   Don’t hesitate to contact me :
                pierre.dumas@gmail.com

to social       +33 6 44 08 07 29
what are we talking about today ?




                                    switch from consoles to social
1 billion people using facebook in 2012




Source
                                          1-billion-people-using-facebook
Oct 2011
MVC etc..




                                   Social games : 99% mouse


                              controller


                 view                       model


            MSFC client app



            MSFC server


                              DB            model
Infrastucture




   Zynga’s infrastructure investment : $200 000 000 in 2011




Source                                         http://www.retailroadshow.com/sys/launch.as
Dec 2011                                       p?qv=9130135024897754&k=22458273779
Q Games

   “lots of technical limitations to Flash, Facebook, servers and databases”
   “more complicated than anticipated”




Source
Nov 14, 2011
                                                       Q Games ‘ PixelJunk Monsters Online
Facebook tools
Target : genre




Source
Nov 2011
Source     Study on 1500 MocoSpace mobile social gamers
May 2011   (Street Wars, Stage Hero, and Happy Farm)
online casual games : Women spend between 40% and 300% more than men

                          women (37%) are twice likely as men (19%)
                   to buy virtual items to decorate a page, persona or avatar




Source                                   Study on 1000 online gamers where online Females Spend More
Aug 2011                                 Real Cash On Virtual Goods Than Males
male gamers
                    between the ages of 18 to 34
                tend to monetize in freemium games
           at higher rates than most other demographics.




Source                      http://www.insidesocialgames.com/2011/11/08/the-sims-social-
Nov 2011                    revenue-forecast-and-growth-potential/
Social MIX
Bartle Psychology Quotient
•Explorers
•Achievers                                                                eco
                               accomplish                                              dominate
•Socializers
•Killers                       XP level                                                leaderboards,
                               missions & quests                                       upgrades
                               collections                                             bragging,
SIMS                           story progression                                       public honors
•Experimenters                 discover maps                                           mini game : skills
•Storytellers                  achievements
•Achievers
•Builders                                                             competitors
•Deviants

Social Games
                                        achievers
                       alone                                                                                      social


                                                                                    socializers


                                                                self expressors
                               create                                                  be with/part
                               decorate,                                               anything as long as they
                               customize Character, Buildings                          share :
                               whatever UGC                                            gifts
                                                                                       Invites
                                                                                       Parties !!!
                                                                                       group belonging signs
                                                                         deco
Bejeweled Blitz


                                        eco




                         achievements

              alone   self expression                  social

                       socialization
                                         competition




                                        deco
Smootie Paradise


                                    eco




                                competition

                     achievements
                                           socialization
             alone                                         social




                             self expression




                                    deco
2 social mixes dominate fb today




    Farmistents




Competarcaders




Source
Dec 2011
Source
           100-million-niche-audiences
Nov 2011
social customer sequence


                acquisition



                       activation



                              engagement




                                            retention


                                                          monetization


                                           viralization
Smootie Paradise
Create engagement because :
   •Responsibility
   •Competition
   •Identification
   •Self expression, customisation
   •Self expression, city building
   •Socialization
Strong love/link means retention
Think brand
metrics




            "We're an analytics company masquerading as a games company"



Source
Sept 2011
Source
Jan 2002
Where are the social games going ?




 and should dwarves get there ?
play social games
            45%
            40%
            35%
            30%
            25%
            20%
            15%
            10%
             5%
             0%
                                2010                      2011




Source            INFORMATION

Sept 2011
                  SOLUTIONS
                  GROUP
                                   study : 1,201 qualified responses (801 US, 400 UK)
US facebook virtual goods
                          in million $US
         1800
         1600
         1400
         1200
         1000
         800
         600
         400
         200
           0
                   2010           2011     2012



Source
browser = ultimate platform for games.
            lowest barrier to entry
            HTML5 rapidly improving




Source
June 2011
HTML5 is here




                     Flash 3D API is here
         Unity production pipeline soon




More synchronous gameplay
check übestrike at the gameco
powered by Unity
Synchronous ?




Source
                  Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults
Oct 2011
Source
I lost it, but trust me it’s as reliable as the other ones
new marketing


      watch out specific SG rules                         QA is 1000s of
                                                  players, flexible, powerful, fa
      choose the social mix                                  ster, free
         appropriately                                it’s easy to know what
                                                     users want… they tell you

  competarcaders need                                   fb is free, fast, simple for
     format rules !
                                                         devs and easy for users

   retention                                                  be original
   retention
   retention                                                   there is room
                                                               for innovation
    new tech
                                                                   niche is powerful,

  new tools                                                         big

                                                                 and profitable
 new hardware
                                                               and expensive
  new architecture
                                                             gamers spend a huge lot
infrastructure is costly
                                                           hard core gamers
                                                          tech is on fb today
         and complicated
                                                      social games
                                                    growth is not over
                     well known brands
                     make a difference
                                            chances are browsers
                                              and/or HTML wins
Source
           Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults
Oct 2011
Source
           Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults
Oct 2011
online             offline



Source
               Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults
Oct 2011
thank
 you
Source
Dec 2011
Source
Nov 2011
Source
           Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults
Oct 2011
Source
Nov 2011
Source
Nov 2011
Source
           2,095,006,005 internet users
Mar 2011
Source
            Mobile – age and sex
Sept 2011
Timeline
Bigpoint’s revenues

   2007: €10 million
   2008: €28 million
   2009: €60 million
   2010: €200 million
   Revenues have pretty well tripled every year since 2007. If they do it again, they’ll make
   half a billion euros in 2011.




Source                            http://www.gamesbrief.com/2011/11/bigpoint-sells-2000-spaceship-drones-
Nov 23, 2011
                                  for-1000-euros-each-in-just-four-days/
asia

                                         rest rest of
                                              of
                                       the world
                                            the world




Source
                                                transactions conducted from 150,000 users
Oct 2011   digital goods measurement

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Switch from Consoles to Social games

  • 1. switch Thanks for your participation. from consoles Don’t hesitate to contact me : pierre.dumas@gmail.com to social +33 6 44 08 07 29
  • 2. what are we talking about today ? switch from consoles to social
  • 3. 1 billion people using facebook in 2012 Source 1-billion-people-using-facebook Oct 2011
  • 4. MVC etc.. Social games : 99% mouse controller view model MSFC client app MSFC server DB model
  • 5. Infrastucture Zynga’s infrastructure investment : $200 000 000 in 2011 Source http://www.retailroadshow.com/sys/launch.as Dec 2011 p?qv=9130135024897754&k=22458273779
  • 6. Q Games “lots of technical limitations to Flash, Facebook, servers and databases” “more complicated than anticipated” Source Nov 14, 2011 Q Games ‘ PixelJunk Monsters Online
  • 9. Source Study on 1500 MocoSpace mobile social gamers May 2011 (Street Wars, Stage Hero, and Happy Farm)
  • 10. online casual games : Women spend between 40% and 300% more than men women (37%) are twice likely as men (19%) to buy virtual items to decorate a page, persona or avatar Source Study on 1000 online gamers where online Females Spend More Aug 2011 Real Cash On Virtual Goods Than Males
  • 11. male gamers between the ages of 18 to 34 tend to monetize in freemium games at higher rates than most other demographics. Source http://www.insidesocialgames.com/2011/11/08/the-sims-social- Nov 2011 revenue-forecast-and-growth-potential/
  • 12. Social MIX Bartle Psychology Quotient •Explorers •Achievers eco accomplish dominate •Socializers •Killers XP level leaderboards, missions & quests upgrades collections bragging, SIMS story progression public honors •Experimenters discover maps mini game : skills •Storytellers achievements •Achievers •Builders competitors •Deviants Social Games achievers alone social socializers self expressors create be with/part decorate, anything as long as they customize Character, Buildings share : whatever UGC gifts Invites Parties !!! group belonging signs deco
  • 13. Bejeweled Blitz eco achievements alone self expression social socialization competition deco
  • 14. Smootie Paradise eco competition achievements socialization alone social self expression deco
  • 15.
  • 16. 2 social mixes dominate fb today Farmistents Competarcaders Source Dec 2011
  • 17. Source 100-million-niche-audiences Nov 2011
  • 18. social customer sequence acquisition activation engagement retention monetization viralization
  • 19. Smootie Paradise Create engagement because : •Responsibility •Competition •Identification •Self expression, customisation •Self expression, city building •Socialization Strong love/link means retention
  • 21.
  • 22. metrics "We're an analytics company masquerading as a games company" Source Sept 2011
  • 24. Where are the social games going ? and should dwarves get there ?
  • 25. play social games 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% 2010 2011 Source INFORMATION Sept 2011 SOLUTIONS GROUP study : 1,201 qualified responses (801 US, 400 UK)
  • 26. US facebook virtual goods in million $US 1800 1600 1400 1200 1000 800 600 400 200 0 2010 2011 2012 Source
  • 27. browser = ultimate platform for games. lowest barrier to entry HTML5 rapidly improving Source June 2011
  • 28. HTML5 is here Flash 3D API is here Unity production pipeline soon More synchronous gameplay check übestrike at the gameco powered by Unity
  • 29. Synchronous ? Source Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults Oct 2011
  • 30. Source I lost it, but trust me it’s as reliable as the other ones
  • 31. new marketing watch out specific SG rules QA is 1000s of players, flexible, powerful, fa choose the social mix ster, free appropriately it’s easy to know what users want… they tell you competarcaders need fb is free, fast, simple for format rules ! devs and easy for users retention be original retention retention there is room for innovation new tech niche is powerful, new tools big and profitable new hardware and expensive new architecture gamers spend a huge lot infrastructure is costly hard core gamers tech is on fb today and complicated social games growth is not over well known brands make a difference chances are browsers and/or HTML wins
  • 32. Source Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults Oct 2011
  • 33. Source Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults Oct 2011
  • 34. online offline Source Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults Oct 2011
  • 38. Source Harris Interactive on behalf of GameHouse® among over 2,000 U.S. adults Oct 2011
  • 41. Source 2,095,006,005 internet users Mar 2011
  • 42. Source Mobile – age and sex Sept 2011
  • 44. Bigpoint’s revenues 2007: €10 million 2008: €28 million 2009: €60 million 2010: €200 million Revenues have pretty well tripled every year since 2007. If they do it again, they’ll make half a billion euros in 2011. Source http://www.gamesbrief.com/2011/11/bigpoint-sells-2000-spaceship-drones- Nov 23, 2011 for-1000-euros-each-in-just-four-days/
  • 45. asia rest rest of of the world the world Source transactions conducted from 150,000 users Oct 2011 digital goods measurement